RADEON

ATI FirePro V7800

AMD graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
150W
TDP
256
Bus Width

At a Glance

AMD
VRAM 2 GB
Shaders 1,440
Bus Width 256-bit
TDP 150W
Memory Type GDDR5
Architecture TeraScale 2
nm
Process 40 nm
Released Apr 2010

ATI FirePro V7800 Specifications

GPU Core

Shader units and compute resources

The ATI FirePro V7800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,440
Shaders
1,440
TMUs
72
ROPs
32
Compute Units
18

ATI FirePro V7800 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FirePro V7800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FirePro V7800 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
700 MHz
Memory Clock
1000 MHz 4 Gbps effective
GDDR GDDR 6X 6X

AMD's ATI FirePro V7800 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FirePro V7800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
128.0 GB/s

ATI FirePro V7800 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI FirePro V7800, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
512 KB

ATI FirePro V7800 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FirePro V7800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.016 TFLOPS
FP64 (Double)
403.2 GFLOPS (1:5)
Pixel Rate
22.40 GPixel/s
Texture Rate
50.40 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The ATI FirePro V7800 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FirePro V7800 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Cypress
Process Node
40 nm
Foundry
TSMC
Transistors
2,154 million
Die Size
334 mm²
Density
6.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI FirePro V7800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FirePro V7800 to maintain boost clocks without throttling.

TDP
150 W
TDP
150W
Power Connectors
1x 6-pin
Suggested PSU
450 W

ATI FirePro V7800 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FirePro V7800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
254 mm 10 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI2x DisplayPort 1.1
Display Outputs
1x DVI2x DisplayPort 1.1

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FirePro V7800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

ATI FirePro V7800 Product Information

Release and pricing details

The ATI FirePro V7800 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FirePro V7800 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2010
Launch Price
759 USD
Production
End-of-life
Predecessor
FireGL
Successor
Radeon Pro GCN

About ATI FirePro V7800

The ATI FirePro V7800 is a professional workstation GPU released on April 25, 2010, built on TSMC's 40 nm process. It packs 2,154 million transistors into a 334 mm² die, with a transistor density of 6.4 million per square millimeter. The card is based on the Cypress chip and the TeraScale 2 architecture, featuring 1440 shading units, 72 texture mapping units, and 32 ROPs. Its compute capabilities include 2.016 TFLOPS of FP32 performance, a pixel rate of 22.40 GPixel/s, and a texture rate of 50.40 GTexel/s. Memory is configured as 2 GB of GDDR5 on a 256-bit bus, yielding 128.0 GB/s of bandwidth. The FirePro V7800 holds a 50th percentile rank among all GPUs in the database, placing it exactly at the midpoint of the performance distribution.

How It Compares

The benchmark database does not list any nearest rivals for the FirePro V7800, so direct numerical comparisons are unavailable. This absence of rival data means its position must be inferred from its own specifications and its overall percentile. The 50th percentile rank indicates that it outperforms half of all GPUs in the database and lags behind the other half, making it a middling performer in the broader context. Without rival benchmarks, the card's 2.016 TFLOPS FP32 rate and 128.0 GB/s memory bandwidth serve as the primary indicators of its compute and bandwidth profile. These figures suggest a card that was competent for professional workloads of its era but is now far from the leading edge.

The FirePro V7800 sits between its predecessor, FireGL, and its successor, Radeon Pro GCN, both of which lack benchmark data in this database. The TeraScale 2 architecture, a 40 nm design, is a significant step from earlier FireGL parts, but it lacks the hardware features of later GCN-based cards. The 1440 shading units are a substantial count for a 2010 product, yet the absence of dedicated ray tracing and tensor cores limits its relevance for modern compute tasks. Its 150 W TDP and single-slot form factor make it a compact addition to workstations, but the lack of rival data means we cannot quantify its performance against contemporaries like Nvidia's Quadro line or other AMD FirePro models.

In terms of raw throughput, the card's 50.40 GTexel/s texture rate and 22.40 GPixel/s pixel rate are respectable for its generation, but they are modest by today's standards. The 2 GB frame buffer and 256-bit memory interface are typical for a high-end workstation card of 2010, yet they are insufficient for current high-resolution textures. The card's 50th percentile ranking across all GPUs suggests it is neither a standout nor a laggard, but rather a representative mid-range performer. Without direct rivals, the FirePro V7800's competitive standing is best understood through its architectural lineage and the constraints of its era.

Ray Tracing and Feature Set

The FirePro V7800 does not include dedicated ray tracing cores or tensor cores; both fields are null in the specification data. This means the card relies entirely on traditional shader-based rendering through its TeraScale 2 architecture. Ray tracing, if attempted, would be handled via compute shaders, which is inefficient and not hardware-accelerated. For users requiring real-time ray tracing, this card is not suitable.

In terms of API support, the FirePro V7800 supports DirectX 11.2 (11_0) and OpenGL 4.4. It does not support Vulkan, which limits its compatibility with modern cross-platform graphics engines. The DirectX 11.2 support is a generation behind the current standard, and OpenGL 4.4 is also dated. These API limitations mean that the card cannot leverage newer rendering techniques that depend on Vulkan or DirectX 12 features. The display outputs include one DVI and two DisplayPort 1.1 connectors, which were standard for professional monitors of the time but lack the bandwidth for high refresh rates or multiple 4K displays.

The absence of RT and tensor cores also means no hardware acceleration for machine learning or AI-based features. The card's FP32 performance of 2.016 TFLOPS is its primary compute capability, but it lacks the specialized units found in modern GPUs. For professional applications that rely on OpenGL 4.4 or DirectX 11, the FirePro V7800 can still function, but it is not future-proof. The TeraScale 2 architecture is a unified shader design, which was efficient for its time, but it has no support for asynchronous compute or other modern scheduling features.

Memory Subsystem

The FirePro V7800 is equipped with 2 GB of GDDR5 memory on a 256-bit bus, running at a 1000 MHz memory clock (4 Gbps effective). This configuration yields a memory bandwidth of 128.0 GB/s. For a 2010 workstation card, this bandwidth was competitive, but it is modest compared to modern GPUs that often exceed 500 GB/s. The 2 GB capacity is a significant constraint for high-resolution textures and large datasets. At 1080p, 2 GB can handle most textures, but at higher resolutions or with high-detail assets, the frame buffer can quickly become a bottleneck.

The 256-bit bus width is typical for the era, but the 128.0 GB/s bandwidth limits the rate at which textures and geometry can be streamed. This is particularly noticeable in scenes with high polygon counts or complex shaders. The memory clock of 1000 MHz is standard for GDDR5 of that generation, and the effective 4 Gbps data rate is consistent with the technology. For professional applications such as CAD or 3D rendering, the 2 GB capacity may be sufficient for moderate scenes, but it will struggle with large models or high-resolution textures.

The memory subsystem's performance is a key factor in the card's overall capabilities. With 128.0 GB/s, the FirePro V7800 can handle bandwidth-intensive tasks like texture filtering and framebuffer operations, but it may throttle when memory access patterns are not optimal. The 22.40 GPixel/s pixel rate and 50.40 GTexel/s texture rate are directly influenced by the memory bandwidth, so the card's fill rates are consistent with its memory capabilities. For high-resolution gaming, the 2 GB frame buffer is often a limiting factor, causing texture pop-in or reduced detail settings.

FAQ

Q: Does the FirePro V7800 support hardware ray tracing?

A: No. The card has no ray tracing cores (rtCores: null) and no tensor cores. It relies on traditional shader-based rendering via the TeraScale 2 architecture.

Q: What is the memory bandwidth of the FirePro V7800?

A: The memory bandwidth is 128.0 GB/s, achieved with 2 GB of GDDR5 on a 256-bit bus at a 1000 MHz memory clock (4 Gbps effective).

Q: Which graphics APIs are supported?

A: The card supports DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan is not supported.

Q: What is the power consumption and recommended PSU?

A: The TDP is 150 W, and the suggested power supply is 450 W. It uses a single 6-pin power connector.

Q: When was the FirePro V7800 released?

A: It was released on April 25, 2010, and is now end-of-life.

Q: What is the transistor count and die size?

A: It has 2,154 million transistors on a 334 mm² die, fabricated on TSMC's 40 nm process.

Who Should Consider It

The FirePro V7800 is a legacy professional workstation GPU, and its 50th percentile rank indicates it is a mid-range performer. It is best suited for users who need a compact, single-slot card for professional applications that rely on DirectX 11 or OpenGL 4.4, such as legacy CAD software or older 3D rendering tools. The 2 GB frame buffer and 128.0 GB/s bandwidth can handle moderate workloads, but they are insufficient for high-resolution texture-heavy scenes or modern real-time ray tracing. The card's lack of Vulkan support and absence of RT cores mean it is not viable for current gaming or AI workloads.

For users working at 1080p resolution with standard textures, the FirePro V7800 can deliver acceptable performance in legacy applications. However, for 1440p or higher, the 2 GB capacity will likely cause memory pressure, leading to reduced detail or texture streaming issues. The card's 150 W TDP and single 6-pin power connector make it easy to integrate into existing workstations, and its single-slot design saves space. The 254 mm (10 inches) length is standard for a full-size card.

This GPU is not recommended for anyone seeking modern features like hardware ray tracing, tensor acceleration, or Vulkan support. Its end-of-life status means driver updates are unlikely, and the card is best viewed as a historical artifact or a stopgap for very specific legacy software. The launch MSRP was 759 USD, but that figure is now irrelevant given its age. Professionals who require current API support or higher memory bandwidth should look to newer architectures. The FirePro V7800 remains a competent performer for its era, but its limitations are clear in the context of modern GPU capabilities.

Detailed benchmark scores and charts for the ATI FirePro V7800 are below.

Benchmark Scores

No benchmark data available for this GPU.

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