RADEON

ATI Mobility Radeon HD 5470

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
15W
TDP
64
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 80
Bus Width 64-bit
TDP 15W
Memory Type GDDR5
Architecture TeraScale 2
nm
Process 40 nm
Released Jan 2010

ATI Mobility Radeon HD 5470 Specifications

ATI Mobility Radeon HD 5470 GPU Core

Shader units and compute resources

The ATI Mobility Radeon HD 5470 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
8
ROPs
4
Compute Units
1

ATI Mobility Radeon HD 5470 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon HD 5470's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 5470 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
750 MHz
Memory Clock
800 MHz 3.2 Gbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon HD 5470 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 5470's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
25.60 GB/s

ATI Mobility Radeon HD 5470 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 5470, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
128 KB

ATI Mobility Radeon HD 5470 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 5470 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
120.0 GFLOPS
Pixel Rate
3.000 GPixel/s
Texture Rate
6.000 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon HD 5470 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 5470 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Park
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
59 mm²
Density
4.9M / mm²

AMD's ATI Mobility Radeon HD 5470 Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon HD 5470 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 5470 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

ATI Mobility Radeon HD 5470 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon HD 5470 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 5470. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

ATI Mobility Radeon HD 5470 Product Information

Release and pricing details

The ATI Mobility Radeon HD 5470 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 5470 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2010
Production
End-of-life
Predecessor
M9x
Successor
Vancouver

ATI Mobility Radeon HD 5470 Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility Radeon HD 5470

The ATI Mobility Radeon HD 5470 is an AMD mobile GPU built for the Manhattan (Mobility HD 5400) generation, using the Park chip and the TeraScale 2 architecture. It was manufactured by TSMC on a 40 nm process, with 292 million transistors on a 59 mm² die, and released on 2010-01-06. The product is marked end-of-life, and the database entry is unusual: its benchmark array is empty, its average benchmark score is 0, and its nearest-rival list is empty. That leaves specification analysis as the primary way to interpret the hardware.

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The memory subsystem is a 512 MB GDDR5 frame buffer connected over a 64-bit bus. The memory clock is 800 MHz, which translates to 3.2 Gbps effective, and the resulting bandwidth is 25.60 GB/s. A 64-bit interface is narrow for a discrete-class GPU, and 25.60 GB/s is a modest figure even within the context of this mobile part. The 512 MB capacity is the more immediate constraint for high-resolution work: larger frame buffers require more capacity than 512 MB can provide, and the bandwidth figure determines how quickly the GPU can move texture and geometry data once that capacity is filled.

For high-resolution rendering, the combination of 512 MB and 25.60 GB/s means the GPU must keep working sets small. A 64-bit memory bus generally favors lower-resolution workloads, where the smaller bus width is less likely to become the limiting factor. At higher resolutions, both capacity and bandwidth become more stressed, and the data shows no headroom in the memory path beyond what the 25.60 GB/s figure allows. The pixel rate of 3.000 GPixel/s and texture rate of 6.000 GTexel/s are also modest, so the GPU’s fill rates could be exhausted before the memory subsystem is fully utilized in some scenes, while in data-heavy workloads the 64-bit bus could become the bottleneck first.

The memory clock is the only clock listed in the data; base clock and boost clock fields are null. That makes the memory timing the only concrete frequency reference. GDDR5 at 3.2 Gbps effective is reasonable for the era, but the 64-bit bus halves the effective transfer width compared to wider-memory designs. The result is a memory subsystem that is balanced toward low-power, compact mobile designs rather than high-resolution performance. The bus interface is PCIe 2.0 x16, which provides the system connection, but the 64-bit memory interface is the important constraint for frame-buffer throughput.

Ray Tracing and Feature Set

The RT core field is null and the tensor core field is null. There is no stated hardware ray tracing capability and no stated tensor-core capability in this product record. The feature set is therefore defined by the API support and the underlying TeraScale 2 architecture, not by dedicated acceleration blocks. The GPU supports DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan is listed as null, so no Vulkan version is recorded. DirectX 11.2 (11_0) gives the part a feature level of 11_0, which is the relevant API baseline for this GPU.

The shading core consists of 80 shading units, 8 texture mapping units, and 4 raster output units. Those counts are modest, and they set expectations for the GPU’s compute and fill-rate profile. Single-precision floating-point throughput is 120.0 GFLOPS, a number that indicates a low-power part rather than a high-throughput accelerator. With no RT cores and no tensor cores, any ray tracing or machine-learning-style workload would have to run on the general-purpose shader units, and the 120.0 GFLOPS figure is not a strong foundation for such workloads.

The absence of Vulkan support also narrows the modern API surface. DirectX 11.2 (11_0) and OpenGL 4.4 are the supported paths, and neither points to hardware-accelerated ray tracing. The feature set is essentially a DirectX 11-class pipeline built around a small number of shader units, texture units, and ROPs. For the 2010-01-06 release date, this is an expected feature set, but the data does not include any newer acceleration features.

Benchmark Performance

The benchmark data for this GPU is empty. There are no entries in the benchmarks array, and the average benchmark score is 0. The percentile vs all GPUs is 50, which places this part exactly at the midpoint of the database distribution. That midpoint ranking carries less weight than a measured score because the average score of 0 indicates there are no populated benchmark results behind the percentile figure. In other words, the 50th-percentile placement appears to be a positional default rather than a performance measurement.

Without benchmark scores, the concrete performance indicators are the compute and fill-rate numbers. The GPU delivers 120.0 GFLOPS of FP32 throughput, a 3.000 GPixel/s pixel rate, and a 6.000 GTexel/s texture rate. Those figures are the upper bounds on raw throughput, assuming no other bottleneck. The 80 shading units and 8 texture mapping units are aligned with those rates, and the 4 ROPs cap the pixel throughput. A GPU with this configuration is likely to show low frame rates in demanding modern titles, but the database record does not contain a measured score to confirm or refute that expectation.

The nearestRivals list is empty. There are no rival names, no rival scores, and no deltaPct values to analyze. Because of that, it is not possible to state from the data that this GPU is a certain percentage faster or slower than any specific competitor. The only comparative clue is the 50th-percentile rank, which is a database-wide position rather than a rival-to-rival delta. Any attempt to construct exact percentage comparisons would require nearestRivals entries, and those entries are absent.

How It Compares

The nearestRivals field contains no entries. That means the database does not provide a direct comparison to any named rival GPU. There are no deltaPct values, no rival scores, and no rival names to work from. The positional data is limited to the percentileVsAllGpus value of 50, which puts the ATI Mobility Radeon HD 5470 in the middle of all GPUs in the database, and to the product lineage fields that list M9x as the predecessor and Vancouver as the successor.

Against its immediate predecessor, M9x, the data does not list any performance score or percentage delta. The comparison can only be made at the level of product succession: the HD 5470 comes after M9x in the chronological lineup. Similarly, the successor, Vancouver, is listed as the next product but with no benchmark comparison. The absence of rival entries means no paragraph can be written for a named nearest rival. The GPU’s position is defined by its specification and its database-wide percentile, not by side-by-side measurements.

The 50th-percentile rank is the one quantitative placement available. It suggests that, in the database’s overall distribution, this GPU sits exactly at the median. That is not the same as saying it outperforms half of all other GPUs, because no benchmark scores are stored for this part. It is simply the recorded percentile. The product is end-of-life, so its competitive context is historical, but the data set does not include the rival relationships needed to sharpen that context.

Power and Cooling

The TDP is 15 W. That is the only power figure in the data, and it indicates a low-power mobile GPU. A 15 W TDP is consistent with a compact laptop part that does not require the elaborate cooling solutions needed by higher-power desktop or workstation GPUs. The data does not list a slot width, so there is no physical dimension for how much space the card occupies in an expansion sense. More importantly for system integration, the power connector field is null and the suggested PSU field is null. No connector requirement is recorded, and no power supply recommendation is available from the data.

The display outputs are listed as "Portable Device Dependent," which means the physical output configuration is determined by the laptop or mobile device rather than by the GPU itself. This reinforces the mobile nature of the part. Cooling is likely dependent on the host system’s thermal design, since the data gives no cooler specification, no dimensions, and no slot width. The bus interface is PCIe 2.0 x16, which is the system connection, but the power delivery details are not specified.

The 15 W TDP is useful for estimating thermal impact. It is a modest number, which suggests that a quiet, small cooling solution can handle the heat output. However, the absence of a suggested PSU and power connector data means the record does not state what system power supply is required. For a laptop GPU, that is unsurprising: power comes from the portable platform’s internal power system, not from an external PSU. The combination of a 15 W TDP, no power connector data, and portable-device-dependent outputs points to a GPU designed for integration into a sealed mobile chassis rather than for user-upgradeable desktop use.

The NVIDIA Equivalent of ATI Mobility Radeon HD 5470

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

Popular ATI Mobility Radeon HD 5470 Comparisons

See how the ATI Mobility Radeon HD 5470 stacks up against similar graphics cards from the same generation and competing brands.

Compare ATI Mobility Radeon HD 5470 with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs