ATI FireMV 2400 PCIe x1
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI FireMV 2400 PCIe x1 Specifications
ATI FireMV 2400 PCIe x1 GPU Core
Shader units and compute resources
The ATI FireMV 2400 PCIe x1 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI FireMV 2400 PCIe x1 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI FireMV 2400 PCIe x1's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireMV 2400 PCIe x1 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI FireMV 2400 PCIe x1 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireMV 2400 PCIe x1's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI FireMV 2400 PCIe x1 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI FireMV 2400 PCIe x1 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R300 Architecture & Process
Manufacturing and design details
The ATI FireMV 2400 PCIe x1 is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireMV 2400 PCIe x1 will perform in GPU benchmarks compared to previous generations.
AMD's ATI FireMV 2400 PCIe x1 Power & Thermal
TDP and power requirements
Power specifications for the ATI FireMV 2400 PCIe x1 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireMV 2400 PCIe x1 to maintain boost clocks without throttling.
ATI FireMV 2400 PCIe x1 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI FireMV 2400 PCIe x1 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI FireMV 2400 PCIe x1. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI FireMV 2400 PCIe x1 Product Information
Release and pricing details
The ATI FireMV 2400 PCIe x1 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireMV 2400 PCIe x1 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI FireMV 2400 PCIe x1 Benchmark Scores
No benchmark data available for this GPU.
About ATI FireMV 2400 PCIe x1
Benchmark Performance
The ATI FireMV 2400 PCIe x1 presents an unusual benchmark profile. Its average benchmark score is recorded as 0, which places it at the 50th percentile of all GPUs in the database. This is a peculiar statistical position — a score of zero typically indicates either an absence of standardized testing data or a baseline reference point, rather than a literal performance measurement. The 50th percentile rank with a zero score suggests the card is used as a midpoint reference, not a performance leader.
The data shows no nearest rivals are listed for this card, meaning the database does not currently anchor it against competing products. This absence is itself informative: the FireMV 2400 PCIe x1 occupies a niche where direct comparative scores are not yet established. Without rival deltas, the raw specifications must carry the analytical weight. The pixel rate is 1.000 GPixel/s, and the texture rate is 1.000 GTexel/s. These are identical figures, which is notable — many cards show divergent pixel and texture throughput, but here the symmetry suggests a balanced, low-complexity pipeline.
The 4 TMUs and 4 ROPs align with that symmetry. Each texture unit processes one texel per clock, and each ROP handles one pixel per clock, yielding the matching 1.000 rates. The architecture is R300, built on a 130 nm process at TSMC, with 75 million transistors on a 92 mm² die. The transistor density works out to 815.2K per mm², which is modest by modern standards but reasonable for its era. The benchmark data does not include FP32 or FP16 figures, so compute performance cannot be quantified. What the data does show is a card designed for multi-view output rather than raw 3D throughput — the "FireMV Multi-View" generation name confirms this orientation.
Ray Tracing and Feature Set
Ray tracing is entirely absent from this card's feature set. The FACT PACK lists no RT cores, and the architecture predates any hardware ray tracing acceleration. The DirectX support is 9.0, and OpenGL is 2.0. There is no Vulkan support listed. This means the card cannot handle modern ray-traced workloads in any capacity — no hardware acceleration, no API-level support for DXR or Vulkan ray tracing extensions.
The R300 architecture is a fixed-function design from an earlier graphics era. It has no tensor cores either, which is expected given its vintage. The absence of these features is not a deficiency in context — the card targets multi-display productivity, not gaming or rendering. The API support caps at DirectX 9.0 and OpenGL 2.0, which limits software compatibility to legacy applications. For modern operating systems and applications requiring DirectX 11 or 12, this card will fail to meet minimum requirements.
The display output is a single VHDCI connector. This is significant — VHDCI (Very High Density Cable Interconnect) carries multiple display signals through one port, which aligns with the multi-view positioning. The card can drive multiple monitors through that single connector, though the exact number of simultaneous displays is not specified in the data. The feature set overall is minimal: no hardware acceleration for modern graphics APIs, no compute capabilities, and no ray tracing. It is purely a 2D output card with basic 3D fallback for legacy software.
Power and Cooling
The thermal design power is 20 W. This is a very low figure, reflecting the card's minimal processing hardware. The suggested power supply is rated at 200 W, which means even the most modest system PSU can handle this card without concern. The slot width is single-slot, and the card measures 170 mm in length (6.7 inches) and 69 mm in height (2.7 inches). These compact dimensions allow installation in small form factor cases.
The power connector requirement is none. The card draws all its power from the PCIe slot, which is standard for low-power devices. The bus interface is PCIe 2.0 x1. This is a key detail — the x1 lane width limits bandwidth to a fraction of what a x16 slot provides, but for multi-view output, the bandwidth requirement is minimal. The PCIe 2.0 revision is backward compatible with PCIe 1.0 slots, though the x1 physical connector is narrower than standard graphics card slots.
Cooling is not specified in detail, but the 20 W TDP means a passive heatsink or a small low-speed fan would suffice. The single-slot design suggests a low-profile cooler. The data shows no mention of a cooling solution, but the power envelope is so low that thermal management is trivial. The production status is end-of-life, which means availability is limited to used or surplus markets. The memory clock is 203 MHz, with an effective data rate of 406 Mbps. This low memory clock contributes to the minimal power draw.
How It Compares
The nearestRivals list is empty for this card. This is a notable gap in the database. Without direct competitor scores, the comparison must rely on the card's own specifications and its percentile ranking. The 50th percentile placement among all GPUs is a statistical midpoint, but with a zero average benchmark score, this ranking is likely a placeholder rather than a measured position.
In the absence of rival data, the card's comparison to any modern GPU is stark. A current entry-level graphics card would have dozens of times the transistor count, memory bandwidth, and compute throughput. The FireMV 2400 PCIe x1's 6.496 GB/s memory bandwidth is dwarfed by even the most basic modern cards. Its 64 MB of DDR3 memory is minuscule compared to the 4 GB to 16 GB found in contemporary products.
However, the card's purpose is not to compete with gaming or workstation GPUs. It is a multi-view output card, designed to drive multiple displays for financial trading, surveillance, or data monitoring. In that context, its low power draw, single-slot profile, and VHDCI output are features, not weaknesses. The absence of rivals in the database may reflect that no other card occupies this exact niche — a PCIe 2.0 x1, 20 W, multi-view controller with 64 MB of memory.
Memory Subsystem
The memory configuration is 64 MB of DDR3 on a 128-bit bus. The bandwidth is 6.496 GB/s. The memory clock is 203 MHz, with an effective rate of 406 Mbps. This is a very low bandwidth figure by any modern standard. For comparison, even a modest contemporary card would have bandwidth in the hundreds of GB/s. The 128-bit bus width is actually respectable for the era, but the low clock speed limits throughput.
The 64 MB capacity is sufficient for framebuffer storage at lower resolutions but will struggle at high resolutions with multiple displays. Each display requires memory for its framebuffer, plus overhead for desktop composition. With 64 MB total, driving two or more displays at 1080p would consume most of the available memory. The DDR3 type is notable — DDR3 was an advanced memory type for the card's generation, though the low clock speed mitigates that advantage.
The bandwidth of 6.496 GB/s translates to roughly 812 MB/s per display if driving eight outputs through the VHDCI connector. This is tight but workable for static desktop content. For video playback or dynamic content, the bandwidth would become a bottleneck. The memory subsystem is clearly designed for static multi-view output, not for high-performance rendering. The 128-bit bus provides decent parallelism, but the low clock speed and small capacity cap the card's capabilities.
FAQ
Q: What is the maximum number of displays this card can support?
A: The FACT PACK specifies a single VHDCI display output. The exact number of simultaneous displays is not listed, but the multi-view generation name indicates multiple display support through that connector.
Q: Does this card support modern APIs like Vulkan or DirectX 12?
A: No. The supported APIs are DirectX 9.0 and OpenGL 2.0. Vulkan is not listed, and DirectX 12 is not supported.
Q: What power supply is recommended for this card?
A: The suggested PSU rating is 200 W. The card itself has a TDP of 20 W and requires no additional power connectors.
Q: Is this card suitable for gaming?
A: The benchmark data shows no gaming scores, and the API support caps at DirectX 9.0. The 64 MB memory and 6.496 GB/s bandwidth are far below modern gaming requirements.
Q: What bus interface does this card use?
A: It uses PCIe 2.0 x1. This is a single-lane connection, which limits bandwidth but is adequate for multi-view output.
Q: What is the production status of this card?
A: The production status is end-of-life. It is no longer manufactured and would only be available through used or surplus channels.
Who Should Consider It
The FireMV 2400 PCIe x1 is a niche product for a specific use case. The data shows a card designed for multi-view output, not for 3D rendering or modern gaming. Its 50th percentile ranking and zero benchmark score indicate that it is not a performance product. The 20 W TDP and no power connector requirement make it suitable for systems with minimal power headroom, such as older office PCs or specialized multi-monitor setups.
Users with legacy software that requires only DirectX 9.0 or OpenGL 2.0 could find this card functional for basic 2D output. The 64 MB memory and 6.496 GB/s bandwidth limit it to low resolutions and static content. For high-resolution desktop work or video playback, the card will struggle. The single VHDCI connector suggests a professional multi-display environment, such as a trading floor or control room, where many monitors show static data.
The card is not suitable for any modern workload. No ray tracing, no tensor cores, no Vulkan support, and DirectX 9.0 API limit it to legacy applications. The PCIe 2.0 x1 interface further restricts it to low-bandwidth tasks. If the use case is purely multi-view static output on a legacy system, the card can serve that purpose. For anything else — gaming, modern productivity, or content creation — the data clearly indicates this card is inadequate. Its end-of-life status and lack of rival comparisons reinforce that it is a historical artifact, not a current solution.
The NVIDIA Equivalent of ATI FireMV 2400 PCIe x1
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 SUPER offers comparable performance and features in the NVIDIA lineup.
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