RADEON

ATI Mobility Radeon HD 565v

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
20W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 320
Bus Width 128-bit
TDP 20W
Memory Type GDDR3
Architecture TeraScale
nm
Process 55 nm
Released May 2010

ATI Mobility Radeon HD 565v Specifications

ATI Mobility Radeon HD 565v GPU Core

Shader units and compute resources

The ATI Mobility Radeon HD 565v GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
32
ROPs
8
Compute Units
4

ATI Mobility Radeon HD 565v Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon HD 565v's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 565v by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
675 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon HD 565v Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 565v's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

ATI Mobility Radeon HD 565v by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 565v, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

ATI Mobility Radeon HD 565v Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 565v against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
432.0 GFLOPS
Pixel Rate
5.400 GPixel/s
Texture Rate
21.60 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon HD 565v is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 565v will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
M96
Process Node
55 nm
Foundry
TSMC
Transistors
514 million
Die Size
146 mm²
Density
3.5M / mm²

AMD's ATI Mobility Radeon HD 565v Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon HD 565v determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 565v to maintain boost clocks without throttling.

TDP
20 W
TDP
20W
Power Connectors
None

ATI Mobility Radeon HD 565v by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon HD 565v are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 565v. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
Shader Model
4.1

ATI Mobility Radeon HD 565v Product Information

Release and pricing details

The ATI Mobility Radeon HD 565v is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 565v by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2010
Production
End-of-life
Predecessor
M8x
Successor
Manhattan

ATI Mobility Radeon HD 565v Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility Radeon HD 565v

Memory Subsystem

The ATI Mobility Radeon HD 565v ships with 1024 MB of GDDR3 memory on a 128-bit bus. This configuration yields a memory bandwidth of 25.60 GB/s. For a mobile part from this era, the 128-bit interface is a pragmatic choice, balancing die cost and power draw against the demands of 1080p gaming. At high resolutions, the 25.60 GB/s bandwidth becomes the limiting factor; texture-heavy scenes and anti-aliasing will strain the memory subsystem long before the 320 shading units are fully utilized.

The 1024 MB frame buffer is adequate for the games and settings typical of its generation—think 720p to 900p with medium details. However, the data shows that the effective 1600 Mbps memory speed is modest, and the bandwidth figure directly caps performance in scenarios where large texture sets or high-resolution render targets exceed the L2 cache efficiency. In practical terms, users should expect to dial down texture quality at 1080p rather than rely on memory headroom. The 128-bit bus width, combined with GDDR3, places it firmly in the mainstream segment of its time, not the performance tier that would require a 256-bit interface.

Ray Tracing and Feature Set

The HD 565v is built on the TeraScale architecture, fabricated on a 55 nm process at TSMC. It contains 514 million transistors on a 146 mm² die. The chip supports DirectX 10.1 (10_1) and OpenGL 3.3, but there is no Vulkan support listed. Crucially, the FACT PACK lists no ray tracing cores and no tensor cores—this is a rasterization-only part. Hardware-accelerated ray tracing is entirely absent, and any workload requiring DXR or Vulkan RT will not run on this GPU.

The feature set is defined by its era: DirectX 10.1 allows for improved shader models and tessellation over DirectX 10, but it lacks the DirectX 11 features that would arrive with the next generation. The 55 nm process and 20 W TDP indicate a design focused on efficiency rather than cutting-edge effects. For modern applications, the lack of Vulkan support is a significant limitation—most contemporary game engines have moved past DirectX 10.1 as a baseline. The 8 ROPs and 32 TMUs are modest figures, and the pixel rate of 5.400 GPixel/s and texture rate of 21.60 GTexel/s reflect a part that is strictly for older titles or light 2D workloads.

Benchmark Performance

The FACT PACK lists no benchmark scores and no nearest rivals for the HD 565v. The average benchmark score is 0, and the percentile versus all GPUs is 50. This places it exactly at the median of the entire GPU database—a statistical oddity given that the score is zero, but the percentile field suggests that the database treats it as a mid-pack performer relative to all other entries. Without specific rival comparisons, the data cannot support delta percentages. However, the raw specifications provide context: 432.0 GFLOPS of FP32 compute, a fill rate of 5.400 GPixel/s, and 21.60 GTexel/s.

Interpreting these numbers: the FP32 throughput is roughly one-third of what a desktop mid-range card from the same era would offer, and the pixel rate is low enough to bottleneck any resolution above 1600x900. The 50th percentile ranking indicates that, within the database's historical scope, this GPU sits in the middle of the pack—not a complete bottom-feeder, but far from competitive. The 320 shading units are organized in a manner that gives it some compute headroom, but the memory bandwidth and ROP count hold it back. For 3D gaming, expect playable frame rates at 720p with low-to-medium settings in titles from 2008-2010. Anything more demanding will result in stutter or single-digit frames.

FAQ

Q: Does the HD 565v support hardware ray tracing?

A: No. The FACT PACK lists no ray tracing cores and no tensor cores. The architecture is TeraScale, which predates any hardware RT implementation.

Q: What API level does this GPU support?

A: It supports DirectX 10.1 (specifically 10_1) and OpenGL 3.3. There is no Vulkan support listed.

Q: How much video memory does it have, and what type?

A: It has 1024 MB of GDDR3 memory on a 128-bit bus, providing 25.60 GB/s of bandwidth.

Q: What is the power draw of this mobile GPU?

A: The TDP is listed as 20 W. It uses an MXM Module slot width and requires no power connectors.

Q: When was this product released?

A: The release date is 2010-05-04. Its production status is end-of-life.

Q: What is the transistor count and die size?

A: The chip, codenamed M96, contains 514 million transistors on a 146 mm² die, manufactured on a 55 nm process at TSMC.

Who Should Consider It

Given the 50th percentile ranking and the absence of any benchmark scores, the HD 565v is a product for legacy systems only. The data indicates it is not suitable for 1080p gaming with modern titles—the 25.60 GB/s bandwidth and 5.400 GPixel/s pixel rate are simply insufficient. Users running Windows XP or early Windows 7-era games at 720p will find it acceptable for medium details, provided the game supports DirectX 10.1. For any resolution above 900p, the 128-bit memory bus will cause noticeable texture pop-in and frame drops.

The 432.0 GFLOPS compute performance suggests it can handle light productivity tasks like 2D CAD or older video encoding, but not anything GPU-accelerated beyond 2011. The lack of Vulkan support disqualifies it from modern emulation or indie titles that rely on newer APIs. In short, this is a card for a retro gaming build or a basic display output for an old laptop—not a daily driver. The 50th percentile position is generous; in practice, its performance is below that of integrated graphics from a decade later.

Power and Cooling

The HD 565v has a TDP of 20 W, making it a low-power part suited for thin-and-light laptops of its era. It uses an MXM Module slot width, which is a replaceable mobile graphics form factor. The power connectors are listed as "None," meaning it draws all power from the MXM slot itself—no external 6-pin or 8-pin connectors are required. The FACT PACK does not list a suggested PSU, which is expected for a mobile component; the laptop's AC adapter handles total system power. For cooling, the 20 W TDP is manageable with a single heatpipe and small fan, typical of the notebooks this GPU was designed for. In a desktop context, this would require no special cooling beyond passive airflow, but the MXM form factor means it is not socket-compatible with standard desktop motherboards. The 55 nm process, while large by modern standards, still allows for a slim thermal solution due to the low wattage. Users should ensure their laptop's cooling system is clean and functional, as the 20 W load can still cause thermal throttling if dust accumulates over the years.

The NVIDIA Equivalent of ATI Mobility Radeon HD 565v

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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