RADEON

ATI Mobility Radeon HD 3670

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
30W
TDP
128
Bus Width

At a Glance

AMD
VRAM 256 MB
Shaders 120
Bus Width 128-bit
TDP 30W
Memory Type GDDR3
Architecture TeraScale
nm
Process 55 nm
Released Jan 2008

ATI Mobility Radeon HD 3670 Specifications

ATI Mobility Radeon HD 3670 GPU Core

Shader units and compute resources

The ATI Mobility Radeon HD 3670 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
120
Shaders
120
TMUs
8
ROPs
4
Compute Units
3

ATI Mobility Radeon HD 3670 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon HD 3670's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 3670 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
680 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon HD 3670 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 3670's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

ATI Mobility Radeon HD 3670 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 3670, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
128 KB

ATI Mobility Radeon HD 3670 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 3670 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
163.2 GFLOPS
Pixel Rate
2.720 GPixel/s
Texture Rate
5.440 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon HD 3670 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 3670 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
M86
Process Node
55 nm
Foundry
TSMC
Transistors
378 million
Die Size
135 mm²
Density
2.8M / mm²

AMD's ATI Mobility Radeon HD 3670 Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon HD 3670 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 3670 to maintain boost clocks without throttling.

TDP
30 W
TDP
30W

ATI Mobility Radeon HD 3670 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon HD 3670 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-II
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 3670. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.1

ATI Mobility Radeon HD 3670 Product Information

Release and pricing details

The ATI Mobility Radeon HD 3670 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 3670 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2008
Production
End-of-life
Predecessor
M7x
Successor
M9x

ATI Mobility Radeon HD 3670 Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility Radeon HD 3670

The ATI Mobility Radeon HD 3670 is a mobile graphics processor from AMD, built on the TeraScale architecture and fabricated on TSMC's 55 nm process. It packs 378 million transistors into a 135 mm² die, with a transistor density of 2.8 million per square millimeter. Released in January 2008, this part was positioned as a mid-range mobile solution, and its 50th percentile ranking among all GPUs in the database reflects that standing. The GPU is now end-of-life, but its specifications and performance profile offer a window into the state of laptop graphics in the late 2000s.

Power and Cooling

The Mobility HD 3670 carries a 30 W TDP, which is modest for a discrete mobile GPU of its generation. This low thermal envelope allows for slim cooling solutions in notebooks, though the exact cooler design is not specified. The card is implemented as an MXM Module, using the MXM-II bus interface, meaning it is designed for laptop upgradeability rather than desktop use. No power connector is specified, and no PSU recommendation is provided, consistent with a part that draws power from the motherboard's dedicated GPU power delivery. The 55 nm process helps keep thermal and power requirements in check, while the 378 million transistor count is relatively low by modern standards. The end-of-life production status indicates that this GPU is no longer manufactured, and users should not expect ongoing power or thermal optimizations. For a 30 W part, the absence of an auxiliary power connector is typical; the MXM slot itself provides the necessary power rails. The lack of a suggested PSU further underscores that this is a mobile component, not a desktop card. In practical terms, the 30 W TDP means that a laptop equipped with this GPU would not require an oversized battery or an aggressive cooling fan, but it also caps the achievable performance.

Ray Tracing and Feature Set

The Mobility HD 3670 predates the era of hardware ray tracing. It has no dedicated RT cores or tensor cores; the architecture relies on 120 shading units, 8 texture mapping units, and 4 ROPs. These are the classic TeraScale building blocks. The GPU supports DirectX 10.1 (feature level 10_1) and OpenGL 3.3, but no Vulkan support is listed. This means it can handle games and applications that target those APIs, but it lacks the modern feature set required for ray-traced effects, DLSS, or similar technologies. The memory subsystem consists of 256 MB of GDDR3 on a 128-bit bus, delivering 25.60 GB/s of bandwidth. The memory clock is 800 MHz, with an effective data rate of 1600 Mbps. The pixel fill rate is 2.720 GPixel/s and the texture fill rate is 5.440 GTexel/s. Single-precision floating-point performance is 163.2 GFLOPS. These numbers define a part that was competent for its time but is now completely outclassed by modern GPUs in terms of both raw throughput and feature support. The lack of Vulkan support further limits its usefulness in contemporary titles, many of which rely on Vulkan for cross-platform rendering. For legacy DirectX 10.1 games, the HD 3670 can still execute the required shader workloads, but the small memory pool and low fill rates will quickly become bottlenecks at higher resolutions or with detailed textures.

Benchmark Performance

The database records no average benchmark score for the ATI Mobility Radeon HD 3670; the avgBenchmarkScore field is 0. This likely reflects the scarcity of standardized benchmarks for this mobile part. However, its percentileVsAllGpus is 50, which places it exactly at the median of all GPUs tracked by the database. That is a remarkable position for a 2008 mobile GPU, suggesting that it outperforms half of the GPUs ever cataloged. The theoretical performance figures reinforce this: 163.2 GFLOPS of FP32 compute, 2.720 GPixel/s pixel fill, and 5.440 GTexel/s texture fill. For context, these numbers are far below any modern discrete GPU, but they were respectable for a 30 W mobile part in the late 2000s. The 256 MB memory capacity is a significant limitation, as even entry-level desktop GPUs of that era often had 512 MB or 1 GB. The 128-bit bus and 25.60 GB/s bandwidth further constrain memory-bound workloads. In practice, the GPU would struggle with high-resolution textures and large frame buffers. The 50th percentile ranking should be interpreted with caution: it includes a wide range of GPUs from different eras and form factors. Nevertheless, it indicates that the Mobility HD 3670 was not a bottom-tier part; it held its own in the middle of the pack. The absence of a benchmark score means we cannot offer a direct performance delta against any specific rival, but the percentile rank provides a broad positional anchor.

How It Compares

Because the database lists no nearest rivals for this GPU, we must rely on its position within its own product lineage. The Mobility HD 3670 sits between the M7x and M9x generations, as its predecessor and successor, respectively. The M7x generation was older and less capable, while the M9x brought architectural improvements. The 50th percentile ranking suggests that the HD 3670 outperformed many older parts but was surpassed by later ones. In the absence of direct rival scores, the theoretical specifications provide a baseline: 120 shaders, 8 TMUs, and 4 ROPs are modest numbers, but they are consistent with a mid-range mobile GPU of 2008. The 30 W TDP is low enough to be integrated into thin laptops, yet high enough to offer discrete performance over integrated graphics. Compared to the integrated graphics of its era, the HD 3670 would have offered a significant advantage, but we cannot quantify that without rival data. The lack of a launch MSRP also prevents any cost-based positioning. Ultimately, the HD 3670 is a part that occupies a clear middle ground: not a flagship, not an entry-level chip, but a dependable mid-range option for its time. Its 50th percentile standing reinforces this view—it is exactly average, no more, no less, when placed against the full historical spectrum of GPUs.

Who Should Consider It

Given its 2008 release and end-of-life status, the ATI Mobility Radeon HD 3670 is not a candidate for modern gaming or professional workloads. Its 256 MB memory and 128-bit bus limit it to low-resolution textures and modest settings. The GPU lacks hardware ray tracing and tensor cores, so any workload that relies on those features is out of the question. For retro gaming or legacy applications, the HD 3670 can handle DirectX 10.1 titles at low to medium settings, provided the resolution is kept modest. The 30 W TDP makes it suitable for laptops that prioritize battery life over raw performance. The 50th percentile ranking suggests that, in its prime, it was a capable mid-range solution. However, the absence of Vulkan support and the small memory buffer mean that even older games may need reduced settings. Users who need to run modern software should look elsewhere. For collectors or those maintaining vintage laptops, the HD 3670 offers a functional, if unspectacular, graphics experience. The MXM-II form factor allows for potential upgrades, but the end-of-life status means that new replacements are unlikely. In summary, the HD 3670 is a product of its era, best suited for low-demand applications and historical interest. It is not a GPU that will satisfy any contemporary performance expectation, but as a historical data point, it demonstrates the balance of power, features, and thermals that defined mid-range mobile graphics in 2008.

The NVIDIA Equivalent of ATI Mobility Radeon HD 3670

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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