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ATI All-In-Wonder X800 XL

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
256
Bus Width

ATI All-In-Wonder X800 XL Specifications

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ATI All-In-Wonder X800 XL GPU Core

Shader units and compute resources

The ATI All-In-Wonder X800 XL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
16
ROPs
16
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ATI All-In-Wonder X800 XL Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder X800 XL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder X800 XL by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
490 MHz 980 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder X800 XL Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder X800 XL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
31.36 GB/s
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ATI All-In-Wonder X800 XL Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder X800 XL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
6.400 GPixel/s
Texture Rate
6.400 GTexel/s
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R400 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder X800 XL is built on AMD's R400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder X800 XL will perform in GPU benchmarks compared to previous generations.

Architecture
R400
GPU Name
R430
Process Node
110 nm
Foundry
TSMC
Transistors
160 million
Die Size
240 mm²
Density
666.7K / mm²
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AMD's ATI All-In-Wonder X800 XL Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder X800 XL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder X800 XL to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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ATI All-In-Wonder X800 XL by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder X800 XL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI
Display Outputs
1x DVI
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AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder X800 XL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0b (9_2)
DirectX
9.0b (9_2)
OpenGL
2.1
OpenGL
2.1
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ATI All-In-Wonder X800 XL Product Information

Release and pricing details

The ATI All-In-Wonder X800 XL is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder X800 XL by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2005
Launch Price
329 USD
Production
End-of-life

ATI All-In-Wonder X800 XL Benchmark Scores

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No benchmark data available for this GPU.

About ATI All-In-Wonder X800 XL

When you fire up a modern workstation workload, does a 256 MB GDDR3 buffer still feel like enough muscle? The R400 architecture, built on a 110 nm process, pushes data through a PCIe 1.0 x16 lane at speeds that were respectable back in 2005, but can it keep pace with today’s compute‑heavy pipelines? Its 256 MB of VRAM limits texture residency, yet the memory bandwidth of GDDR3 can still surprise in certain rasterization tasks. You might wonder if the card’s raw shader count translates into meaningful FLOP performance for scientific or AI workloads. In practice, the compute engine feels more like a legacy accelerator than a contemporary GPU compute solution. Still, for legacy OpenGL applications that rely on fixed‑function pipelines, it can squeeze out a few extra frames. So the question remains: is the raw compute throughput enough to justify its place in a modern workstation?

Turning to 3D rendering, does the All‑In‑Wonder X800 XL still manage to hold its own against newer cards when tackling high‑poly scenes? Its R400 core supports pixel shading and vertex shading, but the limited shader units and older pipeline architecture mean you’ll see bottlenecks in complex shading models. The 256 MB of GDDR3 can fill textures quickly, yet the card’s memory bandwidth caps the ability to stream large datasets without stutter. While older titles run smoothly, modern engines that lean on tessellation and compute‑based post‑processing may expose its age. The question is whether the card’s legacy DirectX 9.0c support can still serve niche 3D visualization tools that haven’t moved forward. For those still using legacy CAD software that only requires basic rasterization, it might just be sufficient. But if you expect real‑time ray tracing or heavy V‑Ray workloads, the answer will likely be a firm no.

Driver support and stability have always been a hot topic for gamers and pros alike so how does this vintage GPU fare today? AMD’s driver stack for the older R400 series stopped receiving major updates years ago, leaving the card stuck on legacy WHQL‑certified releases. This raises concerns about compatibility with newer operating systems and the occasional crash when a game tries to access unsupported API calls. Yet, many users report that the drivers that do exist are remarkably stable for the hardware they target. The question becomes whether you’re willing to trade the peace of mind of modern driver ecosystems for the occasional patchwork fix. If you’re running a workstation on Windows 7 or an older Linux kernel, the existing drivers may still deliver a consistent experience. However, any attempt to push the card on Windows 10/11 or newer macOS versions will likely hit roadblocks. So, can you accept a potentially stagnant driver environment for the sake of legacy support?

From an enterprise perspective, the All‑In‑Wonder X800 XL offers a few features that might still intrigue niche workflows. Its integrated TV tuner and video capture capabilities were ahead of their time, allowing a single card to handle both display output and multimedia ingestion. In a small office or broadcast environment, this could reduce the need for separate capture hardware. Yet, the lack of modern encryption, limited output options, and absence of support for current professional APIs limit its appeal. You might wonder if the card’s low power draw and modest heat output could make it a cost‑effective solution for thin clients. For organizations still using legacy video conferencing tools that rely on older DirectShow pipelines, it could still find a role. Ultimately, the enterprise value hinges on whether your workflow is anchored in legacy standards or demands contemporary features.

The NVIDIA Equivalent of ATI All-In-Wonder X800 XL

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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