RADEON

ATI Radeon 7500

AMD graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
23W
TDP
128
Bus Width

At a Glance

AMD
VRAM 64 MB
Bus Width 128-bit
TDP 23W
Memory Type DDR
Architecture Rage 7
nm
Process 150 nm
Released Aug 2001

ATI Radeon 7500 Specifications

ATI Radeon 7500 GPU Core

Shader units and compute resources

The ATI Radeon 7500 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
6
ROPs
2

ATI Radeon 7500 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon 7500's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon 7500 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
290 MHz
Memory Clock
230 MHz 460 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Radeon 7500 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon 7500's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
7.360 GB/s

ATI Radeon 7500 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon 7500 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
580.0 MPixel/s
Texture Rate
1.740 GTexel/s

Rage 7 Architecture & Process

Manufacturing and design details

The ATI Radeon 7500 is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon 7500 will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 7
GPU Name
RV200
Process Node
150 nm
Foundry
TSMC
Transistors
60 million
Die Size
83 mm²
Density
722.9K / mm²

AMD's ATI Radeon 7500 Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon 7500 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon 7500 to maintain boost clocks without throttling.

TDP
23 W
TDP
23W
Power Connectors
None
Suggested PSU
200 W

ATI Radeon 7500 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon 7500 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon 7500. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.3
OpenGL
1.3

ATI Radeon 7500 Product Information

Release and pricing details

The ATI Radeon 7500 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon 7500 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Aug 2001
Production
End-of-life
Predecessor
Radeon R100
Successor
Radeon R300

ATI Radeon 7500 Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon 7500

The ATI Radeon 7500, built on the RV200 chip and the Rage 7 architecture, represents a specific transitional point in AMD’s graphics lineup, positioned within the Radeon R200 generation. Fabricated on a 150 nm process at TSMC, this 60-million-transistor part with an 83 mm² die size offers a baseline performance profile that, according to the database, places it at the 50th percentile among all GPUs. Its benchmark scores are nominal, with an average score of zero, indicating that its performance is best understood through its architectural characteristics and relative positioning rather than raw competitive numbers.

Benchmark Performance

The ATI Radeon 7500 does not have direct benchmark scores or nearest rivals listed in the database, which makes quantitative comparison against specific competitors impossible. However, the available data provides a clear picture of its computational throughput limits. The card delivers a pixel rate of 580.0 MPixel/s and a texture rate of 1.740 GTexel/s, figures that are modest by modern standards but were characteristic of its early-2000s release window. These rates are derived from its 6 texture mapping units (TMUs) and 2 render output units (ROPs), operating at the memory clock of 230 MHz (460 Mbps effective). The 64 MB DDR memory on a 128-bit bus yields a bandwidth of 7.360 GB/s, which is the primary constraint on its performance in fill-rate-bound scenarios.

Given the absence of rival scores, the percentile rank of 50 provides the only positional metric. This percentile indicates that the Radeon 7500 sits exactly at the midpoint of the database’s performance distribution, meaning half of all GPUs are faster and half are slower. In practical terms, this suggests a card capable of handling older or less demanding titles at lower resolutions and detail settings, but it will struggle with contemporary workloads. The lack of FP32 or FP16 performance figures further underscores that its compute capabilities were not a focus, aligning with a design intent for 2D acceleration and early 3D gaming rather than general-purpose computing. The performance data implies a card that is functional but severely limited by its 2 ROPs and modest memory bandwidth, which will bottleneck any attempt at higher resolutions or anti-aliasing.

How It Compares

Without nearest rival data, the comparison must be framed against the card’s own series and generation. The Radeon 7500 sits between the Radeon R100 (its predecessor) and the Radeon R300 (its successor). The R100 series, while foundational, lacked the architectural refinements of the R200 line, particularly in terms of memory efficiency and feature support. The R200 generation introduced improvements that the 7500 carries forward, such as the 128-bit memory interface, which is a step up from narrower buses. However, the R300 series, which succeeded it, would bring significant leaps in shader capabilities and overall throughput, making the 7500 a relatively short-lived transitional product.

Within its own generation, the "7500" moniker suggests it is a mid-range or upper-mid-range offering, but without sibling cards in the data, this is inferential. The card’s 2 ROPs are exceptionally low, even for the era, which severely caps its pixel fill rate. The 6 TMUs are more respectable, suggesting it could handle texture-heavy scenes better than pixel-heavy ones. The 50th percentile ranking reinforces its middle-of-the-road status; it is neither a low-end budget part nor a performance flagship. In a hypothetical comparison, it would be outpaced by any card with double the ROPs or memory bandwidth, but it would also be clearly ahead of integrated graphics solutions of its time. The data indicates a card that was adequate for its intended purpose—2D desktop acceleration and entry-level 3D—but not a contender for serious gaming.

Ray Tracing and Feature Set

The ATI Radeon 7500 has no dedicated ray tracing cores and no tensor cores, as these technologies did not exist in consumer hardware during its era. Its API support is limited to DirectX 7.0 and OpenGL 1.3, with no Vulkan support listed. This means the card is fundamentally incapable of hardware-accelerated ray tracing, and any such effect would be impossible to render in real time. The feature set is firmly rooted in the fixed-function pipeline era, where geometry processing and pixel shading were handled by dedicated hardware units rather than programmable shaders. DirectX 7.0 support implies it can handle basic texture mapping, alpha blending, and multi-texturing, but it lacks the vertex and pixel shader capabilities introduced with DirectX 8.0.

The absence of shading unit data further clarifies that this is not a programmable architecture; the 6 TMUs and 2 ROPs are fixed-function units. The display outputs—1x DVI, 1x VGA, and 1x S-Video—indicate a focus on connectivity and compatibility with CRT monitors and early flat panels, rather than high-resolution digital output. The AGP 4x bus interface is a standard of its time, providing adequate bandwidth for the card’s 7.360 GB/s memory throughput. For a modern context, the feature set is entirely obsolete; it cannot run any modern API, and its DirectX 7.0 support limits it to games from roughly 2000 or earlier. The OpenGL 1.3 support similarly restricts it to legacy applications. This card was designed for a pre-shader world, and its feature set reflects that definitively.

Power and Cooling

Power consumption is remarkably low, with a TDP of just 23 W. This figure is a direct result of the 150 nm process and the modest transistor count of 60 million, which keeps power draw minimal. The suggested power supply is a 200 W unit, which was a common recommendation for systems of that era. The card requires no power connectors, drawing all its power from the AGP 4x slot, which simplifies installation and reduces cable management requirements. Its single-slot design and lack of any auxiliary power inputs make it physically compact and easy to integrate into any chassis that supports AGP.

Thermal management is straightforward given the 23 W TDP; a passive heatsink or a simple low-profile fan would be sufficient to keep the RV200 chip within operating temperatures. The absence of any power connectors also means there is no risk of improper installation or power delivery issues, making it a very forgiving component for novice builders. The 200 W PSU recommendation is conservative and suggests that even older or lower-wattage power supplies of the time could handle it without stress. The low power draw also implies low heat output, which is beneficial for system airflow and longevity. In contrast to modern GPUs that require multi-pin connectors and high-wattage PSUs, the Radeon 7500’s power requirements are trivial, making it a low-stakes component from an electrical standpoint.

FAQ

Q: What is the memory configuration of the ATI Radeon 7500?

A: The card comes with 64 MB of DDR memory on a 128-bit bus, operating at 230 MHz with an effective data rate of 460 Mbps. This configuration yields a memory bandwidth of 7.360 GB/s.

Q: Does the ATI Radeon 7500 support hardware ray tracing?

A: No. The card has no ray tracing cores or tensor cores, and its API support is limited to DirectX 7.0 and OpenGL 1.3. Hardware-accelerated ray tracing is not supported.

Q: What is the power consumption and PSU requirement?

A: The TDP is 23 W, and the suggested power supply is 200 W. The card does not require any power connectors, drawing power solely from the AGP 4x slot.

Q: What is the card’s positional ranking in the GPU database?

A: The ATI Radeon 7500 holds the 50th percentile among all GPUs, placing it exactly at the median of the performance distribution.

Q: What are the display output options?

A: The card provides three outputs: 1x DVI, 1x VGA, and 1x S-Video, supporting a range of monitor and TV connections.

Q: What is the process technology and transistor count?

A: It is fabricated on a 150 nm process at TSMC, containing 60 million transistors on an 83 mm² die. This results in a transistor density of 722.9K per mm².

Q: When was this card released and what is its production status?

A: The release date is August 13, 2001, and the production status is end-of-life. It succeeded the Radeon R100 and was followed by the Radeon R300.

The NVIDIA Equivalent of ATI Radeon 7500

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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