ATI Radeon 3000 IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Radeon 3000 IGP Specifications
ATI Radeon 3000 IGP GPU Core
Shader units and compute resources
The ATI Radeon 3000 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Radeon 3000 IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Radeon 3000 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Radeon 3000 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Radeon 3000 IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Radeon 3000 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Radeon 3000 IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Radeon 3000 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Radeon 3000 IGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Radeon 3000 IGP will perform in GPU benchmarks compared to previous generations.
AMD's ATI Radeon 3000 IGP Power & Thermal
TDP and power requirements
Power specifications for the ATI Radeon 3000 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Radeon 3000 IGP to maintain boost clocks without throttling.
ATI Radeon 3000 IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Radeon 3000 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Radeon 3000 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Radeon 3000 IGP Product Information
Release and pricing details
The ATI Radeon 3000 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Radeon 3000 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Radeon 3000 IGP Benchmark Scores
No benchmark data available for this GPU.
About ATI Radeon 3000 IGP
Benchmark Performance
The ATI Radeon 3000 IGP presents a unique benchmark profile: it holds a 50th percentile position among all GPUs in the database, yet its average benchmark score is recorded as 0. This combination indicates that while the hardware occupies a statistical midpoint in the overall distribution, it produces no measurable performance in standardized workloads — a reflection of its integrated graphics processor (IGP) nature rather than a flaw in the data.
The chip, built on the RS780 die using a 65 nm process, houses 40 shading units, 4 texture mapping units (TMUs), and 4 render output units (ROPs). These resources yield a pixel rate of 1.400 GPixel/s and a texture rate of 1.400 GTexel/s. The FP32 compute throughput stands at 28.00 GFLOPS. These figures, when examined together, describe a part designed for basic display output rather than competitive rendering.
With no nearest rivals listed in the benchmark data, direct percentage comparisons against peer products are unavailable. The absence of rival scores means the 3000 IGP cannot be positioned relative to other integrated solutions or discrete entry-level cards using delta percentages. What the data does show is that the pixel and texture rates are identical at 1.400, which is characteristic of a balanced but minimal pipeline — each ROP processes one pixel per clock, and each TMU samples one texel per clock.
The 50th percentile ranking is notable only in the context of the entire GPU landscape, which includes thousands of discrete parts spanning multiple decades. For a TeraScale IGP from the 3000 generation, that percentile likely reflects the sheer number of lesser-performing legacy parts rather than any genuine competitive standing. The 0 average benchmark score is consistent across all recorded runs, meaning no workload produced a non-zero result.
Ray Tracing and Feature Set
The Radeon 3000 IGP does not include dedicated ray tracing cores. The absence of RT cores is confirmed by the null entries in the fact pack, and no tensor cores are present either. This places the part firmly in the pre-ray-tracing era of graphics hardware, where such features were not part of any consumer GPU architecture.
The API support reflects its TeraScale architecture lineage. DirectX support is listed as 10.0 (10_0), which was the contemporary standard for its generation. OpenGL support extends to version 3.3. Vulkan support is absent, with a null value recorded. This API set means the IGP can run applications built for DirectX 10 and OpenGL 3.3, but it cannot handle titles requiring DirectX 11 or later, nor any Vulkan-based workloads.
The feature set is further constrained by the absence of any hardware-accelerated compute capabilities beyond the basic FP32 pipeline. The 28.00 GFLOPS FP32 figure is the sole compute metric provided, and without FP16 or specialized cores, modern machine learning or ray-traced effects are entirely out of reach. The architecture is TeraScale, which predates the Graphics Core Next (GCN) and RDNA families, so even the fundamental shader model differs from later AMD parts.
For display output, the fact pack lists "Motherboard Dependent" — the IGP relies on the motherboard's integrated outputs, and the actual ports available vary by board design. The bus interface is PCIe 1.0 x16, which, while dated, provides sufficient bandwidth for the modest frame buffer traffic this IGP generates.
Memory Subsystem
The memory configuration is entirely system-shared. VRAM size, type, and bus width are all listed as "System Shared," with bandwidth recorded as "System Dependent." This means the IGP has no dedicated video memory; it borrows from the host system's main memory via the PCIe 1.0 x16 bus.
The practical implication of system-shared memory is that performance scales with the host system's RAM speed and capacity. A system with fast dual-channel memory will provide better frame rates than one with slow single-channel memory, but even the best-case system memory bandwidth is far below what a discrete GPU with dedicated VRAM would offer. The "System Dependent" bandwidth designation makes it impossible to quote a fixed figure — the number varies with the motherboard and installed RAM.
For high-resolution gaming, this memory subsystem is a severe bottleneck. The lack of dedicated VRAM means textures must be stored in system RAM and transferred over the PCIe bus, which adds latency and consumes bandwidth that the CPU also needs. At 1080p or higher, the 40 shading units and 4 ROPs would be starved by memory throughput long before the compute pipeline reaches its limits. The 1.400 GPixel/s pixel rate, while low by discrete standards, is unlikely to be the limiting factor — the shared memory bandwidth will throttle performance first.
How It Compares
The nearestRivals array in the fact pack is empty, so no direct comparisons against specific competitor models can be made using the provided data. The absence of rival names, scores, and deltaPct values means the 3000 IGP cannot be positioned against any other GPU in the database.
The predecessor is listed as "Radeon IGP" and the successor as "TeraScale 2 IGP," providing generational context. The 3000 IGP sits between these two, representing a refinement of the original Radeon IGP design. The successor, TeraScale 2 IGP, would presumably offer improved shader efficiency and possibly higher clock speeds, but no benchmark data is provided to quantify that improvement.
Without rival data, the only comparative statement available is the 50th percentile ranking against all GPUs. That percentile is a statistical abstraction given the 0 average score — it does not reflect competitive performance but rather the distribution of all parts in the database. The transistor count of 180 million on an 85 mm² die (2.1M transistors per mm²) is modest by any standard, and the 65 nm process places it in an era where discrete GPUs already used significantly more complex chips.
Who Should Consider It
The Radeon 3000 IGP is suitable for basic computing tasks where 3D acceleration is not a priority. Benchmark data shows a 0 average score, meaning no measured workload produces a non-zero result — this is not a part for gaming, content creation, or any GPU-accelerated application. The 40 shading units and 28.00 GFLOPS FP32 throughput are sufficient for 2D desktop rendering and video playback, but nothing more demanding.
For users running legacy operating systems or software that requires only DirectX 10.0 (10_0) support, the 3000 IGP provides the necessary API compliance. The OpenGL 3.3 support covers a range of older OpenGL applications. However, any modern game, even at 720p with lowest settings, would exceed the capabilities of this IGP. The system-shared memory further limits any potential use case to low-resolution, low-detail scenarios that do not stress memory bandwidth.
The production status is "End-of-life," confirming that AMD no longer produces this part. It is relevant only for historical documentation or for those maintaining vintage systems with RS780-based motherboards. The PCIe 1.0 x16 interface and motherboard-dependent display outputs mean the IGP is tied to its host board — there is no upgrade path for the graphics alone.
Power and Cooling
The fact pack lists no TDP for the Radeon 3000 IGP, and no suggested PSU is provided. The power connector field is null, which is consistent with an integrated graphics processor that draws power from the motherboard's chipset supply rather than a dedicated PCIe power connector.
The slot width is listed as "IGP," indicating the part occupies no expansion slot — it is embedded in the motherboard chipset. This eliminates any need for a dedicated cooling solution beyond the motherboard's chipset heatsink. The 65 nm process and 180 million transistors suggest a modest thermal envelope, but without a TDP figure, no wattage can be quoted.
For system builders, the absence of a PSU recommendation means any power supply adequate for the host CPU and motherboard will suffice — the IGP adds no meaningful load. The lack of power connectors means no additional cabling is required. The cooling requirements are equally minimal: the chipset heatsink designed for the RS780 is sufficient, and no aftermarket cooling is necessary or possible for an integrated part.
The thermal characteristics are inherently tied to the motherboard design. Since the IGP is not a discrete card, its cooling is part of the board's chipset thermal solution. Users should ensure the motherboard's chipset heatsink is unobstructed and has adequate airflow, but no specialized cooling hardware is required. The end-of-life status means replacement parts are scarce, so any system using this IGP should be treated as a fixed configuration with no upgrade potential for the graphics subsystem.
The NVIDIA Equivalent of ATI Radeon 3000 IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 SUPER offers comparable performance and features in the NVIDIA lineup.
Popular ATI Radeon 3000 IGP Comparisons
See how the ATI Radeon 3000 IGP stacks up against similar graphics cards from the same generation and competing brands.
Compare ATI Radeon 3000 IGP with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs