ATI Mobility Radeon-P
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon-P Specifications
ATI Mobility Radeon-P GPU Core
Shader units and compute resources
The ATI Mobility Radeon-P GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon-P Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon-P's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon-P by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon-P Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon-P's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon-P Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon-P against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 6 Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon-P is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon-P will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon-P Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon-P determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon-P to maintain boost clocks without throttling.
ATI Mobility Radeon-P by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon-P are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon-P. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon-P Product Information
Release and pricing details
The ATI Mobility Radeon-P is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon-P by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon-P Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon-P
The ATI Mobility Radeon-P is an AMD mobile graphics processor built around the M6 chip on the Rage 6 architecture. TSMC is the listed foundry, using a 180 nm process, and the chip integrates 30 million transistors on a 115 mm² die, with a transistor density of 260.9K per mm². The product carries the generation label “M6 (Mobility)”, lists a 32 MB DDR frame buffer on a 64-bit bus, and connects through an AGP 4x interface. No core clock is listed; the only clock figure is a memory clock of 166 MHz with an effective rate of 332 Mbps. The product is marked end-of-life, sits between the Rage Mobility and M7 in the product sequence, and has an empty benchmark array, an average benchmark score of 0, and a 50th percentile ranking against all GPUs. NearestRivals is empty as well.
Benchmark Performance
The dataset contains no individual benchmark entries for this GPU. The average benchmark score is recorded as 0, and the percentileVsAllGpus field is 50. Because the benchmark array is empty, the 0 average cannot be read as a measured performance level; it is the aggregate value that arises when no sample scores are stored. Consequently, there are no exact deltaPct values to use in performance comparisons against named products. The nearestRivals array is also empty, so the usual percentage-delta analysis cannot be constructed from benchmark results.
The only performance-related figures present are hardware throughput limits: the pixel rate is 166.0 MPixel/s and the texture rate is 498.0 MTexel/s. Those figures are not benchmark scores, but they establish ceilings for what the hardware can output per second. The 498.0 MTexel/s texture rate is exactly three times the 166.0 MPixel/s pixel rate, matching the listed configuration of 3 TMUs and 1 ROP. No FP32 or FP16 throughput is listed, and no shading unit count is listed, so the only pipeline metrics with recorded values are these pixel and texture rates.
In this context, the 50th percentile position is a metadata attribute rather than a validated performance result. It indicates a midpoint placement in the distribution of all GPUs, but without a corresponding score it cannot be used to say how much faster or slower this part is than any other part. The absence of a core clock further limits performance interpretation to the listed memory clock and fill rates. The data provides no basis for a percentage comparison against any rival product.
Ray Tracing and Feature Set
The feature set starts with the RT and tensor data: rtCores is null and tensorCores is null. The data therefore records no hardware ray tracing capability and no tensor acceleration capability. API support is limited to DirectX 7.0 and OpenGL 1.3; Vulkan support is not listed. The rendering pipeline is defined by 3 TMUs and 1 ROP, producing the fill rates noted above.
The memory subsystem comprises 32 MB of DDR memory with a 64-bit bus, a memory clock of 166 MHz, an effective memory rate of 332 Mbps, and 2.656 GB/s of bandwidth. The bus interface is AGP 4x. The slot width is listed as IGP, indicating an integrated-class part rather than a discrete expansion card. Display outputs are marked “Portable Device Dependent”, so output connectivity is determined by the host portable system. The 180 nm process and 30 million transistor count provide the physical process context, and the Rage 6 architecture defines the feature generation.
Because Vulkan is absent, the API feature set stops at the DirectX 7.0 and OpenGL 1.3 level. With no shading units, no FP32 values, and no FP16 values, the compute side of this GPU is undocumented beyond the fill-rate and memory figures. The data also leaves several other fields unspecified: physical dimensions are null, and no power connectors or suggested PSU values are listed, so installation constraints beyond the IGP slot width and AGP 4x interface are not recorded.
How It Compares
NearestRivals is empty. There are no named rival GPUs, no rival scores, and no deltaPct values. Therefore a rival-by-rival comparison cannot be produced from the data. The empty nearestRivals field is not a zero-margin comparison; it means no competitor entry exists at all. The predecessor Rage Mobility and successor M7 frame the product position in AMD’s line, but no benchmark scores are included for either, so no numeric delta can be calculated across generations.
The only comparative metric supplied is the 50th percentile ranking across all GPUs. In a data set with no benchmark samples, that percentile is the sole piece of relational data. The average score of 0 reinforces that this product is not represented by any benchmark sample. Exact percentage differences between the Mobility Radeon-P and competitors are not present in the data. The 0 average is not a tie with another product; it is an empty-score placeholder. The 50th percentile is relative to all GPUs, not to a named rival. This section therefore has no rival paragraphs because the required comparative entries do not exist.
Who Should Consider It
Because no benchmark scores are recorded, consideration must be grounded in the listed specifications. The Mobility Radeon-P has a 32 MB DDR frame buffer with a 64-bit memory bus and 2.656 GB/s of bandwidth. Its pixel rate is 166.0 MPixel/s, and its texture rate is 498.0 MTexel/s. These figures describe a hardware limit suited to older, less demanding rendering workloads. The DirectX 7.0 and OpenGL 1.3 API support indicates an intended software environment built around those APIs.
The IGP slot width and AGP 4x bus interface place it in portable systems of the M6 generation, and the “Portable Device Dependent” display outputs mean the actual display options depend on the specific laptop. Since the part is end-of-life, it is only relevant for existing systems or replacements in those systems. The data records no core clock and no TDP, so neither compute clock nor thermal envelope can be used to refine the recommendation.
Users needing higher pixel or texture throughput, more memory bandwidth, or newer API support will not find those capabilities in this product’s data. For workloads that fit within 32 MB of DDR memory and the recorded fill rates, the data suggests low-resolution, low-texture-detail settings; however, no benchmark scores are present to validate specific settings or resolutions. The memory clock of 166 MHz and effective rate of 332 Mbps are the sole clock references, and they reinforce a narrowly scoped performance envelope.
FAQ
Q: What chip and architecture does the ATI Mobility Radeon-P use?
A: It uses the AMD M6 chip on the Rage 6 architecture. The foundry is TSMC, the process node is 180 nm, and the die contains 30 million transistors over 115 mm², for a density of 260.9K per mm².
Q: What memory configuration is listed?
A: The memory configuration is 32 MB of DDR memory on a 64-bit bus. The memory clock is 166 MHz, the effective rate is 332 Mbps, and the bandwidth is 2.656 GB/s.
Q: What APIs does it support?
A: The supported APIs are DirectX 7.0 and OpenGL 1.3. Vulkan support is not listed.
Q: Does it support ray tracing or tensor cores?
A: The data records rtCores as null and tensorCores as null, so no hardware ray tracing or tensor core counts are provided.
Q: What is its benchmark performance relative to rivals?
A: The benchmark array is empty and the average benchmark score is 0. The nearestRivals array is empty, so no rival scores or deltaPct values are available. The percentileVsAllGpus value is 50.
Q: What is its production status and product-line position?
A: The production status is end-of-life. The generation label is M6 (Mobility), the predecessor is the Rage Mobility, and the successor is the M7.
The NVIDIA Equivalent of ATI Mobility Radeon-P
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