RADEON

ATI ES1000

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

ATI ES1000 Specifications

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ATI ES1000 GPU Core

Shader units and compute resources

The ATI ES1000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
3
ROPs
1
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ATI ES1000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI ES1000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI ES1000 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's ATI ES1000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI ES1000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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ATI ES1000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI ES1000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
200.0 MPixel/s
Texture Rate
600.0 MTexel/s
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Rage 6 Architecture & Process

Manufacturing and design details

The ATI ES1000 is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI ES1000 will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 6
GPU Name
ES1000
Process Node
180 nm
Transistors
8 million
Die Size
80 mm²
Density
100.0K / mm²
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AMD's ATI ES1000 Power & Thermal

TDP and power requirements

Power specifications for the ATI ES1000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI ES1000 to maintain boost clocks without throttling.

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ATI ES1000 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI ES1000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent
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AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI ES1000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
6.0
DirectX
6.0
OpenGL
1.0
OpenGL
1.0
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ATI ES1000 Product Information

Release and pricing details

The ATI ES1000 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI ES1000 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2007
Production
End-of-life

ATI ES1000 Benchmark Scores

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No benchmark data available for this GPU.

About ATI ES1000

The ATI ES1000, launched in October 2007, was a low-end graphics solution built on the aging Rage 6 architecture and a 180 nm manufacturing process. Unlike modern GPUs, it relied entirely on system memory for VRAM, which limited its bandwidth and performance in even entry-level gaming scenarios. Its PCI interface further hindered data throughput compared to contemporary PCIe standards, making it ill-suited for demanding applications. The ES1000’s architecture lacked support for DirectX 10 or Shader Model 4.0, placing it firmly in the shadow of AMD’s higher-tier offerings like the Radeon HD 2000 series. Gamers seeking smooth performance in titles from its era would have faced significant frame rate drops in 1080p settings, while multitasking with memory-intensive applications would have exacerbated its shared memory bottleneck. Despite its modest cooling requirements, the ES1000’s thermal design couldn’t offset its inherent architectural limitations, rendering it a relic in the rapidly evolving world of PC gaming. For users prioritizing budget over performance, the ATI ES1000 offered a bare-minimum solution for casual gaming and multimedia tasks. Its reliance on system RAM for graphics memory meant performance scaled directly with available bandwidth, often leading to stuttering in graphically modest games like World of Warcraft or older titles from the mid-2000s. While the ES1000’s power efficiency and compact design made it suitable for small form factor builds or office environments, it failed to deliver the modern rendering features required for anti-aliasing, HDR, or high-resolution textures. Optimal use cases revolved around lightweight applications such as office productivity, video playback, and low-detail gaming at resolutions below 1024x768. The absence of dedicated VRAM also meant it struggled with multitasking, where GPU and CPU memory contention became a critical bottleneck. Though the ES1000’s specifications reflect the transitional state of 2007 hardware, its legacy highlights the importance of dedicated graphics memory and advanced architectures in shaping the gaming experiences of today.

The NVIDIA Equivalent of ATI ES1000

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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