ATI Radeon 3100 IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon 3100 IGP Specifications
ATI Radeon 3100 IGP GPU Core
Shader units and compute resources
The ATI Radeon 3100 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon 3100 IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon 3100 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon 3100 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon 3100 IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon 3100 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon 3100 IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon 3100 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon 3100 IGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon 3100 IGP will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon 3100 IGP Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon 3100 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon 3100 IGP to maintain boost clocks without throttling.
ATI Radeon 3100 IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon 3100 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon 3100 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon 3100 IGP Product Information
Release and pricing details
The ATI Radeon 3100 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon 3100 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon 3100 IGP Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon 3100 IGP
The ATI Radeon 3100 IGP is an integrated graphics processor from AMD, built on the RS780 chip and using the TeraScale architecture. It was released on 2008-03-03 and is now end-of-life. The part is manufactured on a 65 nm process with 180 million transistors on an 85 mm² die, yielding a transistor density of 2.1M per mm². The data set lists no nearest rivals, no benchmark scores, and an average benchmark score of 0, placing it at the 50th percentile of all GPUs in the database.
How It Compares
The nearestRivals field in the FACT PACK is empty, so there are no direct rival comparisons available from the data. The only positional information is the percentileVsAllGpus value of 50, which places this IGP exactly at the median of all GPUs in the database. However, the avgBenchmarkScore is 0, indicating that no actual benchmark runs have been recorded for this part; the percentile therefore reflects a default or neutral placement rather than a measured performance rank. Without rival names, scores, or deltaPct values, the data cannot support statements such as "ahead of X" or "behind Y." The analysis must instead rely on the theoretical specification values: 40 shading units, 4 texture mapping units, 4 raster output units, a pixel rate of 1.400 GPixel/s, a texture rate of 1.400 GTexel/s, and an FP32 throughput of 28.00 GFLOPS. These figures are the only quantitative basis for positioning the part relative to the broader GPU landscape, and they indicate a very low compute and fillrate ceiling. The 50th percentile placement is thus misleading in the absence of measured scores; it does not reflect a competitive midpoint but rather the absence of data. Because no rival entries exist, there are no percentage deltas to report, and the positional analysis ends at the percentile and the theoretical rates.
Who Should Consider It
The Radeon 3100 IGP is an integrated part, with a slot width listed as IGP and display outputs that are motherboard dependent. This means the target user is someone building or maintaining a system around a motherboard that integrates the RS780 chip. The memory subsystem is entirely system shared: size, type, and bus width are all "System Shared," and bandwidth is "System Dependent." Consequently, the graphics performance is tied to the host system's RAM and memory controller. With 40 shading units, 4 TMUs, and 4 ROPs, the part is suited to basic display output and very light graphical workloads. The pixel rate of 1.400 GPixel/s and texture rate of 1.400 GTexel/s cap the fillrate at a low level, so high-resolution rendering is not realistic. The FP32 throughput of 28.00 GFLOPS further limits compute-heavy tasks. Given the release date of 2008-03-03 and the end-of-life production status, this part is relevant only to legacy systems that require an integrated display solution without a discrete card. The DirectX 10.0 (10_0) API support and OpenGL 3.3 support define the software environment, and the absence of Vulkan support means no access to that API. The bus interface is PCIe 1.0 x16, which is the connection to the rest of the system. The transistor count of 180 million and die size of 85 mm² indicate a small, simple chip, consistent with its integrated role. The process node of 65 nm is the manufacturing technology, and the transistor density of 2.1M per mm² follows from the count and die size. For a user with a motherboard built around the RS780 chip, this IGP provides the display output, but the data does not specify any resolution or settings guidance. The system-dependent bandwidth means that the memory performance will vary with the host platform, so a user with faster system memory would see better graphics performance, though no figures are given.
Benchmark Performance
The FACT PACK contains no benchmark entries for this GPU: the "benchmarks" array is empty, and the avgBenchmarkScore is 0. The percentileVsAllGpus of 50 is the only quantitative ranking, but it is not derived from any recorded scores. Therefore, all performance analysis must come from the fixed-function specification rates. The pixel rate of 1.400 GPixel/s means the ROPs can output 1.4 billion pixels per second; the texture rate of 1.400 GTexel/s means the 4 TMUs can sample 1.4 billion texels per second. These two rates are identical, which is consistent with a design where each TMU and ROP operate at the same clock. The FP32 compute of 28.00 GFLOPS is the peak single-precision throughput from the 40 shading units. With no rivals to compare against, the data cannot produce percentage deltas. The 50th percentile placement, taken at face value, would suggest a median position, but the zero average benchmark score contradicts that, indicating that the percentile is a placeholder. In the absence of measured scores, the theoretical rates are the only evidence of performance. A 1.4 GPixel/s pixel rate is low by any standard; the texture rate of 1.4 GTexel/s similarly limits texture-heavy workloads. The FP32 throughput of 28 GFLOPS is the compute ceiling. These numbers, taken together, describe a part that can handle basic 2D output and very light 3D at low resolutions and settings, though the data does not specify resolutions or settings. The 4 ROPs and 4 TMUs are the fixed-function units that drive the pixel and texture rates; with only 4 of each, the parallelism is extremely limited. The 40 shading units are the programmable cores for vertex and pixel shaders, and their FP32 output of 28 GFLOPS is the aggregate compute. Because the memory bandwidth is system dependent, the actual achievable fillrate may be lower than the theoretical peak if the system memory is slow. The data provides no clock speeds for the GPU, so the rates are given as absolute values without a frequency reference.
FAQ
Q: What is the process node of the ATI Radeon 3100 IGP?
A: The process node is 65 nm.
Q: How many shading units does this GPU have?
A: It has 40 shading units, along with 4 texture mapping units and 4 raster output units.
Q: What DirectX version does it support?
A: It supports DirectX 10.0 (10_0) and OpenGL 3.3. It does not support Vulkan.
Q: When was it released and what is its production status?
A: It was released on 2008-03-03 and its production status is end-of-life.
Q: What is the memory configuration?
A: The memory size, type, and bus width are all system shared, and the bandwidth is system dependent.
Q: What is the bus interface?
A: The bus interface is PCIe 1.0 x16.
Memory Subsystem
The memory subsystem of the Radeon 3100 IGP is entirely system shared. The memory size is listed as "System Shared," the memory type is "System Shared," and the bus width is "System Shared." The bandwidth is "System Dependent." This means the GPU does not have dedicated VRAM; it uses a portion of the host system's main memory. The absence of a dedicated memory bus width and bandwidth figure means that the effective memory performance depends entirely on the host platform's memory controller and RAM speed. For high resolutions, this is a significant limitation: the GPU must compete with the CPU for memory bandwidth, and the system-dependent nature of the bandwidth means there is no fixed ceiling. The pixel rate of 1.400 GPixel/s and texture rate of 1.400 GTexel/s are already low, and the shared memory architecture compounds the constraint. In a system with slower RAM, the bandwidth would be lower; in a system with faster RAM, it would be higher, but the data does not quantify any of these scenarios. The lack of a dedicated memory bus also means that the memory clock is not specified — the clock field for memory is "System Shared." For a user considering high-resolution output, the data shows no dedicated memory resources to draw upon; the system shared design ties all graphics memory operations to the host. The bandwidth being "System Dependent" is the only statement about memory throughput, and the bus width being system shared means there is no dedicated interface width. All of this points to a memory subsystem that is fully reliant on the host platform.
Power and Cooling
The FACT PACK lists no TDP for the Radeon 3100 IGP: the tdp field is null. There are also no power connectors (powerConnectors is null) and no suggested PSU (suggestedPsu is null). The slot width is listed as "IGP," which indicates an integrated graphics processor rather than a discrete expansion card. The absence of a TDP value means the data provides no thermal design power figure to guide cooling requirements. Similarly, the lack of a suggested PSU figure means there is no power supply recommendation in the data. The bus interface is PCIe 1.0 x16, which is the connection to the motherboard; for an integrated part, this interface is used for the internal link rather than for a physical card. The display outputs are motherboard dependent, meaning the actual video outputs are determined by the motherboard design, not by the GPU itself. The 65 nm process node and 180 million transistor count on an 85 mm² die suggest a relatively low-power design, but the data does not provide a wattage figure to confirm that. Without a TDP, PSU recommendation, or connector requirements, the power and cooling analysis is limited to the absence of discrete power connectors. The slot width of IGP means no expansion slot is occupied, and no cooler is specified in the data. The transistor density of 2.1M per mm² is a derived figure from the count and die size, and it indicates a relatively simple chip. The production status is end-of-life, which means the part is no longer manufactured, but that does not directly inform power or cooling.
Ray Tracing and Feature Set
The Radeon 3100 IGP has no ray tracing cores: the rtCores field is null. It also has no tensor cores: the tensorCores field is null. The API support is limited to DirectX 10.0 (10_0) and OpenGL 3.3; Vulkan is not supported (vulkan is null). The architecture is TeraScale, and the chip is RS780. The shading units number 40, with 4 TMUs and 4 ROPs. The absence of RT and tensor cores means there is no hardware acceleration for ray tracing or for tensor-based workloads. The DirectX 10.0 support corresponds to the 10_0 feature level, which is the DirectX 10 baseline. OpenGL 3.3 is also a legacy version. The lack of Vulkan support means that any Vulkan-based applications cannot run on this hardware through that API. The feature set is therefore anchored to the mid-2000s era of graphics APIs. The FP32 throughput of 28.00 GFLOPS is the peak compute rate available for all shader workloads, and with no tensor cores, there is no dedicated hardware for matrix operations. The pixel rate of 1.400 GPixel/s and texture rate of 1.400 GTexel/s define the fixed-function throughput. In summary, the feature set is minimal: no RT, no tensor, no Vulkan, and only legacy DirectX and OpenGL support. The TeraScale architecture is the foundational design, and the RS780 chip is the specific implementation. The production status is end-of-life, and the successor is listed as TeraScale 2 IGP, while the predecessor is Radeon IGP. The API list includes only DirectX 10.0 and OpenGL 3.3, with no Vulkan entry.
The NVIDIA Equivalent of ATI Radeon 3100 IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular ATI Radeon 3100 IGP Comparisons
See how the ATI Radeon 3100 IGP stacks up against similar graphics cards from the same generation and competing brands.
Compare ATI Radeon 3100 IGP with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs