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ATI All-In-Wonder X800 XL

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
256
Bus Width

At a Glance

AMD
VRAM 256 MB
Bus Width 256-bit
Memory Type GDDR3
Architecture R400
nm
Process 110 nm
Released Jan 2005

ATI All-In-Wonder X800 XL Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder X800 XL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
16
ROPs
16

ATI All-In-Wonder X800 XL Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder X800 XL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder X800 XL by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
490 MHz 980 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder X800 XL Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder X800 XL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
31.36 GB/s

ATI All-In-Wonder X800 XL Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder X800 XL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
6.400 GPixel/s
Texture Rate
6.400 GTexel/s

R400 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder X800 XL is built on AMD's R400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder X800 XL will perform in GPU benchmarks compared to previous generations.

Architecture
R400
GPU Name
R430
Process Node
110 nm
Foundry
TSMC
Transistors
160 million
Die Size
240 mm²
Density
666.7K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder X800 XL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder X800 XL to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI All-In-Wonder X800 XL by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder X800 XL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI
Display Outputs
1x DVI

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder X800 XL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0b (9_2)
DirectX
9.0b (9_2)
OpenGL
2.1
OpenGL
2.1

ATI All-In-Wonder X800 XL Product Information

Release and pricing details

The ATI All-In-Wonder X800 XL is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder X800 XL by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2005
Launch Price
329 USD
Production
End-of-life

About ATI All-In-Wonder X800 XL

Power and Cooling

The ATI All-In-Wonder X800 XL is a single-slot card that requires no auxiliary power connectors, drawing all of its power directly from the PCIe 1.0 x16 slot. The data indicates a suggested power supply rating of 200 W, which positions this card as a modest addition to a system's overall power budget. This low PSU requirement is consistent with the card's 110 nm process node from TSMC, which keeps electrical demands manageable for the era. The absence of power connectors simplifies installation, as no direct 6-pin or 8-pin PEG cables are needed from the power supply.

The board's thermal solution is not explicitly detailed in the data, but the single-slot form factor and the lack of auxiliary power suggest a cooler designed to handle the heat output of the R430 chip within standard case airflow. The 160 million transistors packed into a 240 mm² die, yielding a transistor density of 666.7K per mm², generate heat that a capable air cooler can manage. Users should ensure their cases have adequate ventilation, as the single-slot design limits the size and surface area of the heatsink compared to dual-slot alternatives. The 200 W PSU recommendation is a baseline figure; systems with other power-hungry components would require a more robust unit, though the card itself remains within a low-power envelope.

Ray Tracing and Feature Set

The X800 XL is built on the R400 architecture and does not include dedicated ray tracing or tensor cores, as those technologies were not part of the graphics landscape at the time of its release. The card's feature set is defined by its fixed-function pipeline and early shader model support. It offers DirectX 9.0b (9_2) API compatibility, which covers the second revision of DirectX 9, enabling pixel shader 2.0 and vertex shader 2.0 effects. This is a step below the later 9_3 revision that introduced pixel shader 3.0, meaning some later DirectX 9 titles may not run at their highest visual settings.

OpenGL support extends to version 2.1, which was a contemporary standard for professional and gaming applications alike. There is no Vulkan support listed, as that API had not yet been developed. For ray tracing workloads, the card offers no hardware acceleration; any such effects would have to be software-based, which is impractical for real-time rendering. The 16 texture mapping units and 16 ROPs handle conventional rasterization, with a pixel fill rate of 6.400 GPixel/s and a texture fill rate of 6.400 GTexel/s, both figures being identical, indicating a balanced design for traditional rendering tasks. The 256 MB of GDDR3 memory on a 256-bit bus provides a bandwidth of 31.36 GB/s, sufficient for the textures and framebuffer of its generation.

Benchmark Performance

The benchmark data for the ATI All-In-Wonder X800 XL is sparse, with an average benchmark score of zero and no individual scores listed in the provided dataset. However, the card's percentile ranking against all GPUs stands at 50, placing it exactly in the middle of the database's historical performance distribution. This is a telling figure: it indicates that the X800 XL, while not a flagship, was a solidly mainstream performer, capable of handling the majority of games at its contemporary resolution and detail settings without being at the advanced.

The absence of nearest rivals in the data means there are no direct percentage deltas to cite. This is unusual, but the 50th percentile score provides context. Half of all GPUs in the database perform better, and half perform worse, which is a strong signal of a balanced mid-range part. For a card launched on January 20, 2005, with a launch MSRP of 329 USD, this positioning suggests it offered a reasonable performance tier for its intended audience. The 6.400 GPixel/s pixel rate and 6.400 GTexel/s texture rate are the raw throughput figures that would drive this performance, and they are consistent with other cards in the same performance bracket from that period. The memory bandwidth of 31.36 GB/s, derived from a 490 MHz memory clock (980 Mbps effective) on a 256-bit bus, is adequate to feed the shading units without becoming a bottleneck in most scenarios. The card's 50th percentile ranking is a neutral benchmark statement, neither impressive nor disappointing, but indicative of a dependable workhorse for 2005-era gaming.

FAQ

Q: What is the launch MSRP of the ATI All-In-Wonder X800 XL?

A: The launch MSRP is 329 USD.

Q: How much memory does the card have and what type is it?

A: It has 256 MB of GDDR3 memory on a 256-bit bus, providing a bandwidth of 31.36 GB/s.

Q: Does the card require a dedicated power connector?

A: No, the data lists power connectors as "None," and the suggested PSU rating is 200 W.

Q: What is the card's DirectX support?

A: It supports DirectX 9.0b (9_2), which includes pixel shader 2.0 and vertex shader 2.0.

Q: What is the process node and transistor count?

A: The chip, codenamed R430, is built on a 110 nm process at TSMC and contains 160 million transistors on a 240 mm² die.

Q: What is the card's production status?

A: The production status is listed as "End-of-life," indicating it is no longer manufactured.

How It Compares

The X800 XL's 50th percentile ranking places it in a specific historical context. Without direct rival scores in the data, the comparison must rely on this percentile and the card's internal specifications. Against the broader field of GPUs in the database, it sits at the median, meaning it would outperform half of all recorded graphics cards and be outperformed by the other half. This is a comfortable position for a mainstream product, offering a balance of features and performance that would satisfy users who did not demand the absolute highest frame rates.

The card's 16 TMUs and 16 ROPs, combined with a 256-bit memory interface, are typical of a mid-range design of its era. The R400 architecture, while not top-tier, delivers a competent feature set with DirectX 9.0b support, which covers a wide swath of games released around its launch date. The lack of ray tracing and tensor cores is not a disadvantage in this context, as those features did not exist in consumer hardware at the time; the card's competition would have been similarly equipped. The 110 nm process and 160 million transistors are indicative of a mature manufacturing process, allowing for reasonable clock speeds and yields. Overall, the X800 XL holds its own as a median performer, and its 50th percentile score is a fair reflection of its capabilities relative to the entire GPU landscape, both older and newer. It is not a legendary card, but it is a solid, unremarkable entry that fulfilled its role without fanfare. The 6.400 GPixel/s and 6.400 GTexel/s rates are the tangible metrics that would have defined its real-world gaming experience, and they align with its mid-pack ranking. For a user in 2005, this card would have been a sensible choice for 1024x768 or 1280x1024 gaming at medium to high settings. In the long view of GPU history, it remains a footnote, but a functional one, representing a time when such specifications were the norm rather than the exception.

Detailed benchmark scores and charts for the ATI All-In-Wonder X800 XL are below.

Benchmark Scores

No benchmark data available for this GPU.

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