ATI Mobility Radeon HD 2400 XT
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon HD 2400 XT Specifications
ATI Mobility Radeon HD 2400 XT GPU Core
Shader units and compute resources
The ATI Mobility Radeon HD 2400 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon HD 2400 XT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon HD 2400 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon HD 2400 XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon HD 2400 XT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon HD 2400 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon HD 2400 XT by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI Mobility Radeon HD 2400 XT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI Mobility Radeon HD 2400 XT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon HD 2400 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon HD 2400 XT is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon HD 2400 XT will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon HD 2400 XT Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon HD 2400 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon HD 2400 XT to maintain boost clocks without throttling.
ATI Mobility Radeon HD 2400 XT by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon HD 2400 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon HD 2400 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon HD 2400 XT Product Information
Release and pricing details
The ATI Mobility Radeon HD 2400 XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon HD 2400 XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon HD 2400 XT Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon HD 2400 XT
The ATI Mobility Radeon HD 2400 XT is a mobile graphics processor from AMD, built on the TeraScale architecture using the M74 chip. Fabricated by TSMC on a 65 nm process, the chip contains 180 million transistors on a die size of 85 mm². It was released in May 2007 as part of the M7x generation, positioned between the M6x predecessor and the M8x successor, and is now end-of-life. The GPU offers a baseline feature set for its era, including DirectX 10.0 support and OpenGL 3.3, but its performance profile places it in a specific, limited segment of the mobile graphics market.
Benchmark Performance
The benchmark data for the ATI Mobility Radeon HD 2400 XT is sparse, with no standardized scores available in the database. The average benchmark score is recorded as 0, and the percentile ranking against all GPUs is 50, indicating a median position in the overall distribution of graphics hardware. However, this percentile is not accompanied by any comparative scores from nearest rivals, as the nearestRivals field is empty. Consequently, there are no exact percentage deltas to report against competing mobile GPUs. The absence of rival data means that a precise quantitative comparison is not possible from the provided facts; instead, the analysis must rely on the architectural specifications to infer performance.
The shading unit count is 40, paired with 4 texture mapping units (TMUs) and 4 render output units (ROPs). These figures yield a pixel rate of 2.400 GPixel/s and a texture rate of 2.400 GTexel/s. The FP32 compute throughput is 48.00 GFLOPS. These numbers indicate a low-end part, even for its generation. The pixel and texture rates are identical, which suggests a balanced but constrained pipeline, likely limiting performance in both fill-rate-bound and shader-bound scenarios. The FP32 figure of 48.00 GFLOPS is modest, positioning the GPU for basic 3D acceleration rather than high-fidelity gaming. Without rival scores, the interpretation is that this GPU sits at the lower end of the performance spectrum, consistent with its 50th percentile ranking, which is a median value but does not reflect a high absolute score given the historical context.
How It Compares
The nearestRivals data is empty, so there are no direct competitor comparisons available from the fact pack. The database does not list any rival names, scores, or deltaPct values for this GPU. Therefore, a positional analysis against specific competing mobile GPUs cannot be constructed from the provided facts. The only contextual comparison comes from the predecessor and successor designations: the M6x and M8x series. The M8x successor likely offered improved performance and features, while the M6x predecessor was older. The HD 2400 XT sits between these generations, but without numerical data, the extent of the performance gap remains unspecified.
The percentileVsAllGpus value of 50 suggests that the GPU performs better than half of all GPUs in the database and worse than the other half. However, this is a broad metric that includes desktop and mobile parts across many generations. For a 2007 mobile chip, this median ranking is plausible given the low transistor count and narrow memory interface. The lack of rival data means that the comparison must be qualitative: the HD 2400 XT is a low-tier mobile solution, likely suitable for light workloads but not for demanding 3D applications. The memory configuration and compute rates reinforce this position, but no exact deltas can be cited.
Who Should Consider It
Given the specifications, the ATI Mobility Radeon HD 2400 XT is suited for users with minimal graphical demands. The 256 MB of DDR2 memory and 64-bit bus width provide a memory bandwidth of 6.400 GB/s, which is low by any standard. This bandwidth is sufficient for basic desktop use, video playback, and older or less demanding games at low resolutions and detail settings. The 40 shading units and 4 ROPs can handle simple 3D scenes, but the GPU will struggle with modern titles or high-resolution textures. Users should consider this GPU for legacy applications or as a secondary display adapter, not for gaming at high settings.
The FP32 throughput of 48.00 GFLOPS is a hard limit for compute-heavy tasks. For gaming, the pixel rate of 2.400 GPixel/s means that at 1080p resolution (approximately 2 million pixels), the GPU could theoretically fill the screen at around 1 frame per second under ideal conditions, but real-world performance will be far worse due to shader complexity. Therefore, the HD 2400 XT is only practical for resolutions like 800x600 or 1024x768 with low detail presets. The lack of Vulkan support and limited DirectX 10.0 feature level (10_0) further restricts compatibility with newer APIs. In summary, this GPU is for users who need basic 3D acceleration, not for those seeking playable frame rates in contemporary games.
FAQ
Q: What is the FP32 compute performance of the ATI Mobility Radeon HD 2400 XT?
A: The FP32 compute throughput is 48.00 GFLOPS, which is a modest figure indicating low computational capability for shader workloads.
Q: How much memory bandwidth does the GPU have?
A: The memory bandwidth is 6.400 GB/s, derived from a 256 MB DDR2 memory pool on a 64-bit bus with an effective speed of 800 Mbps.
Q: Does the GPU support DirectX 10?
A: Yes, the GPU supports DirectX 10.0 with a feature level of 10_0, as well as OpenGL 3.3, but it does not support Vulkan.
Q: What is the transistor count and die size?
A: The M74 chip contains 180 million transistors on a die size of 85 mm², fabricated on a 65 nm process by TSMC.
Q: What is the pixel fill rate?
A: The pixel fill rate is 2.400 GPixel/s, which is low and limits performance at higher resolutions.
Q: Is the GPU still in production?
A: No, the production status is end-of-life, and it was released on May 13, 2007, with the M8x series as its successor.
Ray Tracing and Feature Set
The ATI Mobility Radeon HD 2400 XT does not include dedicated ray tracing cores or tensor cores, as these features were not present in the TeraScale architecture. The absence of these hardware units means that ray tracing is not supported in any form, and any such workloads would be handled through software, which is impractical given the low FP32 performance. The API support is limited to DirectX 10.0 (feature level 10_0) and OpenGL 3.3, with no Vulkan support. This restricts the GPU to older games and applications that were designed for these APIs. The feature set is basic, lacking modern rendering techniques like variable rate shading or mesh shaders, which rely on newer hardware. The 40 shading units are unified, handling vertex and pixel shaders, but their count is small, further limiting the GPU’s ability to execute complex shader programs efficiently.
Memory Subsystem
The memory subsystem of the ATI Mobility Radeon HD 2400 XT consists of 256 MB of DDR2 memory connected via a 64-bit bus. The memory clock is 400 MHz, translating to 800 Mbps effective data rate, yielding a total bandwidth of 6.400 GB/s. This bandwidth is a significant bottleneck for the GPU, as it is insufficient for high-resolution textures or large frame buffers. At 1080p, a single frame buffer would require approximately 8 MB for a 32-bit color depth, which is manageable, but the bandwidth limit means that texture streaming and memory-intensive effects will cause performance drops. The 64-bit bus width is narrow compared to desktop counterparts of the same era, which often used 128-bit or 256-bit interfaces. For high resolutions like 1440p or 4K, the memory subsystem is wholly inadequate, as the bandwidth would be saturated by simple fill-rate operations, let alone complex shaders. The 256 MB capacity also limits the number of textures and geometry that can be stored locally, forcing reliance on system memory over the PCIe 1.0 x16 interface, which further reduces effective performance. In practice, this memory configuration supports only lightweight workloads and low-detail gaming at reduced resolutions.
The NVIDIA Equivalent of ATI Mobility Radeon HD 2400 XT
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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