RADEON

ATI Fire GL3

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
256
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 256-bit
Memory Type DDR
Architecture IBM
nm
Process 180 nm
Released Jun 2000

ATI Fire GL3 Specifications

GPU Core

Shader units and compute resources

The ATI Fire GL3 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
1

ATI Fire GL3 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Fire GL3's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Fire GL3 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
120 MHz
Memory Clock
125 MHz 250 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Fire GL3 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Fire GL3's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
8.000 GB/s

ATI Fire GL3 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Fire GL3 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
120.0 MPixel/s
Texture Rate
480.0 MTexel/s

IBM Architecture & Process

Manufacturing and design details

The ATI Fire GL3 is built on AMD's IBM architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Fire GL3 will perform in GPU benchmarks compared to previous generations.

Architecture
IBM
GPU Name
GT1000
Process Node
180 nm
Foundry
IBM
Die Size
100 mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI Fire GL3 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Fire GL3 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI Fire GL3 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Fire GL3 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Fire GL3. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
6.0
DirectX
6.0
OpenGL
1.2
OpenGL
1.2

ATI Fire GL3 Product Information

Release and pricing details

The ATI Fire GL3 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Fire GL3 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2000
Launch Price
1,999 USD
Production
End-of-life
Predecessor
Rage GL
Successor
FireGL

About ATI Fire GL3

The ATI Fire GL3 is a professional graphics card from AMD's Fire GL generation, built around the GT1000 chip on IBM's 180 nm process. Launched on May 31, 2000, it carries a launch MSRP of 1,999 USD. This single-slot AGP 4x card offers 128 MB of DDR memory on a 256-bit bus, with a pixel fill rate of 120.0 MPixel/s and a texture fill rate of 480.0 MTexel/s. The card is end-of-life, and its benchmark data is sparse—the average benchmark score is 0, though its percentile rank of 50 places it exactly at the median of all GPUs in the database.

Benchmark Performance

With no recorded benchmark scores, the Fire GL3's performance must be inferred from its theoretical fill rates and memory bandwidth. The pixel rate of 120.0 MPixel/s is a measure of how many pixels the single ROP can output per second. The texture rate of 480.0 MTexel/s, generated by four TMUs, indicates that the card can apply up to four texture layers per pixel. These figures are consistent with a GPU designed for professional 3D acceleration in the era of its release, but the single ROP is a notable bottleneck for fill-rate-intensive scenes. The 4:1 ratio between texture and pixel rates matches the 4 TMUs and 1 ROP, meaning the card is optimized for texture-heavy workloads rather than high-resolution color fills.

The memory subsystem plays a critical role in sustaining these rates. With a 256-bit bus and 8.000 GB/s of bandwidth, the Fire GL3 can feed its texture units without starving them. The memory clock runs at 125 MHz, with a 250 Mbps effective data rate per pin, which is a modest frequency but compensated by the wide interface. The 128 MB capacity is adequate for early 3D applications and large 2D framebuffers, though it falls short of the demands of later, more texture-rich titles.

The percentile rank of 50 is the only comparative metric available. It indicates that the Fire GL3 sits exactly at the midpoint of the GPU performance distribution in the database. Half of all recorded GPUs are faster, and half are slower. This is a neutral positioning—neither a high-end part nor a low-end part, but a balanced performer that would have been a credible professional option at its launch. The average benchmark score of 0 suggests that no standardized performance measurements were captured for this card, so the fill rates and bandwidth are the primary quantitative indicators of its capability.

In practical terms, the Fire GL3's performance is best described as adequate for the software and resolutions of its time. The pixel rate of 120 MPixel/s limits how many pixels can be shaded per second, which becomes a constraint at higher resolutions or with anti-aliasing enabled. The texture rate of 480 MTexel/s is more generous, allowing detailed texture mapping in scenes that do not require excessive pixel shading. The card's memory bandwidth of 8.000 GB/s is sufficient to support these fill rates without becoming a bottleneck, but it is not exceptionally high, meaning that memory-intensive workloads could still see performance degradation.

Who Should Consider It

Given its pixel and texture rates, the Fire GL3 is best suited for users whose primary tasks are 2D CAD, basic 3D modeling, and legacy software that relies on OpenGL 1.2 or DirectX 6.0. The card's 128 MB memory and 256-bit bus allow it to handle large framebuffers, but the single ROP limits performance at higher resolutions and with anti-aliasing enabled. For gaming, the card can manage early 3D titles at lower resolutions and detail settings, but it is not designed for high-end gaming. The display outputs—1x DVI, 1x VGA, and 1x S-Video—make it a flexible option for multi-monitor or video-out configurations. The card's end-of-life status means it is only relevant for retro builds or legacy systems.

The suggested PSU of 200 W indicates modest power requirements, making it suitable for older power supplies. The single-slot design and lack of power connectors further simplify installation in compact or period-correct systems. However, the AGP 4x interface limits compatibility with modern motherboards, so this card is not a practical choice for current hardware. Users who require professional-grade 3D acceleration for contemporary workloads should look to newer GPUs with higher fill rates and more memory. For those preserving a vintage workstation or running early 2000s software, the Fire GL3 offers a functional, if not spectacular, solution.

Memory Subsystem

The Fire GL3 features 128 MB of DDR memory on a 256-bit bus, yielding a bandwidth of 8.000 GB/s. The memory clock is 125 MHz, with a 250 Mbps effective data rate per pin. The 256-bit interface is wide, allowing the card to move large amounts of data per clock cycle. This bandwidth is crucial for texture-heavy workloads, as the texture units can consume up to 480.0 MTexel/s, and the 8 GB/s budget provides ample headroom for those operations. The DDR type doubles the data rate compared to SDR SDRAM, and the 256-bit bus compensates for the relatively low clock speed.

The 128 MB capacity is modest by today's standards, but for its time it was sufficient for high-resolution 2D framebuffers and early 3D textures. The memory subsystem is well-balanced for the card's compute resources: the pixel rate of 120 MPixel/s at 32-bit color would require roughly 480 MB/s of bandwidth, while the texture rate of 480 MTexel/s would demand up to 1.92 GB/s if each texel is 32 bits. Both figures are well below the 8.000 GB/s available, meaning the memory bus is not a limiting factor for the card's fill rates. This design choice suggests that the Fire GL3 was intended to avoid memory bottlenecks, even under heavy texture load.

The 256-bit bus is a standout feature for a card in its class, as it provides double the data path width of many contemporaries. This wide interface is particularly beneficial for texture streaming and large geometry buffers, which are common in professional 3D applications. The memory clock of 125 MHz is conservative, but the effective 250 Mbps per pin is typical for early DDR memory. Overall, the memory subsystem is one of the strongest aspects of the Fire GL3, offering a generous amount of memory and bandwidth for its era.

FAQ

Q: What is the memory capacity and type?

A: The Fire GL3 has 128 MB of DDR memory.

Q: What is the memory bus width and bandwidth?

A: The bus is 256 bits wide, providing a bandwidth of 8.000 GB/s.

Q: What are the pixel and texture fill rates?

A: The pixel fill rate is 120.0 MPixel/s, and the texture fill rate is 480.0 MTexel/s.

Q: What process node is used?

A: The chip is fabricated on a 180 nm process at IBM, with a die size of 100 mm².

Q: What is the card's interface and power requirement?

A: It uses AGP 4x, and the suggested PSU is 200 W.

Q: What APIs does it support?

A: It supports DirectX 6.0 and OpenGL 1.2.

How It Compares

The Fire GL3 occupies a middle position in the Fire GL lineup. Its predecessor, the Rage GL, was based on an earlier architecture, while its successor, the FireGL, brought improvements. The Fire GL3's percentile rank of 50 places it exactly at the median of all GPUs in the database, meaning it outperforms half of all recorded GPUs and is outperformed by the other half. Without specific rival data, the card's standing is defined by its fill rates and memory bandwidth. The 4 TMUs and 1 ROP configuration suggests a focus on texture processing over pixel throughput, which is typical for professional 3D applications that emphasize texture mapping. The card's 128 MB memory is generous for its time, and the 256-bit bus provides ample bandwidth.

Compared to the Rage GL, the Fire GL3 likely offers higher fill rates and more memory, though exact numbers are not available. The Rage GL was an earlier part, so the Fire GL3's 180 nm process and 100 mm² die size indicate a more modern implementation. Compared to the FireGL, the Fire GL3 may lack certain features or performance, but again, no quantitative data is provided. The FireGL succeeded this card, so it presumably addressed any shortcomings. In the broader market, the Fire GL3's 50th percentile ranking indicates it is a balanced performer, neither a high-end nor a low-end part. It would have been a credible choice for professional users who needed OpenGL acceleration and a wide memory bus, but it was not a flagship product. The card's end-of-life status and lack of benchmark data make direct comparisons difficult, but its theoretical rates and memory configuration place it firmly in the mid-range of early 2000s GPUs.

Detailed benchmark scores and charts for the ATI Fire GL3 are below.

Benchmark Scores

No benchmark data available for this GPU.

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