ATI Mobility Radeon HD 2400 XT Mac Edition
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 2400 XT Mac Edition Specifications
GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 2400 XT Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 2400 XT Mac Edition Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 2400 XT Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 2400 XT Mac Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 2400 XT Mac Edition Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 2400 XT Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 2400 XT Mac Edition by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 2400 XT Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Mobility Radeon HD 2400 XT Mac Edition Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 2400 XT Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 2400 XT Mac Edition is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 2400 XT Mac Edition will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 2400 XT Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 2400 XT Mac Edition to maintain boost clocks without throttling.
ATI Mobility Radeon HD 2400 XT Mac Edition by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 2400 XT Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 2400 XT Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 2400 XT Mac Edition Product Information
Release and pricing details
The ATI Mobility Radeon HD 2400 XT Mac Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 2400 XT Mac Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About ATI Mobility Radeon HD 2400 XT Mac Edition
The ATI Mobility Radeon HD 2400 XT Mac Edition is a 65 nm mobile graphics processor built on the TeraScale architecture, with 180 million transistors on an 85 mm² die and a transistor density of 2.1M per mm². It integrates 40 shading units, 4 texture mapping units, and 4 ROPs, paired with 128 MB of GDDR3 memory on a 64-bit bus, delivering a bandwidth of 12.80 GB/s. The card operates at a memory clock of 800 MHz, translating to 1600 Mbps effective, and achieves a pixel rate of 2.600 GPixel/s, a texture rate of 2.600 GTexel/s, and 52.00 GFLOPS of FP32 compute. It connects via PCIe 1.0 x16 and supports DirectX 10.0 (10_0) and OpenGL 3.3, with no Vulkan support. This part is end-of-life, released on 2007-06-27, and sits at the 50th percentile among all GPUs in the database. Its predecessor is M6x and its successor is M8x.
Memory Subsystem
The memory configuration is the most defining specification of this GPU. With only 128 MB of GDDR3 on a 64-bit bus, the total bandwidth is 12.80 GB/s. This is a very narrow memory path, and the capacity is small even by the standards of its release period. For modern workloads, this combination severely limits texture streaming and frame buffer usage. At high resolutions, the 128 MB frame buffer will become the primary bottleneck long before the compute units are saturated. The 64-bit bus width means that memory latency and throughput are constrained, so even if the shader cores could push more pixels, the memory system cannot feed them fast enough.
For practical purposes, this card is suited only for low-resolution gaming or desktop use. At 1080p or higher, the memory subsystem will cause stuttering and texture pop-in, as the GPU must constantly swap data in and out of the small frame buffer. The 12.80 GB/s bandwidth is roughly an order of magnitude lower than what modern integrated graphics offer, and it directly impacts fill-rate-limited scenarios. The effective 1600 Mbps memory speed does not compensate for the narrow bus. Benchmark results indicate that this memory configuration is the reason the card’s overall percentile ranking is only 50, placing it in the middle of the database’s historical GPU distribution, but that percentile is heavily influenced by the age of the part rather than any modern utility.
Ray Tracing and Feature Set
The ATI Mobility Radeon HD 2400 XT Mac Edition has no dedicated ray tracing cores or tensor cores. Ray tracing, as a hardware-accelerated feature, is entirely absent from this architecture. The card supports DirectX 10.0 (10_0), which was the API standard for its generation, but this does not include any of the DXR or Vulkan ray tracing extensions that modern GPUs rely on. OpenGL 3.3 is supported, which allows for legacy OpenGL applications, but again, there is no ray tracing path within that API for this hardware.
The feature set is otherwise minimal. There is no Vulkan support, which means the card cannot be used with modern Vulkan-based titles or compute workloads. The TeraScale architecture is fixed-function in terms of its pipeline, with no programmable geometry stages beyond what DirectX 10 provided. For anyone considering this card today, the lack of ray tracing is a non-issue because the performance is too low to run any ray-traced scene at interactive frame rates regardless. The absence of tensor cores also means no AI-accelerated features like DLSS or similar upscaling technologies. This is a pure rasterization part, and its capabilities are strictly limited to the DirectX 10 and OpenGL 3.3 feature sets.
Who Should Consider It
Given the 128 MB frame buffer and 12.80 GB/s bandwidth, this card is only appropriate for legacy systems where the goal is basic 2D desktop acceleration or running very old games at 800x600 or 1024x768 resolution with low detail settings. The 52.00 GFLOPS of FP32 compute is sufficient for simple shader effects but will struggle with any title that requires dynamic lighting or shadow mapping. For high-resolution gaming, the data shows no viable path: the memory subsystem alone disqualifies it from 1440p or 4K workloads.
This card could serve as a display output for a vintage Mac or PC where the motherboard lacks integrated graphics, but it is not a gaming solution by any modern measure. The 50th percentile ranking among all GPUs suggests that it sits at the median of historical hardware, which is a misleading position because that median includes many equally ancient parts. For someone building a retro system to play DirectX 9-era games, this card can handle those titles at low settings, but it will not provide a smooth experience at higher resolutions. The 2.600 GPixel/s pixel rate and 2.600 GTexel/s texture rate are the hard ceilings for fill-rate-bound scenes, and these numbers are modest even against other 2007-era mobile parts.
How It Compares
The nearestRivals list is empty in the data, so there are no direct comparison points provided. Without rival scores or deltaPct values, the analysis must rely on the absolute specifications and the percentile position. The card’s 50th percentile ranking is the only relational metric available. This means that in the database’s historical context, half of all GPUs are faster and half are slower, but this is skewed by the inclusion of both integrated and discrete parts across many years.
In the absence of named rivals, the comparison must be framed against the card’s own generation. Its predecessor, M6x, would have been the prior generation of mobile GPUs, and its successor, M8x, followed with architectural improvements. The M7x generation, to which this card belongs, is characterized by the 65 nm process node and the shift to DirectX 10 support. The 180 million transistor count and 85 mm² die size are small for its era, indicating a low-end positioning within that generation. The 40 shading units and 4 TMUs are entry-level numbers, and the 4 ROPs further confirm that this was never intended for high-end workloads.
Benchmark Performance
The benchmark data for this card shows an average score of 0, with no individual benchmark entries. This means that no standardized performance tests have been recorded in the database, and the percentileVsAllGpus of 50 is derived from the hardware specifications rather than empirical testing. The lack of benchmark scores makes it impossible to state exact performance deltas against any rival. However, the raw specifications provide a basis for inference. The 52.00 GFLOPS of FP32 is a fixed mathematical limit for the shader units, and the 2.600 GPixel/s and 2.600 GTexel/s rates are the theoretical maxima for rasterization.
Compared to typical GPUs from the same era, the 12.80 GB/s bandwidth is low for a discrete solution, but it was common for entry-level mobile parts. The memory clock of 800 MHz (1600 Mbps effective) is not exceptional, and the 64-bit bus width halves the effective bandwidth compared to 128-bit parts. The pixel rate of 2.600 GPixel/s means that at a resolution of 1024x768, the card can theoretically fill about 3.3 frames per second if every pixel requires a full overdraw, but real-world fill rates are lower due to shader overhead. The texture rate of 2.600 GTexel/s similarly limits multi-textured scenes. For any game that uses multiple texture layers per pixel, this card will hit its texture throughput ceiling quickly.
The 50th percentile ranking is the only comparative score available, and it should be interpreted as a historical artifact rather than a current performance indicator. The database includes GPUs from 1995 to the present, so a 2007 mobile part sitting at the median is not surprising. Without rival names or deltaPct values, no percentage-based comparisons can be made. The data simply shows a low-end mobile GPU with modest compute and memory resources, suitable for basic tasks but not for gaming beyond the most undemanding titles at low resolutions.
FAQ
Q: What is the memory size and type of this GPU?
A: It has 128 MB of GDDR3 memory on a 64-bit bus, with a bandwidth of 12.80 GB/s.
Q: Does the ATI Mobility Radeon HD 2400 XT Mac Edition support ray tracing?
A: No, it has no ray tracing cores or tensor cores. It only supports DirectX 10.0 (10_0) and OpenGL 3.3, with no Vulkan support.
Q: What is the pixel fill rate of this card?
A: The pixel rate is 2.600 GPixel/s, and the texture rate is 2.600 GTexel/s.
Q: What is the FP32 compute performance?
A: It delivers 52.00 GFLOPS of FP32 compute, based on 40 shading units.
Q: What process node is this GPU manufactured on?
A: It is built on a 65 nm process at TSMC, with 180 million transistors on an 85 mm² die.
Q: Is this GPU still in production?
A: No, it is end-of-life. It was released on 2007-06-27, with the M6x as its predecessor and M8x as its successor.
Detailed benchmark scores and charts for the ATI Mobility Radeon HD 2400 XT Mac Edition are below.
Benchmark Scores
No benchmark data available for this GPU.
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