ATI Mobility Radeon
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility Radeon Specifications
ATI Mobility Radeon GPU Core
Shader units and compute resources
The ATI Mobility Radeon GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility Radeon Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility Radeon's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility Radeon Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility Radeon Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 6 Architecture & Process
Manufacturing and design details
The ATI Mobility Radeon is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility Radeon Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility Radeon determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon to maintain boost clocks without throttling.
ATI Mobility Radeon by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility Radeon are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility Radeon. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility Radeon Product Information
Release and pricing details
The ATI Mobility Radeon is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility Radeon Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility Radeon
The ATI Mobility Radeon is an integrated graphics processor from AMD, built on the Rage 6 architecture with the M6 chip. Fabricated by TSMC on a 180 nm process, it integrates 30 million transistors on a 115 mm² die, yielding a transistor density of 260.9K per mm². The part occupies the IGP slot width and connects via an AGP 4x bus. Its production status is end-of-life, and it holds a 50th percentile ranking among all GPUs in the database, with an average benchmark score of 0.
Benchmark Performance
The ATI Mobility Radeon's benchmark data is sparse, with an empty benchmark list and an average score of 0. However, its 50th percentile rank places it exactly at the median of all GPUs tracked in the database. This suggests a mid-pack standing, but the zero average score indicates that no standardized performance measurements have been recorded for this part. Raw throughput figures provide some insight: the pixel rate is 144.0 MPixel/s and the texture rate is 432.0 MTexel/s. The texture-to-pixel ratio of 3:1 aligns directly with the hardware configuration of 3 texture mapping units (TMUs) and 1 render output unit (ROP). The memory clock runs at 144 MHz, with a 288 Mbps effective data rate. These figures are modest, reflecting the part's integrated nature. The lack of base, boost, or game clock values in the data means that core clock speeds are not specified, so performance scaling cannot be derived from clock rates alone. The 50th percentile rank, while median, must be interpreted with caution because the absence of benchmark entries means the rank is likely derived from the part's hardware characteristics rather than measured workloads.
How It Compares
The fact pack lists the Rage Mobility as its predecessor and the M7 as its successor. No benchmark scores or delta percentages are provided for either part, so direct numerical comparisons are impossible. However, the architectural lineage from Rage Mobility through the M6 to the M7 indicates a progression within the Rage 6 family, with each generation presumably refining the design. Within the broader database, the ATI Mobility Radeon's 50th percentile position places it above half of all GPUs and below the other half. This is a notable standing for an integrated part, as many discrete GPUs occupy higher percentiles. The part's integrated (IGP) slot width distinguishes it from add-in cards, meaning it shares the host system's thermal and power infrastructure. The AGP 4x bus interface is a legacy interconnect, which limits data transfer rates compared to modern PCIe solutions. As an end-of-life product, it has been superseded by the M7, but its 50th percentile rank suggests it was a competent performer in its era, even if modern benchmarks do not capture it.
Power and Cooling
The fact pack does not specify a TDP figure, a suggested PSU, or any power connectors for the ATI Mobility Radeon. This absence is consistent with its IGP slot width, which indicates integration into a motherboard or mobile platform rather than a discrete card requiring external power. The 180 nm process node and 30 million transistor count imply a relatively low power envelope, but the data does not provide a wattage value to confirm this. The memory operates at 144 MHz, and the low bandwidth of 2.304 GB/s suggests minimal power draw from the memory subsystem. Because it is an integrated processor, cooling is dependent on the host device's thermal solution. The absence of a suggested PSU recommendation further confirms that this part does not require a dedicated power supply, as it draws from the platform's existing rails. The 288 Mbps effective memory rate is a low figure, reinforcing the idea of a power-conscious design. Without a TDP number, any discussion of power consumption must remain qualitative, but the data's silence on this metric is itself informative: it is an IGP, so it is not a power-hungry component.
FAQ
Q: What is the memory configuration of the ATI Mobility Radeon?
A: It features 16 MB of DDR memory on a 64-bit bus, providing a bandwidth of 2.304 GB/s.
Q: Which APIs are supported?
A: The part supports DirectX 7.0 and OpenGL 1.3. Vulkan support is not listed.
Q: What is the process node and die size?
A: It is fabricated on a 180 nm process by TSMC, with a die size of 115 mm² and 30 million transistors.
Q: Does it have ray tracing or tensor cores?
A: No. The fact pack lists no RT cores and no tensor cores, so dedicated hardware for those features is absent.
Q: What is the bus interface?
A: The bus interface is AGP 4x.
Q: What is its production status?
A: The production status is end-of-life, with the Rage Mobility as its predecessor and the M7 as its successor.
Ray Tracing and Feature Set
The ATI Mobility Radeon has no RT cores and no tensor cores, according to the fact pack. This means it lacks dedicated hardware for real-time ray tracing and tensor-based operations such as deep learning super sampling. Its API support is limited to DirectX 7.0 and OpenGL 1.3, which are legacy APIs. These APIs predate modern rendering features like tessellation, compute shaders, and ray tracing. The absence of Vulkan support further restricts compatibility with contemporary graphics frameworks. The feature set is therefore oriented toward older software titles that rely on fixed-function pipelines. The pixel rate of 144.0 MPixel/s and texture rate of 432.0 MTexel/s are the primary throughput metrics, and they are sufficient for basic 2D rendering and early 3D games. However, the lack of programmable shading capabilities in the modern sense means that many effects seen in current games are not achievable. The 50th percentile rank does not compensate for the absence of modern feature support; it simply reflects its standing among all GPUs, many of which are far more capable.
Memory Subsystem
The memory subsystem of the ATI Mobility Radeon consists of 16 MB of DDR memory connected via a 64-bit bus. The memory clock is 144 MHz, with an effective data rate of 288 Mbps, yielding a total bandwidth of 2.304 GB/s. This is an extremely limited configuration for high-resolution workloads. The 16 MB capacity is insufficient for modern high-resolution textures, which routinely exceed this amount for a single frame. The 64-bit bus width constrains the amount of data that can be transferred per clock cycle, and the 2.304 GB/s bandwidth is a fraction of what contemporary GPUs offer. For high resolutions, the data indicates severe limitations: the pixel rate of 144.0 MPixel/s is a low throughput figure, and the texture rate of 432.0 MTexel/s similarly limits texture-heavy scenes. As a result, the ATI Mobility Radeon is not viable for high-resolution gaming or professional visualization. Its memory subsystem is best suited for low-resolution desktop environments and legacy applications.
Who Should Consider It
Given its 50th percentile rank among all GPUs, the ATI Mobility Radeon occupies a median position in the database. However, the average benchmark score of 0 and the sparse benchmark list indicate that it has not been subjected to modern performance testing. The 16 MB VRAM, 64-bit bus, and 2.304 GB/s bandwidth make it unsuitable for modern gaming at any resolution above the most basic levels. The 144.0 MPixel/s pixel rate and 432.0 MTexel/s texture rate are sufficient for 2D desktop tasks and very early 3D games that rely on DirectX 7.0 or OpenGL 1.3. Users who require a display output for legacy systems, embedded applications, or basic office work might find it adequate. The absence of RT cores and tensor cores means it cannot handle ray-traced workloads or AI-accelerated features. Its AGP 4x interface limits compatibility to older motherboards. For anyone seeking to run contemporary software, the data clearly shows that this part is not a viable option. The 50th percentile rank, while median, is misleading because it does not account for the part's limited memory and legacy feature set. In short, the ATI Mobility Radeon is a historical component, and its practical use is confined to preserving or operating vintage systems.
Compare ATI Mobility Radeon with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs