ATI FireGL V7350
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI FireGL V7350 Specifications
GPU Core
Shader units and compute resources
The ATI FireGL V7350 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI FireGL V7350 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI FireGL V7350's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL V7350 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI FireGL V7350 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL V7350's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI FireGL V7350 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI FireGL V7350 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI FireGL V7350 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL V7350 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the ATI FireGL V7350 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL V7350 to maintain boost clocks without throttling.
ATI FireGL V7350 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI FireGL V7350 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI FireGL V7350. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI FireGL V7350 Product Information
Release and pricing details
The ATI FireGL V7350 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL V7350 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About ATI FireGL V7350
The ATI FireGL V7350 is an AMD-manufactured workstation GPU from the FireGL (Vx300) generation, built around the R520 chip with Ultra-Threaded SE architecture. TSMC produced it on a 90 nm process with 312 million transistors across a 288 mm² die. The product is end-of-life, with a release date of 2005-09-30. The database has no benchmark samples for this card: the benchmarks array is empty, the average benchmark score is 0, and the all-GPU percentile rank is 50. The nearestRivals list is also empty. Consequently, any performance statement has to be anchored in the card’s fixed-function specifications and its median percentile placement rather than measured rival deltas.
Benchmark Performance
With no benchmark entries, exact percentage deltas against rivals cannot be reported. The data’s only numerical positioning signal is percentileVsAllGpus: 50. That places the V7350 exactly at the middle of the database’s all-GPU ranking. The avgBenchmarkScore of 0 reinforces that no measured sample was used to build a score. What the FACT PACK does specify are throughput ceilings. The card has 16 TMUs and 16 ROPs. Its texture rate is 9.600 GTexel/s and its pixel rate is 9.600 GPixel/s. These equal numbers indicate a design that balances texturing and pixel fill at the same nominal rate. The memory clock is 650 MHz, translating to 1300 Mbps effective, while the 256-bit bus and 41.60 GB/s bandwidth feed those units. No FP32 or FP16 throughput figures are present, so raw compute performance cannot be derived from the data. In the absence of competitor scores, this is the basis for understanding performance: a fixed-function part with symmetrical fill rates and no measured benchmark result.
Memory Subsystem
The memory subsystem pairs 1024 MB GDDR3 with a 256-bit bus, producing 41.60 GB/s of bandwidth. The memory clock is 650 MHz, or 1300 Mbps effective. At high resolutions, the 1024 MB capacity matters because larger framebuffers and texture sets can reside on-card. However, bandwidth is the more likely constraint. The 41.60 GB/s figure is the total budget for all pixel and texture traffic to and from the GPU. The 256-bit bus width provides the data path for that transfer. A card with 16 ROPs and a 9.600 GPixel/s pixel rate can generate pixels quickly on paper, but those pixels must be written through memory, and the bandwidth determines how much data can move per second. Therefore, high-resolution scenarios will be governed less by the 1024 MB capacity and more by the 41.60 GB/s bandwidth and the 1300 Mbps effective memory clock.
Ray Tracing and Feature Set
The feature set is anchored to the R520 chip and the Ultra-Threaded SE architecture. The GPU contains 16 TMUs and 16 ROPs, and the data from TSMC’s 90 nm process shows 312 million transistors on a 288 mm² die, for a transistor density of 1.1M / mm². There are no RT cores or tensor cores in the FACT PACK; the rtCores and tensorCores fields are null. Hardware ray tracing data is therefore absent. On the API side, the card lists DirectX 9.0c (9_3) and OpenGL 2.1, with no Vulkan entry. This restricts the feature set to those APIs. Display connectivity consists of 2x DVI and 1x S-Video, so the card is equipped for dual DVI output plus one S-Video output. The Ultra-Threaded SE architecture name is the available architectural description; no shading unit count is populated. The feature set is best characterized as fixed-function, with no tensor or RT acceleration and no Vulkan support.
Who Should Consider It
The most direct answer is shaped by the absence of benchmark scores. The V7350 sits at the 50th percentile in the all-GPU database, which indicates a median position, not a top-tier one. The spec sheet points toward workloads that can use 1024 MB of GDDR3 and do not require APIs beyond DirectX 9.0c (9_3) or OpenGL 2.1. Vulkan is not available, so any Vulkan-only application is out of scope. The 9.600 GTexel/s and 9.600 GPixel/s rates give a concrete scale: this is a card for fixed-function raster workloads that fit within those rates. For high-resolution use, the 1024 MB framebuffer is the strongest asset because it provides capacity for large textures and buffers, while the 41.60 GB/s bandwidth sets the practical transfer ceiling. Someone with a 300 W power supply, one 6-pin connector, and a PCIe 1.0 x16 slot can accommodate the power and interface needs. The dual-slot cooler means the card occupies two expansion slots, and its 229 mm / 9 inch length and 111 mm / 4.4 inch height determine case compatibility. Users needing ray tracing or tensor features should not consider this card, as those fields are absent from the data.
Power and Cooling
Power data is explicit. The TDP is 111 W. The suggested PSU is 300 W. Power is supplied through one 6-pin connector. The cooler is dual-slot, with a board length of 229 mm / 9 inches and a height of 111 mm / 4.4 inches. The card uses a PCIe 1.0 x16 bus interface, and it is an end-of-life product. The 111 W TDP is below the 300 W supply recommendation, giving the rest of the system a clear power budget. The single 6-pin connector should be present in the PSU’s cable set. Physical clearance must account for the dual-slot design: the card cannot sit flush against a neighboring slot. The length and height figures are the practical dimensions to check against chassis constraints. No base or boost clock values are listed; the only clock data is the memory clock of 650 MHz / 1300 Mbps effective.
FAQ
Q: What memory configuration does the ATI FireGL V7350 have?
A: It uses 1024 MB of GDDR3 on a 256-bit bus, with 41.60 GB/s bandwidth and a memory clock of 650 MHz / 1300 Mbps effective.
Q: Which APIs are supported?
A: The data lists DirectX 9.0c (9_3) and OpenGL 2.1. Vulkan is not listed, and no RT core or tensor core counts are present.
Q: What power delivery is required?
A: The card has a TDP of 111 W, a suggested PSU of 300 W, and uses one 6-pin power connector.
Q: What is the production status?
A: It is end-of-life, released on 2005-09-30, with predecessor Fire GL and successor FirePro Terascale.
Q: What display outputs are on the card?
A: It has 2x DVI and 1x S-Video outputs.
Q: Does the card support ray tracing?
A: No ray tracing core count is in the data, and the API set lists DirectX 9.0c (9_3) and OpenGL 2.1, so hardware ray tracing cannot be confirmed from the FACT PACK.
How It Compares
The nearestRivals array in the FACT PACK is empty, so there are no rival names, scores, or deltaPct values to report. The only adjacent products named are the predecessor Fire GL and the successor FirePro Terascale, but neither has a benchmark score field in this data. Without those rival entries, no percentage lead or deficit can be calculated, and this section cannot list per-rival comparisons. The sole database-level comparison is the percentileVsAllGpus value of 50, which positions the V7350 in the middle of the all-GPU distribution. Combined with an average benchmark score of 0, this indicates that the card’s ranking is untested by benchmark samples and its relative standing rests on its 50th percentile designation. Any direct performance comparison to a named rival would require additional data.
Detailed benchmark scores and charts for the ATI FireGL V7350 are below.
Benchmark Scores
No benchmark data available for this GPU.
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