ATI Mobility Radeon HD 3430
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 3430 Specifications
ATI Mobility Radeon HD 3430 GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 3430 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 3430 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 3430's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 3430 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 3430 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 3430's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 3430 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 3430, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Mobility Radeon HD 3430 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 3430 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 3430 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 3430 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon HD 3430 Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 3430 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 3430 to maintain boost clocks without throttling.
ATI Mobility Radeon HD 3430 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 3430 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 3430. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 3430 Product Information
Release and pricing details
The ATI Mobility Radeon HD 3430 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 3430 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon HD 3430 Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon HD 3430
The ATI Mobility Radeon HD 3430 is a 55 nm mobile GPU from AMD, built on the TeraScale architecture and using the M82 chip fabricated by TSMC. It integrates 181 million transistors on a 67 mm² die, for a transistor density of 2.7M per mm². The part belongs to the M8x generation, also labeled Mobility HD 3400, and was released on 2008-07-24 with a production status of end-of-life. Its predecessor is listed as M7x, its successor as M9x, and its form factor is an MXM Module with an MXM-II bus interface.
Benchmark Performance
The benchmark record for this GPU is empty. The benchmarks array contains no entries, and the average benchmark score is 0. That makes it impossible to quote a measured synthetic score for the Mobility HD 3430. The only relative ranking stored in the data is a percentileVsAllGpus of 50, which places it at the midpoint of the database's GPU distribution. Because the nearestRivals list is also empty, no deltaPct values exist to establish an exact percentage lead or deficit against any named competitor.
Peak throughput figures are present even without benchmark scores. The GPU contains 40 shading units, 4 TMUs, and 4 ROPs. Those resources yield a pixel rate of 1.800 GPixel/s and a texture rate of 1.800 GTexel/s. FP32 compute is listed at 36.00 GFLOPS. These are small figures, and they describe a low-throughput design rather than a high-performance part. The memory clock is the only clock listed in the data; base, boost, and game clock fields are all absent. The TDP is 12 W, which reinforces the impression of a low-power mobile chip.
The average score of 0 does not necessarily mean the GPU is incapable of rendering; it means the data entry contains no nonzero benchmark values. The 50th percentile is thus a stored rank rather than a result backed by a measured score. In the absence of individual benchmarks, any performance interpretation has to rely on the listed peak rates and memory specifications rather than on frame-time or score comparisons. No percentage comparisons to rivals can be derived from this dataset.
Memory Subsystem
The memory configuration is small and tightly coupled to the low-power design. The Mobility HD 3430 uses 256 MB of DDR2 on a 64-bit bus. The memory clock is 400 MHz, described as 800 Mbps effective. That combination produces 6.400 GB/s of memory bandwidth.
For high-resolution workloads, both capacity and bandwidth are limiting factors. A 256 MB frame buffer restricts how much geometry, texture data, and render-target data can be held on the GPU at once. The 6.400 GB/s transfer rate restricts how quickly that data can be moved into and out of the memory subsystem. The 64-bit bus is narrow, and DDR2 does not offer the high effective rates of faster memory types, so the overall data path remains modest.
The pixel rate of 1.800 GPixel/s and texture rate of 1.800 GTexel/s sit in line with this memory system. Shading throughput, texture fetch throughput, and memory bandwidth are all in a similar low range, which suggests a balanced but entry-level mobile configuration. The practical consequence is that high-resolution rendering would place pressure on both the capacity and the bandwidth of the memory subsystem. The data does not show a memory path capable of feeding large, high-resolution surfaces.
How It Compares
The nearestRivals array for this GPU is empty. No rival GPU names, scores, or deltaPct percentages are supplied in the data. Consequently, no direct per-competitor comparison can be constructed from the available information. There is no percentage lead or deficit to quote against a named alternative.
The only ranking context is percentileVsAllGpus: 50. That places the Mobility HD 3430 at the midpoint of the database's all-GPU population. However, the average benchmark score is 0, so the percentile is not accompanied by any measured performance average. The ranking exists in the database, but it cannot be tied to a benchmark result.
Generational positioning is clearer. The HD 3430 belongs to the M8x generation, with M7x as its predecessor and M9x as its successor. That puts it between two adjacent mobile GPU families in the data. The specific chip is M82, and the platform interface is MXM-II. The display outputs are listed as portable device dependent, meaning the actual connectors and display support depend on the host notebook rather than on a fixed desktop output configuration.
Because there are no nearest rivals, the comparison section cannot offer the usual one-by-one competitive breakdown. The only positional markers in the fact set are the 50th-percentile database rank, the M7x-to-M9x generational gap, and the low TDP and memory figures already described.
FAQ
Q: What memory does the ATI Mobility Radeon HD 3430 use?
A: It uses 256 MB of DDR2 on a 64-bit bus. The memory clock is 400 MHz, or 800 Mbps effective, giving 6.400 GB/s of bandwidth.
Q: What is the compute configuration of this GPU?
A: The GPU has 40 shading units, 4 TMUs, and 4 ROPs. Peak rates are 1.800 GPixel/s, 1.800 GTexel/s, and 36.00 GFLOPS FP32.
Q: Does the Mobility HD 3430 support Vulkan?
A: No Vulkan entry is listed. The API fields show DirectX 10.1 and OpenGL 3.3.
Q: What process node is the chip built on?
A: The M82 chip is fabricated by TSMC on a 55 nm process. It contains 181 million transistors on a 67 mm² die, giving a transistor density of 2.7M per mm².
Q: When was the GPU released, and is it still in production?
A: The release date is 2008-07-24. The production status is end-of-life.
Q: What form factor and bus interface does it use?
A: It is an MXM Module with an MXM-II bus interface. Its display outputs are portable device dependent.
Who Should Consider It
The Mobility HD 3430 is an end-of-life, MXM-II mobile part with a 12 W TDP. Those specifications point at low-power portable device duty rather than high-performance desktop use. The memory subsystem of 256 MB DDR2 on a 64-bit bus with 6.400 GB/s bandwidth caps how much data can be stored and moved per frame. The 36.00 GFLOPS FP32 rate and 1.800 GPixel/s pixel rate similarly cap shader and pixel output. High-resolution, high-detail settings would place demands on all of those limits at once.
The API set is also a limiting factor. DirectX 10.1 and OpenGL 3.3 are the listed APIs, and no Vulkan support is present. Software that requires newer API feature levels would not be covered by the data on this GPU. Because the display outputs are portable device dependent, any resolution or multi-display decision belongs to the host laptop rather than to the GPU alone.
The data does not contain benchmark scores or nearest-rival results to justify a specific resolution and settings recommendation. What the data does show is a low-end mobile configuration with limited memory capacity, limited bandwidth, and low peak throughput. That suggests low-resolution, low-settings 3D rendering is the realistic envelope for workloads that match the listed API support. It is not a part that the data can place above any named rival, and it has no measured average score in the database. Consider it for scenarios where the host system uses an MXM-II module, the thermal budget is around 12 W, and the workload fits within a 256 MB DDR2 memory subsystem.
The NVIDIA Equivalent of ATI Mobility Radeon HD 3430
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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