ATI Mobility Radeon HD 2600
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 2600 Specifications
ATI Mobility Radeon HD 2600 GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 2600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 2600 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 2600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 2600 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 2600 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 2600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 2600 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 2600, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Mobility Radeon HD 2600 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 2600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 2600 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 2600 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon HD 2600 Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 2600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 2600 to maintain boost clocks without throttling.
ATI Mobility Radeon HD 2600 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 2600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 2600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 2600 Product Information
Release and pricing details
The ATI Mobility Radeon HD 2600 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 2600 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon HD 2600 Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon HD 2600
The ATI Mobility Radeon HD 2600 is a mobile GPU from AMD, built around the M76 chip on the TeraScale architecture. It belongs to the M7x generation of the Mobility HD 2000 family, and the record places its release date at 2007-05-13 with production status now end-of-life. TSMC fabricates the chip on a 65 nm process with 390 million transistors on a 153 mm² die, giving a transistor density of 2.5M per mm². The module uses an MXM-II bus interface and an MXM Module slot width, while display outputs are Portable Device Dependent. Memory consists of 256 MB of DDR2 on a 128-bit bus, with a 400 MHz memory clock (800 Mbps effective) and 12.80 GB/s bandwidth. The pipeline includes 120 shading units, 8 TMUs, and 4 ROPs; pixel rate is 2.000 GPixel/s, texture rate is 4.000 GTexel/s, and FP32 throughput is 120.0 GFLOPS. API support covers DirectX 10.0 (10_0) and OpenGL 3.3, with no Vulkan entry. The predecessor is M6x and the successor is M8x.
Benchmark Performance
The benchmark record for the Mobility Radeon HD 2600 is effectively empty. The fact pack shows an average benchmark score of 0 and a percentileVsAllGpus value of 50. The 50th percentile places this GPU at the median of the database's GPU population, but the zero average score and empty benchmarks array mean there are no measured runs behind that rank. Base, boost, and game clocks are all null; the only clock figures in the record are the memory clock of 400 MHz and the 800 Mbps effective DDR2 data rate.
Because the nearestRivals array is empty, there are no named competitor cards and no deltaPct values. This means no exact percentage lead or deficit over any rival can be reported. The performance data instead consists of rated hardware throughput: 120.0 GFLOPS FP32, 2.000 GPixel/s pixel fill, and 4.000 GTexel/s texture fill. Those figures are tied to the 120 shading units, 8 TMUs, and 4 ROPs. Memory bandwidth is 12.80 GB/s across a 128-bit interface, with a 256 MB DDR2 frame buffer. A 256 MB buffer and 12.80 GB/s bandwidth indicate that data-heavy rendering states are likely to be constrained by memory capacity, although the absence of benchmark scores prevents a quantified measurement of that effect.
The underlying silicon facts are also part of the performance context: M76 on TeraScale architecture, manufactured by TSMC with 390 million transistors on a 153 mm² die at 65 nm. But no actual application-level scores exist in the record. In summary, the performance section is defined by missing measured data, not by deltas against other GPUs.
Ray Tracing and Feature Set
The Mobility Radeon HD 2600 has no ray tracing cores listed and no tensor cores listed. The API support in the fact pack is DirectX 10.0 (10_0), OpenGL 3.3, and no Vulkan. This is a TeraScale architecture part using the M76 chip on a 65 nm TSMC process. The shader array contains 120 shading units, 8 texture mapping units, and 4 ROPs. Pixel throughput is 2.000 GPixel/s and texture throughput is 4.000 GTexel/s; FP32 compute is 120.0 GFLOPS. No FP16 value is listed, so half-precision throughput is unspecified.
The memory subsystem uses 256 MB of DDR2 on a 128-bit bus, with a 400 MHz memory clock and 800 Mbps effective data rate, producing 12.80 GB/s of bandwidth. Display outputs are Portable Device Dependent, meaning the physical output configuration is determined by the host portable system rather than fixed by the GPU itself. The interface is MXM-II and the slot width is MXM Module, confirming a mobile modular form factor.
The absence of RT cores and tensor cores means there is no hardware ray traversal block and no AI acceleration array in the record. The feature set centers on DirectX 10.0 (10_0) and OpenGL 3.3 support, with no Vulkan API entry. The pixel and texture rates are modest, and the compute ceiling is 120.0 GFLOPS FP32, which defines the shader processing budget for this TeraScale part.
Who Should Consider It
The data positions this GPU at the 50th percentile of all GPUs in the database, but the average benchmark score is 0. With no populated benchmarks array, there are no measured results to support high-settings gaming recommendations. The Mobility Radeon HD 2600 is a DirectX 10.0 (10_0) and OpenGL 3.3 part with no Vulkan support, so the applicable software environment is limited to those APIs.
The 256 MB DDR2 frame buffer and 12.80 GB/s bandwidth indicate that workloads should fit within a small memory footprint. The fixed-function limits are 4 ROPs and 8 TMUs, producing 2.000 GPixel/s pixel fill and 4.000 GTexel/s texture fill. FP32 compute is 120.0 GFLOPS, so shader workloads have a clearly bounded computational budget. Users who need an MXM Module with an MXM-II interface in a portable-device-dependent display system may consider this part for legacy DirectX 10-class applications.
Because the benchmarks array is empty, resolution and settings guidance cannot be grounded in measured frame rates. The 50th-percentile global position is a relative rank, not a score, and with an average benchmark score of 0, there is no data to validate a high-fidelity use profile. The practical niche is therefore a mobile, DirectX 10-era system where the software workload is appropriate for the GPU's capabilities.
How It Compares
The nearestRivals array in the fact pack is empty. There are no named rivals, and therefore no deltaPct values can be cited. No exact percentage comparisons against competing products are supported by the record, and no rival-specific "ahead of" or "behind" statements can be made.
The only relative metric available is percentileVsAllGpus, which is 50. That places the Mobility Radeon HD 2600 at the median of the database's GPU population. Product lineage provides context: the predecessor is M6x and the successor is M8x, placing this part in the M7x generation of the Mobility HD 2000 family. However, those are generational relationships, not benchmark deltas. With no rival entries, there are no per-rival paragraphs to write; the sole quantitative global comparison is the 50th percentile.
Power and Cooling
The fact pack lists no TDP for the ATI Mobility Radeon HD 2600. It also lists no suggested PSU and no power connectors. Therefore, no power draw figure, no PSU sizing recommendation, and no connector requirement can be derived from the record.
The module is an MXM Module with an MXM-II bus interface, and display outputs are Portable Device Dependent. In an MXM-based system, power delivery and cooling are handled by the host laptop rather than by a desktop power supply. The slot width field is MXM Module, which reinforces the notebook-class form factor.
No cooling solution is specified in the fact pack. There is no cooler size, airflow requirement, or thermal dissipation figure in the record. Because there is no TDP, the thermal envelope cannot be quantified from the data. The absence of a suggested PSU field is consistent with a mobile module: there is no desktop PSU to recommend. The known mechanical details are the MXM Module slot width and the MXM-II interface; the electrical details—TDP, power connectors, and suggested PSU—are all null.
The NVIDIA Equivalent of ATI Mobility Radeon HD 2600
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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