ATI FirePro V5800 DVI
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI FirePro V5800 DVI Specifications
ATI FirePro V5800 DVI GPU Core
Shader units and compute resources
The ATI FirePro V5800 DVI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI FirePro V5800 DVI Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI FirePro V5800 DVI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FirePro V5800 DVI by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI FirePro V5800 DVI Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FirePro V5800 DVI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI FirePro V5800 DVI by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI FirePro V5800 DVI, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI FirePro V5800 DVI Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI FirePro V5800 DVI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The ATI FirePro V5800 DVI is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FirePro V5800 DVI will perform in GPU benchmarks compared to previous generations.
AMD's ATI FirePro V5800 DVI Power & Thermal
TDP and power requirements
Power specifications for the ATI FirePro V5800 DVI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FirePro V5800 DVI to maintain boost clocks without throttling.
ATI FirePro V5800 DVI by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI FirePro V5800 DVI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI FirePro V5800 DVI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI FirePro V5800 DVI Product Information
Release and pricing details
The ATI FirePro V5800 DVI is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FirePro V5800 DVI by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI FirePro V5800 DVI Benchmark Scores
No benchmark data available for this GPU.
About ATI FirePro V5800 DVI
ATI FirePro V5800 DVI is an AMD graphics card built around the Juniper chip and TeraScale 2 architecture. It is assigned to the FirePro Terascale (Vx800) generation. The card was released on 2010-04-25 and is listed as end-of-life. The Juniper chip is manufactured at TSMC on a 40 nm process, containing 1,040 million transistors on a 166 mm² die, which gives a transistor density of 6.3M / mm². In the product lineage, it follows the FireGL predecessor and precedes the Radeon Pro GCN successor. The launch MSRP was 529 USD.
Benchmark Performance
The database record contains no benchmark entries. The benchmarks array is empty, and the average benchmark score is 0, meaning no averaged performance result exists for this card. The nearestRivals array is also empty, so no exact deltaPct values or rival scores are available to quote. The one comparative datapoint is percentileVsAllGpus: 50, which places the card at the median of all GPUs tracked in the database — half of the tracked GPUs are above this position and half below. A 0 benchmark score should not be interpreted as no performance; it means the database has not stored a benchmark result. The listed hardware rates provide the quantitative context instead. The card is specified for 1,104.0 GFLOPS of FP32 compute, 11.04 GPixel/s pixel fill, and 27.60 GTexel/s texture fill. Those rates come from 800 shading units, 40 texture units, and 16 ROPs. No base, boost, or game clock is listed; the only clock specified is the memory clock. With no rival entries, there are no exact percentage deltas to report for any competitor.
Ray Tracing and Feature Set
The feature set is anchored to TeraScale 2 and the Juniper chip. The RT core and tensor core fields are both null, so the card lists no dedicated ray tracing or tensor acceleration hardware. The API section includes DirectX 11.2 (11_0) and OpenGL 4.4, while Vulkan is listed as null. The FP16 field is also null, so half-precision compute is not specified. The display output list contains 2x DVI connectors, with no other connector types listed. The bus interface is PCIe 2.0 x16. The 40 texture units and 16 ROPs are part of the fixed-function pipeline and align with the listed 27.60 GTexel/s texture rate and 11.04 GPixel/s pixel rate. The API support is therefore fixed to the DirectX 11.2 (11_0) and OpenGL 4.4 feature levels, with no Vulkan entry present.
Who Should Consider It
Because the aggregate benchmark score is 0, no resolution or graphics-settings recommendation can be derived from measured frame-rate data. Instead, the memory and power specifications define the practical envelope. The card has 1,024 MB of GDDR5 VRAM on a 128-bit bus, with 64.00 GB/s of memory bandwidth. Workloads that fit within that capacity and bandwidth are the intended scope. Higher-resolution rendering places pressure on both the framebuffer capacity and the data-transfer rate, so the 128-bit bus and 64.00 GB/s bandwidth are the limiting factors. The card is a single-slot design with a 74 W TDP, no auxiliary power connectors, and a suggested 250 W PSU, making it a low-power fit for systems with PCIe 2.0 x16 slots. Users who need 2x DVI outputs, DirectX 11.2 (11_0), and OpenGL 4.4 support in that power envelope will find the card relevant. The end-of-life production status means this is a legacy part rather than a current platform component.
Power and Cooling
The power profile is modest. The TDP is 74 W, and the suggested power supply rating is 250 W. The power connector field is "None", meaning no auxiliary PCIe power cables are required and the card is expected to draw its power through the PCIe 2.0 x16 slot. The card occupies a single expansion slot. Its length is 229 mm / 9 inches and its height is 111 mm / 4.4 inches; the width field is not specified. The record does not include a separate cooling solution description beyond the single-slot form factor. The bus interface is PCIe 2.0 x16. For system planning, the 74 W TDP is the card-level thermal target, and the 250 W PSU rating is the recommended system power supply.
FAQ
Q: What chip and architecture does the ATI FirePro V5800 DVI use?
A: It uses the Juniper chip with TeraScale 2 architecture. The chip is manufactured by AMD at TSMC on a 40 nm process and contains 1,040 million transistors on a 166 mm² die.
Q: What is the memory configuration?
A: The card has 1,024 MB of GDDR5 VRAM on a 128-bit bus, with a memory clock of 1000 MHz / 4 Gbps effective and 64.00 GB/s of memory bandwidth.
Q: Does it support hardware ray tracing or tensor cores?
A: No. The RT core and tensor core fields are both null, so no dedicated ray tracing or tensor hardware is listed. The API table shows DirectX 11.2 (11_0) and OpenGL 4.4, with Vulkan null.
Q: What power supply is recommended?
A: The suggested PSU is 250 W. The TDP is 74 W and the power connector field is "None", so no auxiliary power connectors are needed.
Q: What display outputs are available?
A: The card provides 2x DVI outputs. It is single-slot, with a length of 229 mm / 9 inches, a height of 111 mm / 4.4 inches, and an unspecified width.
Q: What is the production status?
A: The production status is end-of-life. The release date is 2010-04-25, with FireGL as the predecessor and Radeon Pro GCN as the successor.
Memory Subsystem
The memory subsystem is based on a fixed 1,024 MB GDDR5 framebuffer. The bus width is 128 bit, and the memory clock is listed as 1000 MHz with an effective data rate of 4 Gbps. Those figures combine to produce 64.00 GB/s of memory bandwidth. This bandwidth is the maximum rate for transferring frame and texture data to and from the Juniper chip. At higher resolutions, the amount of pixel data and texture data grows, which directly increases the demand on both the 1,024 MB capacity and the 64.00 GB/s transfer rate. The 128-bit interface is therefore a hard constraint on memory throughput. A larger framebuffer would require more capacity, but the record specifies no expansion or memory-sharing options beyond the fixed 1,024 MB configuration. For high-resolution workloads, the capacity and bandwidth figures in the record are the relevant limits.
How It Compares
The nearestRivals field is empty, so there are no rival names, scores, or deltaPct values in the record. As a result, no exact comparative percentage against any specific competitor can be stated. The only database-level comparative metric is percentileVsAllGpus: 50, which places this card at the median of all tracked GPUs. The generation label "FirePro Terascale (Vx800)" locates it within the FirePro product family, while the series and codename fields are null. Its predecessor is FireGL and its successor is Radeon Pro GCN; these are lineage positions, not benchmark rivals. Because no nearest rivals are present, a rival-by-rival comparison table would have no entries to draw from.
The NVIDIA Equivalent of ATI FirePro V5800 DVI
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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