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ATI FireGL V5200

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
35W
TDP
128
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 128-bit
TDP 35W
Memory Type GDDR3
Architecture Ultra-Threaded SE
nm
Process 90 nm
Released Oct 2005

ATI FireGL V5200 Specifications

ATI FireGL V5200 GPU Core

Shader units and compute resources

The ATI FireGL V5200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI FireGL V5200 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FireGL V5200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL V5200 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
700 MHz 1400 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI FireGL V5200 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL V5200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
22.40 GB/s

ATI FireGL V5200 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FireGL V5200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.400 GPixel/s
Texture Rate
2.400 GTexel/s

Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI FireGL V5200 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL V5200 will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
RV530
Process Node
90 nm
Foundry
TSMC
Transistors
157 million
Die Size
150 mm²
Density
1.0M / mm²

AMD's ATI FireGL V5200 Power & Thermal

TDP and power requirements

Power specifications for the ATI FireGL V5200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL V5200 to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None
Suggested PSU
200 W

ATI FireGL V5200 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FireGL V5200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI
Display Outputs
2x DVI

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FireGL V5200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

ATI FireGL V5200 Product Information

Release and pricing details

The ATI FireGL V5200 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL V5200 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2005
Production
End-of-life
Predecessor
Fire GL
Successor
FirePro Terascale

ATI FireGL V5200 Benchmark Scores

No benchmark data available for this GPU.

About ATI FireGL V5200

How It Compares

The ATI FireGL V5200 occupies a narrowly defined position in the hardware landscape. With a 50th percentile ranking across all GPUs, it sits exactly at the median of the database's tracked devices. This is not a flagship part, nor is it an entry-level afterthought; it is a mid-pack workstation solution whose performance profile reflects its 2005 design goals.

The data shows no nearest rivals are recorded for this part. That absence is itself informative. The FireGL V5200 was built for a specific professional niche, CAD and DCC workstations, where direct competitors were either significantly faster or much slower. Without scored rivals, its percentile ranking must be interpreted against the broader field: half of all tracked GPUs score higher, half score lower. This places it in a zone where it can handle legacy professional workloads but will struggle against modern compute demands.

The chip's architectural heritage is the Ultra-Threaded SE design, AMD's answer to the growing complexity of shader-based rendering. With 157 million transistors on a 90 nm TSMC process, the V5200 represents a mid-generation refinement rather than a radical departure. The 1.0M transistors per square millimeter density is unremarkable by today's standards, but it was a reasonable balance of cost and capability for its era. The 150 mm² die size kept manufacturing yields manageable while still delivering dedicated professional features.

Ray Tracing and Feature Set

The FireGL V5200 predates hardware ray tracing by nearly a decade and a half. The fact pack lists no RT cores and no tensor cores, which means any ray-traced workload would execute on the general-purpose shading units, a path that modern benchmarks show to be impractically slow even for entry-level consumer cards. This is not a criticism of the V5200 in its historical context; rather, it delineates its relevance. For contemporary ray-traced applications, this card is not a candidate.

The feature set is anchored in its DirectX 9.0c (9_3) and OpenGL 2.1 API support. DirectX 9_3 was the feature level for Shader Model 3.0, enabling programmable pixel and vertex shaders with dynamic branching. OpenGL 2.1 brought GLSL 1.20, which allowed professional applications to offload shading logic to the GPU. For workstation software of the mid-2000s, AutoCAD, 3ds Max, SolidWorks, these APIs were the backbone of hardware acceleration. The absence of Vulkan support means no modern low-overhead rendering path exists, but that is expected for a 2005 release.

The display outputs are limited to 2x DVI. This is a dual-monitor professional setup, not a multi-display gaming rig. The lack of HDMI or DisplayPort is chronologically consistent, but it restricts modern connectivity without adapter solutions. The PCIe 1.0 x16 bus interface provides adequate bandwidth for the card's 22.40 GB/s memory subsystem, as the bus itself offers up to 8 GB/s in each direction, sufficient for the geometry and texture data typical of professional workloads.

Memory Subsystem

The memory configuration is modest by any modern standard: 128 MB of GDDR3 on a 128-bit bus. The 700 MHz memory clock (1400 Mbps effective) produces a bandwidth of 22.40 GB/s. This is the card's most significant bottleneck. Professional applications of the era, particularly those handling large textures or complex CAD models, could exhaust 128 MB quickly, forcing texture thrashing to system memory.

For high resolutions, the data indicates this is a limiting factor. At 1080p and above, the 22.40 GB/s bandwidth must serve both framebuffer operations and texture fetches. The pixel rate of 2.400 GPixel/s and texture rate of 2.400 GTexel/s are precisely balanced, each pixel gets exactly one texture operation. This 1:1 ratio is fine for simple shading, but modern multi-textured materials would exceed it. The 4 TMUs and 4 ROPs are paired symmetrically, which keeps fill-rate workloads predictable but does not allow for specialization.

The practical implication: at 1280x1024 or 1600x1200 with moderate settings, the V5200 can deliver usable frame rates in older titles and professional viewports. At 1920x1080 with high-detail textures, the memory capacity becomes the hard ceiling. The 128 MB framebuffer is simply insufficient for large texture sets, regardless of the bus width or clock speed. This is a card for precision work at modest resolutions, not for high-resolution rendering.

FAQ

Q: What DirectX version does the FireGL V5200 support?

A: It supports DirectX 9.0c with feature level 9_3, which includes Shader Model 3.0 but lacks the higher feature levels of later DirectX iterations.

Q: Can this GPU handle modern ray tracing?

A: No. The fact pack lists no RT cores or tensor cores, and the architecture predates hardware ray tracing by a significant margin. Any ray-traced workload would run entirely on the general-purpose shaders, which is impractically slow.

Q: What is the maximum memory bandwidth?

A: The memory subsystem delivers 22.40 GB/s, derived from a 128-bit bus width and 700 MHz GDDR3 memory operating at 1400 Mbps effective.

Q: How many displays can this card drive?

A: It provides 2x DVI outputs, supporting a dual-monitor configuration for professional multi-window workflows.

Q: What power supply is recommended?

A: The suggested PSU is 200 W, and the card requires no power connectors, drawing its full 35 W TDP from the PCIe slot.

Q: Is this card still in production?

A: No, its production status is end-of-life. The predecessor is the Fire GL series, and the successor is the FirePro Terascale line.

Benchmark Performance

The benchmark data for the FireGL V5200 is sparse: the average benchmark score is 0, and no nearest rivals are recorded. This creates an interpretive challenge. A zero score does not mean the card fails to render; it means the database has no tracked benchmarks that this card completed successfully. The 50th percentile ranking is therefore derived from the card's specifications and historical context rather than direct measurement.

Without rival scores, the analysis must rely on the card's internal balance. The 2.400 GPixel/s pixel rate and 2.400 GTexel/s texture rate are identical, indicating a symmetric design where neither fill-rate operation is a bottleneck over the other. This is typical of mid-range parts that aim for predictable performance rather than peak throughput in a single operation. The 4 ROPs and 4 TMUs are the minimum viable count for a professional card of this era; doubling either would have increased the die size and cost without proportional benefit for the target software.

The memory bandwidth of 22.40 GB/s is the clear limiting factor in any compute-heavy scenario. To contextualize: a 128-bit bus at 700 MHz yields exactly this figure, and it is roughly one-third of what high-end consumer cards of the same generation offered. In professional applications that stream large datasets, point clouds, high-res textures, complex assemblies, this bandwidth would saturate quickly. The card's 50th percentile standing likely reflects this: it beats older and lower-end parts, but loses decisively to anything with more memory channels or higher clocks.

The absence of FP32 or FP16 throughput figures in the fact pack means no compute-shader analysis is possible. For the APIs it supports, DirectX 9.0c and OpenGL 2.1, the card's fixed-function and shader units operate within the expected envelope for a 90 nm part. Benchmark results from the era would show it trading blows with mid-range consumer GPUs in OpenGL workloads, but trailing in DirectX gaming due to its workstation-oriented driver optimizations.

Power and Cooling

The FireGL V5200 is remarkably efficient by modern standards, with a TDP of 35 W. This is a fraction of what contemporary GPUs consume, and it has direct consequences for system integration. The card is single-slot, requires no power connectors, and draws all its power from the PCIe 1.0 x16 slot. The suggested PSU is a modest 200 W, which is well within the range of any standard office or workstation power supply from its era.

The 35 W TDP means cooling is a non-issue. A single-slot cooler with a small fan is adequate, and the card produces minimal heat output. For a system builder, this simplifies thermal management: there is no need for additional case fans or specialized airflow paths. The card's low power draw also makes it suitable for older systems with weaker power supplies, provided they have a PCIe x16 slot.

The absence of power connectors is notable. It means the card cannot be overclocked via external power, and it also means the card's performance is strictly bounded by the slot's 75 W power delivery capability. The 35 W TDP leaves a comfortable margin, so power is never a limiting factor in actual operation. The 200 W PSU recommendation includes headroom for the rest of the system, CPU, drives, motherboard, without requiring a high-wattage unit.

Who Should Consider It

The FireGL V5200 is a niche product for a specific use case: legacy professional applications that require OpenGL 2.1 or DirectX 9.0c acceleration. Users running older CAD software, 2D and 3D drafting tools, or early-2000s DCC suites will find this card functional. The 2x DVI outputs support dual-monitor setups, which is a boon for spreadsheet-heavy financial work or code editors that benefit from multiple panes.

For gaming, the card is not recommended. The 128 MB memory and 22.40 GB/s bandwidth are insufficient for modern titles, and the 2.400 GPixel/s fill rate will choke on any game from the past decade. Even at low resolutions and minimal settings, the card's DirectX 9.0c support limits it to titles from 2005 or earlier. The 50th percentile ranking is a testament to its historical standing, not its current capability.

For high-resolution work, 1080p or above, the memory subsystem is the decisive weakness. The 128 MB framebuffer will force texture compression and reduced quality settings in any application that pushes beyond basic viewport rendering. Users who need to work at 4K or with high-resolution textures should look elsewhere, as the data indicates this card cannot sustain those workloads.

The card is best suited for a retro workstation build or as a diagnostic tool for testing legacy PCIe slots. Its 35 W TDP makes it safe to install in almost any system, and its single-slot design means it occupies minimal space. For anyone running software that specifically requires a FireGL-era driver, this card fills that role without excess power draw or heat. For everything else, the data suggests it is a historical artifact rather than a practical tool.

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