ATI Mobility Radeon HD 5870
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 5870 Specifications
ATI Mobility Radeon HD 5870 GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 5870 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 5870 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 5870's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 5870 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 5870 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 5870's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 5870 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 5870, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Mobility Radeon HD 5870 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 5870 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 5870 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 5870 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon HD 5870 Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 5870 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 5870 to maintain boost clocks without throttling.
ATI Mobility Radeon HD 5870 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 5870 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 5870. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 5870 Product Information
Release and pricing details
The ATI Mobility Radeon HD 5870 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 5870 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon HD 5870 Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon HD 5870
The ATI Mobility Radeon HD 5870 is a mobile graphics processor from AMD, built on the TeraScale 2 architecture and manufactured by TSMC on a 40 nm process. The chip, codenamed Broadway, integrates 1,040 million transistors into a 166 mm² die, achieving a transistor density of 6.3M per square millimeter. Released on 2010-01-06, this part is now end-of-life, and the database places it at the 50th percentile of all GPUs tracked. The data shows a mid-pack performer for its generation, defined by a specific balance of compute throughput, fillrate, and memory bandwidth.
Benchmark Performance
The compute capabilities of the ATI Mobility Radeon HD 5870 are anchored by its 800 shading units, 40 texture mapping units, and 16 raster output units. The data shows a floating-point throughput of 1,120.0 GFLOPS (FP32), which represents the raw shader processing power available for vertex and pixel workloads. The pixel rate is 11.20 GPixel/s, and the texture rate is 28.00 GTexel/s, indicating a GPU designed for balanced throughput rather than extreme specialization in any single direction. With an average benchmark score of 0 in the database, no standardized run has been recorded for this specific part, so the percentile ranking is derived from its aggregate characteristics. The 50th percentile standing places it exactly at the median of the entire GPU landscape, meaning it outperforms half of all GPUs tracked and is outperformed by the other half. The 800 shading units deliver a theoretical compute peak that would have been competitive for mobile gaming in its release period, but the 40 TMUs and 16 ROPs are a relatively modest combination. This suggests that texture-heavy scenes and high pixel fillrate requirements could become bottlenecks, while shader complexity is handled with relative ease. The 28.00 GTexel/s texture rate defines how quickly textures can be applied, and the 11.20 GPixel/s pixel rate governs how fast fragments are written to the frame buffer. These figures collectively indicate a GPU that excels in compute-heavy shader workloads but may struggle under extreme geometry or high-resolution pixel processing. The 50th percentile is a critical data point, confirming a mainstream tier placement without needing rival names.
Memory Subsystem
The memory subsystem of the ATI Mobility Radeon HD 5870 consists of 1024 MB of GDDR5 memory connected via a 128-bit bus. The memory clock runs at 1000 MHz, yielding an effective data rate of 4 Gbps per pin. The total bandwidth available is 64.00 GB/s, a relatively narrow figure for a GPU of this era. The 128-bit bus width is the primary constraint, as it halves the potential throughput compared to wider implementations. The data shows that this bandwidth is sufficient for common gaming scenarios at standard resolutions, but it becomes a limiting factor at higher resolutions or when extreme texture filtering and anti-aliasing are enabled. The 1024 MB frame buffer is a standard capacity for the time, but the narrow bus means the memory controller must be efficient to keep the 800 shading units fed with data. The 4 Gbps effective memory speed is a high data rate for GDDR5, yet the 64.00 GB/s total bandwidth is the definitive number for data transfer, directly impacting how fast textures and geometry are streamed from memory. In scenarios where the frame buffer is exhausted, performance will degrade, but within its 1 GB capacity, the bandwidth is a measured characteristic of this mobile part. The data indicates that the memory subsystem is balanced for the GPU's compute capabilities, but the bandwidth is the primary constraint when pushing resolution or texture quality, making high-resolution gaming a challenge for sustained frame rates.
Power and Cooling
The ATI Mobility Radeon HD 5870 is rated with a thermal design power (TDP) of 50 W. This is a relatively low power draw for a GPU with 800 shading units and a 1,120.0 GFLOPS compute rating, making it suitable for a mobile MXM module form factor. The slot width is specified as "MXM Module," and the bus interface is MXM-B (3.0), indicating that the card is designed for laptops and small-form-factor systems that use the MXM standard. The data does not specify any power connectors, suggesting that power is delivered entirely through the MXM slot itself. The 50 W TDP means that a capable air cooler is sufficient to manage thermals, as the power envelope is modest. There is no suggested PSU listed, which is typical for a mobile component, as the system's power delivery is integrated into the laptop design. The 40 nm process from TSMC contributes to this efficiency, as the 1,040 million transistors are packed into a 166 mm² die, allowing for a relatively high density of 6.3M transistors per square millimeter while maintaining a low power draw. The data shows that the 50 W TDP is a defining characteristic, enabling the MXM-B (3.0) interface to provide all necessary power without auxiliary connectors. This makes the card a viable option for thin-and-light gaming laptops of its era, where thermal and power constraints are paramount. The low power draw also implies reduced heat output, which is critical for the compact cooling solutions found in mobile chassis.
How It Compares
The data places the ATI Mobility Radeon HD 5870 at the 50th percentile of all GPUs tracked in the database, indicating a median performance level. Without specific rival scores or delta percentages available in the nearestRivals field, the comparison must rely on its position relative to the entire GPU population. The 50th percentile means that it outperforms exactly half of all GPUs and is outperformed by the other half, establishing it as a mainstream or mid-range part in the global context. Its predecessor, the M9x series, and its successor, the Vancouver series, bracket this product in the generational timeline. The transition from M9x to Vancouver represents an architectural progression, with the HD 5870 sitting between them as a distinct step. The data shows that the HD 5870 is an end-of-life product, meaning it has been superseded in the market by newer generations. In the broader landscape, its 800 shading units and 64.00 GB/s memory bandwidth define its capabilities, and the 50th percentile ranking confirms that it is neither a high-end nor a low-end part. The lack of a benchmark score (0) in the database suggests that no standardized benchmark runs have been recorded for this specific part, so the percentile ranking is derived from the aggregate characteristics of the GPU. Compared to the overall database, this GPU's compute density (1,120.0 GFLOPS) and fillrate (11.20 GPixel/s) place it in a specific performance tier that is exactly average. The 50th percentile is a strong indicator that it was a capable mobile solution, but not a flagship, and it serves as a baseline for understanding its standing in the absence of direct rival comparisons.
Ray Tracing and Feature Set
The ATI Mobility Radeon HD 5870 does not include dedicated ray tracing cores or tensor cores, as these fields are null in the data. This means the GPU relies entirely on its 800 shading units for all rendering tasks, including any ray-traced effects, which would be processed in a non-accelerated manner. The feature set is defined by its TeraScale 2 architecture, which supports DirectX 11.2 (11_0) and OpenGL 4.4. The DirectX 11.2 support indicates compatibility with modern gaming APIs of its time, including tessellation and compute shaders. OpenGL 4.4 support provides a broad compatibility layer for cross-platform applications. Vulkan support is not listed (null), which means the GPU lacks native Vulkan drivers, limiting its use in Vulkan-based titles. The absence of tensor cores means no AI-accelerated features, and the absence of RT cores means no hardware-accelerated ray tracing. The data shows that the feature set is purely rasterization-focused, with the API support being the primary interface for developers. The DirectX 11.2 (11_0) API is a specific version that enables feature level 11_0, which is the baseline for DirectX 11. The OpenGL 4.4 support is a mature version of that API. This combination makes the GPU suitable for games and applications that rely on these APIs, but it will not support newer features like ray tracing or variable rate shading that require dedicated hardware. The 40 TMUs and 16 ROPs are the fixed-function units that handle texture filtering and pixel output, respectively, and they are the backbone of the rasterization pipeline. The data confirms that this is a conventional GPU design from the TeraScale 2 era, with no dedicated acceleration for modern graphics features, making it a product of its time with clear limitations for contemporary workloads.
The NVIDIA Equivalent of ATI Mobility Radeon HD 5870
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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