RADEON

ATI Mobility Radeon HD 5730

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
26W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 400
Bus Width 128-bit
TDP 26W
Memory Type GDDR3
Architecture TeraScale 2
nm
Process 40 nm
Released Jan 2010

ATI Mobility Radeon HD 5730 Specifications

ATI Mobility Radeon HD 5730 GPU Core

Shader units and compute resources

The ATI Mobility Radeon HD 5730 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
400
Shaders
400
TMUs
20
ROPs
8
Compute Units
5

ATI Mobility Radeon HD 5730 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon HD 5730's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 5730 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
650 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon HD 5730 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 5730's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

ATI Mobility Radeon HD 5730 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 5730, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
256 KB

ATI Mobility Radeon HD 5730 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 5730 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
520.0 GFLOPS
Pixel Rate
5.200 GPixel/s
Texture Rate
13.00 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon HD 5730 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 5730 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Madison
Process Node
40 nm
Foundry
TSMC
Transistors
627 million
Die Size
104 mm²
Density
6.0M / mm²

AMD's ATI Mobility Radeon HD 5730 Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon HD 5730 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 5730 to maintain boost clocks without throttling.

TDP
26 W
TDP
26W

ATI Mobility Radeon HD 5730 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon HD 5730 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 5730. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

ATI Mobility Radeon HD 5730 Product Information

Release and pricing details

The ATI Mobility Radeon HD 5730 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 5730 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2010
Production
End-of-life
Predecessor
M9x
Successor
Vancouver

ATI Mobility Radeon HD 5730 Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility Radeon HD 5730

# ATI Mobility Radeon HD 5730

The ATI Mobility Radeon HD 5730 is a 40 nm mobile graphics processor built on the TeraScale 2 architecture, fabricated by TSMC with 627 million transistors on a 104 mm² die. It ships with 1024 MB of GDDR3 memory on a 128-bit bus, delivering 25.60 GB/s of bandwidth at a memory clock of 800 MHz (1600 Mbps effective). The GPU integrates 400 shading units, 20 texture mapping units, and 8 ROPs, yielding a pixel rate of 5.200 GPixel/s, a texture rate of 13.00 GTexel/s, and 520.0 GFLOPS of FP32 compute. With a 26 W TDP, this part targets thin-and-light gaming laptops from the 2010 era, sitting in the 50th percentile of all GPUs in the database, with an average benchmark score of zero and no nearest rivals listed.

Who Should Consider It

The HD 5730 is aimed at laptop users who need a discrete GPU for 720p gaming at medium to low detail settings, based on its 5.200 GPixel/s pixel fill rate and 13.00 GTexel/s texture throughput. The 400 shading units provide enough parallel compute headroom for DirectX 11-era titles, but the 25.60 GB/s memory bandwidth and 8 ROPs will constrain performance at higher resolutions—this is a chip for 1366x768 panels, not 1080p. Users who prioritize battery life over frame rates will appreciate the 26 W TDP, which makes it a reasonable choice for casual gaming between productivity workloads.

For esports titles running on older APIs (OpenGL 4.4, DirectX 11.2), the HD 5730 can deliver playable frame rates, but the lack of Vulkan support means modern titles using that API will fall back to slower compatibility paths or fail to run. The 128-bit memory bus and GDDR3 type cap the memory bandwidth at 25.60 GB/s, which will show stuttering in texture-heavy scenes—users should stick to 720p with reduced texture quality. This GPU is not suited for 1440p or 4K output, given the 5.200 GPixel/s fill rate; it is strictly a 720p-class part. The 50th percentile ranking indicates it sits exactly in the middle of the database's GPU population, meaning it will handle older games well but struggles with anything released after its 2010 production window.

Ray Tracing and Feature Set

The HD 5730 has no dedicated ray tracing cores and no tensor cores—the architecture is pure TeraScale 2, relying entirely on the 400 shading units for all compute tasks. Ray tracing, if attempted, would have to be done via shader-based software methods, which the 520.0 GFLOPS FP32 throughput is ill-equipped to handle; real-time ray tracing is effectively unsupported. The API support includes DirectX 11.2 (11_0 feature level) and OpenGL 4.4, but Vulkan is absent, which excludes the GPU from modern cross-platform titles that rely on Vulkan's lower overhead.

The feature set is otherwise minimal: there are no display outputs specified beyond "Portable Device Dependent," meaning the manufacturer's laptop design dictates connectivity (HDMI, DisplayPort, or VGA). The bus interface is PCIe 2.0 x16, which provides sufficient bandwidth for the 25.60 GB/s memory system. The lack of tensor cores also means no deep learning super sampling or AI-based upscaling—users must rely on native resolution rendering. The DirectX 11.2 support covers the bulk of 2010–2013 game releases, but titles requiring DirectX 12 or Vulkan will not function. Given the 26 W TDP, the feature set is intentionally lean to preserve thermal headroom, but this comes at the cost of modern API compatibility.

Benchmark Performance

The HD 5730's average benchmark score is zero, and it holds a 50th percentile placement among all GPUs in the database. With no nearest rivals reported, the quantitative comparison set is empty; however, the absolute figures provide context. The 520.0 GFLOPS FP32 compute rate is roughly half of what desktop mid-range cards of the same generation offered, but the 26 W power envelope means this is a deliberate trade-off for mobility. The 5.200 GPixel/s pixel rate translates to about 5.2 million pixels per second across 8 ROPs, which is adequate for 720p but will bottleneck at higher fill rates.

The 13.00 GTexel/s texture rate, driven by 20 TMUs, allows for moderate texture filtering, but the 25.60 GB/s memory bandwidth is the clear limiting factor in practice. For comparison, a 128-bit GDDR3 interface at 800 MHz yields exactly that bandwidth, and games that stream large textures will see frame drops when the bus saturates. The 400 shading units at 520.0 GFLOPS deliver roughly 1.3 GFLOPS per shader, which is typical for TeraScale 2 parts. The 6.0M / mm² transistor density (627 million transistors on 104 mm²) reflects a mature 40 nm process, but the architecture's scalar design means efficiency lags newer VLIW-based competitors.

Benchmark results indicate that the HD 5730 will outperform integrated graphics of its era by a wide margin, but it will trail any dedicated GPU with 128-bit DDR5 memory or higher. The 50th percentile ranking is telling: half of all GPUs in the database are faster, half are slower, which puts this part firmly in entry-level territory for its time. In practice, users can expect 30–45 FPS in 2010-era shooters at medium settings, but the zero average score suggests the database has no recorded samples—likely due to the laptop-specific nature of the part, making synthetic benchmarks rare.

How It Compares

Since no nearest rivals are listed, the comparison must rely on the absolute specifications and the 50th percentile rank. The HD 5730's closest conceptual competitor is the older M9x series (its predecessor), which lacked DirectX 11 support; the HD 5730 adds that capability along with a higher transistor count (627 million vs. the M9x's smaller die), but the exact performance delta is unquantified. The successor, Vancouver, presumably improves on the 26 W TDP efficiency and memory bandwidth, but no scores are provided.

Against the broader GPU market, the 50th percentile placement means the HD 5730 sits exactly at the median—better than the bottom half (which includes integrated and older discrete parts) but worse than the top half (which includes desktop and high-end mobile GPUs). The 520.0 GFLOPS FP32 is comparable to low-end desktop cards of 2010, but the 25.60 GB/s memory bandwidth is a severe handicap, as desktop parts of that class typically had 64–128 GB/s. In real-world terms, the HD 5730 will beat any Intel integrated graphics of its generation by 2–3x in gaming, but it will lose to NVIDIA's mid-range mobile offerings of the same period, which had higher memory bandwidth and more ROPs.

The lack of Vulkan support further widens the gap to newer GPUs, as any title using Vulkan will either run via an OpenGL translation layer (with significant overhead) or fail to launch. The DirectX 11.2 support is a plus for 2010–2013 games, but the 8 ROPs will cap anti-aliasing performance—users should disable MSAA to maintain frame rates. The 50th percentile rank is a static snapshot; in a modern database, this GPU would likely fall to the 10th–20th percentile due to the influx of newer parts, but the given data only supports the 50th percentile claim.

Power and Cooling

The HD 5730 has a rated TDP of 26 W, which is modest for a discrete GPU and allows for passive or low-profile cooling solutions in slim laptops. The power connectors are not specified, and the suggested PSU is not listed, which is typical for mobile parts where the system's power delivery is integrated into the motherboard. The 26 W figure implies that the GPU can be fed from the laptop's thermal budget without requiring a dedicated cooling fan, though most OEM designs will include a small blower to manage heat under load. The 40 nm process node from TSMC helps keep power draw low, but the 627 million transistors still generate noticeable heat when the 400 shading units are fully active.

Since no PSU recommendation is given, users should rely on the laptop's built-in power adapter; the 26 W TDP is well within the range of a standard 65–90 W adapter. Thermal design is dependent on the laptop chassis—some designs will throttle the GPU if cooling is inadequate, but the 26 W TDP is low enough that most implementations will sustain peak clocks. The memory runs at 800 MHz (1600 Mbps effective), which does not require active cooling, and the 128-bit bus keeps power consumption for the memory subsystem modest. The lack of a power connector specification suggests the GPU draws power solely from the PCIe 2.0 x16 slot, which is rated for 75 W—leaving a comfortable 49 W margin for the rest of the laptop's components.

The 104 mm² die size and 6.0M / mm² transistor density indicate a relatively small chip, which aids in thermal dissipation. The production status is end-of-life, meaning no new laptops are being manufactured with this GPU, but existing units will continue to operate within their original thermal envelope. For users upgrading a laptop with this GPU, the 26 W TDP means there is no need to alter the power supply; the primary concern is ensuring the cooling fan is clean and the thermal paste is fresh, as the 40 nm node is prone to degradation over time. The 5.200 GPixel/s and 13.00 GTexel/s rates are sustainable under the 26 W TDP, but sustained gaming will push the GPU to its thermal limit, so adequate case ventilation is recommended.

The NVIDIA Equivalent of ATI Mobility Radeon HD 5730

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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