ATI All-In-Wonder X800 XT
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI All-In-Wonder X800 XT Specifications
GPU Core
Shader units and compute resources
The ATI All-In-Wonder X800 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder X800 XT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder X800 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder X800 XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder X800 XT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder X800 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder X800 XT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder X800 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R400 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder X800 XT is built on AMD's R400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder X800 XT will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder X800 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder X800 XT to maintain boost clocks without throttling.
ATI All-In-Wonder X800 XT by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder X800 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder X800 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder X800 XT Product Information
Release and pricing details
The ATI All-In-Wonder X800 XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder X800 XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About ATI All-In-Wonder X800 XT
The ATI All-In-Wonder X800 XT is an AGP 8x graphics card from AMD, built on the R420 chip using the R400 architecture. It was manufactured by TSMC on a 130 nm process with 160 million transistors on a 281 mm² die, giving a transistor density of 569.4K per mm². The card is end-of-life, released on 2004-09-20, and sits at the 50th percentile of all GPUs in the database — a perfect midpoint. Its launch MSRP was 179 USD. With 256 MB of GDDR3, a 256-bit bus, and 32.00 GB/s of bandwidth, it is a mid-pack part aimed at AGP-era systems.
Benchmark Performance
The database records no individual benchmark scores for this card; the average benchmark score is 0, and the benchmarks array is empty. That absence is meaningful. This is an end-of-life product with no active benchmark entries, so any performance assessment must rely on the fixed-function throughput figures and the percentile ranking.
The percentileVsAllGpus value of 50 places the card exactly at the median of the entire GPU database. Half of all tracked GPUs perform better, half perform worse. This is not a top-tier part, nor is it an entry-level one; it is the definition of a mid-range card. In practical terms, a 50th-percentile card will handle games of its era at moderate settings, but the data does not provide frame-rate numbers to confirm this.
The fixed-function figures are unambiguous. The pixel rate is 8.000 GPixel/s, and the texture rate is 8.000 GTexel/s. These figures are identical, which indicates a perfectly balanced raster pipeline. With 16 TMUs and 16 ROPs, the card can theoretically output 8 billion pixels per second and sample 8 billion texels per second. This balance means the card is not bottlenecked on one side of the pipeline; fill-rate-bound workloads will be limited by both equally.
The memory clock is 500 MHz, with an effective data rate of 1000 Mbps. This is a conservative clock for GDDR3, but the 256-bit bus compensates. The resulting 32.00 GB/s bandwidth is the figure that ultimately constrains the 16 ROPs and 16 TMUs. At the 50th percentile, this is a workable but not generous bandwidth. The absence of recorded benchmark scores means no percentage delta can be stated against any rival, and the database lists no nearest rivals for this card.
Who Should Consider It
This card is for a specific audience: anyone with an AGP 8x motherboard who wants a single-slot, no-extra-power upgrade. The bus interface is AGP 8x, which was the standard for AGP-era motherboards. The display outputs are 1x DVI and 1x VGA, providing a digital and an analog connection — a common setup for the era.
The software support is DirectX 9.0b (9_2) and OpenGL 2.1. Games written for DirectX 9.0b will run, but titles requiring newer DirectX features are outside the card's API support. For a builder with a period-correct AGP system, this card's 256 MB frame buffer and 32.00 GB/s bandwidth are adequate for the games of its time.
The 50th percentile standing suggests it is not a card for maximum settings at high resolutions. Instead, the balanced 8.000 GPixel/s and 8.000 GTexel/s rates point to a card that performs best at standard resolutions with moderate detail settings. The single-slot cooler and lack of power connectors make installation trivial, and the 200 W suggested PSU means it will not stress an aging power supply. For a builder with an AGP 8x board who wants a drop-in card that does not require a PSU upgrade, this fits.
Power and Cooling
The database does not specify a TDP for this card, so no thermal power figure can be quoted. What the data does state is the power delivery path: the card lists no power connectors. It draws all its power through the AGP 8x slot, which is the only connection required. The suggested PSU is 200 W, a modest figure that reflects the card's mid-pack position.
The card is single-slot, meaning it occupies one expansion slot in the chassis. With no auxiliary power connectors, there are no extra cables to route. The 130 nm process and 160 million transistors are the only physical data points available; the die size of 281 mm² indicates a substantial chip, and the transistor density of 569.4K per mm² is a direct consequence of the process and die size.
Without a TDP figure, heat output cannot be estimated, but the single-slot design implies a cooler that fits within one slot's height. The 200 W PSU suggestion is the only power-related number in the data, and it is low enough that most AGP-era systems would already meet it. The practical takeaway is simple: plug the card into the AGP 8x slot, connect a display to the 1x DVI or 1x VGA output, and ensure the PSU is at least 200 W.
How It Compares
The database lists no nearest rivals for the ATI All-In-Wonder X800 XT. There are no competitor names, no score deltas, and no percentage comparisons to draw from. The only comparative data point is the percentileVsAllGpus value of 50, which places the card at the exact midpoint of all GPUs tracked.
Without rival entries, no statement such as "faster than X by Y percent" can be made. The absence of rivals is itself a data point: this card has no direct comparator in the current dataset. The All-In-Wonder generation designation is part of its name, which may indicate a feature set beyond pure 3D acceleration, but the data does not specify additional functions.
What can be compared is the card's internal balance. The 8.000 GPixel/s pixel rate and 8.000 GTexel/s texture rate are equal, and the 32.00 GB/s bandwidth is exactly what a 256-bit bus at 500 MHz delivers. Against the aggregate field, the 50th percentile means it outperforms half of all GPUs in the database and underperforms the other half. That is a neutral position — not a performance outlier, just a card that sits in the middle of the pack.
Memory Subsystem
The memory subsystem is the most completely specified part of this card. It carries 256 MB of GDDR3 on a 256-bit bus, with a memory clock of 500 MHz and an effective data rate of 1000 Mbps. The resulting bandwidth is 32.00 GB/s. These are the only memory-related numbers in the data, and they tell a coherent story.
The 256 MB capacity is a constraint at high resolutions. Larger frame buffers were available in the era, but 256 MB was a common mid-range size. For a card at the 50th percentile, 256 MB is adequate for the games and settings it can reasonably handle. The 256-bit bus width is the more significant figure — it is a wide bus that delivers 32.00 GB/s without needing extreme memory clocks. GDDR3 at 500 MHz is a conservative speed, and the effective 1000 Mbps is the actual data rate the memory chips sustain.
The relationship between memory bandwidth and the fixed-function rates is worth noting. The pixel rate of 8.000 GPixel/s and texture rate of 8.000 GTexel/s are both high enough that the memory subsystem must keep up. At 32.00 GB/s, the card can feed the 16 ROPs and 16 TMUs at standard resolutions, but the data does not specify the resolution at which this balance tips. For high-resolution work, the 256 MB frame buffer will fill up before the bandwidth becomes the limiting factor.
FAQ
Q: What memory type and capacity does the ATI All-In-Wonder X800 XT use?
A: It uses 256 MB of GDDR3 on a 256-bit bus, with a memory clock of 500 MHz (1000 Mbps effective) and a bandwidth of 32.00 GB/s.
Q: Does this card require auxiliary power connectors?
A: No. The card lists no power connectors and draws all power through the AGP 8x slot. A 200 W PSU is suggested.
Q: What is the bus interface and what display outputs does it have?
A: The bus interface is AGP 8x, and the display outputs are 1x DVI and 1x VGA.
Q: What DirectX and OpenGL versions does it support?
A: It supports DirectX 9.0b (9_2) and OpenGL 2.1.
Q: What are the manufacturing details?
A: It is built on TSMC's 130 nm process with 160 million transistors on a 281 mm² die, yielding a transistor density of 569.4K per mm². It has 16 TMUs and 16 ROPs.
Detailed benchmark scores and charts for the ATI All-In-Wonder X800 XT are below.
Benchmark Scores
No benchmark data available for this GPU.
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