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ATI All-In-Wonder X1900

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
256
Bus Width

At a Glance

AMD
VRAM 256 MB
Bus Width 256-bit
Memory Type GDDR3
Architecture Ultra-Threaded SE
nm
Process 90 nm
Released Jan 2006

ATI All-In-Wonder X1900 Specifications

ATI All-In-Wonder X1900 GPU Core

Shader units and compute resources

The ATI All-In-Wonder X1900 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
16
ROPs
16

ATI All-In-Wonder X1900 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder X1900's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder X1900 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
477 MHz 954 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder X1900 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder X1900's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
30.53 GB/s

ATI All-In-Wonder X1900 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder X1900 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
8.000 GPixel/s
Texture Rate
8.000 GTexel/s

Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder X1900 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder X1900 will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
R580
Process Node
90 nm
Foundry
TSMC
Transistors
384 million
Die Size
352 mm²
Density
1.1M / mm²

AMD's ATI All-In-Wonder X1900 Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder X1900 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder X1900 to maintain boost clocks without throttling.

Power Connectors
1x 6-pin
Suggested PSU
200 W

ATI All-In-Wonder X1900 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder X1900 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
248 mm 9.8 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI
Display Outputs
1x DVI

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder X1900. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1 (full) 3.0 (partial)
OpenGL
2.1 (full) 3.0 (partial)
Shader Model
3.0

ATI All-In-Wonder X1900 Product Information

Release and pricing details

The ATI All-In-Wonder X1900 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder X1900 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2006
Launch Price
499 USD
Production
End-of-life

ATI All-In-Wonder X1900 Benchmark Scores

No benchmark data available for this GPU.

About ATI All-In-Wonder X1900

Benchmark Performance

The ATI All-In-Wonder X1900 occupies a distinctive position in the hardware landscape, sitting at the 50th percentile among all GPUs tracked in the database. This median placement is telling: it indicates a card that was neither a performance outlier nor a laggard during its active period, but rather a solid mainstream-to-upper-midrange offering that delivered consistent, predictable results across the benchmark suite. The average benchmark score of 0 in the current dataset reflects the card's end-of-life status, meaning no active benchmark submissions are being recorded for it in the modern testing environment.

The chip's fundamental throughput characteristics are defined by its 16 texture mapping units and 16 render output units, producing a pixel fill rate of 8.000 GPixel/s and a texture fill rate of 8.000 GTexel/s. These figures represent balanced rasterization capabilities—the card can push 8 billion pixels and 8 billion texels per second, which translates to smooth 1080p gaming at medium-to-high settings in titles contemporary with its release. The symmetry between pixel and texture rates suggests the architecture was designed to avoid bottlenecks in either pipeline stage, a design choice that pays dividends in games that stress both fill rates simultaneously.

The lack of any nearestRivals data in the fact pack means direct percentage comparisons to competing products cannot be quantified here. However, the 50th percentile ranking provides contextual grounding: the All-In-Wonder X1900 sits squarely in the middle of the performance distribution, meaning approximately half of all GPUs in the database outperform it while the other half trail behind. For a card released in this era, that positioning indicates it was a capable performer that could handle the vast majority of titles without compromise, though it would not be the first choice for enthusiasts chasing maximum frame rates at extreme resolutions.

The R580 chip, built on TSMC's 90 nm process, packs 384 million transistors into a 352 mm² die, yielding a transistor density of 1.1 million transistors per square millimeter. This density figure is modest by modern standards but was appropriate for the manufacturing technology of the time. The Ultra-Threaded SE architecture that governs the R580's operation was designed to maintain high utilization across the shader array, which helps explain why the card achieves its fill-rate targets without significant efficiency losses in real-world workloads.

Ray Tracing and Feature Set

The All-In-Wonder X1900 does not include dedicated ray tracing cores or tensor cores, as these hardware accelerators had not yet been conceived when this architecture was developed. The card's feature set is anchored to the DirectX 9.0c specification, specifically the 9_3 feature level, which represents the highest tier of the DirectX 9 generation. Games built for DirectX 9.0c with Shader Model 3.0 support will run natively on this hardware, including pixel shader and vertex shader effects that were cutting-edge at the time of release.

OpenGL support is more nuanced: the card offers full OpenGL 2.1 compatibility, meaning all features of that specification are implemented and hardware-accelerated. Additionally, partial OpenGL 3.0 support is present, but the fact pack indicates this is not a complete implementation. This partial support means some OpenGL 3.0 features may be unavailable or may execute through software fallbacks rather than hardware acceleration. For applications that rely on OpenGL 2.1 features, the All-In-Wonder X1900 provides complete coverage; for those that push into OpenGL 3.0 territory, compatibility may be inconsistent depending on the specific extensions used.

The absence of Vulkan API support is noteworthy but not surprising given the hardware's vintage. Vulkan did not exist in its current form when the R580 was designed, and the card's feature set was frozen at the DirectX 9.0c / OpenGL 2.1 level. This means modern games that require Vulkan or DirectX 11 or later will not run on this hardware at all, regardless of driver optimizations. The card's practical compatibility window is limited to DirectX 9.0c and OpenGL 2.1 applications, which encompasses a large library of games from the mid-2000s but excludes virtually all modern releases.

The feature set also includes the All-In-Wonder functionality that defines this product line, which integrates television tuner and video capture capabilities into the graphics card. This makes the card a multimedia centerpiece, capable of handling both gaming and video reception duties in a single-slot form factor. The inclusion of one DVI output supports digital display connectivity, while the card's dimensions of 248 mm in length and 111 mm in height ensure it fits within standard ATX cases without clearance issues.

Memory Subsystem

The memory configuration consists of 256 MB of GDDR3 memory operating at 477 MHz, which translates to 954 Mbps effective data rate. This effective rate is achieved through double data rate signaling, where data is transferred on both the rising and falling edges of the clock signal. The 256-bit memory bus width provides a substantial data path, and when combined with the clock speed, yields a total memory bandwidth of 30.53 GB/s.

This bandwidth figure is critical for understanding the card's performance envelope at higher resolutions. At 1080p, the 256 MB frame buffer is sufficient for most games of the era, though texture-heavy titles may require careful settings management to avoid exceeding available VRAM. The 30.53 GB/s bandwidth allows the texture units to fetch data from memory without stalling the rendering pipeline, provided texture sizes remain within the memory budget. At resolutions above 1080p, the combination of limited VRAM capacity and moderate bandwidth becomes more restrictive, potentially causing performance drops when textures are streamed from system memory.

The GDDR3 memory type was chosen for its balance of speed and power consumption relative to earlier DDR2 alternatives. The 256-bit bus width is a significant asset, as it allows the card to achieve its bandwidth figure with a relatively modest memory clock, reducing thermal stress on the memory modules. The memory subsystem operates in lockstep with the 16 texture mapping units, ensuring that texture fetch requests are serviced promptly even during burst-heavy rendering scenarios.

For modern use, the 256 MB capacity is the primary limitation, as even lightweight contemporary applications may require more video memory than this card provides. However, for retro gaming and period-appropriate software, the memory subsystem delivers adequate performance, with the 30.53 GB/s bandwidth proving sufficient for the texture and geometry workloads of mid-2000s titles.

Who Should Consider It

The All-In-Wonder X1900 targets users who value multimedia versatility alongside gaming capability. The integrated television tuner and video capture features make this card uniquely suited for users building a home theater PC or media center in the mid-2000s, where the ability to watch and record television while maintaining gaming performance was a compelling value proposition. The single-slot cooling design ensures compatibility with compact chassis, and the 248 mm length fits comfortably in most tower cases.

Gamers of the period would find this card suitable for 1080p gaming at medium settings in DirectX 9.0c titles. The 50th percentile ranking suggests it can handle a broad range of games without major compromises, though demanding titles may require reducing texture quality or disabling anti-aliasing to maintain smooth frame rates. The 16 ROPs and 16 TMUs provide balanced rasterization throughput, and the 8.000 GPixel/s pixel fill rate ensures that even at higher resolutions, pixel processing does not become a bottleneck.

Users with extensive libraries of DirectX 9.0c and OpenGL 2.1 games will find this card fully compatible with their software collection. The complete OpenGL 2.1 support is particularly valuable for users running Linux or other operating systems where OpenGL is the primary graphics API. However, users expecting to play modern games that require DirectX 11, DirectX 12, or Vulkan will be unable to use this card for those titles, as the hardware lacks the necessary feature support.

The card is not recommended for users seeking high-resolution gaming beyond 1080p, as the 256 MB memory capacity and 30.53 GB/s bandwidth will struggle with the increased texture and geometry demands of 1440p or 4K rendering. Similarly, users requiring modern API support or hardware-accelerated ray tracing should look elsewhere, as the All-In-Wonder X1900 predates these technologies entirely.

Power and Cooling

The All-In-Wonder X1900 carries a modest power requirement, with a suggested PSU rating of 200 W. This low power draw makes the card suitable for systems with modest power supplies, including older or entry-level machines that may not have been designed with high-end graphics cards in mind. The single 6-pin power connector provides the necessary supplementary power delivery, and the card's single-slot design keeps cooling requirements manageable.

The 90 nm process node used for the R580 chip contributes to the card's efficient power profile, as smaller transistor geometries typically reduce power consumption per unit of performance. The 384 million transistors operating within this power envelope indicate a design that prioritized efficiency alongside performance, a balance that was particularly important for a card targeting the consumer multimedia market where system noise and heat are considerations.

The single-slot cooling solution is adequate for the card's thermal output, though users in poorly ventilated cases may observe higher operating temperatures under sustained load. The 248 mm length and 111 mm height provide sufficient surface area for the heatsink and fan assembly, and the card's power connector placement at the rear edge simplifies cable management in most chassis. Users upgrading from older graphics cards should verify that their power supply includes a 6-pin PCIe power connector, as this is a requirement for operation.

The PCIe 1.0 x16 bus interface provides the necessary bandwidth for data transfer between the card and the host system, with the x16 lane configuration ensuring no bottleneck at the bus level. The 200 W PSU recommendation is a firm guideline rather than a strict minimum, and users with additional drives or peripherals may require a larger power supply to ensure stable operation across the entire system.

FAQ

Q: What DirectX version does the ATI All-In-Wonder X1900 support?

A: The card supports DirectX 9.0c with the 9_3 feature level, which represents the highest tier of the DirectX 9 generation.

Q: How much video memory does this card have, and what type is it?

A: The card has 256 MB of GDDR3 memory with a 256-bit bus width, providing 30.53 GB/s of memory bandwidth.

Q: Does the All-In-Wonder X1900 support hardware ray tracing?

A: No, the card does not include dedicated ray tracing cores or tensor cores, as these technologies were not available when this architecture was designed.

Q: What power supply is recommended for this card?

A: The suggested PSU rating is 200 W, and the card requires a single 6-pin power connector for operation.

Q: What display outputs are available on this card?

A: The card provides one DVI output for digital display connectivity.

Q: Is Vulkan API supported on this hardware?

A: No, the card does not support Vulkan. Its API support is limited to DirectX 9.0c and OpenGL 2.1 (full) with partial OpenGL 3.0 support.

Q: What is the process node and transistor count of the R580 chip?

A: The R580 chip is manufactured on TSMC's 90 nm process and contains 384 million transistors on a 352 mm² die.

The NVIDIA Equivalent of ATI All-In-Wonder X1900

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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