RADEON

ATI FireMV 2200

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
15W
TDP
64
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 64-bit
TDP 15W
Memory Type DDR
Architecture R300
nm
Process 110 nm

ATI FireMV 2200 Specifications

GPU Core

Shader units and compute resources

The ATI FireMV 2200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI FireMV 2200 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FireMV 2200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireMV 2200 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
324 MHz
Memory Clock
196 MHz 392 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI FireMV 2200 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireMV 2200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
3.136 GB/s

ATI FireMV 2200 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FireMV 2200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.296 GPixel/s
Texture Rate
1.296 GTexel/s

R300 Architecture & Process

Manufacturing and design details

The ATI FireMV 2200 is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireMV 2200 will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
RV370
Process Node
110 nm
Foundry
TSMC
Transistors
107 million
Die Size
74 mm²
Density
1.4M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI FireMV 2200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireMV 2200 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
Power Connectors
None
Suggested PSU
200 W

ATI FireMV 2200 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FireMV 2200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
170 mm 6.7 inches
Height
69 mm 2.7 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DMS-59
Display Outputs
1x DMS-59

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FireMV 2200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0
DirectX
9.0
OpenGL
2.0
OpenGL
2.0

ATI FireMV 2200 Product Information

Release and pricing details

The ATI FireMV 2200 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireMV 2200 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Production
End-of-life

About ATI FireMV 2200

The ATI FireMV 2200 is a FireMV Multi-View generation product listed under AMD, built around the RV370 chip from the R300 architecture. TSMC fabricates the 110 nm die, which integrates 107 million transistors on a 74 mm² surface, for a transistor density of 1.4M/mm². The card is single-slot, uses a PCIe 1.0 x16 bus, and has no power connector; its TDP is 15 W and the recommended system PSU is 200 W. Display output is a single DMS-59 port. Memory consists of 128 MB DDR on a 64-bit interface, with a 196 MHz memory clock / 392 Mbps effective data rate and 3.136 GB/s of bandwidth. Fixed-function resources include 4 TMUs and 4 ROPs, yielding 1.296 GTexel/s and 1.296 GPixel/s, respectively. The database aggregates the card at the 50th percentile of all GPUs, with an average benchmark score of 0.

Benchmark Performance

The benchmark array in the database entry is empty; there are no stored workload scores for the FireMV 2200. The aggregate row reports an average benchmark score of 0 and a percentile rank of 50. An average score of 0 is best read as the result of an empty benchmark set rather than a literal measurement of zero performance. The percentile rank places the product in the middle of the GPU distribution tracked by the database, but without workload scores that rank cannot be tied to any particular rendering or compute result.

Because measured scores are absent, the only internal performance indicators are the fixed-function rates. The 4 TMUs and 4 ROPs produce equal texture and pixel throughput: 1.296 GTexel/s and 1.296 GPixel/s. In a multi-view product, these rates describe the capacity for texture reads and pixel writes during display composition. No base clock, boost clock, or game clock is specified, so clock-based comparison is impossible. No shading-unit count, FP32 throughput, or FP16 throughput is listed either.

The nearestRivals list is empty. Consequently, there are no deltaPct values, rival names, or rival scores to cite in this section. The product’s relative placement can only be described at the aggregate database level: 50th percentile among all GPUs. This leaves the FireMV 2200 without a direct competitive frame of reference in the available record. Any performance ranking beyond that percentile would require additional measured entries that the database does not contain.

Power and Cooling

The FireMV 2200 has a TDP of 15 W. This low thermal figure is consistent with the absence of auxiliary power connectors; no external power feed is listed. The suggested PSU is 200 W, which is the system-level recommendation in the database rather than the card’s own power draw. At 15 W, the thermal load placed on the system is modest, and the single-slot form factor keeps mechanical requirements simple.

The board measures 170 mm (6.7 inches) in length and 69 mm (2.7 inches) in height. The slot interface is PCIe 1.0 x16, and the card occupies a single slot. With no power connector present, installation does not require a direct cable from the power supply. The database does not specify a cooler design, so thermal behavior beyond the 15 W TDP figure cannot be described. The combination of a 15 W TDP, one-slot width, and compact dimensions indicates a low-impact physical integration path for systems that already meet the 200 W PSU recommendation.

Memory Subsystem

The memory subsystem is built around 128 MB of DDR memory. The bus width is 64 bits, and the memory clock is 196 MHz. The effective per-pin data rate is 392 Mbps, which, over the 64-bit bus, yields a total bandwidth of 3.136 GB/s. In the context of multi-view output, the memory subsystem must hold the framebuffer and supply display scanout. At 128 MB, the framebuffer capacity is limited, and at 3.136 GB/s the available bandwidth constrains how much data can be moved per second to the display outputs.

These two memory-side limits are the primary considerations for high-resolution operation. A 128 MB framebuffer cannot hold an unlimited amount of display surface data, while a 64-bit bus and 3.136 GB/s bandwidth set the ceiling on sustained transfer rates. The DDR memory mode is represented by the 196 MHz clock and 392 Mbps effective data rate; the “effective” figure indicates the doubled transfer rate on the memory bus. The database does not list any separate memory controller clocks, so the memory subsystem description rests on these figures alone. For a multi-view accelerator, the memory path is critical because every active output must be serviced through the same 64-bit interface.

How It Compares

Within the database, the FireMV 2200 is assigned a percentile rank of 50 among all GPUs. That is the extent of its relative standing. The nearestRivals array contains no entries, meaning no named competitor is available for a head-to-head analysis. There are no rival scores and no deltaPct values to report. Because the database’s average benchmark score for this card is 0, there is no numerical basis for comparing it with any specific other GPU.

The production status is end-of-life, and the database record supplies no predecessor or successor. Without nearest-rival entries, every statement about competitiveness would have to be inferred from the 50th-percentile aggregate ranking alone. The 50th percentile indicates a position in the middle of the full GPU distribution, but it does not identify which or how many adjacent products define that neighborhood. The absence of measured benchmark scores and nearest-rival data means the FireMV 2200 cannot be placed relative to a named alternative in this record.

Ray Tracing and Feature Set

The database lists no RT cores and no tensor cores for the FireMV 2200; both fields are null. This means hardware ray tracing acceleration and tensor-based processing are not part of the specified feature set. The API support is DirectX 9.0 and OpenGL 2.0, with no Vulkan entry. These API versions define the shading and rendering feature boundary for the card.

The fixed-function feature set consists of 4 TMUs and 4 ROPs. The record does not provide a shading-unit count, FP32 throughput, or FP16 throughput, so the programmable pipeline cannot be quantified beyond the supported APIs. The absence of RT/tensor data, combined with the API list, places the card in a DirectX 9.0 feature generation rather than a modern ray-tracing feature generation. The display output is a single DMS-59 port, which is the only connectivity detail listed. The combination of DirectX 9.0 and OpenGL 2.0 support represents the complete API feature set in the database; Vulkan is explicitly absent from the record.

Detailed benchmark scores and charts for the ATI FireMV 2200 are below.

Benchmark Scores

No benchmark data available for this GPU.

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