ATI All-In-Wonder X800 SE
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI All-In-Wonder X800 SE Specifications
ATI All-In-Wonder X800 SE GPU Core
Shader units and compute resources
The ATI All-In-Wonder X800 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder X800 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder X800 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder X800 SE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder X800 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder X800 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder X800 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder X800 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R400 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder X800 SE is built on AMD's R400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder X800 SE will perform in GPU benchmarks compared to previous generations.
AMD's ATI All-In-Wonder X800 SE Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder X800 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder X800 SE to maintain boost clocks without throttling.
ATI All-In-Wonder X800 SE by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder X800 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder X800 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder X800 SE Product Information
Release and pricing details
The ATI All-In-Wonder X800 SE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder X800 SE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI All-In-Wonder X800 SE Benchmark Scores
No benchmark data available for this GPU.
About ATI All-In-Wonder X800 SE
The ATI All-In-Wonder X800 SE is a product of its time, built on the 130 nm process at TSMC with 160 million transistors on a 281 mm² die. It is an end-of-life AGP 8x card, aimed at a specific segment of the PC market during the early 2000s. The data shows it holds a 50th percentile ranking among all GPUs, placing it exactly in the middle of the performance spectrum, though it has no recorded benchmark scores or rival comparisons in the database.
Benchmark Performance
With no synthetic benchmark scores available and an average benchmark score of zero, the X800 SE’s performance must be inferred from its raw specifications. The card’s 50th percentile ranking suggests it sits at the median of all GPUs ever tracked, meaning half of the hardware in the database is faster and half is slower. This is a telling position for a card from 2005, as it indicates that while it was not a flagship, it was far from a weak performer in its era.
The pixel rate of 3.400 GPixel/s and texture rate of 3.400 GTexel/s are identical figures, which is typical for a design where each of the 8 ROPs and 8 TMUs operates at the same clock frequency. This symmetry means the card is balanced in its ability to fill pixels and sample textures, which is a crucial trait for maintaining consistent frame rates in games that rely heavily on texture detail. In practical terms, a card with this balance would handle 1024x768 or 1280x1024 resolutions reasonably well in titles from its release period, but the lack of a defined shading unit count leaves some ambiguity about its shader-heavy performance.
The absence of nearestRivals data means there are no exact percentage deltas to cite against other GPUs. However, the 50th percentile ranking serves as a broad reference point: it is neither a top-tier contender nor a low-end part. For comparison, a card in the 75th percentile would be significantly faster, while one in the 25th percentile would be notably slower. The X800 SE’s position implies it was a mid-range offering, likely trading blows with other mid-range AGP cards of its generation, but without concrete rival scores, those comparisons remain qualitative.
Memory Subsystem
The memory configuration is a strong point for this card. It comes with 256 MB of GDDR3 memory, which was a modern and fast memory type at the time of its release. The memory clock is 400 MHz, translating to 800 Mbps effective due to double data rate signaling. This memory runs across a 256-bit bus, which is a wide interface that allows for substantial data throughput.
The resulting bandwidth is 25.60 GB/s. For high-resolution gaming, bandwidth is a critical factor because larger frame buffers and higher resolution textures require more data to be moved between the GPU and memory. A 256-bit bus with GDDR3 was a solid foundation for 1600x1200 resolutions in older titles, though it might struggle with the most demanding games of its era if they featured heavy texture streaming. The 256 MB capacity is also noteworthy; it was sufficient for the majority of games in 2005, but it would be a limiting factor for titles that required more than that for ultra-high detail settings. The 25.60 GB/s figure is modest by modern standards, but for an AGP 8x card from this period, it represents a capable memory subsystem that would not be the primary bottleneck in most workloads.
Ray Tracing and Feature Set
Ray tracing is not a feature of this card. The R420 chip is based on the R400 architecture, which predates the dedicated ray tracing hardware found in modern GPUs. The card has no RT cores and no tensor cores in its specification, which is consistent with a design from 2005. DirectX support is limited to 9.0b (9_2), which means it supports the second revision of Shader Model 2.0. This allows for pixel shader 2.0 and vertex shader 2.0 effects, which were the standard for games of that generation.
OpenGL support is listed as 2.1, which was a mature version of the API at the time. There is no Vulkan support, as that API did not exist yet. The feature set is therefore fixed to the early 2000s era of graphics technology. For the user of this card, the absence of ray tracing is not a negative mark; it is simply a reflection of the hardware’s age. The card’s 8 TMUs and 8 ROPs are the core of its rendering capabilities, and they work with the 3.400 GTexel/s texture rate to deliver the visual effects that were available in DirectX 9.0b titles. The card also has a single DVI display output, which was standard for digital monitor connections of that time.
Power and Cooling
The power requirements are remarkably modest. The card has no TDP listed in the data, but the suggested PSU is only 200 W. This is an extremely low figure by any standard, and it indicates that the card draws very little power from the system. It uses no power connectors, meaning it draws all its power from the AGP 8x slot itself. This makes installation straightforward for any system with an AGP 8x slot and a 200 W power supply.
The slot width is single-slot, which means the card occupies only one expansion slot in the case. The cooling solution is not specified in detail, but a single-slot design with such low power draw implies a simple passive heatsink or a small, quiet fan. For a builder from that era, this card would be a drop-in upgrade for many pre-built systems that had adequate power supplies. The lack of power connectors is a significant advantage for compatibility, as it removes the need to check for available PCIe or Molex connectors. The 200 W PSU recommendation is a clear signal that this card is not power-hungry, and it would not stress a typical mid-range system from 2005.
Who Should Consider It
The X800 SE is a card for a very specific user: someone with an older system that has an AGP 8x slot and needs a modest graphics upgrade. The 50th percentile ranking indicates it is not a high-performance part, so it is not suitable for modern gaming or demanding workloads. However, for playing games from the DirectX 9.0b era, it would handle medium settings at resolutions like 1280x1024 or 1600x1200, depending on the title.
The 256 MB of GDDR3 memory and 25.60 GB/s bandwidth are sufficient for older games, but they are not enough for modern high-resolution textures. The card’s 3.400 GPixel/s pixel rate means it can fill frames at a decent clip for its time, but it will not push high frame rates in newer titles. This card is best suited for a retro build or a period-correct system where the goal is to run Windows XP-era games with decent fidelity.
The lack of RT cores and tensor cores means it is not a candidate for any modern ray tracing or AI-accelerated tasks. The DirectX 9.0b support is the ceiling for its API compatibility, so games requiring DirectX 10 or later will not run. For the user who has a collection of early 2000s games and an AGP motherboard, this card offers a balanced set of specifications that would deliver playable performance without requiring a PSU upgrade, thanks to the 200 W recommendation and no external power connectors.
FAQ
Q: What is the memory bandwidth of the ATI All-In-Wonder X800 SE?
A: The memory bandwidth is 25.60 GB/s, achieved with a 256-bit bus and GDDR3 memory running at 400 MHz (800 Mbps effective).
Q: Does this card support ray tracing?
A: No. The card has no RT cores or tensor cores, and its architecture (R400) predates ray tracing hardware. It only supports DirectX 9.0b (9_2) and OpenGL 2.1.
Q: What power supply is recommended for this card?
A: The suggested PSU is 200 W. The card requires no power connectors, drawing all power from the AGP 8x slot.
Q: How much VRAM does the X800 SE have, and what type is it?
A: It has 256 MB of GDDR3 memory, which was a modern type at its release in 2005.
Q: What is the card’s performance percentile among all GPUs?
A: It holds a 50th percentile ranking, meaning it is exactly in the middle of the performance distribution of all GPUs in the database.
Q: What display outputs are available on this card?
A: The card features a single DVI output. It does not list any other display connectors in the specification data.
The NVIDIA Equivalent of ATI All-In-Wonder X800 SE
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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