RADEON

ATI Mobility Radeon HD 2600 XT Mac Edition

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 256 MB
Shaders 120
Bus Width 128-bit
Memory Type GDDR3
Architecture TeraScale
nm
Process 65 nm
Released Jul 2007

ATI Mobility Radeon HD 2600 XT Mac Edition Specifications

GPU Core

Shader units and compute resources

The ATI Mobility Radeon HD 2600 XT Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
120
Shaders
120
TMUs
8
ROPs
4
Compute Units
3

ATI Mobility Radeon HD 2600 XT Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon HD 2600 XT Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 2600 XT Mac Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
685 MHz 1370 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon HD 2600 XT Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 2600 XT Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
21.92 GB/s

ATI Mobility Radeon HD 2600 XT Mac Edition by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 2600 XT Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

ATI Mobility Radeon HD 2600 XT Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 2600 XT Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
144.0 GFLOPS
Pixel Rate
2.400 GPixel/s
Texture Rate
4.800 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon HD 2600 XT Mac Edition is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 2600 XT Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
M76
Process Node
65 nm
Foundry
TSMC
Transistors
390 million
Die Size
153 mm²
Density
2.5M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon HD 2600 XT Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 2600 XT Mac Edition to maintain boost clocks without throttling.

ATI Mobility Radeon HD 2600 XT Mac Edition by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon HD 2600 XT Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-II
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 2600 XT Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.0 (10_0)
DirectX
10.0 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

ATI Mobility Radeon HD 2600 XT Mac Edition Product Information

Release and pricing details

The ATI Mobility Radeon HD 2600 XT Mac Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 2600 XT Mac Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jul 2007
Production
End-of-life
Predecessor
M6x
Successor
M8x

About ATI Mobility Radeon HD 2600 XT Mac Edition

The ATI Mobility Radeon HD 2600 XT Mac Edition is a 65 nm TeraScale architecture part from AMD, built on the M76 chip with 390 million transistors and a 153 mm² die. Released in July 2007, it is an MXM-II module intended for portable devices, and the database places it at the 50th percentile among all GPUs. With an average benchmark score of 0, its performance is characterized by its raw throughput figures rather than sampled results. The 2.5M / mm² transistor density reflects the 65 nm process, and the 120 shading units are organized for DirectX 10 workloads.

Who Should Consider It

The data shows a part with 144.0 GFLOPS FP32, a pixel rate of 2.400 GPixel/s, and a texture rate of 4.800 GTexel/s. These figures place it firmly in the entry-level segment for its generation. The 256 MB GDDR3 frame buffer and 21.92 GB/s bandwidth mean that high resolutions will quickly exhaust the memory. The 50th percentile placement suggests a median position in the database, but the absolute specifications indicate that this card is best suited for legacy applications, 2D desktop acceleration, or very old 3D titles at low resolution and reduced detail settings. Users expecting modern gaming performance will be disappointed, but those running software from the same era will find it adequate. The 120 shading units provide a baseline for DirectX 10 workloads, though the 4 ROPs limit pixel output.

For a portable device, the performance is sufficient for office productivity, video playback, and casual gaming from the mid-2000s. It is not recommended for any modern 3D application, as the 256 MB memory will cause texture thrashing even at moderate resolutions. The 21.92 GB/s bandwidth is the bottleneck for high-detail textures, so users should stick to low resolutions for 3D workloads. The 50th percentile is a database-wide metric, but the zero benchmark score means this is a theoretical placement. The 4 ROPs and 8 TMUs indicate a part that can handle basic geometry, but pixel-heavy scenes will be constrained. This is a card for those who need a drop-in upgrade for a legacy Mac portable, not for anyone seeking contemporary gaming capability.

Ray Tracing and Feature Set

The FACT PACK lists no dedicated ray tracing cores or tensor cores, so hardware-accelerated ray tracing is not supported. The API support is limited to DirectX 10.0 (10_0) and OpenGL 3.3, with no Vulkan support. This means the card can handle DirectX 10-class effects, but it lacks the newer feature sets. The 120 shading units operate at the base clock, and the 8 texture mapping units and 4 raster operation units define the texture and pixel processing capabilities. The absence of tensor cores also rules out any AI-accelerated features.

For users interested in modern rendering techniques, the lack of RT and tensor cores is a hard limitation. DirectX 10.0 (10_0) support means it can run games that require Shader Model 4.0, but not later versions. OpenGL 3.3 support allows for some modern open-source applications, but the lack of Vulkan prevents compatibility with newer engines. The 144.0 GFLOPS FP32 throughput is the raw compute available for shaders, and it is sufficient for basic lighting and shadows in the era's games. The 2.400 GPixel/s pixel rate and 4.800 GTexel/s texture rate define the fill capabilities, which are modest but functional for the intended workload. No hardware-accelerated ray tracing means any such effects would have to be software-based, which is impractical given the compute limits.

Memory Subsystem

The memory subsystem consists of 256 MB of GDDR3 on a 128-bit bus, providing a bandwidth of 21.92 GB/s. The memory clock is 685 MHz, translating to 1370 Mbps effective. This configuration is typical for a mid-range mobile part from 2007. The 128-bit bus is a limiting factor; with only 21.92 GB/s, high-resolution textures and large frame buffers will cause stuttering. The 256 MB capacity is the primary constraint for modern workloads, as even moderate resolutions with high-quality assets will exceed this. For the intended portable device use, the bandwidth is sufficient for the era's games at low to medium settings, but it is not future-proof.

The 21.92 GB/s bandwidth is exactly half of what a 256-bit bus would provide, but the 128-bit bus is a cost-saving measure. The 1370 Mbps effective clock is a standard GDDR3 speed for the time. The 256 MB frame buffer is also a limiting factor for anti-aliasing; enabling it will quickly fill the buffer. The 2.400 GPixel/s pixel rate means that the ROPs can only output 2.400 GPixel/s, which is a bottleneck at high resolutions. The 4.800 GTexel/s texture rate is the rate at which textures are sampled, and it is adequate for the era. The 128-bit bus and 256 MB capacity are the two most significant constraints, and they directly impact the card's ability to handle large textures or high display resolutions.

FAQ

Q: What is the memory capacity of the ATI Mobility Radeon HD 2600 XT Mac Edition?

A: It has 256 MB of GDDR3 memory on a 128-bit bus, yielding 21.92 GB/s bandwidth.

Q: Does this GPU support Vulkan?

A: No, the FACT PACK lists no Vulkan support; it only supports DirectX 10.0 (10_0) and OpenGL 3.3.

Q: What is the process node used for this chip?

A: It is fabricated on a 65 nm process at TSMC, with 390 million transistors on a 153 mm² die.

Q: How many shading units does it have?

A: It has 120 shading units, along with 8 texture mapping units and 4 raster operation units.

Q: What is the effective memory clock speed?

A: The effective memory clock is 1370 Mbps, with a base memory clock of 685 MHz.

Q: What is the pixel fill rate?

A: The pixel fill rate is 2.400 GPixel/s, and the texture rate is 4.800 GTexel/s.

Benchmark Performance

The database records no nearest rivals for this part, so direct percentage comparisons are unavailable. The only relative metric is the 50th percentile placement among all GPUs, which indicates a median standing in the overall database. However, the average benchmark score is 0, meaning no sampled results contribute to this percentile. The absolute performance is defined by the FP32 throughput of 144.0 GFLOPS, a pixel rate of 2.400 GPixel/s, and a texture rate of 4.800 GTexel/s. These numbers are modest by modern standards but were competitive for a 2007 mobile part. Without rival deltas, the analysis must rely on these raw figures.

The 50th percentile is a database-wide ranking, but the zero score suggests that this GPU is often untested or has no recorded benchmarks. The 120 shading units and 8 TMUs indicate a part that can handle basic geometry, but the 4 ROPs will bottleneck pixel-heavy scenes. The 144.0 GFLOPS FP32 is the theoretical peak, but real-world performance will be lower due to memory bandwidth constraints. The 2.400 GPixel/s and 4.800 GTexel/s are the fill rates that determine how many pixels and texels can be processed per second, respectively. The 50th percentile is the only comparative metric, but it is not grounded in actual scores, as the average score is 0. The data suggests a part that is neither a standout nor a failure, but rather a middle-of-the-road mobile GPU that was adequate for its time.

Power and Cooling

The FACT PACK does not specify a TDP, suggested PSU, or power connectors. The slot width is listed as 'MXM Module', and the bus interface is MXM-II, confirming this is a mobile module rather than a desktop card. Cooling is therefore dependent on the host portable device's design. The absence of a TDP figure means power draw is not quantified in the data, but the 65 nm process and the mobile form factor suggest a relatively low-power footprint. Users should rely on the original equipment manufacturer's cooling solution, as no aftermarket cooler is applicable to an MXM module.

The lack of a suggested PSU is consistent with a mobile part that draws power from the motherboard or docking station. The 65 nm process node is a factor in power efficiency; smaller nodes typically offer better performance per watt, but 65 nm is older. The 390 million transistor count on a 153 mm² die gives a density of 2.5M / mm², which is modest. The MXM-II interface is a standard for mobile graphics modules, allowing for upgrades in some laptops. The display outputs are 'Portable Device Dependent', meaning the actual ports are determined by the laptop's design, not the GPU itself. Since no TDP is listed, any power consumption figures would be speculative, so the analysis must remain qualitative. The 65 nm process and the mobile design imply that the cooling solution in the host device should be sufficient, provided it is in good working order.

Detailed benchmark scores and charts for the ATI Mobility Radeon HD 2600 XT Mac Edition are below.

Benchmark Scores

No benchmark data available for this GPU.

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