RADEON

ATI Radeon 3100 Mobile IGP

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Shaders 40
Memory Type System Shared
Architecture TeraScale
nm
Process 65 nm
Released Aug 2008

ATI Radeon 3100 Mobile IGP Specifications

ATI Radeon 3100 Mobile IGP GPU Core

Shader units and compute resources

The ATI Radeon 3100 Mobile IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
40
Shaders
40
TMUs
4
ROPs
4
Compute Units
2

ATI Radeon 3100 Mobile IGP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Radeon 3100 Mobile IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon 3100 Mobile IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
350 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's ATI Radeon 3100 Mobile IGP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon 3100 Mobile IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

ATI Radeon 3100 Mobile IGP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Radeon 3100 Mobile IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
28.00 GFLOPS
Pixel Rate
1.400 GPixel/s
Texture Rate
1.400 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Radeon 3100 Mobile IGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon 3100 Mobile IGP will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
RS780
Process Node
65 nm
Transistors
180 million
Die Size
85 mm²
Density
2.1M / mm²

AMD's ATI Radeon 3100 Mobile IGP Power & Thermal

TDP and power requirements

Power specifications for the ATI Radeon 3100 Mobile IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon 3100 Mobile IGP to maintain boost clocks without throttling.

Power Connectors
None

ATI Radeon 3100 Mobile IGP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Radeon 3100 Mobile IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Radeon 3100 Mobile IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0 (10_0)
DirectX
10.0 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.0
Shader Model
4.1

ATI Radeon 3100 Mobile IGP Product Information

Release and pricing details

The ATI Radeon 3100 Mobile IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon 3100 Mobile IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Aug 2008
Production
End-of-life
Predecessor
Radeon IGP
Successor
TeraScale 2 IGP

ATI Radeon 3100 Mobile IGP Benchmark Scores

No benchmark data available for this GPU.

About ATI Radeon 3100 Mobile IGP

The ATI Radeon 3100 Mobile IGP is an AMD integrated graphics processor built on the RS780 chip, using TeraScale architecture. The fact pack identifies it as part of the TeraScale IGP (Mobility HD 3000) generation and lists a 65 nm process, 180 million transistors, an 85 mm² die size, and a transistor density of 2.1M / mm². It has 40 shading units, 4 texture mapping units, and 4 ROPs. The product was released on 2008-08-14 and is marked End-of-life. Its predecessor is Radeon IGP and its successor is TeraScale 2 IGP.

Benchmark Performance

Benchmark performance cannot be quantified from this fact pack. The benchmarks array is empty, the average benchmark score is 0, and nearestRivals is empty. There are therefore no exact percentage deltas to report against any rival. The database does place the part at the 50th percentile versus all GPUs, but because the average benchmark score is 0, that percentile is not supported by a positive benchmark sample.

What the pack does provide are hardware throughput ceilings. FP32 arithmetic is 28.00 GFLOPS, pixel rate is 1.400 GPixel/s, and texture rate is 1.400 GTexel/s. These are peak specification limits rather than tested application scores. The pixel and texture rates are equal at 1.400, indicating that the 4 TMUs and 4 ROPs operate at the same rate in the data's terms. No clocks are listed for the GPU, and the memory clock is "System Shared", so there is no fixed clock-based performance estimate. The 40 shading units, 4 TMUs, and 4 ROPs define the execution resources, but without workloads or clocks, a score cannot be derived. The database shows no benchmark evidence for this IGP, and the only numeric anchors are the throughput fields.

How It Compares

The nearestRivals field in the fact pack is empty. No rival names, no rival scores, and no deltaPct values are available for comparison. Consequently, the ATI Radeon 3100 Mobile IGP cannot be positioned against specific competing GPUs in this database.

The only relational entries are predecessor and successor: Radeon IGP before it and TeraScale 2 IGP after it. Those are generational descriptors, not benchmark comparisons. The database percentile versus all GPUs is 50, which is a positional rank rather than a head-to-head measurement. Without nearestRivals entries, a paragraph-by-paragraph comparison to each rival is impossible; there are zero rival records in the data. The absence of comparison points is itself a finding: the data set does not support statements such as "ahead of X" or "behind Y".

Power and Cooling

The power and cooling data in the fact pack is sparse. TDP is null, meaning no thermal design power figure is recorded. Suggested PSU is also null, so no power supply recommendation is attached to this part. The slot width is "IGP", indicating an integrated graphics placement rather than a discrete expansion card. Power connectors are listed as "None", so the data does not indicate any auxiliary power cable requirement. Display outputs are "Portable Device Dependent", which ties the physical output implementation to the host portable device rather than to a fixed set of connectors. No dimensions are listed: length, height, and width are all null.

Because no TDP or PSU figures exist, the thermal and electrical requirements are not specified in the data. The absence of power connectors means no auxiliary connector is listed; the slot width "IGP" indicates the part is integrated rather than a discrete card. The fact pack does not state a wattage figure, so cooling needs must be considered only through the host system context that the data leaves unquantified.

FAQ

Q: What architecture does the ATI Radeon 3100 Mobile IGP use?

A: It uses TeraScale architecture on the RS780 chip, with the generation labeled TeraScale IGP (Mobility HD 3000).

Q: What are the listed throughput limits?

A: FP32 compute is 28.00 GFLOPS, pixel rate is 1.400 GPixel/s, and texture rate is 1.400 GTexel/s.

Q: Does the IGP have dedicated memory?

A: No. Memory size, memory type, bus width, and memory clock are all listed as "System Shared". Bandwidth is "System Dependent".

Q: What API support is recorded?

A: DirectX 10.0 (10_0) and OpenGL 3.3. Vulkan is null.

Q: What is the release date and production status?

A: Released on 2008-08-14 and marked End-of-life. Its predecessor is Radeon IGP and its successor is TeraScale 2 IGP.

Q: Are there any benchmark scores?

A: The benchmarks array is empty. Average benchmark score is 0, while the percentile versus all GPUs is 50.

Who Should Consider It

Given the fact pack, only a limited recommendation is possible. The product is an IGP, not a discrete card, and its display outputs are portable-device dependent. That points toward mobile systems that need graphics integrated into the platform. However, no benchmark scores are recorded, so a resolution/settings recommendation cannot be grounded in measured performance. The 50th percentile placement suggests a median database position, but the 0 average benchmark score undermines using that rank as evidence.

The memory subsystem is entirely system-shared, meaning any resolution scaling would depend on the host system's memory bandwidth; the fact pack labels that bandwidth as "System Dependent". The APIs limit the software context: DirectX 10.0 (10_0) and OpenGL 3.3, with no Vulkan. Thus, users should consider it only for software and workloads that target those API levels and an integrated form factor. Because it is End-of-life, the data does not present it as a current platform component. The database can support a description of what the part is, but not a performance-based recommendation for a specific resolution and settings level.

Memory Subsystem

The memory subsystem is entirely shared. Memory size is "System Shared", memory type is "System Shared", bus width is "System Shared", and memory clock is "System Shared". Bandwidth is "System Dependent". This means there is no dedicated VRAM pool, no fixed memory bus width, and no board-specific memory clock for this IGP.

From a high-resolution standpoint, the absence of fixed bandwidth makes performance predictions impossible from the fact pack. The bus interface is PCIe 1.0 x16, which is the listed connection to the host. The IGP must rely on the host system's memory, so any high-resolution workload would compete for the same system memory resources; however, the pack does not quantify that competition.

The only fixed numbers in the memory section are the rates: pixel rate 1.400 GPixel/s and texture rate 1.400 GTexel/s. These are not memory bandwidth figures; they are rasterization and texture throughput ceilings. Without a dedicated memory bus, the data's memory section contains no width or speed values to compare.

Ray Tracing and Feature Set

The fact pack lists no ray tracing cores and no tensor cores; both fields are null. The feature set therefore does not include hardware ray tracing or tensor core processing as represented in the database. The API support consists of DirectX 10.0 (10_0) and OpenGL 3.3. Vulkan is null, so no Vulkan entry exists in the data.

The architecture is TeraScale, and the generation is TeraScale IGP (Mobility HD 3000). The pixel rate is 1.400 GPixel/s and the texture rate is 1.400 GTexel/s, which bound the rasterization and texturing work this part can perform. FP32 throughput is 28.00 GFLOPS, available as the general compute ceiling.

Without rtCores or tensorCores, there is no dedicated acceleration for those workloads in the data. The absence of Vulkan further constrains the API surface. The feature set is defined by 40 shading units, 4 TMUs, 4 ROPs, and the listed DirectX and OpenGL versions.

The NVIDIA Equivalent of ATI Radeon 3100 Mobile IGP

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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