RADEON

ATI Fire GL2

AMD graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
256
Bus Width

At a Glance

AMD
VRAM 64 MB
Bus Width 256-bit
Memory Type DDR
Architecture IBM
nm
Process 180 nm
Released Jun 2000

ATI Fire GL2 Specifications

GPU Core

Shader units and compute resources

The ATI Fire GL2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
1

ATI Fire GL2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Fire GL2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Fire GL2 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
120 MHz
Memory Clock
120 MHz 240 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Fire GL2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Fire GL2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
7.680 GB/s

ATI Fire GL2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Fire GL2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
120.0 MPixel/s
Texture Rate
480.0 MTexel/s

IBM Architecture & Process

Manufacturing and design details

The ATI Fire GL2 is built on AMD's IBM architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Fire GL2 will perform in GPU benchmarks compared to previous generations.

Architecture
IBM
GPU Name
GT1000
Process Node
180 nm
Foundry
IBM
Die Size
100 mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI Fire GL2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Fire GL2 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI Fire GL2 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Fire GL2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Fire GL2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
6.0
DirectX
6.0
OpenGL
1.2
OpenGL
1.2

ATI Fire GL2 Product Information

Release and pricing details

The ATI Fire GL2 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Fire GL2 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2000
Launch Price
1,199 USD
Production
End-of-life
Predecessor
Rage GL
Successor
FireGL

About ATI Fire GL2

ATI Fire GL2 is an end-of-life GPU from AMD, built around the GT1000 chip and listed under the Fire GL generation. The architecture field is IBM, the manufacturing foundry is IBM, and the process node is 180 nm with a die size of 100 mm². It launched on 2000-05-31, with the Rage GL as its predecessor and FireGL as its successor. What makes this product unusual in the benchmark database is that its benchmarks array is empty, its average benchmark score is 0, and its percentile rank is 50. There are also no nearest rivals recorded, so the profile is more a specification sheet than a measured performance record.

Power and Cooling — TDP, PSU recommendation, connector requirements

The fact pack does not list a TDP for the ATI Fire GL2, so a direct thermal design power figure cannot be stated. The data does provide a suggested power supply of 200 W, which offers a reference point for system power planning. The power connector field is listed as "None," meaning the board does not require auxiliary PCIe-style or additional power connectors in the data. The card is a single-slot design, which suggests a modest physical footprint. Without a TDP number, the relationship between the 200 W PSU recommendation and actual board draw cannot be quantified, but the absence of power connectors indicates that the card was designed to draw its power through the slot or bus interface rather than through a dedicated connector block.

The single-slot form factor also has implications for cooling. A single-slot card generally relies on a low-profile cooling solution or passive airflow, though the fact pack does not describe the cooler. The only cooling-adjacent facts are the single-slot designation and the 200 W system PSU recommendation. The data does not specify fan count, heatsink mass, or thermal solution type. What can be said from the fact pack is that the Fire GL2 asks for a 200 W PSU, needs no extra power cables, and occupies one expansion slot.

Who Should Consider It

Because the benchmarks array is empty and the average benchmark score is 0, the data cannot support resolution-based or settings-based recommendations in the usual sense. There are no measured scores to say how the card performs at 1080p, 1440p, or other resolutions. The percentile rank of 50 places it at the midpoint of the database, but that rank is not accompanied by any benchmark entries. As a result, the only defensible recommendation from the data is historical or specification-driven: a user who needs an AGP 4x card with 64 MB of DDR memory, a 256-bit memory bus, and a single-slot design could consider the Fire GL2.

The memory subsystem facts suggest the intended environment was one where 64 MB was a meaningful frame buffer size. For higher resolutions, the small capacity would be a limiting factor, and with no benchmark scores, the data does not claim otherwise. The card's API support is DirectX 6.0 and OpenGL 1.2, so users with software targeting those APIs are the natural audience. The display outputs are 1x DVI, 1x VGA, and 1x S-Video, which indicates connectivity for older CRT or early digital displays rather than modern multi-monitor setups. The data does not show evidence that this card is suited to current high-resolution gaming or content creation workloads.

Benchmark Performance

The most striking fact in the benchmark section is the absence of data. The benchmarks array is empty, the average benchmark score is 0, and the nearestRivals list is empty. Consequently, there are no exact percentage deltas to compute against competing GPUs. The only performance-related rates in the fact pack are the pixel rate of 120.0 MPixel/s and the texture rate of 480.0 MTexel/s. Those rates come from the card's 1 ROP and 4 TMUs. They describe fixed-function throughput, not application-measured benchmark results.

The 50th percentile rank is the only comparative metric available. Being at the 50th percentile means the card sits in the middle of the database distribution, but because the average benchmark score is 0, that rank is not validated by positive test results. If rival comparison data were present, the deltaPct field would allow exact percentage differences, but no such entries exist. The data therefore supports no statements like "ahead of rival X" or "behind rival Y." The Fire GL2's benchmark profile is a placeholder: it has a rank but no score, and a percentile but no supporting measurements.

FAQ

Q: How much memory does the ATI Fire GL2 have, and what kind is it?

A: It has 64 MB of DDR memory on a 256-bit bus, with a bandwidth of 7.680 GB/s.

Q: What power connectors are required for this card?

A: The power connector field is "None." The suggested PSU is 200 W.

Q: What API versions are supported?

A: The card supports DirectX 6.0 and OpenGL 1.2. No Vulkan support is listed.

Q: What is the process node and die size?

A: The process node is 180 nm, the die size is 100 mm², and the foundry is IBM.

Q: What is the bus interface?

A: The bus interface is AGP 4x.

Q: What was the launch MSRP?

A: The launch MSRP was 1,199 USD.

How It Compares

The nearestRivals field in the fact pack is empty, so there are no named rivals and no deltaPct values to analyze. This means the Fire GL2 cannot be positioned against a specific competing GPU using data from this record. The only comparative signal is the 50th percentile rank, which indicates a median placement in the database. Without rival scores, there is no way to know how far ahead or behind another product it is. The absence of nearest rivals also means that any statement about competitive advantage or disadvantage would be unsupported. The data simply does not provide a comparison set for this card.

Memory Subsystem

The memory subsystem is one of the most fully specified aspects of the ATI Fire GL2. It uses 64 MB of DDR memory with a 256-bit bus width, and the memory clock is 120 MHz, with 240 Mbps effective. The bandwidth is 7.680 GB/s. For the era of the card, a 256-bit bus is a notable design choice because it allows a wider path for memory transactions, but the effective data rate of 240 Mbps is the actual throughput measure recorded in the fact pack. The 64 MB capacity is modest, and that is the key constraint for high-resolution work. A small frame buffer limits how many pixels, textures, and intermediate buffers can reside on the card simultaneously.

The combination of 64 MB and a 256-bit bus suggests that the card was designed to maximize the utility of limited memory capacity rather than to provide a large pool of memory. The bandwidth of 7.680 GB/s is the raw data movement ceiling; with only 64 MB, the card must frequently swap data in and out, especially as resolution and texture depth increase. High-resolution rendering would be constrained by the small capacity, while the 256-bit bus and 7.680 GB/s bandwidth define how quickly the existing memory can be accessed. The data does not include a separate VRAM field, but the memory size, type, bus width, and bandwidth collectively describe a subsystem that is modest by modern standards and oriented toward early 2000s workloads.

Ray Tracing and Feature Set

The fact pack lists no RT cores and no tensor cores for the ATI Fire GL2. There is no dedicated ray tracing hardware recorded. The feature set is instead defined by API support: DirectX 6.0 and OpenGL 1.2. Vulkan is not listed, which aligns with the card's early 2000s release date of 2000-05-31. The display outputs are 1x DVI, 1x VGA, and 1x S-Video, which are the physical interfaces available to the user. The absence of RT and tensor core entries means that any ray tracing or tensor-based capability cannot be claimed from this data. The card's architecture, listed as IBM, predates the common inclusion of such dedicated hardware in the database, but that inference is not necessary: the fact pack simply does not include those fields as meaningful values.

The API support of DirectX 6.0 and OpenGL 1.2 also frames the card as a fixed-function product. Without benchmark scores or a feature table for shaders beyond those APIs, the data does not indicate support for modern shading languages, compute workloads, or hardware-accelerated ray tracing. The card's feature set is therefore limited to what those APIs expose, plus the three display outputs. For a user investigating this card through the data, the honest summary is that it is a single-slot, AGP 4x, 64 MB DDR card with no power connectors, a 200 W suggested PSU, and no measured benchmark data to define its game or professional application performance.

Detailed benchmark scores and charts for the ATI Fire GL2 are below.

Benchmark Scores

No benchmark data available for this GPU.

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