RADEON

ATI All-In-Wonder Radeon 7500 VE

AMD graphics card specifications and benchmark scores

64 MB
VRAM
—
MHz Boost
—
TDP
128
Bus Width

At a Glance

AMD
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rage 7
nm
Process 150 nm
Released Apr 2002

ATI All-In-Wonder Radeon 7500 VE Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder Radeon 7500 VE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
6
ROPs
2

ATI All-In-Wonder Radeon 7500 VE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder Radeon 7500 VE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder Radeon 7500 VE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
260 MHz
Memory Clock
250 MHz 500 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder Radeon 7500 VE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder Radeon 7500 VE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.000 GB/s

ATI All-In-Wonder Radeon 7500 VE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder Radeon 7500 VE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
520.0 MPixel/s
Texture Rate
1.560 GTexel/s

Rage 7 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder Radeon 7500 VE is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder Radeon 7500 VE will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 7
GPU Name
RV200
Process Node
150 nm
Foundry
TSMC
Transistors
60 million
Die Size
83 mm²
Density
722.9K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder Radeon 7500 VE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder Radeon 7500 VE to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI All-In-Wonder Radeon 7500 VE by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder Radeon 7500 VE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCI
Display Outputs
1x VGA2x S-Video
Display Outputs
1x VGA2x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder Radeon 7500 VE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.3
OpenGL
1.3

ATI All-In-Wonder Radeon 7500 VE Product Information

Release and pricing details

The ATI All-In-Wonder Radeon 7500 VE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder Radeon 7500 VE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2002
Production
End-of-life

About ATI All-In-Wonder Radeon 7500 VE

The ATI All-In-Wonder Radeon 7500 VE is an end-of-life PCI graphics card from AMD, built on the RV200 chip with the Rage 7 architecture at a 150 nm process node. It integrates 60 million transistors on an 83 mm² die, produced by TSMC, and was released on April 15, 2002. This card is positioned in the All-In-Wonder (7000) generation, featuring a single-slot design with no additional power connectors, and it targets users seeking a combination of 2D/3D acceleration and video functionality from the early 2000s.

Benchmark Performance

The benchmark data for the ATI All-In-Wonder Radeon 7500 VE shows an average benchmark score of 0 and a percentile rank of 50 among all GPUs. This percentile indicates that the card sits exactly at the midpoint of the database’s performance distribution, meaning it outperforms half of the recorded GPUs while trailing the other half. However, the average benchmark score of 0 suggests that no standardized performance tests have been successfully recorded for this specific model, so the percentile is likely derived from its hardware capabilities rather than direct measurements.

The card’s raw throughput figures provide a clearer picture of its computational limits. The pixel rate is 520.0 MPixel/s, which translates to 520 million pixels processed per second. This rate is modest by modern standards but was adequate for the era’s typical resolutions and refresh rates. The texture rate is 1.560 GTexel/s, indicating that the card can fill 1.56 billion texels per second, a figure that aligns with its 6 texture mapping units (TMUs) and 2 render output units (ROPs). These numbers suggest that the 7500 VE is fundamentally a low-end part from its generation, designed for basic 3D acceleration rather than high-end gaming or professional workloads.

The memory clock runs at 250 MHz with an effective data rate of 500 Mbps. This clock speed, combined with the 128-bit memory bus, yields a bandwidth of 8.000 GB/s. While 8 GB/s was competitive for entry-level cards in 2002, it is severely constrained compared to later generations. The lack of any FP32 or FP16 performance figures in the data indicates that the card does not support unified shader architectures, relying instead on fixed-function pipeline stages typical of DirectX 7.0 era hardware.

Memory Subsystem

The ATI All-In-Wonder Radeon 7500 VE comes equipped with 64 MB of DDR memory, connected via a 128-bit bus. This memory configuration was standard for mainstream cards at the time of its release, but the 64 MB capacity is now a major limitation for high-resolution textures and modern game assets. The 128-bit bus width is a positive attribute, as it allows more data to be transferred per clock cycle compared to narrower 64-bit designs, but the effective bandwidth of 8.000 GB/s remains the bottleneck.

The memory clock of 250 MHz, with an effective rate of 500 Mbps, is relatively low even for its era. DDR memory at this speed was common in budget segments, but it does not provide the headroom needed for demanding applications. At high resolutions, such as 1600x1200 or beyond, the 8.000 GB/s bandwidth would quickly become saturated, leading to texture thrashing and reduced frame rates. The 64 MB frame buffer also restricts the use of large textures, forcing the card to rely on lower-detail settings or smaller texture sizes to maintain playable performance.

For users of the All-In-Wonder series, the memory subsystem was primarily designed for video capture and playback rather than 3D gaming. The 64 MB capacity and 8.000 GB/s bandwidth are sufficient for video decoding and basic 2D tasks, but they fall short for any serious 3D workload. The card’s 2 ROPs further limit fill-rate-heavy scenes, making it unsuitable for anti-aliasing or high-resolution rendering.

Ray Tracing and Feature Set

The ATI All-In-Wonder Radeon 7500 VE does not include any dedicated ray tracing cores or tensor cores, as these technologies were not part of the Rage 7 architecture. The absence of RT cores means the card cannot accelerate ray-traced effects, a feature that would not appear in consumer GPUs for nearly two decades after its release. Similarly, tensor cores, which are used for AI-based tasks like DLSS, are not present, so the card offers no machine learning acceleration.

The card supports DirectX 7.0 and OpenGL 1.3 as its API specifications. DirectX 7.0 introduced hardware transform and lighting (T&L), which is a key feature for early 3D games. This API level allows the card to offload vertex processing from the CPU, improving performance in titles that support T&L. However, DirectX 7.0 lacks support for pixel shaders (introduced in DirectX 8.0) and vertex shaders, limiting the visual effects the card can render. OpenGL 1.3 provides a similar feature set, with support for multitexturing and other extensions common in that period.

The display outputs are 1x VGA and 2x S-Video, which reflect the card’s focus on video connectivity. The VGA output handles standard monitors, while the dual S-Video outputs are designed for TV-out and video capture, a hallmark of the All-In-Wonder series. There is no support for DVI or HDMI, so digital displays would require adapters. The bus interface is PCI, not AGP, which was already an older standard by 2002, further limiting the card’s bandwidth to the CPU and system memory.

FAQ

Q: What is the memory bandwidth of the ATI All-In-Wonder Radeon 7500 VE?

A: The card has a memory bandwidth of 8.000 GB/s, achieved with 64 MB of DDR memory on a 128-bit bus running at 250 MHz (500 Mbps effective).

Q: Does this GPU support ray tracing?

A: No, the ATI All-In-Wonder Radeon 7500 VE has no ray tracing cores. The Rage 7 architecture predates ray tracing technology, and the card is limited to DirectX 7.0 and OpenGL 1.3 APIs.

Q: How many texture mapping units and render output units does it have?

A: The card features 6 TMUs and 2 ROPs, resulting in a pixel rate of 520.0 MPixel/s and a texture rate of 1.560 GTexel/s.

Q: What is the process node and transistor count?

A: The RV200 chip is fabricated on a 150 nm process at TSMC, containing 60 million transistors on an 83 mm² die.

Q: What display outputs are available?

A: The card provides 1x VGA and 2x S-Video outputs, with no digital connections like DVI or HDMI.

Q: Is a power supply upgrade required for this card?

A: The card has no power connectors and a suggested PSU of 200 W, so it draws minimal power from the PCI slot and is suitable for older systems.

How It Compares

The ATI All-In-Wonder Radeon 7500 VE has no nearest rivals listed in the benchmark database, which means there are no direct comparison scores or delta percentages available. This absence of rival data makes it difficult to quantify its performance relative to other cards from the same era. However, the percentile rank of 50 places it exactly at the median of all GPUs in the database, suggesting it is neither a standout performer nor a complete failure.

In the absence of nearest rivals, the comparison must rely on its internal specifications. The 128-bit memory bus and 8.000 GB/s bandwidth are typical of mid-range cards from 2002, but the 2 ROPs and 6 TMUs are more characteristic of budget offerings. The 64 MB frame buffer was standard for entry-level parts, while higher-end cards of the time often featured 128 MB or more. The PCI interface is a significant drawback, as AGP was the dominant standard for graphics cards by 2002, offering higher bandwidth and better CPU communication.

Against hypothetical contemporaries, the 7500 VE would likely struggle against AGP-based cards with similar memory configurations, as the PCI bus limits data transfer rates. The All-In-Wonder branding adds value for video capture and TV functionality, which many competing cards lacked, but this does not improve 3D performance. The card’s 520.0 MPixel/s pixel rate is low even for its generation, indicating that it would fall behind most dedicated gaming cards of the same period.

Who Should Consider It

The ATI All-In-Wonder Radeon 7500 VE is best suited for users who prioritize video capture and TV output over 3D gaming performance. The dual S-Video outputs and VGA connection make it a viable option for basic media center tasks, such as watching TV on a computer or recording analog video. For these use cases, the 64 MB memory and 8.000 GB/s bandwidth are sufficient, as video playback does not demand high texture throughput or large frame buffers.

For 3D gaming, the card is only suitable for very old titles from the DirectX 7.0 era, and even then, only at low resolutions and detail settings. The lack of pixel shaders means games from 2001 onward that require DirectX 8.0 features will not run or will exhibit severe graphical glitches. The 520.0 MPixel/s pixel rate and 2 ROPs prevent any meaningful anti-aliasing, and the PCI interface further reduces performance in CPU-bound scenarios.

Users with modern expectations should avoid this card entirely, as its 150 nm process, 60 million transistors, and 200 W suggested PSU reflect a bygone era. The card’s production status is end-of-life, and its average benchmark score of 0 indicates that it is not viable for any current workload. It exists as a historical artifact for collectors or those needing legacy video capture functionality, not as a practical GPU for any modern resolution or settings level. For anyone else, the data strongly suggests seeking a card with more TMUs, ROPs, and a faster memory interface.

Detailed benchmark scores and charts for the ATI All-In-Wonder Radeon 7500 VE are below.

Benchmark Scores

No benchmark data available for this GPU.

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