ATI Mobility Radeon 9800
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon 9800 Specifications
ATI Mobility Radeon 9800 GPU Core
Shader units and compute resources
The ATI Mobility Radeon 9800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon 9800 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon 9800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon 9800 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon 9800 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon 9800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon 9800 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon 9800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R400 Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon 9800 is built on AMD's R400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon 9800 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon 9800 Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon 9800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon 9800 to maintain boost clocks without throttling.
ATI Mobility Radeon 9800 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon 9800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon 9800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon 9800 Product Information
Release and pricing details
The ATI Mobility Radeon 9800 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon 9800 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon 9800 Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon 9800
Who Should Consider It
The ATI Mobility Radeon 9800 targets a narrow but specific audience: users of legacy AGP 8x laptops from the mid-2000s who need a drop-in graphics upgrade for DirectX 9.0b era games. With a 50th percentile ranking among all GPUs, this is a squarely mid-pack performer—neither a flagship nor a budget part, but a competent mainstream solution for its generation.
For resolution and settings guidance, the data indicates this chip is best suited to 1024x768 or 1280x1024 gaming at medium details in titles built around DirectX 9.0b (shader model 2.0). The 2.800 GPixel/s pixel fill rate and 2.800 GTexel/s texture fill rate suggest it can handle early-2000s shooters and RPGs smoothly at those settings, but it will struggle with higher resolutions or games that push shader complexity beyond what DirectX 9.0b (9_2) supports. Users attempting 1600x1200 or higher should expect frame rates to drop noticeably, as the memory bandwidth and fill rates become limiting factors.
The 256 MB DDR frame buffer, while generous for its era, is best viewed as headroom for texture-heavy titles rather than a license to max out every setting. The 19.20 GB/s bandwidth is adequate for 32-bit color at moderate resolutions but will throttle performance in scenes with heavy texture streaming or anti-aliasing. This card is not for modern gaming, nor for 3D workloads that require shader model 3.0—those applications will either fail to run or render incorrectly, given the DirectX 9.0b API ceiling.
Power and Cooling
The FACT PACK lists no TDP figure for the Mobility Radeon 9800, so absolute power draw cannot be quantified from the available data. However, the 130 nm process node from TSMC, with 160 million transistors on a 281 mm² die, indicates a chip that generates meaningful heat for its mobile context. The transistor density of 569.4K per mm² is unremarkable by modern standards but was typical for high-performance mobile parts of its generation.
Because the card uses the AGP 8x bus interface, it draws power from the motherboard slot rather than auxiliary connectors. The FACT PACK does not list any power connectors or a suggested PSU wattage, so the safe assumption is that the original laptop power adapter is sufficient—provided the system was originally configured with a discrete GPU. No aftermarket cooling solution is required, as this is a mobile part soldered or socketed into a laptop motherboard. The absence of a slot width, length, or height dimension confirms this is not a desktop expansion card.
Given the lack of a TDP figure, the practical guidance is to ensure adequate chassis airflow and to avoid overclocking the 300 MHz memory (600 Mbps effective) or the core, as the thermal headroom is unknown. The end-of-life production status further implies that replacement thermal pads or paste may be needed if servicing a machine that still uses this GPU, but no specific thermal design power data exists in the FACT PACK to guide more precise cooling recommendations.
Ray Tracing and Feature Set
The Mobility Radeon 9800 has no ray tracing cores and no tensor cores—the FACT PACK lists both as null. This is an R400 architecture chip, which predates hardware-accelerated ray tracing by nearly two decades. Consequently, any ray-traced workload is entirely out of scope; the GPU will not accelerate such effects and would rely on CPU fallbacks, which is impractical for real-time use.
The feature set is defined by its API support: DirectX 9.0b (9_2) and OpenGL 2.1. DirectX 9.0b corresponds to shader model 2.0, which allows for pixel shaders and vertex shaders but lacks the more advanced shader model 3.0 features (dynamic branching, longer shader programs) that arrived with DirectX 9.0c. This means games specifically requiring shader model 3.0 will not run. OpenGL 2.1 support is similarly dated, covering titles from that era but not modern OpenGL 4.x applications.
The 8 texture mapping units and 8 ROPs are the hardware backstop for this feature set. The pixel rate of 2.800 GPixel/s and texture rate of 2.800 GTexel/s are identical, indicating a balanced design where each ROP pairs with a TMU at the same throughput. For the era, this supported standard techniques like multi-texturing, environment mapping, and basic shadow maps, but nothing approaching modern deferred rendering or compute shaders. The absence of Vulkan support further confines this GPU to legacy titles.
FAQ
Q: Can this GPU run games that require DirectX 9.0c or shader model 3.0?
A: No. The FACT PACK lists DirectX 9.0b (9_2) as the maximum DirectX version, which corresponds to shader model 2.0. Games requiring 9.0c or SM3.0 will not run correctly.
Q: What is the maximum memory bandwidth and how does it affect performance?
A: The memory bandwidth is 19.20 GB/s, derived from 256 MB of DDR memory on a 256-bit bus at 300 MHz (600 Mbps effective). This is sufficient for moderate resolutions but will limit performance at high resolutions with anti-aliasing.
Q: Is this card suitable for modern gaming?
A: No. The DirectX 9.0b and OpenGL 2.1 API support, combined with 2.800 GPixel/s fill rate, place it firmly in the early-2000s era. Modern games require APIs and hardware features this GPU lacks.
Q: Does the Mobility Radeon 9800 support hardware ray tracing?
A: No. The FACT PACK lists no ray tracing cores and no tensor cores, and the R400 architecture predates hardware ray tracing entirely.
Q: What bus interface does this GPU use?
A: It uses AGP 8x, which is a legacy interface found in laptops and desktops from the early 2000s. It is not compatible with modern PCIe slots.
Q: When was this GPU released and what is its production status?
A: The release date is 2004-06-30, and the production status is end-of-life. It is a legacy part with no active manufacturing or support.
How It Compares
The FACT PACK lists no nearest rivals for the ATI Mobility Radeon 9800, meaning there are no direct comparison points with scores or deltaPct values to reference. The percentileVsAllGpus field places it at the 50th percentile, which indicates it sits exactly at the median of the benchmark database—better than half of all GPUs tracked, worse than the other half. This is a meaningful positioning: it is neither a high-end part nor a low-end part, but the exact midpoint.
Without rival data, the comparison must be qualitative based on the FACT PACK's internal details. Its predecessor, the M9, and successor, the M2x, bracket its generation, but no scores are provided for either. The architecture (R400) and process node (130 nm) are the only distinguishing technical facts. The lack of nearestRivals entries suggests the database has insufficient benchmark data for contemporaneous mobile GPUs to form a comparison cluster, which itself indicates this is a niche or underrepresented part in the historical record.
The 50th percentile ranking, combined with an average benchmark score of 0 (no benchmark entries exist), means the percentile is likely derived from specifications rather than measured performance. Users should interpret this as a placeholder position rather than a tested result. For practical purposes, the card's performance must be inferred from its fill rates, bandwidth, and API support, all of which point to a mid-range mobile part of its time.
Memory Subsystem
The memory configuration is a key strength of the Mobility Radeon 9800 for its era. It features 256 MB of DDR memory on a 256-bit bus, running at 300 MHz with a 600 Mbps effective data rate. This yields a peak bandwidth of 19.20 GB/s. The 256-bit bus width is particularly notable—it was a high-end feature for mobile GPUs in 2004, as many contemporaries used 128-bit or 64-bit buses. The wide bus compensates for the relatively modest 300 MHz clock, providing bandwidth through parallelism rather than speed.
For high-resolution gaming, this memory subsystem offers a real advantage over narrower-bus competitors. The 19.20 GB/s bandwidth supports 32-bit color at 1280x1024 with standard texture filtering, and the 256 MB capacity allows for larger texture sets than 128 MB cards. However, the bandwidth is still a limiting factor when enabling full-scene anti-aliasing or anisotropic filtering at higher resolutions. The 2.800 GPixel/s fill rate will saturate before the bandwidth becomes the bottleneck in most scenarios, meaning the ROPs are the primary constraint.
The DDR memory type is worth noting—it is not DDR2, GDDR3, or GDDR4, which came later. This limits the memory clock headroom but was standard for the 2004 timeframe. The 256-bit bus effectively doubles the memory interface width of typical mobile parts, which is why the bandwidth figure remains respectable despite the low clock. For legacy gaming at moderate resolutions, the memory subsystem is more than adequate; it only shows strain when pushing beyond the GPU's core fill rate capabilities.
Benchmark Performance
The ATI Mobility Radeon 9800 has no benchmark entries in the FACT PACK—the benchmarks array is empty and the avgBenchmarkScore is 0. This means there are no measured frame rates, synthetic scores, or temperature data to analyze. The percentileVsAllGpus of 50 is therefore a specification-based estimate rather than a tested result, and the nearestRivals array is empty, providing no deltaPct values for direct comparison.
Given the absence of benchmark data, performance analysis must rely on the hardware specifications. The 2.800 GPixel/s pixel fill rate and 2.800 GTexel/s texture fill rate are identical, indicating a 1:1 ratio between pixel processing and texture sampling. This is typical for balanced designs of that era. The 8 TMUs and 8 ROPs each process one operation per clock, and with the memory at 600 Mbps effective, the theoretical peak fill rates are achievable only if the memory bandwidth can sustain them. The 19.20 GB/s bandwidth divided by the pixel rate suggests each pixel can access about 6.86 bytes of memory, which is tight for 32-bit (4-byte) pixels with any additional texture reads.
The DirectX 9.0b (9_2) API limit is the single most important performance constraint. Even if the hardware were capable of higher throughput, software written for DirectX 9.0c cannot run, and software written for DirectX 9.0b will not exercise the GPU beyond shader model 2.0 complexity. The OpenGL 2.1 support similarly caps performance in OpenGL titles. The 50th percentile ranking, while unverified, aligns with the specification profile: a mid-range part that was neither a flagship (which would rank higher) nor an entry-level chip (which would rank lower). It outperformed the M9 predecessor and was succeeded by the M2x, but without benchmark numbers, the magnitude of those generational gains cannot be quantified. The data shows a capable legacy GPU for its specific use case, but no measured evidence exists to rank it beyond the specification-derived median.
The NVIDIA Equivalent of ATI Mobility Radeon 9800
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