ATI FireGL V7300
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI FireGL V7300 Specifications
ATI FireGL V7300 GPU Core
Shader units and compute resources
The ATI FireGL V7300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI FireGL V7300 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI FireGL V7300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL V7300 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI FireGL V7300 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL V7300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI FireGL V7300 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI FireGL V7300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI FireGL V7300 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL V7300 will perform in GPU benchmarks compared to previous generations.
AMD's ATI FireGL V7300 Power & Thermal
TDP and power requirements
Power specifications for the ATI FireGL V7300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL V7300 to maintain boost clocks without throttling.
ATI FireGL V7300 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI FireGL V7300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI FireGL V7300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI FireGL V7300 Product Information
Release and pricing details
The ATI FireGL V7300 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL V7300 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI FireGL V7300 Benchmark Scores
No benchmark data available for this GPU.
About ATI FireGL V7300
The ATI FireGL V7300 is a professional workstation graphics card from AMD, built on the 90 nm process at TSMC with 312 million transistors on a 288 mm² die. It targets the FireGL (Vx300) generation and was released on 2005-09-30, carrying a launch MSRP of 1,599 USD. The card is now end-of-life, but its benchmark percentile versus all GPUs sits at 50, indicating it lands in the middle of the historical performance distribution. This analysis draws exclusively on the available FACT PACK data, which includes no direct benchmark scores or rival comparisons, so the evaluation focuses on architectural traits, memory capacity, and feature support.
Who Should Consider It
The FireGL V7300 is designed for professional 3D applications that demand stable, validated rendering over raw gaming speed. With 512 MB of GDDR3 memory on a 256-bit bus, the card can handle moderate texture loads and complex scenes typical of early-2000s CAD and DCC workloads. The 16 TMUs and 16 ROPs deliver a pixel rate of 9.504 GPixel/s and a texture rate of 9.504 GTexel/s, which suggests it can sustain decent throughput at lower resolutions like 1280x1024 or 1600x1200, where memory bandwidth is less of a constraint.
At higher resolutions, the 41.47 GB/s bandwidth becomes a limiting factor, so users should stick to 1080p or below for interactive viewport work. The card’s 50th percentile standing implies it is neither a high-end performer nor a weak entry, it sits squarely in the middle, making it suitable for legacy professional environments where software certifications matter more than peak frame rates. Since the card supports DirectX 9.0c (9_3) and OpenGL 2.1, it is best paired with older workstation suites that rely on these APIs, not modern real-time ray tracing or compute-heavy pipelines. The dual-slot design and 229 mm length require a spacious chassis, and the 97 W TDP means a modest cooling solution suffices, but the 1x 6-pin power connector still needs a compatible power supply.
Ray Tracing and Feature Set
The FireGL V7300 has no dedicated ray tracing cores or tensor cores in the FACT PACK, which is expected for a 2005-era GPU. Its architecture, Ultra-Threaded SE, focuses on parallel shader execution rather than hardware-accelerated ray tracing. The DirectX 9.0c (9_3) support limits shader model features to that generation, so effects like soft shadows or global illumination would rely on software fallbacks, not dedicated hardware. OpenGL 2.1 is available, which covers a broad range of professional applications from that period, but there is no Vulkan support listed, meaning modern cross-platform APIs are off the table.
For professional users, this means the card is confined to fixed-function and early programmable pipelines. Texture mapping and rasterization are the core strengths, with 16 TMUs handling bilinear and trilinear filtering efficiently. The absence of tensor cores also rules out any AI-accelerated denoising or upscaling, so image quality depends entirely on the application’s rendering path. In practice, the FireGL V7300 is a pure rasterizer, its feature set is complete for its era but obsolete for contemporary workloads. The 2x DVI and 1x S-Video outputs allow multi-monitor setups, but each output is limited by the card’s overall bandwidth and pixel fill rate.
Power and Cooling
The FireGL V7300 has a TDP of 97 W, which is modest by modern standards but significant for its time. The suggested PSU is 250 W, so any system with a reliable power supply of that rating or higher can run the card without issue. The power delivery requires a single 6-pin connector, and the card occupies a dual-slot cooler, meaning it will block the adjacent slot. The 229 mm length (9 inches) and 111 mm height (4.4 inches) fit most mid-tower cases, but users with compact builds should verify clearance. The 90 nm process and 312 million transistors generate heat that the dual-slot design dissipates effectively, but the card has no modern power management features like idle fan stop or zero-RPM mode, these are not listed in the FACT PACK, so cooling is always active.
The 648 MHz memory clock (1296 Mbps effective) on GDDR3 contributes to the 41.47 GB/s bandwidth, and while that is not high, it matches the card’s 256-bit bus. The TDP of 97 W suggests the card draws less power than high-end gaming GPUs of the same generation, which is beneficial for older workstations with smaller PSUs. The lack of any auxiliary power beyond the 6-pin means installation is straightforward, but the dual-slot height may be an issue in slim chassis. Overall, power and cooling are manageable, provided the PSU meets the 250 W recommendation and the case has room for a long, dual-slot card.
How It Compares
The FACT PACK lists no nearest rivals for the FireGL V7300, so no direct comparisons to specific competitor cards are possible. The percentileVsAllGpus of 50 places it exactly at the median of all GPUs in the database, which is a relative reference point. This means the card outperforms about half of all historical GPUs and lags behind the other half, but without rival names or scores, the comparison remains abstract. The lack of benchmark arrays and deltaPct values prevents any quantitative positioning against contemporaries like NVIDIA’s Quadro line or other FireGL models.
Given the architecture and memory size, the FireGL V7300 would likely sit below high-end professional cards that had more VRAM or higher fill rates, but those specifics are not in the FACT PACK. The 50th percentile is a useful anchor: it suggests the card is a mid-tier performer, not a flagship. For users migrating from older Fire GL predecessors, the V7300 offers a generational leap in transistor count (312 million vs. older designs) and memory bandwidth, but the successor, FirePro Terascale, would eventually surpass it. Without explicit rival data, the evaluation must rely on the percentile as the sole comparative metric.
Benchmark Performance
The FACT PACK includes no benchmark scores, avgBenchmarkScore is 0, and the benchmarks array is empty. This means there are no exact frame rates, render times, or synthetic scores to analyze. However, the percentileVsAllGpus of 50 provides a single data point: the card performs at the median level across all GPUs in the database. This is a relative measure, not an absolute one, and it indicates that the FireGL V7300 is neither a standout nor a laggard. The pixel rate of 9.504 GPixel/s and texture rate of 9.504 GTexel/s are identical, which is typical for a card where each ROP is paired with a TMU, but these numbers are theoretical maxima, not real-world results.
The memory bandwidth of 41.47 GB/s, derived from the 256-bit bus and 1296 Mbps effective memory clock, sets a hard ceiling on how much data can be fed to the shaders. For a 2005 card, this is adequate for 1280x1024 or 1600x1200 resolutions with moderate texture filtering. The 16 TMUs and 16 ROPs are balanced, meaning texture-heavy scenes are not bottlenecked by pixel output, but the lack of FP32 or FP16 data in the FACT PACK prevents any compute performance assessment. The 50th percentile suggests that in aggregate benchmarks, the V7300 holds its own against half the field, but without rival deltas, no percentage-based superiority or deficit can be stated. The data implies a card that is competent but not exceptional, consistent with its professional mid-range positioning.
FAQ
Q: Does the FireGL V7300 support hardware ray tracing?
A: No. The FACT PACK lists no RT cores, and its DirectX 9.0c (9_3) and OpenGL 2.1 APIs do not include ray tracing support.
Q: What is the maximum memory bandwidth and how does it affect performance?
A: The memory bandwidth is 41.47 GB/s, from 512 MB GDDR3 on a 256-bit bus with a 648 MHz memory clock (1296 Mbps effective). This limits high-resolution performance, so lower resolutions are recommended.
Q: How much power does the card require, and what PSU is suggested?
A: The TDP is 97 W, and the suggested PSU is 250 W. It uses a single 6-pin power connector.
Q: What display outputs are available on the FireGL V7300?
A: The card has 2x DVI and 1x S-Video outputs, allowing dual digital displays plus analog video.
Q: What is the card’s production status and release date?
A: The production status is end-of-life, and the release date is 2005-09-30. The launch MSRP was 1,599 USD.
Q: Is the FireGL V7300 compatible with modern graphics APIs like Vulkan?
A: No. The FACT PACK lists no Vulkan support, only DirectX 9.0c (9_3) and OpenGL 2.1.
Memory Subsystem
The FireGL V7300 carries 512 MB of GDDR3 memory on a 256-bit bus, which was a solid configuration for professional workloads in 2005. The memory clock runs at 648 MHz, translating to 1296 Mbps effective, yielding a total bandwidth of 41.47 GB/s. This bandwidth is the critical resource for high-resolution rendering, as the 16 ROPs can generate up to 9.504 GPixel/s, but each pixel fetch and texture read consumes bandwidth. At 1600x1200 or higher, the 41.47 GB/s becomes a bottleneck, causing fill-rate-limited scenes to stall. For 1280x1024 or lower, the bandwidth is adequate for most CAD and DCC tasks, especially those with moderate texture sizes.
The 512 MB capacity is another constraint, large scenes with high-resolution textures will exceed this, forcing texture thrashing or reduced detail. The 256-bit bus width is wider than many consumer cards of the era, which helps mitigate the relatively low memory clock. The GDDR3 type offers lower latency than DDR2, but the effective speed of 1296 Mbps is not exceptional. The memory subsystem’s performance is balanced for its target resolution range, but users pushing 4K or multi-monitor setups would see immediate degradation. The 50th percentile ranking reflects this middle-ground memory design: not starving, but not overprovisioned. For professional use, the card is best suited to single-display 1080p-class workloads where 41.47 GB/s meets demand without excessive waiting.
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