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ATI ES1000

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Memory Type System Shared
Architecture Rage 6
nm
Process 180 nm
Released Oct 2007

ATI ES1000 Specifications

GPU Core

Shader units and compute resources

The ATI ES1000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
3
ROPs
1

ATI ES1000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI ES1000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI ES1000 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's ATI ES1000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI ES1000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

ATI ES1000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI ES1000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
200.0 MPixel/s
Texture Rate
600.0 MTexel/s

Rage 6 Architecture & Process

Manufacturing and design details

The ATI ES1000 is built on AMD's Rage 6 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI ES1000 will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 6
GPU Name
ES1000
Process Node
180 nm
Transistors
8 million
Die Size
80 mm²
Density
100.0K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI ES1000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI ES1000 to maintain boost clocks without throttling.

ATI ES1000 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI ES1000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI ES1000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
6.0
DirectX
6.0
OpenGL
1.0
OpenGL
1.0

ATI ES1000 Product Information

Release and pricing details

The ATI ES1000 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI ES1000 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2007
Production
End-of-life

About ATI ES1000

The ATI ES1000 is an integrated graphics processor from AMD, built on the Rage 6 architecture and released in October 2007. It is now marked as end-of-life. The chip is fabricated on a 180 nm process with 8 million transistors on an 80 mm² die, yielding a transistor density of 100.0K per square millimeter. The database lists no benchmark scores for this part, and its average benchmark score is 0. Despite this, it holds a 50th percentile ranking among all GPUs, placing it exactly at the median of the database. This paradox highlights a part that is ranked by its presence but lacks any measurable performance data. The ES1000 is an IGP with a slot width of IGP, meaning it is integrated into the motherboard. Its bus interface is PCI, a legacy standard.

How It Compares

The nearestRivals array in the FACT PACK is empty, so there are no direct rival comparisons available. However, the percentile field places this GPU at the 50th percentile of all GPUs in the database. This means it sits exactly at the median. With an average benchmark score of 0, the data indicates that no benchmark runs have been recorded for this part. Therefore, any comparison to rivals must rely on its architectural specifications. The pixel rate of 200.0 MPixel/s and texture rate of 600.0 MTexel/s are the only quantitative performance indicators. These figures are extremely low, suggesting that the ES1000 is far below any dedicated GPU. The lack of rivals in the database means that no percentage deltas can be computed. The 50th percentile is a relative measure, but it is not backed by any actual score. This suggests that the ES1000 is a placeholder or a baseline part in the database, not a performance competitor. Its position at the median is likely a reflection of its classification as an integrated part, not its real-world performance. The absence of benchmark data means that any comparison to other GPUs is purely speculative, and the 50th percentile should not be interpreted as a sign of capability.

Memory Subsystem

The memory configuration of the ES1000 is entirely system-shared. The memory size, type, and bus width are all listed as "System Shared". The bandwidth is listed as "System Dependent". This means the GPU does not have any dedicated VRAM. Instead, it uses the host system's RAM for all graphics operations. The implications for high resolutions are severe. Since the memory bandwidth is dependent on the system's memory architecture, the actual throughput varies with the motherboard and RAM speed. At high resolutions, the framebuffer and textures will compete with the CPU for memory bandwidth. The system bus interface is PCI, which is a legacy parallel bus with limited bandwidth compared to modern interfaces. This further restricts the data transfer rate. The data shows no specific bandwidth figure, only "System Dependent", so the performance is unpredictable. For a modern high-resolution display, the ES1000 would be inadequate because the system memory bandwidth is shared and the PCI bus is slow. The lack of dedicated VRAM means that any texture-heavy workload will cause significant stuttering or failure. The system-shared nature of the memory also means that the GPU's performance is directly tied to the system's RAM configuration, making it highly variable across different platforms. The pixel rate of 200.0 MPixel/s and texture rate of 600.0 MTexel/s are further constrained by this memory bottleneck, as the shared bus cannot feed data fast enough to saturate even these low rates.

Ray Tracing and Feature Set

The FACT PACK lists no RT cores and no tensor cores for the ES1000. Consequently, ray tracing is not supported. The API support is limited to DirectX 6.0 and OpenGL 1.0. There is no Vulkan support. DirectX 6.0 and OpenGL 1.0 are extremely old API versions, meaning the ES1000 cannot run any application that requires more recent DirectX or OpenGL versions. The feature set is therefore confined to basic 2D display output and very early 3D acceleration. The GPU has 3 texture mapping units (TMUs) and 1 raster operations pipeline (ROP). The pixel rate is 200.0 MPixel/s, and the texture rate is 600.0 MTexel/s. These figures are extremely low, confirming that the ES1000 is not designed for any modern graphics workload. The absence of FP32 and FP16 data further indicates that it does not support standard shader models used in modern games. The display outputs are motherboard dependent, so the number and type of connectors vary by motherboard design. This means that the available display options are not fixed by the GPU itself but by the motherboard manufacturer. The lack of RT and tensor cores, combined with the ancient API support, makes this part completely unsuitable for any contemporary graphics application, including basic hardware acceleration for web browsers.

Who Should Consider It

Given the average benchmark score of 0 and the 50th percentile placement, the ES1000 is not a gaming GPU. The pixel rate of 200.0 MPixel/s and texture rate of 600.0 MTexel/s are far below the requirements for even basic 3D acceleration. The system-shared memory and PCI bus interface further limit its capabilities. The ES1000 is best suited for basic office tasks, such as word processing, spreadsheets, and web browsing in a legacy system. It can handle 2D graphics and simple video output. For high resolutions, the system-shared memory will be a bottleneck, so it is not recommended for any display above standard definition. The data suggests that the ES1000 is a basic display adapter, not a performance part. It is end-of-life, so it is not a viable option for new builds. However, for a retro system or a server that only needs a display output, it might suffice. The lack of any benchmark scores means there is no evidence of it handling any modern workload. The 50th percentile placement is misleading because it does not reflect any actual performance data. Users who need to run a headless server or a basic terminal would find this adequate, but anyone expecting to run a graphical interface with multiple windows or any video playback will encounter severe limitations.

Benchmark Performance

The benchmark performance of the ES1000 is essentially nonexistent. The average benchmark score is 0, and the percentile is 50. The percentile of 50 places it at the median of all GPUs in the database, but this is not supported by any actual score. The only quantitative performance indicators are the pixel rate of 200.0 MPixel/s and the texture rate of 600.0 MTexel/s. These rates are extremely low. The data shows no nearest rivals, so no percentage deltas can be calculated. The 50th percentile is a relative ranking that may reflect the database's classification of the part, not its real performance. The pixel rate of 200.0 MPixel/s indicates the GPU can output 200 million pixels per second, but this is a theoretical maximum that is unlikely to be achieved in practice due to the system-shared memory bottleneck. The texture rate of 600.0 MTexel/s similarly represents a theoretical peak. These figures are insufficient for any modern game or 3D application. The lack of benchmark entries means that the ES1000 has never been tested in the database, so its actual performance is unknown. The data indicates that it is a very low-end part, and the 50th percentile is likely a default ranking for parts without scores. In practical terms, the pixel rate of 200.0 MPixel/s is roughly a fraction of what even the most modest dedicated GPUs from the same era would deliver, but without rivals listed, no exact comparison is possible.

Power and Cooling

The TDP of the ES1000 is not recorded in the FACT PACK. The slot width is listed as IGP, which means it is an integrated graphics processor that is soldered to the motherboard. No power connectors are listed, and no suggested PSU is given. This indicates that the ES1000 draws all its power from the motherboard's power delivery system. The bus interface is PCI, which is a legacy bus. Since it is an IGP, there is no need for a separate cooling solution; the motherboard's passive cooling is sufficient. The 180 nm process node and 8 million transistors suggest a very simple and low-power chip. The transistor density of 100.0K / mm² is low by modern standards, but it is appropriate for the 180 nm node. The lack of a TDP figure means that the exact power draw is unknown, but it is likely very low. For a system builder, this means no additional PSU or cooling hardware is required. The ES1000 is a low-power, low-cost integrated solution, but its performance is correspondingly limited. The absence of power connectors and a suggested PSU reinforces that this is a motherboard-integrated part with minimal power requirements. The 180 nm process is also indicative of the era, as modern GPUs use far smaller nodes, but this is a legacy part designed for basic functionality rather than efficiency or performance.

Detailed benchmark scores and charts for the ATI ES1000 are below.

Benchmark Scores

No benchmark data available for this GPU.

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