ATI FireGL V7200
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI FireGL V7200 Specifications
ATI FireGL V7200 GPU Core
Shader units and compute resources
The ATI FireGL V7200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI FireGL V7200 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI FireGL V7200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL V7200 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI FireGL V7200 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL V7200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI FireGL V7200 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI FireGL V7200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Ultra-Threaded SE Architecture & Process
Manufacturing and design details
The ATI FireGL V7200 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL V7200 will perform in GPU benchmarks compared to previous generations.
AMD's ATI FireGL V7200 Power & Thermal
TDP and power requirements
Power specifications for the ATI FireGL V7200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL V7200 to maintain boost clocks without throttling.
ATI FireGL V7200 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI FireGL V7200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI FireGL V7200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI FireGL V7200 Product Information
Release and pricing details
The ATI FireGL V7200 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL V7200 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI FireGL V7200 Benchmark Scores
No benchmark data available for this GPU.
About ATI FireGL V7200
The ATI FireGL V7200 is an end-of-life GPU from AMD, launched on 2005-09-30 with a launch MSRP of 1,279 USD. It is built around the R520 chip using TSMC's 90 nm process, with 312 million transistors on a 288 mm² die and a transistor density of 1.1M / mm². The architecture is listed as Ultra-Threaded SE, placing it in the FireGL (Vx200) generation. No series or codename is recorded. The card is dual-slot, 229 mm / 9 inches long and 111 mm / 4.4 inches tall, with an unknown width. It connects over PCIe 1.0 x16. The fact pack records no benchmark entries, an average benchmark score of 0, a 50th percentile rank among all GPUs, and an empty nearestRivals list.
Memory Subsystem
The FireGL V7200 uses 256 MB of GDDR3 memory on a 256-bit bus. Peak bandwidth is listed as 41.60 GB/s. The memory clock is 650 MHz, or 1300 Mbps effective. These figures define the entire memory picture in the fact pack; no other memory-related specification is present.
For high-resolution workloads, the database offers no direct test results. The memory section contains no frame-buffer capacity data beyond 256 MB, no texture-load measurements, and no resolution-specific benchmarks. Therefore, the concrete implications for high resolutions are limited to the bandwidth figure of 41.60 GB/s and the 256-bit interface width. Those two numbers indicate the potential data path, but the fact pack does not contain evidence of how that potential translates into actual high-resolution performance.
The record also lists 16 texture units and 16 ROPs. These contribute to the listed pixel rate of 9.600 GPixel/s and texture rate of 9.600 GTexel/s. Those rates are part of the overall throughput description, but they are not tied to any specific benchmark or resolution in the fact pack.
Ray Tracing and Feature Set
The fact pack lists null values for rtCores and tensorCores. There is no recorded dedicated ray tracing hardware and no recorded tensor acceleration hardware. The shadingUnits field is also null, so no unified shader count is available. FP16 and FP32 throughput values are null as well.
The feature set is instead defined by API support. The card supports DirectX 9.0c (9_3) and OpenGL 2.1. Vulkan support is not listed. Display outputs are 2x DVI and 1x S-Video. The architecture is Ultra-Threaded SE, and the chip is R520. The 16 TMUs and 16 ROPs are the only unit counts present, along with the pixel rate of 9.600 GPixel/s and texture rate of 9.600 GTexel/s. No geometry or shader-specific throughput figure appears in the record.
Because rtCores and tensorCores are null, any discussion of ray tracing acceleration cannot be grounded in measured hardware counts from this fact pack. The API list includes no Vulkan, so current cross-platform low-level graphics APIs are not part of the recorded feature set. The DirectX 9.0c (9_3) and OpenGL 2.1 entries are the only API anchors for software compatibility.
Benchmark Performance
The benchmark array for this GPU is empty. Average benchmark score is 0, and percentileVsAllGpus is 50. That means the card sits at the 50th percentile in the database's all-GPU distribution, but no actual score accompanies that rank. With a score of 0, the database cannot produce a meaningful performance value for the card.
Because the nearestRivals list is empty, there are no rival names, no rival scores, and no deltaPct values to compute. The data cannot support statements such as "X percent ahead of Y" or "Z percent behind W." The only quantitative performance-like metrics are the pixel rate of 9.600 GPixel/s and texture rate of 9.600 GTexel/s. These are hardware throughput ratings, not application benchmark results. They do not indicate how the card behaves in a specific game, workstation task, or resolution.
In practical terms, the database provides no evidence for ranking this card against any other GPU. The 50th percentile is a positional marker, but it is not supported by any average benchmark score. Therefore, no performance verdict can be derived from the benchmark section beyond the two throughput figures already listed.
How It Compares
No nearest rivals are recorded for the ATI FireGL V7200. The nearestRivals field is empty, so this section cannot provide the usual side-by-side comparison against specific competitor cards. There are no rival names, no percentage deltas, and no score gaps to discuss.
The only comparison anchors in the fact pack are the 50th percentile among all GPUs and the 0 average benchmark score. These do not identify any named GPU. The card is listed with the predecessor Fire GL and successor FirePro Terascale, but the fact pack includes no scores for either of those products. Without scores, generational movement cannot be quantified.
Because no nearestRivals entries exist, no paragraph can be written for a closest competitor. The database's current state leaves the FireGL V7200 as a GPU with a detailed specification sheet but no rival-based performance position.
FAQ
Q: What memory configuration does the FireGL V7200 use?
A: It uses 256 MB of GDDR3 memory on a 256-bit bus, with 41.60 GB/s bandwidth and a memory clock of 650 MHz / 1300 Mbps effective.
Q: Which graphics APIs are supported?
A: The record lists DirectX 9.0c (9_3) and OpenGL 2.1. Vulkan is not listed.
Q: Does the fact pack show dedicated ray tracing or tensor cores?
A: No. The rtCores and tensorCores fields are both null, so no such hardware is recorded.
Q: What power supply is recommended?
A: The suggested PSU is 200 W, and the card requires one 6-pin power connector.
Q: What display outputs are available?
A: The card provides 2x DVI and 1x S-Video outputs.
Q: What is the production status?
A: The card is end-of-life. It was released on 2005-09-30, and its successor is listed as FirePro Terascale.
Power and Cooling
The FireGL V7200 is a dual-slot card. Its length is 229 mm / 9 inches, and its height is 111 mm / 4.4 inches. Width is not recorded. The card requires one 6-pin power connector. The suggested PSU is 200 W.
No TDP value is present in the fact pack. The only power-related numbers are the 200 W suggested PSU and the 1x 6-pin connector requirement. The dual-slot design indicates a substantial cooling envelope, but the fact pack does not describe the cooler itself. The bus interface is PCIe 1.0 x16, which is the connectivity standard recorded for this card. No additional power draw estimates are supplied, so the 200 W PSU figure should be treated as the sole power-system requirement in the record.
Who Should Consider It
The FireGL V7200 is a card that cannot be recommended on the basis of benchmark scores, because the fact pack contains no benchmark scores. It can be considered only when the listed specifications are sufficient for the intended software. The 256 MB GDDR3 frame buffer, 256-bit bus, 41.60 GB/s bandwidth, and 9.600 GPixel/s pixel rate are the only performance-related quantities available.
Software compatibility is another limiting factor. The card supports DirectX 9.0c (9_3) and OpenGL 2.1, and Vulkan is absent. Any user needing Vulkan support would not find it in this record. The 200 W suggested PSU and 1x 6-pin connector define the power requirements. The dual-slot footprint means space must accommodate a two-slot card.
The fact pack provides no resolution-specific settings recommendations. There are no game scores, no synthetic benchmarks, and no rival comparisons. Therefore, the FireGL V7200 is a fit for users who specifically need this memory and API profile and who do not require measured performance rankings from the database. The 50th percentile figure is the only positional signal, and it comes with no supporting score. For any workload beyond that, the data simply does not exist to justify a stronger claim.
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