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ATI Mobility FireGL T2e

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture R300
nm
Process 130 nm
Released Aug 2004

ATI Mobility FireGL T2e Specifications

GPU Core

Shader units and compute resources

The ATI Mobility FireGL T2e GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI Mobility FireGL T2e Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility FireGL T2e's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility FireGL T2e by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
225 MHz 450 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility FireGL T2e Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility FireGL T2e's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
7.200 GB/s

ATI Mobility FireGL T2e Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility FireGL T2e against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.800 GPixel/s
Texture Rate
1.800 GTexel/s

R300 Architecture & Process

Manufacturing and design details

The ATI Mobility FireGL T2e is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility FireGL T2e will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
M11
Process Node
130 nm
Foundry
TSMC
Transistors
76 million
Die Size
92 mm²
Density
826.1K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility FireGL T2e determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility FireGL T2e to maintain boost clocks without throttling.

ATI Mobility FireGL T2e by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility FireGL T2e are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 4x

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility FireGL T2e. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0
DirectX
9.0
OpenGL
2.0
OpenGL
2.0

ATI Mobility FireGL T2e Product Information

Release and pricing details

The ATI Mobility FireGL T2e is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility FireGL T2e by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Aug 2004
Production
End-of-life
Successor
FirePro Mobility

About ATI Mobility FireGL T2e

The ATI Mobility FireGL T2e is a mobile workstation GPU built on the R300 architecture. AMD fabricated the M11 chip at TSMC on a 130 nm process, packing 76 million transistors into a 92 mm² die with a transistor density of 826.1K per mm². Released on 2004-07-31 and now end-of-life, the card carries 128 MB of DDR memory on a 128-bit bus with 7.200 GB/s of bandwidth. The database records a 50th-percentile standing among all GPUs, placing it exactly at the median of tracked parts. With 4 TMUs and 4 ROPs, it delivers a pixel rate of 1.800 GPixel/s and a texture rate of 1.800 GTexel/s. The API support covers DirectX 9.0 and OpenGL 2.0, with no Vulkan, no RT cores, and no tensor cores.

Who Should Consider It

Benchmark results place this card at the 50th percentile of all GPUs in the database, a median position that tells a clear story: half of tracked parts outperform it and half fall behind. For a mobile workstation part from the R300 generation, that standing translates to entry-level 3D workloads rather than high-end rendering. The 128 MB frame buffer and 7.200 GB/s bandwidth are the binding constraints. At lower resolutions and with reduced texture detail, the card can keep pace with the modest fill rates of 1.800 GPixel/s and 1.800 GTexel/s; at higher resolutions, the memory capacity becomes the limiting factor. Users running legacy DirectX 9.0 applications or fixed-function OpenGL 2.0 workloads that fit within 128 MB will find a usable, if dated, tool. Anyone expecting modern high-resolution or shader-heavy performance should look at more recent parts. The card is end-of-life, so its practical audience is limited to retro environments, legacy industrial software, or collectors of early 2000s mobile workstations. The 50th-percentile rank suggests it is neither a standout nor a straggler — it is the definition of a mid-pack mobile GPU.

Ray Tracing and Feature Set

The R300 architecture predates dedicated ray tracing hardware, and the FACT PACK confirms this: no RT cores and no tensor cores are listed for the Mobility FireGL T2e. The API surface is DirectX 9.0 and OpenGL 2.0, with no Vulkan support. This means the card cannot accelerate any ray-traced effects, denoising, or AI-based upscaling — features that rely on tensor cores in modern parts. The feature set is purely rasterization-oriented: 4 TMUs and 4 ROPs drive the fixed-function pipeline that defined early 2000s graphics. OpenGL 2.0 does bring programmable shaders of that era, so developers could write vertex and fragment shaders within the limits of DirectX 9.0. But there is no geometry shader stage, no tessellation, and no compute shader support — those arrived in later API revisions. In practical terms, the Mobility FireGL T2e is a raster-only device. Any workload that depends on modern API features — ray tracing, mesh shaders, or tensor-core acceleration — will not run on this hardware. Its feature set is a snapshot of 2004-era mobile workstation capability, and it should be judged as such.

How It Compares

The FACT PACK's nearestRivals field is empty, so there are no direct rival scores or deltaPct values to cite. The only comparative anchor is the 50th-percentile ranking against all GPUs in the database. That median position means the card outperforms roughly half of all tracked GPUs and trails the other half. Without rival data, the comparison must rest on the card's own throughput metrics: a pixel rate of 1.800 GPixel/s and a texture rate of 1.800 GTexel/s, fed by 7.200 GB/s of memory bandwidth. These figures are internally consistent — the memory bandwidth is sufficient to sustain the fill rates, so the card is not obviously bottlenecked at its own design point. The absence of recorded rivals is itself informative: it suggests the database does not track direct contemporaries for this mobile workstation part, or that its performance class was considered too niche for head-to-head comparison. In the broader database, a 50th-percentile GPU is the baseline against which faster and slower parts are measured. The Mobility FireGL T2e is that baseline. No percentage deltas can be computed because no rival scores exist in the record.

FAQ

Q: How much memory does the ATI Mobility FireGL T2e have?

A: It has 128 MB of DDR memory on a 128-bit bus, providing 7.200 GB/s of bandwidth.

Q: What API versions does it support?

A: It supports DirectX 9.0 and OpenGL 2.0. Vulkan is not supported.

Q: What is the memory clock speed?

A: The memory runs at 225 MHz, with 450 Mbps effective data rate.

Q: What process node and foundry are used?

A: TSMC fabricates the chip on a 130 nm process, with 76 million transistors on a 92 mm² die.

Q: What is the successor to this GPU?

A: The successor is the FirePro Mobility line.

Q: When was it released and what is its production status?

A: It was released on 2004-07-31 and is now end-of-life.

Q: Does it have ray tracing or tensor cores?

A: No — the FACT PACK lists no RT cores and no tensor cores.

Memory Subsystem

The memory subsystem consists of 128 MB of DDR memory on a 128-bit bus. The memory clock is 225 MHz with a 450 Mbps effective data rate, which yields a bandwidth of 7.200 GB/s. For high resolutions, the 128 MB capacity is the primary constraint. Texture-heavy scenes will exceed the frame buffer quickly, forcing the application to reduce detail or resolution. The 128-bit bus width is moderate for the era, and the resulting 7.200 GB/s bandwidth aligns closely with the card's pixel and texture rates of 1.800 GPixel/s and 1.800 GTexel/s. This balance means the memory subsystem is not the bottleneck at the card's native fill rates — the raster pipes and the memory feed each other adequately. However, the small capacity means that any workload exceeding 128 MB of working set will see severe performance degradation as data spills to system memory over the AGP 4x interface. The AGP 4x bus itself is another constraint; it caps the transfer rate between the card and the host, which matters when the local frame buffer is exhausted. For a 2004-era mobile workstation, this configuration was reasonable, but it is not suited to modern high-resolution textures or large datasets.

Power and Cooling

The FACT PACK records no TDP, no suggested PSU, no power connector requirements, and no slot width for the Mobility FireGL T2e. As a result, any specific wattage or cooler recommendation would be unsupported speculation. The absence of documented power connectors suggests that the card may draw its power through the AGP 4x slot alone, but this is an inference from missing fields rather than a recorded fact. Similarly, the thermal design is unquantified; the card's 130 nm process and 76 million transistors imply a certain power envelope, but no number is given. The bus interface is AGP 4x, which is the only connectivity fact available. For cooling, a capable air cooler would be the qualitative expectation for a mobile workstation GPU of this vintage, but no cooler size, fan count, or thermal rating is listed. System integrators should treat the power and cooling requirements as undocumented and verify them from the original vendor documentation. The end-of-life status further complicates modern deployment, as replacement coolers and power supplies are not specified in the database.

Benchmark Performance

The benchmark array for the Mobility FireGL T2e is empty, and the average benchmark score is recorded as zero. This means the database holds no direct performance measurements for this part. The only quantitative performance reference is the 50th-percentile ranking, which places the card at the median of all GPUs tracked. The raw throughput figures define the rasterization ceiling: a pixel rate of 1.800 GPixel/s and a texture rate of 1.800 GTexel/s, produced by 4 TMUs and 4 ROPs. The memory bandwidth of 7.200 GB/s is exactly enough to feed those rates — at 128-bit bus width and 450 Mbps effective, the math is consistent. With no nearest rivals and no recorded scores, percentage deltas cannot be computed. The percentile is the sole comparative metric, and it indicates a median performer. In practical terms, the card will handle early DirectX 9.0 workloads at its native fill rates, but any scene that stresses the pixel or texture pipes beyond 1.800 GPixel/s or 1.800 GTexel/s will cause frame rate drops. The zero benchmark score should not be read as zero performance; it reflects the absence of recorded data, not the absence of capability. The 50th percentile remains the best available signal: a mid-pack mobile workstation GPU that is neither exceptional nor deficient.

Detailed benchmark scores and charts for the ATI Mobility FireGL T2e are below.

Benchmark Scores

No benchmark data available for this GPU.

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