ATI FirePro V5800
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI FirePro V5800 Specifications
GPU Core
Shader units and compute resources
The ATI FirePro V5800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI FirePro V5800 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI FirePro V5800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FirePro V5800 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI FirePro V5800 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FirePro V5800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI FirePro V5800 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the ATI FirePro V5800, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
ATI FirePro V5800 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI FirePro V5800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The ATI FirePro V5800 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FirePro V5800 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the ATI FirePro V5800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FirePro V5800 to maintain boost clocks without throttling.
ATI FirePro V5800 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI FirePro V5800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI FirePro V5800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI FirePro V5800 Product Information
Release and pricing details
The ATI FirePro V5800 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FirePro V5800 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About ATI FirePro V5800
The ATI FirePro V5800 is an end-of-life professional graphics card from AMD, built on the TeraScale 2 architecture with the Juniper chip. Launched on 2010-04-25, it occupies the 50th percentile of all GPUs in the database, indicating a perfectly median standing. The card features 800 shading units, 40 texture mapping units, and 16 raster output units, paired with 1024 MB of GDDR5 memory on a 128-bit bus, delivering 64.00 GB/s of bandwidth. Its launch MSRP was 479 USD. Manufactured by TSMC on a 40 nm process, it houses 1,040 million transistors on a 166 mm² die, with a transistor density of 6.3M/mm². It operates with a TDP of 74 W, requires no power connectors, and has a suggested PSU of 250 W. The board measures 229 mm in length and 111 mm in height, fitting a single-slot form factor, and connects via a PCIe 2.0 x16 interface.
How It Compares
The nearestRivals field for the FirePro V5800 is empty, meaning the dataset provides no direct competitor scores or delta percentages. Consequently, the only positional reference is the overall percentile rank of 50. This places the card exactly at the median of all GPUs tracked in the database, a position that indicates it outperforms half of the recorded GPUs and lags the other half.
In the context of its release date, this median standing is telling. The card was launched in 2010, and its mid-pack position suggests it was not a top-tier professional part, nor a low-end offering. It sat in the middle of the performance spectrum, appealing to users who needed a balance of compute and rasterization without the premium of flagship hardware. The data shows a card that was competent for its era, but its end-of-life status and median rank indicate that it has been superseded by newer architectures.
The card's lineage further clarifies its position. Its predecessor is the FireGL series, and its successor is the Radeon Pro GCN. This transition from TeraScale to GCN brought significant changes in compute and API support. The FirePro V5800, being a TeraScale 2 part, lacks the newer features of its GCN successor, such as improved compute capabilities and broader API compatibility. The 50th percentile ranking is consistent with a mid-generation professional card that was eventually outpaced by architectural shifts.
Ray Tracing and Feature Set
The FirePro V5800's feature set is defined by its TeraScale 2 architecture. The data lists null values for RT cores and tensor cores, confirming that there is no dedicated hardware for ray tracing or tensor operations. This means any ray tracing workload would rely on software emulation, which is not a practical path given the era of the card.
API support is limited to DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan support is not listed, which is a significant omission for modern applications that leverage Vulkan for lower overhead and better multi-threading. The DirectX 11.2 support is the highest DirectX version available, but it is a legacy API by current standards. OpenGL 4.4 offers compatibility with a range of professional applications, but it lacks the modern extensions found in later versions.
Display connectivity is provided through one DVI port and two DisplayPort 1.1 outputs. The DisplayPort 1.1 standard supports high resolutions but lacks the bandwidth of later versions. The presence of two DisplayPort outputs allows for multi-monitor configurations, which is a typical requirement for professional workstations. The single-slot design and lack of power connectors make installation straightforward, but the absence of RT and tensor cores means no hardware acceleration for modern graphics features.
Benchmark Performance
The benchmarks array for this card is empty, and the average benchmark score is recorded as 0. Therefore, the performance analysis must rely on the theoretical peak rates provided in the data. The FP32 compute rate is 1,104.0 GFLOPS, which is derived from the 800 shading units. This figure represents the card's maximum single-precision floating-point throughput, a key metric for compute tasks.
The pixel fillrate is 11.04 GPixel/s, and the texture fillrate is 27.60 GTexel/s. These rates are governed by the 16 ROPs and 40 TMUs, respectively. In rasterization-heavy workloads, the pixel rate dictates the speed of output to the framebuffer, while the texture rate determines how quickly textures can be sampled and applied. Both rates are moderate by historical standards, aligning with the card's 50th percentile ranking.
Memory bandwidth is a critical constraint. The 1024 MB of GDDR5 memory operates on a 128-bit bus with a bandwidth of 64.00 GB/s. The memory clock is 1000 MHz, translating to 4 Gbps effective. This bandwidth is sufficient for the card's compute and fillrate capabilities, but it is not generous. In scenarios where large textures or high-resolution buffers are used, the 64.00 GB/s limit will become a bottleneck, capping performance below what the shading units might otherwise achieve.
The 1,104.0 GFLOPS FP32 rate, when combined with the 11.04 GPixel/s pixel rate and 27.60 GTexel/s texture rate, paints a picture of a balanced but modest performer. The card's 50th percentile standing in the database corroborates this: it is a mid-range GPU that offers predictable, if unexceptional, throughput. The 16 ROPs are a limiting factor for high-resolution output, while the 40 TMUs are adequate for moderate texture work. The 128-bit memory bus is the most significant bottleneck, as it restricts the data throughput that the shading units can feed on.
FAQ
Q: What is the production status of the ATI FirePro V5800?
A: The production status is listed as End-of-life.
Q: Does the FirePro V5800 have dedicated ray tracing or tensor cores?
A: No. The data shows null values for RT cores and tensor cores, indicating that no dedicated hardware for ray tracing or tensor operations exists on this card.
Q: What APIs are supported by this card?
A: The card supports DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan support is not listed.
Q: What is the memory configuration and bandwidth?
A: It has 1024 MB of GDDR5 memory on a 128-bit bus, with a bandwidth of 64.00 GB/s. The memory clock is 1000 MHz (4 Gbps effective).
Q: What are the power requirements for the FirePro V5800?
A: The TDP is 74 W, it requires no power connectors, and the suggested PSU is 250 W.
Q: What is the transistor count and die size?
A: The Juniper chip contains 1,040 million transistors on a 166 mm² die, fabricated on a 40 nm process by TSMC, resulting in a transistor density of 6.3M/mm².
Who Should Consider It
The FirePro V5800 is a professional card that targets legacy workloads. Given its 50th percentile ranking and end-of-life status, it is not suitable for modern high-end gaming or compute tasks. However, the data shows a card with specific strengths. The 1,104.0 GFLOPS FP32 rate can handle moderate compute tasks, such as basic CAD or older simulation software. The 11.04 GPixel/s pixel rate and 27.60 GTexel/s texture rate are adequate for lower resolutions and less demanding 3D applications.
The 1024 MB memory and 64.00 GB/s bandwidth are the primary limiting factors. Users who require high-resolution textures or large framebuffers will hit the bandwidth ceiling quickly. For 1080p or lower resolutions with modest settings, the card can function, but it is not designed for high-refresh-rate or high-detail gaming. The two DisplayPort 1.1 outputs and one DVI port support multi-monitor setups, which is beneficial for productivity tasks like spreadsheet analysis or code editing, where the card's 3D capabilities are secondary.
The single-slot design and 74 W TDP make it easy to install in compact workstations, and the lack of power connectors simplifies installation. The suggested PSU of 250 W is low, allowing it to be paired with modest power supplies. The 40 nm process and 1,040 million transistors are historical data points that indicate the card's age. Ultimately, the FirePro V5800 is for users who need a functional, low-power professional GPU for legacy applications, where its 50th percentile performance is sufficient, and its end-of-life status is not a concern.
Detailed benchmark scores and charts for the ATI FirePro V5800 are below.
Benchmark Scores
No benchmark data available for this GPU.
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