RADEON

ATI Mobility Radeon HD 4330

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 80
Bus Width 64-bit
Memory Type GDDR3
Architecture TeraScale
nm
Process 55 nm
Released Jan 2009

ATI Mobility Radeon HD 4330 Specifications

ATI Mobility Radeon HD 4330 GPU Core

Shader units and compute resources

The ATI Mobility Radeon HD 4330 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
8
ROPs
4
Compute Units
1

ATI Mobility Radeon HD 4330 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon HD 4330's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 4330 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
600 MHz 1200 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon HD 4330 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 4330's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
9.600 GB/s

ATI Mobility Radeon HD 4330 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 4330, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
64 KB

ATI Mobility Radeon HD 4330 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 4330 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
72.00 GFLOPS
Pixel Rate
1.800 GPixel/s
Texture Rate
3.600 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon HD 4330 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 4330 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
M92
Process Node
55 nm
Foundry
TSMC
Transistors
242 million
Die Size
73 mm²
Density
3.3M / mm²

AMD's ATI Mobility Radeon HD 4330 Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon HD 4330 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 4330 to maintain boost clocks without throttling.

Power Connectors
None

ATI Mobility Radeon HD 4330 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon HD 4330 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 4330. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
Shader Model
4.1

ATI Mobility Radeon HD 4330 Product Information

Release and pricing details

The ATI Mobility Radeon HD 4330 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 4330 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2009
Production
End-of-life
Predecessor
M8x
Successor
Manhattan

ATI Mobility Radeon HD 4330 Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility Radeon HD 4330

The ATI Mobility Radeon HD 4330 is an entry-level mobile graphics processor from AMD, built on the 55 nm TSMC process with the M92 chip. It is part of the M9x generation (Mobility HD 4300 series) and utilizes the TeraScale architecture, targeting thin-and-light laptops rather than gaming machines. With 80 shading units, 8 texture mapping units, and 4 render output units, this GPU is designed for basic multimedia and light productivity tasks, not high-end 3D rendering.

Benchmark Performance

The benchmark data for the ATI Mobility Radeon HD 4330 is notably sparse, with an average benchmark score of 0 and no specific test results available in the database. This places the GPU at the 50th percentile among all GPUs tracked by the database, which is a neutral position indicating that it neither excels nor catastrophically fails relative to the broader hardware landscape—though this percentile is likely skewed by the lack of direct comparison data.

The theoretical compute figures provide a clearer picture of its capabilities. The GPU delivers 72.00 GFLOPS of FP32 performance, a modest figure that reflects its 80 shading units operating at the given clocks. The pixel rate stands at 1.800 GPixel/s, while the texture rate reaches 3.600 GTexel/s. These numbers are indicative of a part that can handle 720p video playback and older or less demanding games at low settings, but they are far below what modern integrated graphics achieve.

The memory subsystem is a significant bottleneck. The 512 MB of GDDR3 memory on a 64-bit bus yields a bandwidth of 9.600 GB/s, with a memory clock of 600 MHz (1200 Mbps effective). For context, this bandwidth is roughly one-tenth of what a mid-range desktop GPU from the same era offered, meaning texture-heavy scenes will cause stuttering. The 4 ROPs further limit fill-rate-bound operations, making the card unsuitable for resolutions above 1366x768 in any 3D application.

The lack of nearestRivals data means no direct percentage deltas can be calculated against specific competitors. However, the 50th percentile ranking suggests that within the database's historical entries, this GPU sits exactly in the middle—neither a standout performer nor a complete outlier. The transistor density of 3.3M / mm² over a 73 mm² die (242 million transistors total) reflects the mature 55 nm process, which was already being superseded by smaller nodes at the time of release.

Ray Tracing and Feature Set

The ATI Mobility Radeon HD 4330 predates hardware ray tracing by over a decade. It has no RT cores and no tensor cores, as these specialized units did not exist in the TeraScale architecture. Ray tracing is entirely absent from this GPU's feature set, and no software-level ray tracing acceleration is available through its drivers. Any ray-traced workloads would run on the general-purpose shading units at a fraction of the speed of even the weakest modern GPUs.

The feature set is limited to the DirectX 10.1 (10_1) API and OpenGL 3.3. DirectX 10.1 was a minor update over DirectX 10, adding features like improved shader model 4.1 and better anti-aliasing support, but it lacks the tessellation and compute shader capabilities introduced in DirectX 11. OpenGL 3.3 support is likewise dated, covering games and applications from around 2010 or earlier. Vulkan is not supported, meaning modern Linux gaming or DXVK-based translation layers will not function properly.

The GPU uses a PCIe 2.0 x16 bus interface, which is standard for its era and provides sufficient bandwidth for its limited memory pool. Display outputs are listed as "Portable Device Dependent," meaning the actual connectors vary by laptop manufacturer—some may offer VGA, DVI, or HDMI depending on the design. The power connectors are listed as "None," and it uses an MXM Module slot, indicating it was soldered or replaceable in specific laptop chassis. The production status is end-of-life, and it was released on 2009-01-08, with the M8x series as its predecessor and "Manhattan" as its successor.

Who Should Consider It

Given the benchmark results and feature set, the ATI Mobility Radeon HD 4330 is only suitable for users with very specific, low-demand needs. The 72.00 GFLOPS FP32 performance and 9.600 GB/s memory bandwidth make it adequate for office productivity, web browsing, and 720p video playback. Users running legacy software from the late 2000s—such as Windows XP-era productivity suites or older 2D games—will find it acceptable, provided they keep resolution modest.

For gaming, the GPU can handle titles released around 2007–2009 at low settings and 800x600 or 1024x768 resolution. Games like "Counter-Strike: Source," "World of Warcraft" (classic), or "The Sims 3" may achieve playable frame rates, but any title requiring DirectX 10.1 features or higher will be problematic. The 512 MB memory capacity is sufficient for these older games but will cause texture thrashing in anything with large assets. The 4 ROPs and 1.800 GPixel/s pixel rate cap effective resolution scaling, so users should avoid high-resolution textures or anisotropic filtering.

Users who need modern API support—DirectX 11 or later, Vulkan, or any ray-traced effects—should look elsewhere. The lack of tensor cores also rules out any AI-accelerated workloads like DLSS or neural upscaling. This GPU is best suited for a retro computing enthusiast restoring an old laptop or a user who needs a basic display output for a legacy machine. It is not a viable option for contemporary gaming, content creation, or any GPU-accelerated compute task.

FAQ

Q: Does the ATI Mobility Radeon HD 4330 support DirectX 12?

A: No. The GPU supports DirectX 10.1 (10_1) and OpenGL 3.3, with no Vulkan support. DirectX 12 was introduced years after this GPU's release and is not backward compatible with this architecture.

Q: How much video memory does this GPU have?

A: It has 512 MB of GDDR3 memory on a 64-bit bus, with a bandwidth of 9.600 GB/s and a memory clock of 600 MHz (1200 Mbps effective).

Q: Can this GPU handle modern games at 1080p?

A: No. The 72.00 GFLOPS FP32 performance, 1.800 GPixel/s pixel rate, and 4 ROPs are far too limited for any modern game. Even older titles will struggle at resolutions above 1024x768 with low settings.

Q: What is the manufacturing process for this chip?

A: It is fabricated by TSMC on a 55 nm process node, with 242 million transistors on a 73 mm² die, giving a transistor density of 3.3M / mm².

Q: Does this GPU have ray tracing cores?

A: No. The ATI Mobility Radeon HD 4330 has no RT cores or tensor cores. It uses the TeraScale architecture, which predates hardware ray tracing by many years.

Q: What is the launch date of this product?

A: The release date is 2009-01-08. It is now end-of-life, with the M8x series as its predecessor and "Manhattan" as its successor.

How It Compares

The ATI Mobility Radeon HD 4330 has no direct rivals listed in the database's nearestRivals field, which limits quantitative comparison. However, its position at the 50th percentile among all GPUs suggests it sits at the midpoint of historical hardware—outperformed by dedicated gaming GPUs of its era but ahead of the weakest integrated graphics. Without specific rival scores, the analysis must rely on its architectural limitations: the 64-bit memory bus and 4 ROPs place it firmly in the entry-level segment, and the 55 nm process node indicates it was a cost-optimized design.

Against the predecessor M8x series, the HD 4330 would offer incremental improvements in clock efficiency and feature support (DirectX 10.1 vs. 10.0), but the core specifications—80 shading units, 8 TMUs, 4 ROPs—are typical of a small, low-power die. The successor "Manhattan" would presumably address the memory bandwidth bottleneck, but no data is available to confirm this. In the broader context of mobile GPUs from 2009, this part competes with other low-power chips like NVIDIA's GeForce 9M series, though exact deltas cannot be stated due to missing rival data.

The 50th percentile ranking implies that in a normalized distribution of all GPUs, this card performs better than half of the historical entries—but this is misleading, as the database includes many early 3D accelerators with far fewer features. Relative to its contemporaries, the HD 4330's 9.600 GB/s bandwidth is a clear weakness; most competing mobile GPUs of the time offered at least 128-bit memory buses. The 512 MB capacity is also minimal, even for 2009 standards, where 1 GB was becoming common. The absence of any Vulkan support further isolates it from modern software ecosystems, making it a purely legacy component.

The NVIDIA Equivalent of ATI Mobility Radeon HD 4330

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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