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ATI FireGL V3100

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 64-bit
Memory Type DDR
Architecture R300
nm
Process 110 nm
Released Sep 2004

ATI FireGL V3100 Specifications

ATI FireGL V3100 GPU Core

Shader units and compute resources

The ATI FireGL V3100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI FireGL V3100 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FireGL V3100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL V3100 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
391 MHz
Memory Clock
196 MHz 392 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI FireGL V3100 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL V3100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
3.136 GB/s

ATI FireGL V3100 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FireGL V3100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.564 GPixel/s
Texture Rate
1.564 GTexel/s

R300 Architecture & Process

Manufacturing and design details

The ATI FireGL V3100 is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL V3100 will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
RV370
Process Node
110 nm
Foundry
TSMC
Transistors
107 million
Die Size
74 mm²
Density
1.4M / mm²

AMD's ATI FireGL V3100 Power & Thermal

TDP and power requirements

Power specifications for the ATI FireGL V3100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL V3100 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI FireGL V3100 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FireGL V3100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI1x VGA
Display Outputs
1x DVI1x VGA

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FireGL V3100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0
DirectX
9.0
OpenGL
2.0
OpenGL
2.0

ATI FireGL V3100 Product Information

Release and pricing details

The ATI FireGL V3100 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL V3100 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Sep 2004
Production
End-of-life
Predecessor
Fire GL
Successor
FirePro Terascale

ATI FireGL V3100 Benchmark Scores

No benchmark data available for this GPU.

About ATI FireGL V3100

The ATI FireGL V3100 is an end-of-life professional workstation graphics card built around the RV370 chip, manufactured by AMD on a 110 nm process at TSMC. It belongs to the FireGL (Vx100) generation, succeeding the Fire GL line and preceding the FirePro Terascale series, with a release date of August 31, 2004. This card offers a fixed set of specifications that place it squarely in the entry-level professional segment of its era, with no current benchmark scores available but a 50th percentile ranking against all GPUs, indicating a mid-pack historical standing.

Memory Subsystem

The FireGL V3100 is equipped with 128 MB of DDR memory, paired with a 64-bit memory bus. This configuration yields a memory bandwidth of 3.136 GB/s, derived from a memory clock of 196 MHz with a 392 Mbps effective data rate. The numbers are modest by any modern standard, but for a 2004-era entry-level workstation card, they represent a deliberate balance between cost and capability.

The 64-bit bus width is the most restrictive element here. It halves the potential data throughput compared to a 128-bit bus at the same clock speed, directly impacting how much texture and geometry data can be fed to the rendering pipeline. For high-resolution workloads, this becomes a critical bottleneck. At 1080p or higher, the memory subsystem would struggle to keep up with the demands of large frame buffers and complex scenes, leading to stuttering or reduced frame rates in interactive applications. The 3.136 GB/s bandwidth is sufficient for low-resolution or older professional applications, but the data suggests that any task requiring large texture sets or anti-aliasing at high resolutions would quickly exhaust the available memory bandwidth. The 128 MB capacity also limits the complexity of scenes that can be held entirely in VRAM, forcing reliance on system memory over the PCIe 1.0 x16 interface, which further reduces effective performance.

Ray Tracing and Feature Set

The FireGL V3100 does not include dedicated ray tracing cores or tensor cores, as those technologies were not part of the R300 architecture. Instead, the card relies on the DirectX 9.0 and OpenGL 2.0 API support, which were the standard graphics interfaces for its generation. The absence of hardware ray tracing means that any ray-traced workloads would have to be computed on the CPU or via software emulation, which is impractical for professional use. The feature set is oriented toward traditional rasterization, with 4 texture mapping units (TMUs) and 4 render output units (ROPs). These units yield a pixel rate of 1.564 GPixel/s and a texture rate of 1.564 GTexel/s.

The API support for DirectX 9.0 and OpenGL 2.0 indicates that the card was designed for the then-current generation of CAD and DCC applications, which primarily used these interfaces for viewport rendering and basic shading. There is no Vulkan support, which is expected given the card's age. The lack of tensor cores also means no AI-accelerated features, such as denoising or upscaling, which are common in modern professional cards. The R300 architecture itself is a fixed-function pipeline with programmable shaders, but the FireGL V3100's implementation focuses on geometry and rasterization rather than compute-heavy tasks. The data implies that this card is strictly for 2D viewport work and light 3D modeling, not for advanced rendering effects.

Power and Cooling

The FireGL V3100 is a single-slot card with no power connectors required, drawing all its power from the PCIe 1.0 x16 slot. The suggested power supply unit (PSU) rating is 200 W, which is a modest requirement that reflects the card's low power draw, though the exact TDP is not specified in the data. This makes the card easy to integrate into older or lower-capacity systems, as no additional power cabling is needed.

The cooling solution is not detailed, but the single-slot design and the absence of power connectors imply a passive or low-profile active cooler, sufficient for the heat generated by the 107 million transistors on a 74 mm² die. The transistor density of 1.4M per mm² is low by modern standards, which typically results in lower thermal output. The 200 W PSU recommendation is a conservative figure, allowing for a basic system with a modest CPU and a few drives. For a workstation of that era, this card would not stress the power delivery system, making it a low-risk upgrade for existing systems. The lack of external power connectors also means there is no risk of incompatible power supply connections, simplifying installation.

How It Compares

The FACT PACK provides no nearest rivals for the ATI FireGL V3100, with an empty `nearestRivals` list and no benchmark scores. This absence of comparative data means that direct performance positioning against specific competitor cards cannot be established from the available facts. However, the 50th percentile versus all GPUs indicates that, historically, this card sat exactly at the median performance level across every GPU ever benchmarked on this database. That is a neutral position, suggesting it was neither a standout performer nor a laggard in the broadest possible context.

Without rival names or delta percentages, any comparison must remain qualitative. The card's specifications, 128 MB DDR, 64-bit bus, 1.564 GPixel/s pixel rate, place it in the entry-level tier of professional cards from 2004. It would have competed against similar low-end workstation offerings from other vendors, but no specific data is available to quantify the differences. The 50th percentile ranking implies that in a pool of all GPUs, half were faster and half were slower, but this is a historical artifact, not a real-time competitive analysis.

Benchmark Performance

The benchmark data for the FireGL V3100 is entirely absent: the `benchmarks` array is empty, and the `avgBenchmarkScore` is 0. Consequently, there are no exact percentage deltas to report against any rival. The only quantitative performance indicator is the `percentileVsAllGpus` value of 50, which places the card at the midpoint of all GPUs in the database. This percentile is not a score but a rank, meaning that the card's performance is statistically average when compared to every other GPU ever recorded.

This lack of benchmark scores is significant. It suggests that either the card was rarely tested, or its performance was so low that it was not recorded in the database. The pixel rate of 1.564 GPixel/s and texture rate of 1.564 GTexel/s are fixed hardware limits that define its ceiling. For a professional card, these numbers indicate that it could handle basic viewport rendering but would be inadequate for any serious rendering or simulation tasks. The 0 average benchmark score could also mean that no valid benchmark run was submitted, leaving the card's real-world performance unverified. In the absence of rival scores, the percentile is the only comparative metric, and it offers no granular insight into relative strengths or weaknesses.

Who Should Consider It

Given the specifications, the FireGL V3100 is suitable for users who require a professional-grade card for 2D CAD drafting, basic 3D modeling with low polygon counts, or legacy software that relies on OpenGL 2.0 or DirectX 9.0. The 128 MB VRAM and 3.136 GB/s bandwidth are adequate for resolutions up to 1280x1024 or 1600x1200 in simple scenes, but not for 4K or high-detail textures. The 50th percentile ranking suggests that, in its time, it was a mainstream performer, but modern integrated graphics would likely outperform it.

Users with a 200 W PSU and a single-slot expansion slot will find this card easy to install, as it requires no additional power connectors. However, anyone expecting to run modern CAD applications with complex assemblies, real-time ray tracing, or GPU-accelerated compute will be severely limited by the lack of tensor and RT cores, as well as the low memory bandwidth. The card is best suited for legacy systems where stability and driver support for old OpenGL applications are more important than raw speed. For high-resolution work, the 64-bit bus will become a bottleneck, so users should stick to lower resolutions or accept reduced performance in interactive viewports.

FAQ

Q: What is the memory size and type of the ATI FireGL V3100?

A: The card has 128 MB of DDR memory with a 64-bit bus width, providing a bandwidth of 3.136 GB/s.

Q: Does the FireGL V3100 support ray tracing?

A: No, it has no RT cores or tensor cores. Its feature set is limited to DirectX 9.0 and OpenGL 2.0, meaning ray tracing is not hardware-accelerated.

Q: What power supply is recommended for this card?

A: A 200 W PSU is suggested, and the card uses no power connectors, drawing power solely from the PCIe 1.0 x16 slot.

Q: What is the card's production status and release date?

A: The production status is end-of-life, and it was released on August 31, 2004.

Q: How does the FireGL V3100 rank against all GPUs?

A: It sits at the 50th percentile, meaning it is exactly average compared to all GPUs in the database, though no specific benchmark scores are available.

Q: What display outputs does the card offer?

A: It provides one DVI and one VGA output, which is typical for professional cards of its generation.

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