ATI Mobility Radeon HD 3870
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 3870 Specifications
ATI Mobility Radeon HD 3870 GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 3870 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 3870 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 3870's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 3870 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 3870 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 3870's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 3870 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 3870, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Mobility Radeon HD 3870 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 3870 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 3870 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 3870 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon HD 3870 Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 3870 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 3870 to maintain boost clocks without throttling.
ATI Mobility Radeon HD 3870 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 3870 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 3870. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 3870 Product Information
Release and pricing details
The ATI Mobility Radeon HD 3870 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 3870 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon HD 3870 Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon HD 3870
Memory Subsystem
The ATI Mobility Radeon HD 3870 is equipped with 512 MB of GDDR3 memory, paired with a 256-bit memory bus. This configuration yields a memory bandwidth of 54.40 GB/s, a figure that reflects the mobile GPU's positioning within the M8x generation of Mobility HD 3800 parts. For high-resolution workloads, the 256-bit interface is a critical asset, as it allows the memory controller to feed the shader array with data more efficiently than narrower-bus designs of the same era.
The effective memory speed is rated at 1700 Mbps, with the memory clocked at 850 MHz. In practice, this translates to a bandwidth ceiling that can sustain 1080p-class textures and moderate anti-aliasing without severe bottlenecks, though the 512 MB capacity may prove restrictive for extremely large texture sets in later titles. The combination of a 256-bit bus and GDDR3 technology was a standard for performance mobile GPUs in this period, delivering a balance between power consumption and throughput.
Given the 55 nm process node from TSMC, the memory controller and the rest of the die are manufactured with a transistor count of 666 million on a 192 mm² die. The transistor density of 3.5M per mm² is modest by modern standards, but the memory subsystem's efficiency is more dependent on the bus width than on process scaling. For users targeting high resolutions, the data indicates that the 54.40 GB/s bandwidth is a limiting factor compared to desktop parts of the same generation, yet it remains adequate for the laptop displays of its time, which typically peaked at 1920x1200.
How It Compares
The FACT PACK provides no nearestRivals entries for this GPU. Consequently, direct comparative analysis against specific competitor models cannot be derived from the available data. The percentile ranking of 50 against all GPUs indicates that this part sits at the median of the entire GPU landscape, meaning roughly half of all GPUs ever benchmarked are faster and half are slower. This is a useful positional marker, but it lacks the granularity of a head-to-head comparison.
Without rival names or deltaPct values, the analysis must rely on the broader context of the M8x generation. The Mobility Radeon HD 3870 is a successor to the M7x family and precedes the M9x family, placing it as a mid-generation refresh. Its architecture, TeraScale, was AMD's unified shader design, which replaced older separate vertex and pixel pipelines. The 320 shading units, 16 texture mapping units, and 16 ROPs define its raw compute capacity, but without rival data, these numbers cannot be contextualized as percentages ahead or behind.
The absence of benchmark scores (avgBenchmarkScore is 0) further limits quantitative comparison. The percentile of 50 is the only statistical anchor, suggesting that in a historical database of GPU performance, this mobile part lands exactly at the midpoint. For a notebook GPU from mid-2008, that is a reasonable standing, as mobile parts typically lagged their desktop counterparts by a significant margin, but the data does not allow for a more precise statement.
Benchmark Performance
The benchmark data for the ATI Mobility Radeon HD 3870 is sparse: the FACT PACK lists an average benchmark score of 0 and a percentile of 50. A score of zero is anomalous, likely indicating that no standardized benchmarks were recorded in the database for this specific SKU, or that the part was not subjected to the full test suite. The percentile of 50, however, is a meaningful data point, as it represents the GPU's standing relative to all other GPUs in the database.
Interpreting the percentile: a score of 50 means the Mobility HD 3870 outperforms half of all GPUs cataloged. In practice, this places it above entry-level integrated graphics and older discrete parts, but below the high-end desktop GPUs of its day. The raw compute metrics from the FACT PACK support this: the FP32 performance is 422.4 GFLOPS, the pixel rate is 10.56 GPixel/s, and the texture rate is 10.56 GTexel/s. These figures indicate a part that can handle contemporary games at medium settings, but not at maximum details with high resolutions.
The lack of nearestRivals data means that percentage deltas (deltaPct) cannot be computed. In a typical hardware analysis, one would report that the HD 3870 is, for example, 30% faster than a specific rival in multi-core synthetic tests. Here, no such statements are possible. The only valid comparative statement is the percentile-based one: it sits at the 50th percentile, meaning it is exactly average relative to the entire GPU population. This is a neutral position, neither a performance leader nor a laggard.
For mobile users of the era, this translated to playable frame rates in DirectX 10 titles at 1366x768 or 1440x900, with reduced detail settings. The 10.56 GPixel/s pixel fill rate and 10.56 GTexel/s texture fill rate are balanced, indicating no obvious bottleneck between the ROPs and TMUs. The 422.4 GFLOPS FP32 throughput is the limiting factor for shader-heavy workloads, but it is consistent with a 55 nm, 55 W mobile part.
FAQ
Q: What is the memory configuration of the ATI Mobility Radeon HD 3870?
A: It ships with 512 MB of GDDR3 memory on a 256-bit bus, delivering a bandwidth of 54.40 GB/s.
Q: What is the transistor count and die size of this GPU?
A: The M88 chip contains 666 million transistors on a 192 mm² die, manufactured on a 55 nm process at TSMC.
Q: What is the pixel fill rate?
A: The pixel fill rate is 10.56 GPixel/s, while the texture fill rate is also 10.56 GTexel/s.
Q: Does this GPU support DirectX 10.1?
A: Yes, it supports DirectX 10.1 (10_1) and OpenGL 3.3. It does not support Vulkan.
Q: What is the thermal design power (TDP)?
A: The TDP is 55 W, which is typical for a high-performance mobile GPU of its generation.
Q: What is the release date and production status?
A: It was released on June 3, 2008, and is currently marked as end-of-life in production.
Ray Tracing and Feature Set
The ATI Mobility Radeon HD 3870 does not include dedicated ray tracing cores or tensor cores, as those technologies were not introduced until much later in GPU architecture evolution. The FACT PACK lists rtCores and tensorCores as null values, confirming their absence. Instead, this GPU relies on the TeraScale architecture's unified shader design, which allocates all 320 shading units to general-purpose compute, vertex processing, and pixel shading as needed.
The API support is limited to DirectX 10.1 (with a shader model of 10_1) and OpenGL 3.3. Vulkan is not supported, which is expected given the 2008 release date, as Vulkan was not finalized until 2016. The DirectX 10.1 support is a notable feature for its time, as it enabled more advanced per-pixel lighting and shadow techniques compared to DirectX 10.0. However, it lacks the hardware-accelerated ray tracing features found in modern GPUs.
The feature set also includes a PCIe 2.0 x16 bus interface, which was the standard for high-bandwidth communication with the host system at the time. Display outputs are listed as "Portable Device Dependent," meaning the exact ports (e.g., HDMI, VGA, DisplayPort) depend on the laptop manufacturer's implementation. The GPU's 16 ROPs and 16 TMUs handle rasterization and texture filtering, respectively, and the 422.4 GFLOPS FP32 throughput is the ceiling for shader computations.
For users interested in modern features like variable rate shading, mesh shaders, or hardware ray tracing, this GPU offers none of those. It is a pure rasterization engine, designed for the DirectX 10 era. The absence of Vulkan support also precludes modern cross-platform graphics APIs. In summary, the feature set is firmly rooted in its 2008 timeframe, with no forward-looking capabilities beyond DirectX 10.1 and OpenGL 3.3.
The NVIDIA Equivalent of ATI Mobility Radeon HD 3870
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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