ATI Mobility Radeon HD 4200 IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 4200 IGP Specifications
ATI Mobility Radeon HD 4200 IGP GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 4200 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 4200 IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 4200 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 4200 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 4200 IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 4200 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 4200 IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 4200 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 4200 IGP is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 4200 IGP will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon HD 4200 IGP Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 4200 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 4200 IGP to maintain boost clocks without throttling.
ATI Mobility Radeon HD 4200 IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 4200 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 4200 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 4200 IGP Product Information
Release and pricing details
The ATI Mobility Radeon HD 4200 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 4200 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon HD 4200 IGP Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon HD 4200 IGP
Memory Subsystem
The ATI Mobility Radeon HD 4200 IGP is an integrated graphics processor that draws its memory directly from the host system. Rather than carrying dedicated VRAM, its frame buffer is "System Shared," meaning the memory size, type, and bus width are all defined by whatever system memory the laptop manufacturer pairs with the chip. This design inherently limits peak bandwidth, which is listed as "System Dependent" — the effective throughput will vary dramatically based on whether the host system uses slower or faster system RAM.
Because there is no dedicated VRAM, high-resolution gaming places an immediate strain on the shared memory pool. At lower resolutions, the system can keep the working set small enough to remain within the available shared bandwidth, but as resolution climbs, the IGP must compete with the CPU for the same memory controller. Benchmark data shows this part sits at the 50th percentile among all GPUs, which places it squarely in the middle of the pack for an integrated solution, but that percentile is largely a reflection of its modest compute resources rather than any memory advantage. The absence of a dedicated bus width figure means there is no fixed ceiling; the practical limit is set by the host platform's memory architecture.
For users targeting 720p or below, the shared memory arrangement is workable for older or less demanding titles. At 1080p, however, the bandwidth bottleneck becomes pronounced, as the system must constantly shuffle data between the CPU and GPU over the same channels. The pixel rate of 2.000 GPixel/s and texture rate of 2.000 GTexel/s further indicate that the part is not engineered for high-resolution texture-heavy workloads. In summary, the memory subsystem is a passthrough to system resources, and its performance is entirely contingent on the surrounding platform.
Ray Tracing and Feature Set
The Mobility Radeon HD 4200 IGP does not include dedicated ray tracing cores or tensor cores. Its architecture, TeraScale, predates hardware-accelerated ray tracing by more than a decade, and the chip's 40 shading units are general-purpose ALUs with no specialized traversal or bounding-volume-hierarchy hardware. As a result, any ray-traced effects would need to be computed in software, which is impractical given the part's FP32 throughput of 40.00 GFLOPS.
The feature set is defined by its API support: DirectX 10.1 (feature level 10_1) and OpenGL 3.3. DirectX 10.1 brings incremental improvements over 10.0, including better shader model 4.1 support and enhanced texture compression, but it lacks the compute shaders and tessellation that arrived with DirectX 11. OpenGL 3.3 support is similarly dated, aligning with the late-2000s generation. The part has no Vulkan support, which further restricts modern compatibility. For contemporary titles that require DirectX 12 or Vulkan, this IGP is effectively excluded from hardware acceleration. The 40 shading units and 4 texture mapping units (TMUs) and 4 render output units (ROPs) represent a minimal configuration, and the 2.000 GPixel/s fill rate confirms that even basic pixel shading tasks are limited. In practice, the feature set is sufficient for era-appropriate games that target DirectX 10.1 or OpenGL 3.3, but it offers no headroom for future API developments.
Power and Cooling
The Mobility Radeon HD 4200 IGP is an integrated graphics processor, classified as "IGP" in slot width, meaning it occupies no expansion slot and is soldered directly onto the motherboard. Its power connector requirement is "None," as the chip draws all power from the motherboard's shared power delivery rather than a dedicated PCIe power cable. There is no TDP figure listed in the data, which is typical for IGPs of this era; the thermal envelope is implicitly managed by the laptop's overall cooling solution.
Because there is no dedicated power connector and no suggested PSU rating, the power delivery is entirely handled by the host system's existing regulators. The 55 nm process node, while not cutting-edge for its time, keeps power draw modest enough that a passive cooling solution or a small fan is generally sufficient. The data does not specify any cooler dimensions or noise characteristics, but the low transistor count of 181 million and die size of 67 mm² suggest a compact die that does not generate excessive heat. For system builders, the practical implication is that no additional power supply headroom is required beyond what the laptop's CPU and other components demand. The PCIe 1.0 x16 bus interface is the only external connection, and it is used for the display output rather than for supplementary power.
How It Compares
The nearestRivals array is empty, meaning the benchmark database contains no direct comparative scores for this part. Without rival names, scores, or deltaPct values, any positional analysis must rely on the absolute metrics available: the 50th percentile ranking among all GPUs and the listed compute rates. The 40.00 GFLOPS FP32 throughput and 2.000 GPixel/s pixel rate are the primary quantitative anchors. Against hypothetical peers from the same TeraScale generation, this IGP would likely rank near the bottom due to its shared memory and minimal shading units, but the lack of rival data prevents a definitive score-based comparison. The 50th percentile is a neutral placement, suggesting that half of all GPUs in the database score higher and half score lower, but this percentile is computed across all GPUs including discrete parts; within the integrated-only subset, its position would be more favorable. The absence of an avgBenchmarkScore (0) further indicates that no actual benchmark runs have been recorded for this part, so the percentile is likely derived from specification-based estimates rather than measured performance.
Who Should Consider It
The Mobility Radeon HD 4200 IGP is not suited for modern gaming or GPU-accelerated workloads. Its 40 shading units and 40.00 GFLOPS FP32 throughput place it firmly in the entry-level integrated category from the late 2000s. Users who play titles released before 2010, particularly those designed for DirectX 10.1 or OpenGL 3.3, may find it serviceable at low resolutions (below 720p) and with reduced detail settings. The 2.000 GPixel/s fill rate means that even simple 2D interfaces can be rendered smoothly, but any 3D scene with moderate complexity will tax the part.
For productivity tasks that do not rely on GPU acceleration — such as word processing, spreadsheet work, or web browsing with JavaScript-heavy sites — the IGP is adequate, as those workloads are largely CPU-bound. The shared memory architecture is a double-edged sword: it allows the GPU to use as much memory as the system can spare, but it also means that memory-intensive applications will slow down both the CPU and GPU. Users with 4 GB or more of system RAM will see better performance than those with 2 GB, as the GPU can claim more of the shared pool. However, no specific memory capacity figures are provided in the data, so this remains a qualitative recommendation.
The part is end-of-life, with a production status of "End-of-life," and was released in 2009. It is not a candidate for new purchases; it is only relevant for owners of legacy laptops who cannot upgrade. At the 50th percentile, it is neither a standout nor a complete outlier — it is a middle-of-the-road IGP that meets the minimum requirements for basic computing and very light gaming, but it will struggle with any title that demands more than 2.000 GPixel/s of fill rate or more than 40 GFLOPS of compute.
FAQ
Q: How much VRAM does the ATI Mobility Radeon HD 4200 IGP have?
A: The memory size is "System Shared," meaning it has no dedicated VRAM and instead borrows from the host system's RAM. The total available memory depends on how much system RAM is installed and how the BIOS allocates it.
Q: Does this GPU support DirectX 12 or Vulkan?
A: No. The part supports DirectX 10.1 (feature level 10_1) and OpenGL 3.3. It does not support Vulkan. DirectX 12 and Vulkan titles will not run with hardware acceleration.
Q: What is the power consumption and does it need a power cable?
A: No TDP is listed, and the power connector requirement is "None." It is an IGP that draws power from the motherboard, so no additional power supply or cable is required.
Q: Can this GPU handle 1080p gaming?
A: The pixel rate is 2.000 GPixel/s and the texture rate is 2.000 GTexel/s. These figures are very low for 1080p gaming, and the shared memory bandwidth further limits high-resolution performance. It is best suited for 720p or below with older titles.
Q: What is the bus interface for this IGP?
A: The bus interface is PCIe 1.0 x16. It is an integrated part, so it does not plug into a slot; the interface is used for communication with the rest of the system.
Q: When was this product released and what is its production status?
A: The release date is September 9, 2009, and the production status is "End-of-life." It is no longer manufactured and is only found in legacy laptops.
The NVIDIA Equivalent of ATI Mobility Radeon HD 4200 IGP
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