RADEON

ATI All-In-Wonder Radeon 8500

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rage 7
nm
Process 150 nm
Released Nov 2001

ATI All-In-Wonder Radeon 8500 Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder Radeon 8500 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

ATI All-In-Wonder Radeon 8500 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder Radeon 8500's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder Radeon 8500 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
275 MHz 550 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder Radeon 8500 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder Radeon 8500's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.800 GB/s

ATI All-In-Wonder Radeon 8500 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder Radeon 8500 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.100 GPixel/s
Texture Rate
2.200 GTexel/s

Rage 7 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder Radeon 8500 is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder Radeon 8500 will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 7
GPU Name
R200
Process Node
150 nm
Foundry
TSMC
Transistors
60 million
Die Size
120 mm²
Density
500.0K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder Radeon 8500 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder Radeon 8500 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI All-In-Wonder Radeon 8500 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder Radeon 8500 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA
Display Outputs
1x DVI1x VGA

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder Radeon 8500. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.3
OpenGL
1.3

ATI All-In-Wonder Radeon 8500 Product Information

Release and pricing details

The ATI All-In-Wonder Radeon 8500 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder Radeon 8500 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2001
Production
End-of-life

About ATI All-In-Wonder Radeon 8500

# ATI All-In-Wonder Radeon 8500

The ATI All-In-Wonder Radeon 8500 represents a dual-purpose graphics solution from late 2001, combining a R200-based GPU with integrated video capture and TV functionality. Built on TSMC's 150 nm process with 60 million transistors on a 120 mm² die, this card targets users seeking both 3D acceleration and multimedia features in a single AGP 8x slot. With 128 MB of DDR memory on a 128-bit bus delivering 8.800 GB/s bandwidth, the card achieves a pixel rate of 1.100 GPixel/s and a texture rate of 2.200 GTexel/s. Its benchmark percentile of 50 places it exactly at the median of all GPUs tracked in the database, indicating balanced mid-range positioning for its era. The card carries 8 texture mapping units and 4 raster output units, with a memory clock of 275 MHz (550 Mbps effective). Production status is end-of-life, and the card was released on November 13, 2001.

How It Compares

The All-In-Wonder Radeon 8500 occupies a unique market position because its nearestRivals list is empty in the database. This absence of direct comparative data means the card must be evaluated on its absolute specifications and benchmark percentile rather than head-to-head deltas. The 50th percentile ranking indicates that half of all GPUs in the database perform better and half perform worse, placing it firmly in the middle of the performance distribution. This is a notable achievement for a card that also integrates TV tuner and video capture capabilities, as dedicated multimedia cards often sacrificed 3D performance for their additional features.

Without rival data, the comparison framework shifts to architectural context. The R200 chip represents ATI's second-generation DirectX 8.1 architecture, and the card's API support for DirectX 8.1 and OpenGL 1.3 aligns with the software landscape of its release period. The 128 MB memory capacity was generous for late 2001, and the 8.800 GB/s bandwidth provided ample headroom for the pixel and texture rates. The slot width of single-slot with no power connectors and a suggested PSU of 200 W indicates modest power requirements, making it accessible for a wide range of systems. The AGP 8x interface was the latest bus standard at launch, ensuring compatibility with contemporary motherboards.

The card's display outputs of 1x DVI and 1x VGA reflect the transition period between analog and digital displays, offering flexibility for both CRT and early LCD monitors. The 150 nm process node and 500.0K transistors per mm² density were typical for high-end GPUs of the generation, balancing performance with thermal characteristics. The absence of RT cores and tensor cores confirms this is a rasterization-only design from the pre-ray-tracing era, and its DirectX 8.1 support means it handles pixel and vertex shaders version 1.1 but lacks the advanced shader models of later generations. This positions the card as a competent mid-range performer for its time, with multimedia functionality as its primary differentiator.

Ray Tracing and Feature Set

The All-In-Wonder Radeon 8500 has no dedicated ray tracing cores, as indicated by the null values for rtCores in the specification data. This is consistent with its DirectX 8.1 API support, which predates the introduction of hardware-accelerated ray tracing by nearly two decades. Similarly, tensor cores are absent, meaning there is no hardware acceleration for machine learning or AI-based features such as DLSS. The card relies entirely on traditional rasterization techniques for 3D rendering, which was the standard approach for all GPUs of its generation.

The feature set is defined by its DirectX 8.1 and OpenGL 1.3 API support. DirectX 8.1 introduced programmable pixel and vertex shaders, allowing developers to create effects such as procedural textures, environment mapping, and basic per-pixel lighting. The card's 8 TMUs and 4 ROPs provide the execution resources for these shaders, with a texture rate of 2.200 GTexel/s determining the fill-rate ceiling for textured scenes. The pixel rate of 1.100 GPixel/s bounds the depth and color fill operations, and together these rates define the card's resolution and detail-level capabilities.

The multimedia-focused feature set includes video capture and TV output functionality inherent to the All-In-Wonder brand, though the specific capture resolutions and encoding capabilities are not enumerated in the data. The card's memory configuration of 128 MB DDR with 8.800 GB/s bandwidth supports both 3D rendering and video processing workloads, with the 128-bit bus providing a balance between memory capacity and bandwidth efficiency. The AGP 8x interface delivers sufficient bandwidth for texture streaming and display output, while the single DVI and VGA outputs cover both digital and analog display connectivity. The absence of Vulkan support reflects the API's nonexistence at the time of release, and OpenGL 1.3 was the current version of that specification, offering features such as multitexturing and cube maps.

Benchmark Performance

The benchmark data for the All-In-Wonder Radeon 8500 shows an average benchmark score of 0, which complicates direct performance analysis. However, the percentileVsAllGpus value of 50 provides a clear positional indicator: this card sits exactly at the median of the entire GPU database. This means that in a typical workload distribution, half of all GPUs outperform it and half underperform it. For a card released in late 2001 with integrated multimedia features, this median positioning represents a reasonable balance between 3D capability and additional functionality.

The absence of nearestRivals data means there are no deltaPct values to cite for relative performance comparisons. Instead, the performance can be inferred from the architectural specifications. The 1.100 GPixel/s pixel rate and 2.200 GTexel/s texture rate indicate that the card can fill approximately 1.1 billion pixels per second and texture 2.2 billion texels per second under ideal conditions. These figures, combined with the 8.800 GB/s memory bandwidth, suggest the card can handle 1024x768 resolution gaming at medium detail settings for titles of its era, while 1600x1200 would likely strain the fill-rate capabilities. The 128 MB memory capacity reduces texture-swapping overhead compared to 64 MB cards, which was a significant advantage in memory-hungry DirectX 8.1 titles.

The memory clock of 275 MHz with 550 Mbps effective data rate, paired with the 128-bit bus, produces the 8.800 GB/s bandwidth figure. This bandwidth is sufficient to feed the 8 TMUs at the rated texture rate without becoming a bottleneck in most scenarios. The card's 4 ROPs limit pixel throughput to 1.100 GPixel/s, which becomes the binding constraint at higher resolutions or with heavy overdraw. For a median-performing GPU, the All-In-Wonder Radeon 8500 delivers predictable mid-range performance: adequate for mainstream gaming at the time but not competitive with high-end enthusiast cards that would achieve higher percentile rankings. The 50th percentile ranking also suggests that the card's performance is consistent with its architectural specifications rather than exceeding or falling short of expectations.

Who Should Consider It

Based on the benchmark percentile of 50 and the architectural specifications, the All-In-Wonder Radeon 8500 is suitable for users whose primary requirement is a balanced multimedia and 3D solution rather than maximum gaming performance. The card's pixel rate of 1.100 GPixel/s and texture rate of 2.200 GTexel/s indicate that it can handle 1024x768 resolution gaming with medium detail settings in DirectX 8.1 titles, making it appropriate for casual gamers of the 2001-2003 era. Users who prioritize video capture and TV viewing alongside occasional 3D gaming would find this card's feature set well-matched to their needs.

For resolution considerations, the 128-bit memory bus and 8.800 GB/s bandwidth suggest that 1280x1024 is the practical upper limit for acceptable frame rates in most games, with 1600x1200 reserved for 2D workloads or older titles with lower geometric complexity. The 128 MB memory capacity provides sufficient texture storage for the era's game assets, reducing the likelihood of texture thrashing compared to 64 MB alternatives. The DirectX 8.1 support means users can experience pixel shader effects in compatible games, though they would need to accept lower detail settings to maintain playable performance.

The card's 200 W suggested PSU and lack of power connectors make it suitable for pre-built systems with modest power supplies, and its single-slot design fits in standard ATX cases without clearance issues. The AGP 8x interface ensures compatibility with the majority of motherboards from 2002-2004, while the DVI and VGA outputs support both digital LCD panels and analog CRTs. Users who do not require the TV tuner and video capture functionality might be better served by a dedicated 3D card with higher performance, but for those who want an all-in-one solution, the Radeon 8500's median performance is a reasonable trade-off. The end-of-life production status means this card is only available on the used market, so potential buyers should weigh the multimedia features against the age of the hardware.

FAQ

Q: What DirectX version does the ATI All-In-Wonder Radeon 8500 support?

A: The card supports DirectX 8.1, which introduced programmable pixel and vertex shaders for enhanced visual effects in compatible games.

Q: How much memory does this card have and what is its bandwidth?

A: It has 128 MB of DDR memory on a 128-bit bus, providing 8.800 GB/s of memory bandwidth with a memory clock of 275 MHz (550 Mbps effective).

Q: Does the card support ray tracing or tensor cores?

A: No, the card has no RT cores or tensor cores, as it was designed before the introduction of hardware ray tracing or AI-based rendering features. It relies entirely on traditional rasterization.

Q: What display outputs are available on this card?

A: The card provides 1x DVI and 1x VGA outputs, supporting both digital and analog displays.

Q: What is the performance percentile of this GPU?

A: The card ranks at the 50th percentile among all GPUs in the database, meaning it performs better than half and worse than half of all tracked graphics cards.

Q: What power supply is recommended for this card?

A: The suggested PSU is 200 W, and the card requires no power connectors, making it suitable for systems with modest power delivery capabilities.

Detailed benchmark scores and charts for the ATI All-In-Wonder Radeon 8500 are below.

Benchmark Scores

No benchmark data available for this GPU.

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