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ATI Mobility FireGL V5250

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 256 MB
Bus Width 128-bit
Memory Type GDDR3
Architecture Ultra-Threaded SE
nm
Process 90 nm

ATI Mobility FireGL V5250 Specifications

ATI Mobility FireGL V5250 GPU Core

Shader units and compute resources

The ATI Mobility FireGL V5250 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
12
ROPs
12

ATI Mobility FireGL V5250 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility FireGL V5250's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility FireGL V5250 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
350 MHz 700 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility FireGL V5250 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility FireGL V5250's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
11.20 GB/s

ATI Mobility FireGL V5250 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility FireGL V5250 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
5.400 GPixel/s
Texture Rate
5.400 GTexel/s

Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI Mobility FireGL V5250 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility FireGL V5250 will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
M66
Process Node
90 nm
Foundry
TSMC
Transistors
157 million
Die Size
150 mm²
Density
1.0M / mm²

AMD's ATI Mobility FireGL V5250 Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility FireGL V5250 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility FireGL V5250 to maintain boost clocks without throttling.

ATI Mobility FireGL V5250 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility FireGL V5250 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 1.0 x16

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility FireGL V5250. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

ATI Mobility FireGL V5250 Product Information

Release and pricing details

The ATI Mobility FireGL V5250 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility FireGL V5250 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Production
End-of-life
Successor
FirePro Mobility

ATI Mobility FireGL V5250 Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility FireGL V5250

The ATI Mobility FireGL V5250 is a professional mobile graphics solution from AMD, built on the M66 chip using the Ultra-Threaded SE architecture. Manufactured on a 90 nm process at TSMC, this end-of-life part integrates 157 million transistors on a 150 mm² die, yielding a transistor density of 1.0M / mm². The card targets workstation-class tasks in laptops, with a memory subsystem and feature set oriented toward precision and compatibility rather than raw gaming throughput.

Memory Subsystem

The Mobility FireGL V5250 comes equipped with 256 MB of GDDR3 memory, arranged across a 128-bit bus. The memory clock is specified at 350 MHz, which translates to 700 Mbps effective data rate. This configuration results in a total memory bandwidth of 11.20 GB/s. For a professional mobile GPU of its era, this bandwidth figure is modest, but it is paired with a relatively small frame buffer that suits the intended workloads of the time—primarily CAD, 3D modeling, and visualization tasks that do not demand massive texture datasets. At high resolutions, the 256 MB capacity can become a limiting factor, as large viewport buffers or multi-sample anti-aliasing can quickly exhaust available VRAM. Benchmark data indicates that the card sits at the 50th percentile among all GPUs, suggesting balanced, mid-pack performance in its generation. The 128-bit bus width, while narrower than high-end desktop parts, is adequate for the pixel and texture rates this chip can sustain, but users targeting 1600x1200 or higher resolutions with heavy textures will likely encounter memory pressure.

Power and Cooling

The FACT PACK does not list a TDP, slot width, or power connector requirements for the Mobility FireGL V5250. Similarly, no suggested PSU wattage is provided, and the card lacks any dedicated power connector specification. As a mobile part, it draws power from the laptop's internal power delivery system rather than a desktop PSU. The absence of these figures in the data means power consumption must be discussed qualitatively: the 90 nm process and 157 million transistor count imply a moderate thermal envelope, typical of professional mobile GPUs from that period. Cooling would have been handled by the laptop's integrated thermal solution, likely a combination of heat pipes and a small fan, given the end-of-life status and the product's positioning. The bus interface is PCIe 1.0 x16, which is standard for the generation and does not impose unusual power delivery requirements. Without explicit numbers, the practical takeaway is that system integrators designed around this GPU would have provisioned cooling for a mid-range mobile workload, not an extreme one.

Benchmark Performance

No benchmark scores are provided in the FACT PACK, and the average benchmark score is listed as 0. The percentile ranking against all GPUs is 50, which places the Mobility FireGL V5250 exactly at the median of the database's tracked graphics hardware. This percentile is a relative measure—it indicates that half of all GPUs tracked perform better and half perform worse. However, without specific scores or nearest rivals, interpreting absolute performance is constrained. The pixel rate is 5.400 GPixel/s, and the texture rate is 5.400 GTexel/s, with 12 TMUs and 12 ROPs. These figures suggest a balanced design where pixel fill and texture fill are identical, meaning the card is not bottlenecked in one sub-system relative to the other. For a professional card, this balance is sensible: geometry and fill-rate demands in CAD or DCC applications benefit from symmetric throughput. The lack of a shading unit count in the FACT PACK prevents a deeper shader-level analysis, but the 12 TMU and 12 ROP configuration points to a mid-range part. The memory bandwidth of 11.20 GB/s, when divided by the pixel rate, yields roughly 2.07 bytes per pixel, which is tight for high-resolution color and depth buffers, reinforcing that the card's sweet spot is moderate resolutions and precision-focused workloads.

How It Compares

The FACT PACK lists no nearest rivals for the ATI Mobility FireGL V5250. Consequently, direct comparisons against specific competing GPUs cannot be made using numeric deltas or scores. The percentile field (50) provides the only positional context: the card is neither a standout performer nor a laggard within the entire GPU database. In the professional mobile segment of its generation, this placement suggests it was a solid middle-tier offering—capable of handling mainstream workstation tasks but not intended for top-tier simulation or heavy rendering. The successor is listed as FirePro Mobility, which indicates AMD's product lineage continued, but no predecessor is named. The architecture, Ultra-Threaded SE, was AMD's approach to parallel processing at the time, and the 90 nm process was a mature node for that period. Without rival data, the analysis must rest on the internal consistency of the specs: the pixel and texture rates are equal, the memory bus is 128-bit, and the VRAM is 256 MB, all aligning to a coherent mid-range profile.

Ray Tracing and Feature Set

The Mobility FireGL V5250 does not include any dedicated ray tracing cores or tensor cores, as neither field is populated in the FACT PACK. This is consistent with its architecture generation, where ray tracing was not a hardware feature in mainstream or professional GPUs. The API support is limited to DirectX 9.0c (Shader Model 9_3) and OpenGL 2.1; Vulkan is not listed, indicating no support for that modern API. The Ultra-Threaded SE architecture was designed for high-throughput parallel shading, but it predates the compute-centric features of later generations. For professional use, the OpenGL 2.1 support is notable—many CAD applications of that era relied heavily on OpenGL for viewport acceleration, and this card's driver stack would have targeted those workloads. The absence of tensor cores means no AI-accelerated features, and the lack of RT cores means no hardware-accelerated ray tracing. The feature set is purely rasterization-based, with a focus on precision and compatibility rather than advanced effects. The pixel rate of 5.400 GPixel/s and texture rate of 5.400 GTexel/s are the key throughput metrics, and they are identical, which simplifies workload balancing.

FAQ

Q: What is the memory size and type of the ATI Mobility FireGL V5250?

A: The card features 256 MB of GDDR3 memory, which is a modest amount for its generation.

Q: Does the Mobility FireGL V5250 support DirectX 11 or Vulkan?

A: No. The supported APIs are DirectX 9.0c (with Shader Model 9_3) and OpenGL 2.1; Vulkan is not supported.

Q: What is the bus interface of this GPU?

A: It uses PCIe 1.0 x16, which is standard for the era in which it was produced.

Q: How does the card's performance rank among all GPUs in the database?

A: It sits at the 50th percentile, meaning exactly half of all tracked GPUs perform better and half perform worse.

Q: Are there any ray tracing or tensor cores in this GPU?

A: No. The FACT PACK lists no RT cores or tensor cores, confirming the card lacks hardware acceleration for ray tracing or AI processing.

Q: What is the manufacturing process for the chip?

A: The chip is built on a 90 nm process at TSMC, with 157 million transistors on a 150 mm² die.

Q: What is the effective memory clock speed?

A: The memory runs at 350 MHz, which equates to 700 Mbps effective data rate, yielding 11.20 GB/s of bandwidth.

The NVIDIA Equivalent of ATI Mobility FireGL V5250

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 SUPER offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 5070 SUPER

NVIDIA • 18 GB VRAM

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