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ATI FireGL V3350

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 256 MB
Bus Width 64-bit
Memory Type DDR2
Architecture Ultra-Threaded SE
nm
Process 90 nm
Released Oct 2005

ATI FireGL V3350 Specifications

ATI FireGL V3350 GPU Core

Shader units and compute resources

The ATI FireGL V3350 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI FireGL V3350 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FireGL V3350's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL V3350 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
400 MHz 800 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI FireGL V3350 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL V3350's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

ATI FireGL V3350 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FireGL V3350 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.400 GPixel/s
Texture Rate
2.400 GTexel/s

Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI FireGL V3350 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL V3350 will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
RV515
Process Node
90 nm
Foundry
TSMC
Transistors
107 million
Die Size
100 mm²
Density
1.1M / mm²

AMD's ATI FireGL V3350 Power & Thermal

TDP and power requirements

Power specifications for the ATI FireGL V3350 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL V3350 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI FireGL V3350 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FireGL V3350 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI
Display Outputs
2x DVI

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FireGL V3350. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

ATI FireGL V3350 Product Information

Release and pricing details

The ATI FireGL V3350 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL V3350 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2005
Production
End-of-life
Predecessor
Fire GL
Successor
FirePro Terascale

ATI FireGL V3350 Benchmark Scores

No benchmark data available for this GPU.

About ATI FireGL V3350

The ATI FireGL V3350 is a workstation graphics card from AMD, built on the RV515 chip with the Ultra-Threaded SE architecture. Released on September 30, 2005, and fabricated by TSMC on a 90nm process, the chip contains 107 million transistors on a 100mm² die, achieving a transistor density of 1.1M per mm². The card sits at the 50th percentile of all GPUs in the database, with an average benchmark score of 0 and no nearest rivals listed. It is now end-of-life, positioned between the Fire GL series (its predecessor) and the FirePro Terascale line (its successor) within the FireGL Vx300 generation.

How It Compares

The database records no nearest rivals for the V3350, so direct head-to-head comparisons against specific competing cards are unavailable. Its competitive position must therefore be understood through its 50th percentile ranking, exactly the median of all GPUs tracked in the database. Half of all recorded graphics hardware performs below this card, and half performs above it. For a workstation card from 2005, this median standing indicates a design that was neither a performance leader nor a laggard.

The V3350's product lineage provides additional context. It succeeds the Fire GL series and precedes the FirePro Terascale line, placing it at a generational transition point in AMD's professional graphics roadmap. The FireGL Vx300 generation, to which this card belongs, represents a specific step in that evolution. The card's end-of-life production status confirms that this transition has been completed, the FirePro Terascale line has fully taken over.

Architecturally, the RV515 chip with 4 texture mapping units and 4 render output units delivers a pixel rate of 2.400 GPixel/s and a texture rate of 2.400 GTexel/s. These matching fillrate figures indicate a balanced design where pixel throughput and texture throughput are equal. The 90nm TSMC fabrication process, with 107 million transistors on a 100mm² die, was the manufacturing standard of the card's release period.

Ray Tracing and Feature Set

The V3350 has no ray tracing cores and no tensor cores, both fields are null in the database. This is consistent with its 2005 release, which predates the introduction of dedicated ray tracing hardware. The card's feature set is instead defined by its API support: DirectX 9.0c (feature level 9_3) and OpenGL 2.1. Vulkan support is absent from the card's API list.

The Ultra-Threaded SE architecture is the foundational design of the RV515 chip. This architecture manages the execution of shading workloads across the card's 4 TMUs and 4 ROPs. The DirectX 9.0c support at feature level 9_3 defines the shader capabilities available to applications, while OpenGL 2.1 provides the professional workstation API support that FireGL cards were known for.

The 2x DVI display outputs provide dual-monitor connectivity, a standard feature for workstation cards of this era. The PCIe 1.0 x16 bus interface connects the card to the host system, providing the data path for geometry and texture data.

Benchmark Performance

The database records an average benchmark score of 0 for the V3350, indicating that no benchmark results have been logged for this card. This absence of performance data means there are no application-specific or game-specific scores to analyze. The card's 50th percentile ranking, however, provides a general reference point: it sits exactly at the median of all GPUs in the database.

The only quantitative performance indicators available are the fillrate specifications. The pixel rate of 2.400 GPixel/s represents the maximum rate at which the card's 4 ROPs can write pixels to the framebuffer. The texture rate of 2.400 GTexel/s represents the maximum rate at which the card's 4 TMUs can sample and filter textures. These equal figures suggest that the card is balanced in its pixel and texture processing capabilities.

In the context of the 50th percentile standing, these fillrates were sufficient to place the card at the median of all GPUs at the time of its release. The DirectX 9.0c (9_3) and OpenGL 2.1 API support define the software environment in which the card operates, and applications built on these APIs would be able to utilize the card's full feature set.

FAQ

Q: What architecture does the ATI FireGL V3350 use?

A: The V3350 uses the Ultra-Threaded SE architecture, built on the RV515 chip fabricated by TSMC on a 90nm process.

Q: How much memory does the V3350 have and what type is it?

A: The card has 256 MB of DDR2 memory on a 64-bit bus, with a memory clock of 400 MHz (800 Mbps effective), providing 6.400 GB/s of bandwidth.

Q: What API versions does the V3350 support?

A: It supports DirectX 9.0c at feature level 9_3 and OpenGL 2.1. It does not support Vulkan.

Q: What are the display outputs on the V3350?

A: The card provides 2x DVI display outputs.

Q: What is the production status of the V3350?

A: The card is end-of-life. It was released on September 30, 2005, and has been succeeded by the FirePro Terascale line.

Q: Does the V3350 support ray tracing?

A: No. The card has no ray tracing cores or tensor cores, and its DirectX 9.0c API support predates ray tracing functionality.

Power and Cooling

The V3350's thermal design power is not listed in the database, so precise power consumption figures are unavailable. The suggested power supply is 200 W, and the card requires no power connectors, drawing its power through the PCIe 1.0 x16 bus interface. This makes installation straightforward, as no auxiliary power cables are needed.

The card is single-slot in width, occupying only one expansion slot. This compact form factor is well-suited for workstation systems where chassis space is limited. The combination of a single-slot design, no power connectors, and a 200 W suggested PSU indicates a low-power card that places minimal demands on the host system's power delivery.

Memory Subsystem

The V3350 is equipped with 256 MB of DDR2 memory, connected via a 64-bit memory bus. The memory runs at 400 MHz, with an effective data rate of 800 Mbps. This configuration yields a memory bandwidth of 6.400 GB/s.

The 64-bit bus width is a notable design choice. A wider bus would provide higher bandwidth at the same memory clock, but the 64-bit implementation keeps the card's complexity and cost down. The 6.400 GB/s bandwidth is sufficient to support the card's 2.400 GPixel/s pixel rate, ensuring that the ROPs are not starved for data in fillrate-bound scenarios.

For high-resolution workloads, the 256 MB VRAM capacity and 6.400 GB/s bandwidth are limiting factors. High-resolution framebuffers and textures require more memory capacity and bandwidth than this configuration provides. In the context of the card's 2005 release, however, 256 MB was a standard capacity for mid-range cards, and the 64-bit bus was appropriate for the performance class.

Who Should Consider It

The V3350's 50th percentile ranking and its architectural specifications define its target audience. With 4 TMUs, 4 ROPs, and 256 MB of DDR2 memory, this card is suited for basic 2D workstation tasks and light 3D workloads from its release era. The DirectX 9.0c (9_3) and OpenGL 2.1 API support means the card can run applications that require these APIs, but it cannot run software that demands newer API versions.

Given its end-of-life status and the absence of recorded benchmark scores, the V3350 is primarily of interest to those maintaining legacy systems or collecting vintage workstation hardware. The 2x DVI outputs provide dual-monitor capability for productivity tasks, and the single-slot design with no power connectors makes it easy to install in a wide range of systems. The 200 W suggested power supply requirement means it can be installed in systems with modest power delivery.

For modern workloads, the card's 256 MB memory capacity and 64-bit bus are insufficient. The 6.400 GB/s bandwidth and 2.400 GPixel/s pixel rate are far below what contemporary applications demand. The card's 50th percentile standing, while respectable for its era, does not translate to modern performance expectations. This is a card for historical reference and legacy system maintenance, not for current-generation computing.

The NVIDIA Equivalent of ATI FireGL V3350

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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