ATI Mobility Radeon HD 2600 XT
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 2600 XT Specifications
ATI Mobility Radeon HD 2600 XT GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 2600 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 2600 XT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 2600 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 2600 XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 2600 XT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 2600 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 2600 XT by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 2600 XT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Mobility Radeon HD 2600 XT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 2600 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 2600 XT is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 2600 XT will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon HD 2600 XT Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 2600 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 2600 XT to maintain boost clocks without throttling.
ATI Mobility Radeon HD 2600 XT by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 2600 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 2600 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 2600 XT Product Information
Release and pricing details
The ATI Mobility Radeon HD 2600 XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 2600 XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon HD 2600 XT Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon HD 2600 XT
The ATI Mobility Radeon HD 2600 XT is a mobile graphics solution from AMD, built on the M76 chip using a 65 nm TSMC process. It integrates 390 million transistors on a 153 mm² die, yielding a transistor density of 2.5M / mm². This GPU belongs to the TeraScale architecture and the M7x generation (Mobility HD 2000 series), positioning it as a mid-cycle product between the M6x predecessor and the M8x successor. Its production status is end-of-life, with a release date of May 13, 2007. The card operates with 120 shading units, 8 texture mapping units, and 4 render output units, delivering a pixel rate of 2.720 GPixel/s and a texture rate of 5.440 GTexel/s. Floating-point performance is rated at 163.2 GFLOPS. Memory configuration includes 256 MB of GDDR3 on a 128-bit bus, running at 750 MHz (1500 Mbps effective), providing a bandwidth of 24.00 GB/s. The slot width is MXM Module, with an MXM-II bus interface, and display outputs are portable device dependent. The card supports DirectX 10.0 (10_0) and OpenGL 3.3, but no Vulkan support is listed. No TDP, power connector, or suggested PSU figures are provided in the data. The percentile rank among all GPUs is 50, with an average benchmark score of 0, and no nearest rivals are listed.
How It Compares
The database provides no nearest rivals for the ATI Mobility Radeon HD 2600 XT, meaning direct comparative scores against specific competing GPUs are unavailable. The percentile rank of 50 places this card exactly at the median of all GPUs tracked in the benchmark database, indicating a balanced position where half of all GPUs perform better and half perform worse. Without explicit rival entries, the analysis must rely on this percentile as the sole positional reference. In the context of mobile GPUs from its era, the 50th percentile suggests it was a mainstream-tier solution, not a high-end part but also not an entry-level one. The absence of rival data means no delta percentages can be computed, so the card's standing is defined purely by its median rank. This positioning implies that users could expect performance roughly typical of the middle of the GPU landscape at the time of its release. The lack of nearest rivals also means there are no specific names to contrast against, making the percentile the primary comparative tool. Given the production status is end-of-life, this card now sits in legacy territory, where its median rank reflects historical performance rather than current applicability.
Ray Tracing and Feature Set
The ATI Mobility Radeon HD 2600 XT does not list any ray tracing cores or tensor cores in its specifications. This absence is consistent with its TeraScale architecture, which predates dedicated hardware for ray tracing and AI acceleration. The card's API support includes DirectX 10.0 (10_0) and OpenGL 3.3, but no Vulkan support is available. DirectX 10.0 introduced unified shader architecture and geometry shaders, which this GPU supports through its 120 shading units. OpenGL 3.3 provides access to modern features like GLSL 3.30 and multiple render targets, though the card lacks the extension set of later generations. The lack of tensor cores means no hardware acceleration for machine learning workloads, and the absence of ray tracing cores means any ray-traced effects would rely on software implementations, which are not practical given the 163.2 GFLOPS of FP32 performance. The feature set is therefore limited to conventional rasterization techniques. The memory interface of 128-bit with 24.00 GB/s bandwidth supports texture-heavy scenes but may bottleneck high-resolution operations. The card's pixel rate of 2.720 GPixel/s and texture rate of 5.440 GTexel/s define its fill-rate capabilities, which are modest by modern standards but were typical for mobile parts in 2007. Overall, the feature set is geared toward DirectX 10 games and OpenGL 3.3 applications, with no path forward for modern ray-traced or AI-accelerated content.
Benchmark Performance
The ATI Mobility Radeon HD 2600 XT has an average benchmark score of 0, which is the only numerical performance metric provided. This score, combined with a percentile rank of 50, indicates that the card performs exactly at the median level across all GPUs in the database. Because no nearest rivals are listed, there are no deltaPct values or specific rival scores to analyze. The zero benchmark score is notable: it likely reflects the absence of active benchmark entries rather than a literal zero-performance result, as the card's specifications (163.2 GFLOPS FP32, 2.720 GPixel/s pixel rate) suggest measurable capabilities. The 50th percentile ranking provides a relative anchor, meaning that in a hypothetical distribution of all GPUs, this card sits at the midpoint. This is a neutral performance position — not exceptional, not deficient. For context, the FP32 throughput of 163.2 GFLOPS indicates the card can handle basic shader workloads, while the 24.00 GB/s memory bandwidth supports moderate texture streaming. The 256 MB frame buffer may limit high-resolution textures, but at typical 2007 mobile resolutions, it was adequate. Without rival data, the performance verdict is straightforward: this card is a median performer, suitable for mainstream gaming at the time but outpaced by higher-tier mobile GPUs. The lack of benchmark scores in the database means quantitative comparisons are impossible, so the percentile is the only statistical measure available for ranking.
FAQ
Q: What is the manufacturing process for the ATI Mobility Radeon HD 2600 XT?
A: The card is built on a 65 nm process at TSMC, with 390 million transistors on a 153 mm² die, giving a transistor density of 2.5M / mm².
Q: How much memory does this GPU have, and what type is it?
A: It has 256 MB of GDDR3 memory on a 128-bit bus, running at 750 MHz (1500 Mbps effective), which provides a bandwidth of 24.00 GB/s.
Q: Does the ATI Mobility Radeon HD 2600 XT support DirectX 11 or Vulkan?
A: No. The card supports DirectX 10.0 (10_0) and OpenGL 3.3, but Vulkan support is not listed in the specifications.
Q: What is the card's performance percentile among all GPUs?
A: The percentile rank is 50, meaning it performs better than half of all GPUs and worse than the other half in the database.
Q: What is the FP32 performance of this GPU?
A: The FP32 performance is 163.2 GFLOPS, which reflects its shading unit throughput of 120 units at the given clock speeds.
Q: What is the pixel and texture fill rate?
A: The pixel rate is 2.720 GPixel/s, and the texture rate is 5.440 GTexel/s, based on 4 ROPs and 8 TMUs respectively.
Who Should Consider It
The ATI Mobility Radeon HD 2600 XT, with a 50th percentile rank, is best suited for users who need a mainstream mobile GPU for older DirectX 10 games at moderate settings. The 256 MB memory and 24.00 GB/s bandwidth suggest that 720p resolutions with medium detail are realistic targets, while 1080p would strain the memory capacity and fill rate. The FP32 throughput of 163.2 GFLOPS provides enough compute for shader-heavy effects in titles from its 2007 era, but modern games would exceed its capabilities. The pixel rate of 2.720 GPixel/s limits high-resolution rendering, so users should stick to 1280x720 or lower for playable frame rates. The texture rate of 5.440 GTexel/s handles simple texture maps but struggles with high-resolution assets. Given the end-of-life production status, this card is only relevant for legacy systems or retro gaming setups. Users who require DirectX 11 or later features should look elsewhere, as this GPU only supports DirectX 10.0. The lack of Vulkan support further restricts modern API compatibility. For those with older laptops that shipped with this MXM module, it can still run classic titles from the late 2000s at acceptable settings. However, the 50th percentile ranking means it offers no performance advantage over the median GPU, so enthusiasts seeking higher frame rates would need a higher-tier solution. The 128-bit memory bus and 24.00 GB/s bandwidth are adequate for era-appropriate games but not for texture-heavy mods or high-detail presets.
Power and Cooling
The FACT PACK does not list a TDP value for the ATI Mobility Radeon HD 2600 XT, nor does it provide a suggested PSU rating or power connector requirements. The slot width is specified as MXM Module, with an MXM-II bus interface, indicating that this is a mobile module designed for laptop integration rather than a desktop card. The absence of power connector data suggests that power is delivered through the MXM slot itself, which is typical for mobile GPUs. The 65 nm process and 390 million transistors imply a moderate power draw relative to larger desktop parts, but without an exact TDP number, no precise power consumption figure can be stated. The card's thermal solution is likewise unspecified, but the MXM form factor typically uses a dedicated heatsink and fan assembly within the laptop chassis. The 153 mm² die size is compact, which helps in heat dissipation, but the lack of a TDP value means users must rely on the laptop manufacturer's cooling design. Since no suggested PSU is given, this is not applicable to desktop builds; the card is exclusively for mobile platforms. The memory running at 750 MHz (1500 Mbps effective) adds to power draw, but again, no aggregate figure is available. For users considering this card, the practical implication is that it requires a compatible MXM-II equipped laptop, and cooling adequacy depends on the original system design. The end-of-life status suggests that replacement modules may be scarce, and power delivery characteristics are fixed by the laptop's design. Without TDP or PSU data, the power and cooling analysis is limited to the physical form factor and interface details provided.
The NVIDIA Equivalent of ATI Mobility Radeon HD 2600 XT
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