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ATI FireGL V3350

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
64
Bus Width

ATI FireGL V3350 Specifications

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ATI FireGL V3350 GPU Core

Shader units and compute resources

The ATI FireGL V3350 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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ATI FireGL V3350 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FireGL V3350's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL V3350 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
400 MHz 800 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI FireGL V3350 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL V3350's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s
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ATI FireGL V3350 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FireGL V3350 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.400 GPixel/s
Texture Rate
2.400 GTexel/s
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Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI FireGL V3350 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL V3350 will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
RV515
Process Node
90 nm
Foundry
TSMC
Transistors
107 million
Die Size
100 mm²
Density
1.1M / mm²
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AMD's ATI FireGL V3350 Power & Thermal

TDP and power requirements

Power specifications for the ATI FireGL V3350 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL V3350 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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ATI FireGL V3350 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FireGL V3350 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI
Display Outputs
2x DVI
🎮

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FireGL V3350. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0
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ATI FireGL V3350 Product Information

Release and pricing details

The ATI FireGL V3350 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL V3350 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2005
Production
End-of-life
Predecessor
Fire GL
Successor
FirePro Terascale

ATI FireGL V3350 Benchmark Scores

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No benchmark data available for this GPU.

About ATI FireGL V3350

The ATI FireGL V3350 arrived in late 2005 as a professional workstation card built on AMD's Ultra-Threaded SE architecture, but hardware enthusiasts inevitably questioned its potential for gaming given its professional pedigree. With a 90 nm process and a PCIe 1.0 x16 interface, it was a product of its mid-2000s era, yet its 256 MB of DDR2 memory already seemed like a potential bottleneck for contemporary titles. Could this workstation-oriented GPU, optimized for stability and precision, truly deliver a compelling gaming experience, or would its architectural priorities hold it back? The core specs prompt a critical look: was the memory bandwidth, dictated by the DDR2 type, sufficient to handle the texture-heavy games of its day without constant stuttering? Exploring the FireGL V3350's gaming performance requires reading between the lines of its professional spec sheet, asking if its strengths in rendering complex models could translate to smooth gameplay.

When analyzing the advanced graphics capabilities of this AMD offering, one must consider its design intent versus the demands of gaming. Features like its Ultra-Threaded Shader Engine were tailored for CAD and DCC applications, raising questions about their efficiency in real-time shading for games. The cooling solution, typically a single-slot design focused on reliability over acoustic performance, might have struggled under sustained gaming loads, potentially leading to thermal throttling. How would the 256 MB frame buffer cope with resolutions beyond 1280x1024, especially as games like *F.E.A.R.* and *Battlefield 2* pushed video memory limits? The memory specifications, while adequate for professional workflows, clearly presented a ceiling for gaming ambition. Considering its best scenarios leads to a short list:

  1. Playing older or less demanding titles from its release era at modest resolutions.
  2. Functioning as a historical benchmark for understanding the 2005 professional-to-gaming performance gap.
  3. Serving in a secondary system for troubleshooting or retro gaming builds where driver stability is paramount.
Ultimately, the FireGL V3350's gaming performance was a study in compromises defined by its workstation DNA.

So, where does this leave the legacy of the ATI FireGL V3350 for the hardware fan? It stands as a fascinating artifact of a time when professional and consumer GPU lineages were more distinct. Its value proposition for gaming was always questionable, overshadowed by contemporary Radeon X800 series cards that were built for the purpose. Does its existence highlight how specialized GPU architectures were, or does it simply remind us that not every card is meant for the gaming arena? The card's release date places it in a transitional period for PCI Express, but its specifications locked it into a specific professional niche. Revisiting this GPU today is less about raw frames per second and more about appreciating the nuanced design choices that define different market segments. The FireGL V3350, therefore, is best understood not as a failed gaming card, but as a successful professional tool that enthusiasts liked to test beyond its intended limits.

The NVIDIA Equivalent of ATI FireGL V3350

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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