ATI Mobility Radeon HD 560v
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 560v Specifications
ATI Mobility Radeon HD 560v GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 560v GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 560v Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 560v's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 560v by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 560v Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 560v's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 560v by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 560v, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Mobility Radeon HD 560v Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 560v against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 560v is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 560v will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon HD 560v Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 560v determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 560v to maintain boost clocks without throttling.
ATI Mobility Radeon HD 560v by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 560v are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 560v. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 560v Product Information
Release and pricing details
The ATI Mobility Radeon HD 560v is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 560v by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon HD 560v Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon HD 560v
The ATI Mobility Radeon HD 560v is an AMD mobile graphics processor built on the TeraScale architecture and fabricated by TSMC on a 55 nm process. Released on 2010-05-04, it is an end-of-life product designed for portable devices, using an MXM Module slot and a 15 W TDP. The card pairs 320 shading units with 1024 MB of GDDR3 memory on a 128-bit bus, delivering 22.40 GB/s of bandwidth. Its 514 million transistors occupy a 146 mm² die, yielding a density of 3.5M / mm². The transistor density reflects the 55 nm process limitations of its time. With no RT or tensor cores, it relies entirely on its 320 shading units for all graphics work. In the database, it sits at the 50th percentile of all GPUs, with no recorded benchmark scores and an average benchmark score of 0.
Who Should Consider It
The data positions this card as an entry-level mobile solution from the M9x generation. Its 320 shading units and 32 texture mapping units, combined with a 128-bit memory bus, point toward lower-resolution gaming and light 3D workloads rather than high-resolution rendering. The pixel rate of 4.400 GPixel/s and texture rate of 17.60 GTexel/s indicate that demanding modern titles would strain the hardware; older or less demanding games at reduced settings are a better match. With 1024 MB of GDDR3 memory and 22.40 GB/s of bandwidth, texture-heavy scenes may exceed the available memory bandwidth, causing hitches at higher detail levels. The card's display outputs are listed as "Portable Device Dependent," meaning it is intended for laptops and all-in-one systems where the display is integrated. Users maintaining legacy systems that need basic 3D acceleration — such as software leveraging DirectX 10.1 — would find this card adequate. It is not suited for ray-traced workloads, as the chip has no RT cores. Because it is end-of-life, the card is only relevant to those servicing older hardware. The 8 ROPs cap pixel throughput, so high resolutions and heavy post-processing effects are not realistic. The 55 nm process and 15 W TDP make it a low-power part, suitable for portable devices of its era. The 32 TMUs provide moderate texture filtering capability, but the 22.40 GB/s memory bandwidth remains the primary constraint for detailed scenes.
Ray Tracing and Feature Set
The ATI Mobility Radeon HD 560v has no ray tracing cores and no tensor cores. The TeraScale architecture predates dedicated hardware for ray tracing and AI acceleration. In terms of API support, the card exposes DirectX 10.1 (10_1) and OpenGL 3.3. It does not support Vulkan, which limits compatibility with modern engines that rely on Vulkan for cross-platform rendering. The bus interface is PCIe 2.0 x16, which provides adequate bandwidth for the card's 22.40 GB/s memory throughput. The memory subsystem uses GDDR3 at 700 MHz (1400 Mbps effective) across a 128-bit interface. With 8 ROPs, the pixel fill rate is capped at 4.400 GPixel/s. The absence of RT and tensor cores means the card has no dedicated hardware for those functions; any such workloads would fall entirely to the 320 shading units, which deliver 352.0 GFLOPS of FP32 compute. For the era of its release, DirectX 10.1 and OpenGL 3.3 were reasonable, but the feature set is now dated. The lack of Vulkan support is particularly limiting, as many contemporary titles and emulators use Vulkan as their primary rendering API. The generation is listed as M9x (Mobility HD 500v), placing it in a family of mobile parts with similar capabilities.
Benchmark Performance
The database lists no recorded benchmark scores for this card; the average benchmark score is 0, and the nearestRivals array is empty. The only positional data available is the percentileVsAllGpus value of 50, meaning the card sits at the median of all GPUs tracked in the database. Without rival scores, performance analysis must rely on theoretical throughput figures. The card's FP32 compute is 352.0 GFLOPS, produced by 320 shading units. The texture rate of 17.60 GTexel/s, derived from 32 TMUs, and the pixel rate of 4.400 GPixel/s, derived from 8 ROPs, define the fill-rate ceiling. Memory bandwidth of 22.40 GB/s over a 128-bit GDDR3 bus is modest by modern standards but was typical for a 15 W mobile part in 2010. The 50th percentile ranking suggests that, within the database's population, half of all GPUs are faster and half are slower. However, because the benchmark scores are zero, the percentile likely reflects the card's specifications rather than measured performance. In practical terms, the combination of 352 GFLOPS and 22.40 GB/s bandwidth indicates playable performance only at low resolutions and reduced detail settings for games contemporary with its release. The memory clock of 700 MHz (1400 Mbps effective) is the limiting factor for bandwidth-heavy scenes. The 352.0 GFLOPS figure is a theoretical peak; real-world efficiency depends on driver and workload characteristics. The pixel rate of 4.400 GPixel/s and texture rate of 17.60 GTexel/s are the upper bounds for fill and filtering, respectively.
Power and Cooling
The card has a TDP of 15 W, which is low for a discrete GPU and reflects its mobile orientation. It uses an MXM Module slot, a standard for laptop graphics. The power connectors field is "None," meaning the card draws power entirely from the MXM slot and does not require auxiliary PCIe power cables. The database does not list a suggested PSU, which is consistent with a mobile part that is not user-upgradeable in a desktop context. The bus interface is PCIe 2.0 x16, and the process node is 55 nm, fabricated by TSMC. The die measures 146 mm² and contains 514 million transistors, yielding a transistor density of 3.5M / mm². The 15 W TDP means cooling requirements are modest; a small heatsink and fan are sufficient. Since the display outputs are "Portable Device Dependent," the cooling solution is integrated into the laptop chassis rather than a standalone card. There are no power connectors to route, simplifying installation in systems that support MXM modules. The low TDP also means the card generates minimal heat, which is beneficial for thin laptops. The absence of a suggested PSU in the data reinforces that this is not a desktop part; power delivery is handled by the laptop's own power supply and the MXM slot's allocation.
How It Compares
The nearestRivals array is empty in the database, so there are no direct rival comparisons with scores or percentage deltas to report. The card's position is instead defined by its percentileVsAllGpus value of 50, placing it exactly at the median of all GPUs in the database. Its predecessor is the M8x generation, and its successor is the Manhattan generation, according to the product lineage. Within the M9x generation (Mobility HD 500v series), the HD 560v is a specific configuration. The 55 nm process with 514 million transistors on a 146 mm² die is characteristic of its era. Compared to a hypothetical modern GPU, the lack of RT cores, tensor cores, and Vulkan support puts it firmly in the legacy category. The 15 W TDP and MXM form factor mean it competes in the mobile integrated/discrete boundary. Without rival data, the most meaningful comparison is against the broader GPU population: the 50th percentile indicates it is neither a high-end nor a low-end part in the database's distribution. The absence of benchmark scores limits the ability to make performance-based comparisons. The card's memory configuration — 1024 MB GDDR3 on a 128-bit bus — was common for mid-range mobile parts of its time. The 8 ROPs and 32 TMUs suggest a balance between pixel and texture throughput, though the low pixel rate of 4.400 GPixel/s is a bottleneck for high-resolution output. The M8x predecessor and Manhattan successor bracket this card in AMD's mobile lineup, but the database does not provide specifications for either.
FAQ
Q: What architecture does the ATI Mobility Radeon HD 560v use?
A: It uses the TeraScale architecture, fabricated by TSMC on a 55 nm process, with 514 million transistors on a 146 mm² die.
Q: What APIs are supported?
A: The card supports DirectX 10.1 (10_1) and OpenGL 3.3. It does not support Vulkan.
Q: Does it support ray tracing?
A: No. The card has no RT cores and no tensor cores, so ray-traced workloads are not accelerated.
Q: How much memory and bandwidth does it have?
A: It has 1024 MB of GDDR3 memory on a 128-bit bus, with a memory clock of 700 MHz (1400 Mbps effective) and 22.40 GB/s bandwidth.
Q: What is the power draw?
A: The TDP is 15 W. It uses an MXM Module slot and has no power connectors.
Q: When was it released?
A: The release date is 2010-05-04, and the production status is end-of-life.
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