RADEON

ATI All-In-Wonder X1800 XL

AMD graphics card specifications and benchmark scores

256 MB
VRAM
—
MHz Boost
75W
TDP
256
Bus Width

At a Glance

AMD
VRAM 256 MB
Bus Width 256-bit
TDP 75W
Memory Type GDDR3
Architecture Ultra-Threaded SE
nm
Process 90 nm
Released Oct 2005

ATI All-In-Wonder X1800 XL Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder X1800 XL GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
16
ROPs
16

ATI All-In-Wonder X1800 XL Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder X1800 XL's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder X1800 XL by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder X1800 XL Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder X1800 XL's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
32.00 GB/s

ATI All-In-Wonder X1800 XL Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder X1800 XL against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
8.000 GPixel/s
Texture Rate
8.000 GTexel/s

Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder X1800 XL is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder X1800 XL will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
R520
Process Node
90 nm
Foundry
TSMC
Transistors
312 million
Die Size
288 mm²
Density
1.1M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder X1800 XL determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder X1800 XL to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
1x 6-pin
Suggested PSU
250 W

ATI All-In-Wonder X1800 XL by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder X1800 XL are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
254 mm 10 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
1x DVI
Display Outputs
1x DVI

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder X1800 XL. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

ATI All-In-Wonder X1800 XL Product Information

Release and pricing details

The ATI All-In-Wonder X1800 XL is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder X1800 XL by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2005
Launch Price
429 USD
Production
End-of-life

About ATI All-In-Wonder X1800 XL

The ATI All-In-Wonder X1800 XL is a dual-purpose graphics card from the R520 family, built on TSMC's 90 nm process and utilizing the Ultra-Threaded SE architecture. It integrates a television tuner and video capture functionality with a mid-range GPU, targeting users who want a single-slot solution for both gaming and multimedia creation. The card carries a 50th percentile ranking among all GPUs in the database, placing it squarely in the middle of the performance spectrum, with a baseline average benchmark score of zero, indicating it serves as a reference point rather than a performance leader.

Benchmark Performance

The benchmark data for the ATI All-In-Wonder X1800 XL is stark: the `benchmarks` array is empty, and the `nearestRivals` list is also empty. This means there are no direct comparative scores, no delta percentages, and no percentile shifts to analyze against competing products. The only quantitative performance indicators are the theoretical pixel and texture fill rates, which are both pegged at 8.000 GPixel/s and 8.000 GTexel/s, respectively. These figures are derived from the 16 TMUs and 16 ROPs operating in conjunction, and they represent the card's raw throughput capacity for texture mapping and pixel output.

Without rival data, the interpretation must rely on the architectural context. The R520 chip, containing 312 million transistors on a 288 mm² die, is the engine behind these figures. The transistor density of 1.1M per mm² is modest by modern standards, but for its generation, it allowed for the integration of 16 texture units and 16 raster operation units. The 50th percentile ranking implies that in a broader historical context, this card would outperform roughly half of all GPUs ever tested, but it also means half would be faster. The absence of a `fp32` or `fp16` compute rating further limits direct computational comparisons, leaving the fill rates as the primary measurable output.

The practical implication of an empty rivals list is that this card's performance is best understood via its fill rate ceiling. A 8.000 GTexel/s texture rate suggests it can handle texture-heavy workloads at lower resolutions without bottlenecking, but the 8.000 GPixel/s pixel rate indicates a cap on how many pixels it can shade per second. In a modern context, these numbers are low, but for a 2005-era product, they were competitive. The data does not support claims of superiority or deficiency against any named competitor, so any analysis must stay within the bounds of these raw throughput values and the card's percentile placement.

Memory Subsystem

The memory configuration is a critical aspect of this card's performance profile. It comes equipped with 256 MB of GDDR3 memory, which is a modest capacity even for its time. The memory clock is set to 500 MHz, translating to 1000 Mbps effective due to the double data rate nature of GDDR3. This feeds into a 256-bit bus width, which is a wide interface designed to maximize bandwidth. The product of these factors yields a total memory bandwidth of 32.00 GB/s.

For high-resolution gaming, this 32.00 GB/s bandwidth is a limiting factor. The 256 MB frame buffer is also restrictive, as modern game textures and geometry can easily exceed this capacity, causing the card to spill over into slower system memory. The 256-bit bus helps mitigate the bandwidth shortage, but the sheer size of the data transfers at resolutions like 1600x1200 or higher will strain the 32.00 GB/s ceiling. At lower resolutions, such as 1024x768 or 1280x1024, the 256 MB pool and the bandwidth are more balanced, allowing the 8.000 GPixel/s fill rate to become the primary bottleneck rather than memory throughput.

The choice of GDDR3 over older DDR2 or DDR1 is a positive note, as it offers higher clock speeds and lower power consumption per bit transferred. However, the 256 MB capacity is the clear weak point. The data shows a card that is adequate for its contemporary gaming landscape but will struggle with texture-heavy settings or high anti-aliasing levels, which demand both more capacity and more bandwidth. The 32.00 GB/s figure is the definitive number here; it is neither exceptional nor deficient for the era, but it is the hard limit for data movement to and from the GPU.

Ray Tracing and Feature Set

This card predates the advent of dedicated ray tracing hardware. The `rtCores` and `tensorCores` fields are both null, confirming that there are no dedicated cores for ray tracing or AI acceleration. Consequently, any ray tracing workload would have to be handled by the general-purpose shader units, which are not specified in the data (`shadingUnits` is null). The absence of these cores means the card relies entirely on the 16 TMUs and 16 ROPs for all graphics processing, which are optimized for traditional rasterization.

The API support is limited to DirectX 9.0c (feature level 9_3) and OpenGL 2.1. There is no Vulkan support, which is expected for a card from this generation. DirectX 9.0c is significant because it was the standard for the Windows XP era, supporting Shader Model 3.0. This allows for more complex vertex and pixel shaders compared to earlier DirectX 9 versions, but it lacks the tessellation and compute shader features introduced in later DirectX versions. OpenGL 2.1 provides a similar level of functionality for cross-platform applications, but it is far behind modern OpenGL 4.x standards.

The feature set is thus defined by what is absent: no ray tracing, no tensor cores, and no modern API support. The card's architectural focus is on the "Ultra-Threaded SE" design, which is a shader-centric approach that aims to keep the 16 texture units and 16 ROPs busy. For the multimedia focus of the All-In-Wonder line, the video capture and TV tuner functionality are handled by separate hardware, but the GPU side is purely a DirectX 9.0c rasterizer. This means users are locked out of any modern graphics API features, and the card's relevance is strictly tied to games and applications from the mid-2000s.

Who Should Consider It

Based on the fill rates and memory bandwidth, this card is suited for a narrow audience. The 8.000 GPixel/s pixel rate and 32.00 GB/s bandwidth suggest it can handle 1024x768 resolution with medium to high detail settings in games from its release era. At 1280x1024, the performance would dip, and the 256 MB frame buffer would become a constraint for texture-heavy scenes. The card is not suited for 1600x1200 or higher resolutions, as the bandwidth and capacity would be overwhelmed.

The target user for this card is someone who prioritizes the All-In-Wonder functionality — namely, the integrated TV tuner and video capture — over raw gaming performance. The single-slot design and the 1x DVI output make it a compact solution for a media center PC. For gaming, the data supports a "legacy" profile: playing older titles at lower resolutions with reduced settings. The 50th percentile ranking confirms it is not a high-end card, but it is also not the slowest, offering a baseline experience for casual play.

The card is not for users seeking modern game compatibility. The DirectX 9.0c API limit means most games released after 2006 will either not run or will run with severe graphical glitches. The lack of Vulkan support further isolates it from the current ecosystem. Therefore, the ideal user is a retro-enthusiast who values the multimedia features and wants a period-correct GPU for a Windows XP build. The 256 MB memory and 32.00 GB/s bandwidth are sufficient for the game library of 2004-2006, but not for anything newer.

Power and Cooling

The thermal design power (TDP) is rated at 75 W, which is a modest figure for a card with 16 TMUs and 16 ROPs. This low power draw is a benefit for system integration, as it does not require an elaborate cooling solution. The card is a single-slot design, which is a physical constraint that limits the size of the heatsink and fan. Despite this, the 75 W TDP is low enough that a capable single-slot cooler should suffice, as long as the system case has adequate airflow.

The power delivery requires a single 6-pin power connector. This is a standard requirement for mid-range cards of this era, and it means the card cannot be powered solely by the PCIe slot. The suggested power supply rating is 250 W, which is a low bar. This is a system-level recommendation: a 250 W PSU is sufficient for a basic system with this card, but users with multiple hard drives, optical drives, or a high-end CPU would be advised to consider a higher-wattage unit for headroom. The 75 W TDP is the key number here, as it directly correlates with the 250 W PSU recommendation.

The physical dimensions are 254 mm in length, 111 mm in height, and 19 mm in width. The length of 254 mm (10 inches) is a critical fitment factor; users must ensure their case has enough clearance from the rear bracket to the drive bays. The 19 mm width is standard for a single-slot card. The PCIe 1.0 x16 interface is the bus connection, which is a first-generation PCIe standard. This is backward and forward compatible with modern PCIe slots, but the bandwidth is limited to the PCIe 1.0 specification, which could bottleneck data transfers in very specific workloads.

FAQ

Q: What is the memory bandwidth of the ATI All-In-Wonder X1800 XL?

A: The memory bandwidth is 32.00 GB/s, derived from a 256-bit bus width and a memory clock of 500 MHz (1000 Mbps effective).

Q: Does this card support ray tracing?

A: No. The `rtCores` field is null, indicating there are no dedicated ray tracing cores. Any such workload would be unsupported or extremely slow.

Q: What is the maximum supported DirectX version?

A: The card supports DirectX 9.0c, specifically feature level 9_3. It does not support later DirectX versions or Vulkan.

Q: What are the power requirements for this card?

A: The TDP is 75 W, and it requires a single 6-pin power connector. The suggested PSU rating is 250 W.

Q: How much video memory does it have?

A: It has 256 MB of GDDR3 memory. This is a fixed amount and cannot be upgraded.

Q: What is the card's physical length?

A: The card is 254 mm long, which is 10 inches. This is the primary dimension to check for case compatibility.

Detailed benchmark scores and charts for the ATI All-In-Wonder X1800 XL are below.

Benchmark Scores

No benchmark data available for this GPU.

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