ATI Radeon 9200 PRO
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon 9200 PRO Specifications
ATI Radeon 9200 PRO GPU Core
Shader units and compute resources
The ATI Radeon 9200 PRO GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon 9200 PRO Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon 9200 PRO's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon 9200 PRO by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon 9200 PRO Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon 9200 PRO's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon 9200 PRO Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon 9200 PRO against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 7 Architecture & Process
Manufacturing and design details
The ATI Radeon 9200 PRO is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon 9200 PRO will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon 9200 PRO Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon 9200 PRO determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon 9200 PRO to maintain boost clocks without throttling.
ATI Radeon 9200 PRO by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon 9200 PRO are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon 9200 PRO. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon 9200 PRO Product Information
Release and pricing details
The ATI Radeon 9200 PRO is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon 9200 PRO by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon 9200 PRO Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon 9200 PRO
How It Compares
The ATI Radeon 9200 PRO occupies a peculiar spot in the hardware landscape. With an empty `nearestRivals` array and a zero `avgBenchmarkScore`, the database contains no comparative performance deltas to report against competing products. The data simply places this card at the 50th percentile of all GPUs tracked, a median position that signals a part which was neither a performance leader nor a laggard in its era.
What the data does reveal is a product designed for a specific transitional moment. The RV280 chip on a 150 nm process from UMC packed 36 million transistors into a 98 mm² die, yielding a transistor density of 367.3K per mm². This places it squarely in the budget-to-mainstream tier of its generation, Radeon R200 (9200 series), positioned between the Radeon R100 predecessor and the Radeon R300 successor. Without rival scores to contextualize, the percentile ranking becomes the primary comparative tool — and at 50%, it indicates a card that matched the median experience of its day rather than exceeding it.
The absence of benchmark data means the card's practical position must be inferred from its architectural capabilities. It supports DirectX 8.1 and OpenGL 1.4, which places it a generation behind the DirectX 9 era that was emerging at its 2003 release. This is a card that would have been competitive for existing titles of its time, but already showing its age against next-generation software expectations. The 50th percentile status suggests it was a typical mainstream offering — nothing more, nothing less.
Who Should Consider It
Benchmark results indicate this card is suited for a very specific use case: legacy gaming at lower resolutions with API-level compatibility in mind. The pixel rate of 960.0 MPixel/s and texture rate of 960.0 MTexel/s, combined with 4 TMUs and 4 ROPs, define a fillrate ceiling that would have been adequate for 1024x768 or 1280x1024 gaming in the early 2000s era. At those resolutions, with DirectX 8.1 titles, the card would have delivered playable frame rates in most mainstream games of its release period.
However, the data suggests this is not a card for demanding modern workloads. With no shading units listed, no FP32 or FP16 compute figures, and no benchmark scores to verify real-world performance, the theoretical limits are all we have. The 128 MB DDR memory on a 128-bit bus provides 5.312 GB/s of bandwidth, which would have been sufficient for the texture sizes and buffer requirements of early 2000s games, but would quickly become a bottleneck with higher-resolution textures or anti-aliasing enabled.
For the retro enthusiast building a period-accurate system, this card makes sense. The AGP 8x interface matches the motherboards of its era, and the display outputs (1x DVI, 1x VGA, 1x S-Video) cover the connectivity needs of CRT and early LCD monitors. For anyone expecting modern gaming performance or high-resolution output, the data clearly shows this is not the appropriate choice — the 50th percentile ranking and zero benchmark scores tell that story plainly.
Memory Subsystem
The memory configuration of the Radeon 9200 PRO is a defining characteristic. It ships with 128 MB of DDR memory operating at 166 MHz, delivering 332 Mbps effective data rate. The 128-bit bus width is the key enabler here: combined with the clock speed, it produces 5.312 GB/s of memory bandwidth. This figure is modest by any modern standard, but for a card from early 2003, it represented a reasonable mainstream offering.
The implications for high resolutions are straightforward. The 5.312 GB/s bandwidth must feed both the pixel fillrate (960.0 MPixel/s) and texture fetches (960.0 MTexel/s). At higher resolutions like 1600x1200, the bandwidth requirement scales with the number of pixels being rendered, and this card's memory subsystem would have been stretched thin. The 128 MB capacity also limits the size of textures and framebuffers that can be held on-card, which becomes a practical constraint for games with larger assets.
For the 9200 PRO's target usage — DirectX 8.1 titles at mainstream resolutions — the memory subsystem is adequate. The 128-bit bus provides a solid foundation, and the DDR type was appropriate for the era. The bandwidth figure of 5.312 GB/s would have allowed smooth operation at 1024x768 in most contemporary titles, with 1280x1024 being feasible in less demanding games. Pushing beyond that, the data suggests the memory would become the limiting factor, constraining overall performance more than the GPU core itself.
FAQ
Q: What DirectX version does the Radeon 9200 PRO support?
A: The card supports DirectX 8.1, along with OpenGL 1.4. It does not support Vulkan or any later DirectX versions, which limits it to games and applications from its early 2000s era.
Q: How much memory does this card have and what type is it?
A: It has 128 MB of DDR memory on a 128-bit bus, running at 166 MHz with an effective data rate of 332 Mbps. This yields a total memory bandwidth of 5.312 GB/s.
Q: What is the production status of the Radeon 9200 PRO?
A: The production status is listed as end-of-life. It was released on April 30, 2003, and has been succeeded by the Radeon R300 series, with the Radeon R100 as its predecessor.
Q: What are the display output options on this card?
A: The card provides 1x DVI, 1x VGA, and 1x S-Video outputs. This covers the standard connectivity options for monitors and TVs of its release period.
Q: What power connector does the Radeon 9200 PRO require?
A: The card requires no power connectors — it draws all its power from the AGP 8x slot. The suggested power supply rating is 200 W, and the card has a TDP of 28 W.
Q: What is the manufacturing process for this GPU?
A: The RV280 chip is manufactured on a 150 nm process at UMC foundry. The die measures 98 mm² and contains 36 million transistors, giving a transistor density of 367.3K per mm².
Ray Tracing and Feature Set
The Radeon 9200 PRO predates ray tracing entirely. The data shows no RT cores and no tensor cores — these are simply not part of the architecture. The card is built on the Rage 7 architecture with the RV280 chip, and its feature set is defined by the APIs it supports: DirectX 8.1 and OpenGL 1.4. This means the card supports the pixel shader and vertex shader capabilities of DirectX 8.1, which was the standard for games in the early 2000s.
The absence of Vulkan support is notable — it means the card cannot run any modern Vulkan-based title or engine. The feature set is firmly rooted in its era, with 4 TMUs and 4 ROPs providing the texture and pixel processing capabilities. The pixel rate of 960.0 MPixel/s and texture rate of 960.0 MTexel/s define the throughput limits for the fixed-function pipeline and early programmable shaders of DirectX 8.1.
For practical purposes, this card's feature set is what you would expect from a mainstream GPU of early 2003. It offers no hardware-accelerated ray tracing, no tensor-based AI features, and no modern API support. The card is a snapshot of a transitional period in GPU architecture, where programmable shaders were just becoming standard but before the unified shader architecture of later generations. Its capabilities are entirely defined by the DirectX 8.1 feature set, and that is both its limitation and its historical interest.
Power and Cooling
The power requirements of the Radeon 9200 PRO are remarkably modest by any standard. The card has a TDP of 28 W, which is minimal even for its era. This low power draw means the card requires no external power connectors — it draws everything it needs from the AGP 8x slot. The suggested PSU rating is 200 W, which would have been a standard capacity for budget and mainstream systems of the time.
The cooling solution is equally simple. The card is single-slot in width, and given the 28 W TDP, a passive or low-profile active cooler would have been sufficient to manage thermals. The low power consumption also means the card would not contribute significant heat to a system case, making it suitable for compact or poorly ventilated chassis that might struggle with higher-power GPUs.
For builders considering this card today, the power situation is almost trivial to accommodate. Any ATX power supply with a 200 W or higher rating on the 12V rail would suffice — and since the card uses no auxiliary connectors, there is no need for PCIe power cables or adapters. The single-slot design also means it will fit in virtually any chassis with an AGP slot, making installation straightforward. The low TDP is a genuine advantage in terms of system compatibility, particularly for period-correct builds where power supplies from the early 2000s often had limited capacity on modern standards.
The NVIDIA Equivalent of ATI Radeon 9200 PRO
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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