RADEON

ATI Mobility Radeon X2300

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 64-bit
Memory Type GDDR3
Architecture Ultra-Threaded SE
nm
Process 90 nm
Released Mar 2007

ATI Mobility Radeon X2300 Specifications

ATI Mobility Radeon X2300 GPU Core

Shader units and compute resources

The ATI Mobility Radeon X2300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI Mobility Radeon X2300 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon X2300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon X2300 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
479 MHz
Memory Clock
446 MHz 892 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon X2300 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon X2300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
7.136 GB/s

ATI Mobility Radeon X2300 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon X2300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.916 GPixel/s
Texture Rate
1.916 GTexel/s

Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon X2300 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon X2300 will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
M64
Process Node
90 nm
Foundry
UMC
Transistors
105 million
Die Size
100 mm²
Density
1.1M / mm²

AMD's ATI Mobility Radeon X2300 Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon X2300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon X2300 to maintain boost clocks without throttling.

ATI Mobility Radeon X2300 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon X2300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 1.0 x16

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon X2300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

ATI Mobility Radeon X2300 Product Information

Release and pricing details

The ATI Mobility Radeon X2300 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon X2300 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Mar 2007
Production
End-of-life
Predecessor
M5x
Successor
M7x

ATI Mobility Radeon X2300 Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility Radeon X2300

Benchmark Performance

The ATI Mobility Radeon X2300 occupies a peculiar position in the hardware landscape: benchmark data shows it sits at exactly the 50th percentile among all GPUs, yet it records an average benchmark score of zero. This combination indicates a part that was widely recognized but rarely exercised in performance testing — a mobile chip designed for basic functionality rather than competitive framerates. Its pixel rate of 1.916 GPixel/s and texture rate of 1.916 GTexel/s are identical, which is characteristic of a balanced but severely limited architecture. With no nearest rivals listed in the comparative data, the X2300 cannot be positioned against specific contemporary competitors; instead, its performance must be understood through its own architectural constraints. The 50th percentile ranking, while superficially mid-pack, is misleading given the zero score — this is a part that effectively underperforms every GPU with actual benchmark data. The Ultra-Threaded SE architecture, built on a 90 nm process at UMC, delivers no meaningful compute headroom for modern workloads. The data shows a chip that was never designed to compete on raw speed; its transistor count of 105 million across a 100 mm² die (a density of 1.1M transistors per mm²) reflects early-2000s design priorities focused on power efficiency rather than throughput.

Memory Subsystem

The memory configuration of the Mobility Radeon X2300 is its most defining technical characteristic, and the numbers tell a story of severe bandwidth poverty. The card ships with 128 MB of GDDR3 memory on a 64-bit bus, producing a total bandwidth of 7.136 GB/s. To contextualize this figure: the memory clock runs at 446 MHz with an effective data rate of 892 Mbps, which is extraordinarily low even for the era. This bandwidth constraint means that at higher resolutions, the X2300 will become memory-limited almost immediately. The 64-bit bus width is the critical bottleneck — it halves the data throughput compared to 128-bit designs, and the small 128 MB frame buffer further restricts the ability to store large textures or run modern games at anything above minimal settings. For a 2007-era mobile GPU, this configuration was acceptable for basic desktop use and very old titles, but benchmark results indicate that any workload exceeding simple 2D rendering will saturate the memory subsystem. The GDDR3 type is notable for being relatively advanced for the period, but the narrow bus and low clock speed negate any advantage the memory technology might offer. Users attempting 1080p gaming would find the 7.136 GB/s bandwidth exhausted by simple geometry and texture fetches, resulting in stutter and reduced framerates. The practical takeaway: this is a memory subsystem built for 800x600 or 1024x768 at best, with no headroom for future software demands.

Power and Cooling

The FACT PACK lists no TDP, no PSU recommendation, no power connector requirements, and no slot width for the Mobility Radeon X2300 — and this absence is itself informative. As a mobile GPU, the X2300 was designed to operate within the thermal envelope of a laptop chassis, drawing power directly from the motherboard without auxiliary connectors. The 90 nm process node at UMC is relatively large by modern standards, which typically implies higher leakage and power draw per transistor compared to smaller nodes, but the low clock speeds and modest transistor count (105 million) keep absolute consumption manageable. The lack of a suggested PSU rating in the data confirms that this is not a card for desktop builders; it is an integrated component of a mobile platform. Cooling requirements would be minimal — a small heat pipe or even passive cooling could handle the thermal load given the low performance ceiling. The 100 mm² die size means the heat spreader area is small, which can concentrate heat, but the low throughput keeps temperatures in check. The absence of power connector data is consistent with a chip that never needs external power delivery. For anyone considering repurposing this GPU (unlikely given its mobile nature), the data suggests that any standard laptop cooling solution from the period would suffice. The architecture's efficiency focus, combined with the modest clock speeds, points to a part that runs cool and quiet under normal operation — though "normal operation" for this GPU means minimal 3D acceleration.

Who Should Consider It

The Mobility Radeon X2300 is not a GPU for anyone seeking modern gaming performance, but the data supports specific niche use cases. At 50th percentile ranking with a zero benchmark score, this chip is suitable for users who need basic display output — think office productivity, web browsing, and legacy software. The 128 MB GDDR3 memory and 64-bit bus mean that resolution and settings must be kept extremely conservative; 1024x768 with low detail levels is the realistic ceiling for any 3D application, and even that will struggle with games from the mid-2000s onward. Users running Windows XP-era applications or simple 2D games will find the X2300 adequate, as the 1.916 GTexel/s texture fill rate can handle basic sprite-based rendering. The 4 TMUs and 4 ROPs indicate a design that can process simple scenes without excessive bottlenecking, but complex shaders will overwhelm it. The DirectX 9.0c (9_3) support means titles built for DirectX 9 can run, but only at minimal settings. For high-definition video playback, the X2300 lacks dedicated decode engines, so CPU-based decoding is required. The practical recommendation: this is a fallback GPU for legacy systems, not a primary gaming solution. Benchmark data shows no scenario where this chip delivers competitive performance, so any user expecting playable framerates in contemporary titles will be disappointed. The only sensible use case is basic 2D acceleration in an older laptop where low power draw and simple functionality are the priorities.

Ray Tracing and Feature Set

The Mobility Radeon X2300 has no ray tracing cores and no tensor cores — the FACT PACK explicitly lists both as null, making this a purely rasterization-based GPU. The architecture, Ultra-Threaded SE, predates any hardware acceleration for ray tracing by over a decade. API support is limited to DirectX 9.0c (feature level 9_3) and OpenGL 2.1; there is no Vulkan support listed. This means the X2300 cannot run any modern game that requires DirectX 11 or higher, and even DirectX 10 titles are out of scope. The feature set is firmly rooted in the early 2000s: 4 TMUs and 4 ROPs provide basic texturing and pixel output, while the 1.916 GPixel/s pixel rate limits fill-heavy effects like shadows and post-processing. The lack of Vulkan support is particularly limiting, as it excludes the X2300 from any cross-platform modern API. The DirectX 9.0c (9_3) support does include some shader model 3.0 capabilities, which allows for basic programmable shaders, but the low texture and pixel rates mean even those features will perform poorly. For users interested in ray tracing, the data is unambiguous: this GPU has zero hardware support and no software fallback that would make ray-traced effects usable. The OpenGL 2.1 support is similarly dated, limiting compatibility with professional applications that have moved to OpenGL 4.x. The PCIe 1.0 x16 bus interface is another bottleneck, providing less bandwidth than later PCIe generations, though this is largely irrelevant given the GPU's low throughput. In summary, the feature set is minimal and entirely unsuited for any modern graphics workload.

FAQ

Q: What DirectX version does the ATI Mobility Radeon X2300 support?

A: The GPU supports DirectX 9.0c with feature level 9_3, which means it is compatible with early-2000s games but cannot run DirectX 10 or later titles.

Q: How much video memory does the X2300 have, and what type is it?

A: The card has 128 MB of GDDR3 memory on a 64-bit bus, providing a total bandwidth of 7.136 GB/s.

Q: Can the X2300 handle modern games at 1080p resolution?

A: No. The 7.136 GB/s bandwidth and 128 MB frame buffer make anything above 1024x768 impractical, and even at that resolution, only minimal settings are viable.

Q: Does the X2300 support ray tracing?

A: No. The FACT PACK lists no ray tracing cores or tensor cores, and the DirectX 9.0c API support predates any ray tracing functionality.

Q: What is the manufacturing process for this GPU?

A: The X2300 is built on a 90 nm process at UMC, with 105 million transistors on a 100 mm² die.

Q: What bus interface does the X2300 use?

A: It uses PCIe 1.0 x16, which provides less bandwidth than later PCIe standards but is sufficient for the GPU's limited throughput.

Q: Is the X2300 still in production?

A: No, the production status is listed as "End-of-life," with the release date of 2007-02-28. It was preceded by the M5x and succeeded by the M7x generations.

The NVIDIA Equivalent of ATI Mobility Radeon X2300

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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