RADEON

ATI Mobility Radeon HD 550v

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
10W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 320
Bus Width 128-bit
TDP 10W
Memory Type GDDR3
Architecture TeraScale
nm
Process 55 nm
Released May 2010

ATI Mobility Radeon HD 550v Specifications

ATI Mobility Radeon HD 550v GPU Core

Shader units and compute resources

The ATI Mobility Radeon HD 550v GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
32
ROPs
8
Compute Units
4

ATI Mobility Radeon HD 550v Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon HD 550v's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 550v by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
600 MHz 1200 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon HD 550v Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 550v's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
19.20 GB/s

ATI Mobility Radeon HD 550v by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 550v, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

ATI Mobility Radeon HD 550v Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 550v against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
288.0 GFLOPS
Pixel Rate
3.600 GPixel/s
Texture Rate
14.40 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon HD 550v is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 550v will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
M96
Process Node
55 nm
Foundry
TSMC
Transistors
514 million
Die Size
146 mm²
Density
3.5M / mm²

AMD's ATI Mobility Radeon HD 550v Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon HD 550v determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 550v to maintain boost clocks without throttling.

TDP
10 W
TDP
10W
Power Connectors
None

ATI Mobility Radeon HD 550v by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon HD 550v are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 550v. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
Shader Model
4.1

ATI Mobility Radeon HD 550v Product Information

Release and pricing details

The ATI Mobility Radeon HD 550v is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 550v by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2010
Production
End-of-life
Predecessor
M8x
Successor
Manhattan

ATI Mobility Radeon HD 550v Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility Radeon HD 550v

The ATI Mobility Radeon HD 550v is an AMD mobile GPU built on the TeraScale architecture around the M96 chip. TSMC manufactured it on a 55 nm process, with 514 million transistors on a 146 mm² die and a transistor density of 3.5M/mm². It belongs to the M9x generation, specifically the Mobility HD 500v family, and was released on May 4, 2010. Production status is listed as end-of-life. The module uses a PCIe 2.0 x16 interface and an MXM form factor, with display outputs marked “Portable Device Dependent.”

Benchmark Performance

The database record for this GPU contains no benchmark scores. The benchmarks array is empty, and the average benchmark score is 0, so there is no measured performance result to compare against other cards. The only relative data point supplied is percentileVsAllGpus, which is 50. That places the part at the midpoint of the database’s all-GPU distribution, although with an empty benchmark array it is not backed by a concrete score in this record.

Because no benchmark entries exist, analysis must rely on the pipeline specifications. The chip has 320 shading units, 32 texture mapping units, and 8 ROPs. From those hardware blocks, the data lists 288.0 GFLOPS FP32 compute, 14.40 GTexel/s texture fill, and 3.600 GPixel/s pixel fill. Base and boost clocks are not listed; the only clock provided is the memory clock at 600 MHz, with 1200 Mbps effective. These rates describe a small TeraScale implementation. Pixel throughput is especially limited, and texture throughput is modest in absolute terms. The FP32 figure of 288.0 GFLOPS is consistent with a low-power mobile part rather than a high-end accelerator.

The API support also frames performance expectations. DirectX support is 10.1, specifically the 10_1 feature level, and OpenGL support is 3.3. No Vulkan entry is listed. That places the GPU in a specific software compatibility window, and it means any application requiring newer API features would not be supported by this module.

The memory clock of 600 MHz with 1200 Mbps effective is the only clock speed in the fact pack. Without base or boost clocks, it is not possible to derive clock-for-clock comparisons. The raw rates are still useful: 3.600 GPixel/s marks the maximum pixel output, and 14.40 GTexel/s marks the maximum texture output. For a 10 W part, those numbers are internally consistent with a shader array of 320 units and a 128-bit memory bus.

Who Should Consider It

This is a low-power mobile GPU. The 10 W TDP, MXM form factor, and portable-device-dependent display outputs all point toward a laptop or small-form-factor portable system. Users who need a replacement or upgrade module for a compatible MXM-equipped portable computer are the relevant audience.

The performance data suggests lower resolutions and reduced detail settings. The 320 shading units and 14.40 GTexel/s texture fill can handle basic 3D scenes, but the 3.600 GPixel/s pixel fill and 19.20 GB/s memory bandwidth do not indicate high-resolution rendering headroom. High resolutions place more pressure on the ROPs and the frame buffer bus, and both are limited here. The 1024 MB frame buffer is also a boundary for texture and geometry storage.

This is not a part for demanding modern workloads at high settings. It is better understood as a legacy mobile component for systems whose power and cooling constraints are severe. The data shows a GPU that prioritizes low power consumption over raw throughput. The lack of a suggested PSU in the record reinforces that it is not aimed at desktop-style installations. Instead, the numbers align with an entry-level mobile GPU from its release period.

For settings-based guidance, the practical range is modest detail at mainstream or lower resolutions. The database does not include game-specific scores, so no exact resolution or settings tier can be stated. But the combination of fill rate, FP32 compute, and bandwidth places it clearly below high-performance mobile GPUs in the same database context.

Memory Subsystem

Memory size is 1024 MB, type is GDDR3, bus width is 128 bit, and bandwidth is 19.20 GB/s. The memory clock is 600 MHz, with an effective data rate of 1200 Mbps. This is a compact memory configuration.

The 128-bit bus is a major factor for high resolutions. A wider bus would allow more bytes per clock to move between memory and the GPU core, but this part is specified at 128 bit. The resulting 19.20 GB/s is the total bandwidth available for frame buffer reads and writes, texture reads, and other memory traffic. With 8 ROPs, pixel writes are capped at 3.600 GPixel/s, which means high-resolution rendering is constrained on both the memory side and the render output side.

The 1024 MB capacity is the only VRAM size listed. There is no larger capacity option in the fact pack. For workloads that fit within 1024 MB, the memory subsystem is workable. For workloads that exceed it, swapping or fallback would be required. The data does not include any dynamic memory management details, but the physical limits are clear: 1024 MB, GDDR3, 128-bit, and 19.20 GB/s.

Memory bandwidth interacts with the shader array. The chip can compute 288.0 GFLOPS FP32, but that compute needs data to work on. At 19.20 GB/s, the data supply is limited. This is especially noticeable with high-resolution textures, which demand larger reads. The memory subsystem is coherent with the rest of the hardware: it is not a high-bandwidth design, and it is not paired with a high-end compute core.

How It Compares

The fact pack includes an empty nearestRivals array. There are no named rival GPUs, no nearest-rival score deltas, and no deltaPct values to report. Because of that, a per-rival comparative analysis cannot be constructed from the available data.

The only comparative metric in the record is percentileVsAllGpus, which is 50. That suggests a midpoint placement in the database’s all-GPU list, but it is not tied to a benchmark score in this entry. The average benchmark score of 0 is a numerical placeholder rather than a measured performance figure, since the benchmarks array is empty.

Product lineage is the main context for comparison. The predecessor is listed as M8x, and the successor is listed as Manhattan. The generation field is M9x, with the sub-label Mobility HD 500v. That places this GPU in AMD’s mobile roadmap between two known generations. Architectural differences between M8x, M96, and Manhattan are not described in the fact pack, so no performance inference can be drawn from that lineage.

In summary, the data does not support any quantitative comparison to competitor products. The part stands alone in this record, with only its own specifications and a percentile value of 50 as positioning information.

FAQ

Q: What is the memory configuration of the ATI Mobility Radeon HD 550v?

A: It has 1024 MB of GDDR3 on a 128-bit bus, with 19.20 GB/s bandwidth and a 600 MHz memory clock delivering 1200 Mbps effective.

Q: Does this GPU support Vulkan?

A: No Vulkan support is listed. The API list includes DirectX 10.1 (10_1) and OpenGL 3.3 only.

Q: What are its fill rates?

A: Pixel fill rate is 3.600 GPixel/s, and texture fill rate is 14.40 GTexel/s, based on 8 ROPs and 32 TMUs.

Q: What is the power draw and connector requirement?

A: TDP is 10 W. The power connector field is listed as “None,” and no suggested PSU is included in the data.

Q: What is the chip manufacturing information?

A: The M96 chip is built by TSMC on a 55 nm process, with 514 million transistors, a 146 mm² die, and 3.5M/mm² transistor density.

Q: Is there any benchmark or rival comparison data?

A: No. The benchmarks array is empty, the average benchmark score is 0, and the nearestRivals array is empty. The only relative figure is percentileVsAllGpus, which is 50.

Power and Cooling

The TDP is 10 W, which makes this a very low-power GPU. No suggested PSU value is present in the fact pack, so no system power supply recommendation can be stated. The power connector field is listed as “None,” meaning the module does not require auxiliary PCIe power cables. Power is delivered through the MXM socket rather than through separate connectors.

The slot width is listed as MXM Module. That is the physical and electrical interface for this card. On the host side, the bus interface is PCIe 2.0 x16. Display outputs are “Portable Device Dependent,” so the actual ports are determined by the portable device into which the module is installed.

Cooling is not specified in the data. The 10 W TDP indicates a modest thermal load, and the MXM form factor suggests the host laptop handles cooling through its own thermal solution. The lack of auxiliary power connectors reinforces the low-power design. Because the module is meant for portable devices, the thermal envelope is tied to the system’s chassis and cooling hardware, none of which is described in the fact pack.

The data does not include a suggested PSU rating, so any PSU number would be outside the record. What is clear is the module’s own consumption: 10 W. For replacement or upgrade planning, the MXM slot, PCIe 2.0 x16 interface, and connector-free power design are the relevant installation constraints.

The NVIDIA Equivalent of ATI Mobility Radeon HD 550v

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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