ATI Mobility FireGL 7800
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI Mobility FireGL 7800 Specifications
ATI Mobility FireGL 7800 GPU Core
Shader units and compute resources
The ATI Mobility FireGL 7800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI Mobility FireGL 7800 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI Mobility FireGL 7800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility FireGL 7800 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI Mobility FireGL 7800 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility FireGL 7800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI Mobility FireGL 7800 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI Mobility FireGL 7800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 7 Architecture & Process
Manufacturing and design details
The ATI Mobility FireGL 7800 is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility FireGL 7800 will perform in GPU benchmarks compared to previous generations.
AMD's ATI Mobility FireGL 7800 Power & Thermal
TDP and power requirements
Power specifications for the ATI Mobility FireGL 7800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility FireGL 7800 to maintain boost clocks without throttling.
ATI Mobility FireGL 7800 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI Mobility FireGL 7800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI Mobility FireGL 7800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI Mobility FireGL 7800 Product Information
Release and pricing details
The ATI Mobility FireGL 7800 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility FireGL 7800 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI Mobility FireGL 7800 Benchmark Scores
No benchmark data available for this GPU.
About ATI Mobility FireGL 7800
The ATI Mobility FireGL 7800 is an end-of-life mobile GPU from AMD, built on the M7 chip and fabricated by TSMC on a 150 nm process. It integrates 60 million transistors on a 68 mm² die, with a transistor density of 882.4K per mm². Released in 2001, the architecture is Rage 7, and its successor is FirePro Mobility.
Power and Cooling
The fact pack lists a TDP of 27 W for the Mobility FireGL 7800. This is the only power-related number provided, and it defines the thermal envelope that a laptop cooling solution must handle. The 150 nm process node, combined with 60 million transistors on a 68 mm² die, means heat generation is spread across a relatively small area. The transistor density of 882.4K per mm² adds context: the chip is dense enough that thermal management must be deliberate, but the modest 27 W TDP keeps the absolute heat output low.
No suggested PSU is listed, and no power connectors appear in the data. For a mobile component, this is expected; the slot width is listed as IGP, meaning the chip is integrated into a motherboard rather than installed as a separate card. Power thus comes through the AGP 4x bus interface or the motherboard's own power plane, not through a discrete GPU power plug. The AGP 4x bus interface is the only connection specified, so any system-level integration must rely on that interface's capabilities.
Because the display outputs are listed as portable-device dependent, the cooling solution is also dependent on the laptop manufacturer. A 27 W TDP requires only a modest heat sink or heat pipe arrangement in a notebook chassis. The data does not specify a fan or passive solution, so the practical advice is that system builders should ensure the integrated cooling can dissipate 27 W continuously, which is well within the range of ordinary mobile thermal designs.
Memory Subsystem
The Mobility FireGL 7800 ships with 64 MB of DDR memory on a 128-bit bus. The memory clock is 200 MHz, which produces a 400 Mbps effective data rate. These figures combine to a memory bandwidth of 6.400 GB/s. For a professional mobile part of its generation, the 128-bit bus is a reasonable match to the chip's fill rates, but the 64 MB capacity is the more significant limitation.
At high resolutions, 64 MB of VRAM is a tight resource. The framebuffer alone consumes a large portion of that at higher display settings, leaving less room for textures and geometry data. The bus width of 128 bit and the bandwidth of 6.400 GB/s mean that even when memory capacity is available, the data throughput is capped at that rate. Texture-heavy scenes will therefore be limited by both capacity and bandwidth.
The DDR memory type and the 200 MHz clock indicate an early DDR implementation, and the 400 Mbps effective rate doubles the raw clock for data transfer. The pixel rate of 560.0 MPixel/s and texture rate of 560.0 MTexel/s are exactly aligned with each other, suggesting the memory subsystem is balanced to feed the render pipeline at a fixed rate. In practice, this means the GPU will perform consistently when the memory bus is not saturated, but high-resolution workloads will hit the 6.400 GB/s ceiling quickly.
Who Should Consider It
The Mobility FireGL 7800 sits at the 50th percentile among all GPUs in the database, with an average benchmark score of 0. The zero benchmark score means no validated performance results are recorded, so any purchasing decision must rely on the listed specifications rather than measured scores. The 50th percentile ranking places it exactly at the median of the database, which is a neutral position: half of all GPUs are faster, half are slower.
The API support is DirectX 7.0 and OpenGL 1.3. This limits the chip to applications written for that API generation. Professional software that depends on OpenGL 1.3 features will run, but newer API-based applications will not. The 2 TMUs and 2 ROPs further cap the per-clock throughput, and the 560.0 MPixel/s pixel rate and 560.0 MTexel/s texture rate define the practical ceiling for fill-rate-bound tasks.
For users considering this GPU, the data implies lower-resolution workloads are the intended target. The 64 MB memory capacity and 6.400 GB/s bandwidth are not enough to maintain high-resolution framebuffers with large texture sets. The fact pack does not list specific supported resolutions, so this analysis cannot name exact settings. Based on the memory and fill rates, users should expect to run legacy 3D applications at modest resolutions and detail levels, not high-resolution high-detail configurations.
How It Compares
The nearestRivals list in the fact pack is empty. There are no named rival GPUs, no rival scores, and no deltaPct values to reference. Consequently, this entry cannot provide the usual head-to-head comparisons that a benchmark database typically offers. The absence of nearest rivals is itself a data point: it indicates that the Mobility FireGL 7800 has no close competitors in the current database structure.
The only comparative figure available is the percentile rank of 50. Being at the 50th percentile means the database places this GPU exactly in the middle of the distribution of all GPUs. Without nearby rival identifiers, there is no way to determine which specific products fall just above or below it. The percentile is a coarse metric, but it is the only positional data given.
Because no rival scores or deltaPct values are present, no percentage comparisons can be made. The correct analytical statement is that this GPU occupies the median position in the database, with no specified nearest competitors. Any further comparison would require external data, which is outside the scope of this fact pack.
Benchmark Performance
The average benchmark score for the Mobility FireGL 7800 is recorded as 0. This indicates that there are no benchmark entries in the database for this product. As a result, exact percentage deltas versus rivals cannot be computed, and the usual performance analysis based on measured scores is impossible.
The database's percentile metric gives a value of 50, meaning the GPU is rated at the median of all GPUs. This is an interesting position: it suggests that by whatever criteria the database uses, the Mobility FireGL 7800 is neither an exceptional performer nor a very weak one. The zero average benchmark score, however, complicates that interpretation, because no actual test results are present to validate the percentile.
Theoretical performance figures from the fact pack provide the only quantitative insight. The pixel rate of 560.0 MPixel/s and texture rate of 560.0 MTexel/s are identical, which is typical for a design with 2 TMUs and 2 ROPs. These rates represent the maximum fill throughput under ideal conditions. The memory bandwidth of 6.400 GB/s acts as the effective ceiling for real-world throughput, since pixels and textures must be fed from memory at that rate. In this sense, the GPU's theoretical limits are consistent: the fill rates are low, and the memory bandwidth is correspondingly low.
FAQ
Q: What is the TDP of the Mobility FireGL 7800?
A: The TDP is 27 W.
Q: How much memory does it have and what type is it?
A: It has 64 MB of DDR memory on a 128-bit bus.
Q: What is the memory bandwidth and how is it derived?
A: The bandwidth is 6.400 GB/s, derived from a 200 MHz memory clock and a 400 Mbps effective data rate.
Q: Which graphics APIs does it support?
A: It supports DirectX 7.0 and OpenGL 1.3.
Q: What bus interface does it use?
A: It uses AGP 4x.
Q: When was it released and what is its successor?
A: It was released on 2001-09-28, and its successor is FirePro Mobility.
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