RADEON

ATI FireGL 8800

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rage 7
nm
Process 150 nm
Released Aug 2001

ATI FireGL 8800 Specifications

ATI FireGL 8800 GPU Core

Shader units and compute resources

The ATI FireGL 8800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

ATI FireGL 8800 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FireGL 8800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL 8800 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
290 MHz 580 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI FireGL 8800 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL 8800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
9.280 GB/s

ATI FireGL 8800 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FireGL 8800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.200 GPixel/s
Texture Rate
2.400 GTexel/s

Rage 7 Architecture & Process

Manufacturing and design details

The ATI FireGL 8800 is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL 8800 will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 7
GPU Name
R200
Process Node
150 nm
Foundry
TSMC
Transistors
60 million
Die Size
120 mm²
Density
500.0K / mm²

AMD's ATI FireGL 8800 Power & Thermal

TDP and power requirements

Power specifications for the ATI FireGL 8800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL 8800 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI FireGL 8800 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FireGL 8800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA
Display Outputs
1x DVI1x VGA

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FireGL 8800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.3
OpenGL
1.3

ATI FireGL 8800 Product Information

Release and pricing details

The ATI FireGL 8800 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL 8800 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Aug 2001
Production
End-of-life
Predecessor
Fire GL
Successor
FirePro Terascale

ATI FireGL 8800 Benchmark Scores

No benchmark data available for this GPU.

About ATI FireGL 8800

The ATI FireGL 8800 represents a foundational entry in AMD’s professional graphics lineage, built on the R200 chip and the Rage 7 architecture. Produced on a 150 nm process at TSMC, this card integrates 60 million transistors on a 120 mm² die, yielding a transistor density of 500.0K per mm². As an end-of-life product released in August 2001, its data reflects a bygone era of workstation acceleration, yet its specifications still offer a clear window into early 2000s GPU design priorities.

Benchmark Performance

The benchmark data for the ATI FireGL 8800 is notably sparse, with an average benchmark score of zero and no individual benchmark entries recorded in the database. Its percentile rank against all GPUs sits at exactly 50, which places it at the median of the historical performance distribution. This percentile is a curious artifact, it neither suggests dominance nor inadequacy, but rather positions the FireGL 8800 as a midpoint reference for its generation.

Without concrete benchmark scores, the performance analysis must rely on the card’s raw throughput metrics. The pixel rate of 1.200 GPixel/s and texture rate of 2.400 GTexel/s indicate a design balanced for early DirectX 8.1-era workloads. These rates are derived from the 8 texture mapping units and 4 render output units operating in tandem. The absence of floating-point (FP32 or FP16) data means shader performance cannot be quantified from the fact pack, leaving a gap in the performance narrative.

The nearestRivals field is empty, providing no direct competitor deltas to analyze. Consequently, the FireGL 8800’s performance must be interpreted through its internal ratios rather than external comparisons. The 2:1 texture-to-pixel rate ratio suggests a fill-rate-oriented design, which was typical for workstation cards prioritizing geometric throughput over complex pixel shading. The 50th percentile rank, while mathematically neutral, implies that in the broader GPU landscape, this card sits exactly at the midpoint, neither a high-end outlier nor a budget compromise.

Ray Tracing and Feature Set

The FireGL 8800 predates dedicated ray tracing hardware entirely. The fact pack lists no RT cores and no tensor cores, confirming that this architecture relies on traditional rasterization pipelines. The API support is limited to DirectX 8.1 and OpenGL 1.3, with no Vulkan compatibility. This API set reflects the 2001 timeframe, where programmable shaders were in their infancy and the fixed-function pipeline still dominated professional applications.

The absence of tensor cores means no AI-accelerated features such as deep learning super sampling or neural denoising. For ray tracing, the card would need to rely on compute shaders, but the lack of FP32 or FP16 data makes it impossible to assess its potential in that regard. The Rage 7 architecture as a whole was designed before hardware-accelerated ray tracing became a practical consideration, so the FireGL 8800’s feature set is entirely raster-centric.

OpenGL 1.3 support indicates compatibility with professional CAD and DCC applications of the era, but the lack of newer API versions limits its utility with modern software. DirectX 8.1 introduced pixel and vertex shaders version 1.1, which the FireGL 8800 can technically process, though the absence of shading unit counts makes it unclear how many shader pipelines are available. The 8 TMUs and 4 ROPs suggest a fixed-function approach, with shading likely handled through those units rather than dedicated shader processors.

Memory Subsystem

The memory configuration is straightforward: 128 MB of DDR VRAM on a 128-bit bus, running at 290 MHz with an effective data rate of 580 Mbps. This yields a memory bandwidth of 9.280 GB/s. For 2001, this was a respectable amount of bandwidth, though it would become a limiting factor at higher resolutions and with larger textures.

The 128 MB capacity is adequate for early 3D workstation tasks but severely constrained for modern workloads. Texture-heavy scenes at 1080p or higher would quickly exhaust this pool, forcing texture thrashing or reduced detail settings. The 128-bit bus width, combined with the 9.280 GB/s bandwidth, suggests the card is optimized for resolutions up to 1600x1200 with moderate texture loads, but not for 4K or high-detail environments.

DDR memory at 580 Mbps effective was a step up from SDR alternatives, providing roughly double the bandwidth per clock cycle. The 9.280 GB/s figure represents the peak theoretical throughput, which real-world applications would rarely achieve. For professional applications like CAD or early digital content creation, this bandwidth could handle typical viewport manipulations and moderate model complexity, but it would struggle with large texture sets or multi-sample anti-aliasing at higher resolutions.

Who Should Consider It

The ATI FireGL 8800 is not a card for modern gaming or contemporary professional workloads. Its 128 MB frame buffer and 9.280 GB/s bandwidth are insufficient for 1080p gaming beyond the most basic titles, and its DirectX 8.1 API support excludes it from most modern game releases. The 50th percentile rank reinforces its position as a historical artifact rather than a current performer.

For users interested in retro computing or period-correct workstation builds, the FireGL 8800 offers a genuine 2001-era experience. Its 1.200 GPixel/s pixel rate and 2.400 GTexel/s texture rate are well-matched to games and applications from its release window. The single-slot design and AGP 4x interface make it compatible with early 2000s motherboards, and the 1x DVI and 1x VGA outputs provide flexible display connectivity for CRT monitors common at the time.

Specifically, this card suits users running Windows XP-era software that leverages DirectX 8.1 or OpenGL 1.3. Professional applications like early 3ds Max or AutoCAD versions would benefit from the FireGL’s workstation-oriented drivers, though the fact pack does not provide driver details. The 50th percentile suggests it is neither a top-tier nor bottom-tier option within its generation, it is a solid mainstream choice for period-appropriate tasks, nothing more, nothing less.

How It Compares

The nearestRivals array is empty, which means there is no direct comparative data available from the fact pack. This absence prevents any quantitative comparison against competing products from the same era. Without rival names, scores, or deltaPct values, the FireGL 8800 cannot be positioned against specific alternatives like NVIDIA’s Quadro line or other workstation cards.

The lack of comparison data is itself informative, it suggests either a sparse benchmark dataset for this product or that the database intentionally excludes rivals for cards with zero recorded benchmark scores. The 50th percentile does provide a relative anchor: exactly half of all GPUs in the database perform better, and half perform worse. This median placement indicates a balanced, mid-range design that neither excels nor disappoints in aggregate performance.

Given the transistor count of 60 million and die size of 120 mm², the FireGL 8800 would have been positioned as a mid-to-upper-tier workstation card in its day. The 150 nm process node and TSMC foundry are typical for 2001-era silicon, and the 500.0K transistor per mm² density is a reasonable figure for that fabrication technology. Without rivals to compare against, the FireGL 8800 stands alone in the database’s records, its relative performance left to the reader’s interpretation of its raw specifications.

Power and Cooling

The FireGL 8800 has no TDP listed in the fact pack, which is unusual for a GPU specification sheet. This absence means power consumption cannot be quantified directly. However, the suggested PSU requirement of 200 W provides a system-level power budget. This figure implies the card itself draws a modest amount of power, likely well under 50 W, given that a 200 W PSU would also need to power a contemporary CPU, drives, and other components.

The card requires no external power connectors, drawing all its power from the AGP 4x slot. This is typical for early 2000s AGP cards, which had a maximum power delivery of around 25-40 W through the slot. The single-slot cooling solution is passive or employs a low-profile fan, as no cooler specifications are provided in the fact pack. The lack of power connectors simplifies installation, making it compatible with any AGP 4x motherboard without additional PSU cabling.

The 200 W PSU recommendation is a conservative figure, ensuring sufficient headroom for the entire system rather than just the GPU. For a 2001-era workstation, a 200 W power supply was a standard entry-level option, and the FireGL 8800’s modest requirements mean it would not strain even basic PSUs. The single-slot design keeps case compatibility broad, though the card’s length and height are not specified in the fact pack, so physical fit cannot be fully assessed.

FAQ

Q: What is the memory bandwidth of the ATI FireGL 8800?

A: The memory bandwidth is 9.280 GB/s, derived from a 128-bit bus width and DDR memory running at 290 MHz with an effective data rate of 580 Mbps.

Q: Does the FireGL 8800 support ray tracing?

A: No. The fact pack lists no RT cores and no tensor cores, and the API support is limited to DirectX 8.1 and OpenGL 1.3, which predate hardware-accelerated ray tracing.

Q: What power supply is recommended for a system using this card?

A: The suggested PSU is 200 W, and the card itself requires no external power connectors, drawing all power from the AGP 4x slot.

Q: How many texture mapping units and render output units does the FireGL 8800 have?

A: It has 8 texture mapping units (TMUs) and 4 render output units (ROPs), resulting in a texture rate of 2.400 GTexel/s and a pixel rate of 1.200 GPixel/s.

Q: What is the process node and transistor count for this GPU?

A: The FireGL 8800 is built on a 150 nm process at TSMC, containing 60 million transistors on a 120 mm² die, giving a transistor density of 500.0K per mm².

Q: What display outputs are available on this card?

A: The FireGL 8800 provides 1x DVI and 1x VGA outputs, which are compatible with the CRT monitors and early flat panels common in its 2001 release timeframe.

Compare ATI FireGL 8800 with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs